source-sdk-2013-mapbase/sp
Alexander 'z33ky' Hirsch 4d45c32be9 Switch to malloc() for C_SceneEntity::LoadScene()
It used new char[] before, but it seems when the buffer is allocated
using filesystem->ReadFileEx() we should free() the buffer, not delete[]
it. CUtlBuffer also free()s the buffer, so malloc() should be the saner
choice here.
2020-06-14 11:29:54 +02:00
..
game General: 2014-05-15 13:59:18 -07:00
src Switch to malloc() for C_SceneEntity::LoadScene() 2020-06-14 11:29:54 +02:00