source-sdk-2013-mapbase/README

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Mapbase - Source 2013
This repository contains the code and game files of the Source 2013 modification known as Mapbase.
The projected texture fixes within the "ASW_PROJECTED_TEXTURES" preprocessor and most of the shader changes involving projected textures are cumulative changes from Insolence's repository using fixes from Alien Swarm, G-String, and City 17: Episode One. (https://github.com/95Navigator/insolence-2013, https://github.com/Biohazard90/g-string_2013, https://github.com/KyleGospo/City-17-Episode-One-Source)
The original code for phong reflections on LightmappedGeneric-derived shaders are from City 17: Episode One. (https://github.com/KyleGospo/City-17-Episode-One-Source)
The Alien Swarm-based radial fog and rope code as well as the multiple skybox support are from Half-Life 2: Downfall. (https://github.com/DownFall-Team/DownFall)
The dynamic RTT shadow angles code is from Saul Rennison on the VDC. (https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007)
The vortigaunt LOS fix is from Half-Life 2: Community Edition (dky.tehkingd.u in particular). (https://gitlab.com/RaraCerberus/HL2CE)
The parallax corrected cubemap code was originally created by Brian Charles. (https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps)
The custom VScript library was created by reductor for Mapbase. (https://github.com/mapbase-source/source-sdk-2013/pull/5)
Various other code and contributions were based off of pull requests in the Source 2013 SDK (https://github.com/ValveSoftware/source-sdk-2013/pulls) and snippets on the Valve Developer Community (http://developer.valvesoftware.com/).
All of the work mentioned above was open source when it was borrowed.
More credits can be found here:
https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits
Please see the Source SDK 2013 license below:
SOURCE 1 SDK LICENSE
Source SDK Copyright(c) Valve Corp.
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE
CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING
THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE
SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO
THE TERMS OF THIS LICENSE PLEASE DON<4F>T DOWNLOAD OR USE THE SDK.
You may, free of charge, download and use the SDK to develop a modified Valve game
running on the Source engine. You may distribute your modified Valve game in source and
object code form, but only for free. Terms of use for Valve games are found in the Steam
Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
You may copy, modify, and distribute the SDK and any modifications you make to the
SDK in source and object code form, but only for free. Any distribution of this SDK must
include this LICENSE file and thirdpartylegalnotices.txt.
Any distribution of the SDK or a substantial portion of the SDK must include the above
copyright notice and the following:
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OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
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