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https://github.com/mapbase-source/source-sdk-2013.git
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53e78c503e
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
86 lines
3.1 KiB
Plaintext
86 lines
3.1 KiB
Plaintext
"GameInfo"
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{
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game "My First HL2MP Mod"
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title "HALF+LIFE'"
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title2 "deathmatch mod"
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type multiplayer_only
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nomodels 0
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nohimodel 1
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nocrosshair 1
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hidden_maps
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{
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"test_speakers" 1
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"test_hardware" 1
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}
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supportsvr 1
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FileSystem
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{
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SteamAppId 243750
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//
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// The code that loads this file automatically does a few things here:
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//
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// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
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// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
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// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
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// 3. For the first "Game" search path, it adds a search path called "MOD".
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// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
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//
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//
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// Search paths are relative to the base directory, which is where hl2.exe is found.
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//
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// |gameinfo_path| points at the directory where gameinfo.txt is.
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// We always want to mount that directory relative to gameinfo.txt, so
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// people can mount stuff in c:\mymod, and the main game resources are in
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// someplace like c:\program files\valve\steam\steamapps\half-life 2.
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//
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SearchPaths
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{
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// First, mount all user customizations. This will search for VPKs and subfolders
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// and mount them in alphabetical order. The easiest way to distribute a mod is to
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// pack up the custom content into a VPK. To "install" a mod, just drop it in this
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// folder.
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//
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// Note that this folder is scanned only when the game is booted.
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game+mod hl2mp/custom/*
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game+mod hl2/custom/*
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// Now search loose files. We'll set the directory containing the gameinfo.txt file
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// as the first "mod" search path (after any user customizations). This is also the one
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// that's used when writing to the "mod" path.
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game+mod+mod_write+default_write_path |gameinfo_path|.
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gamebin |gameinfo_path|bin
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// We search VPK files before ordinary folders, because most files will be found in
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// VPK and we can avoid making thousands of file system calls to attempt to open files
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// in folders where they don't exist. (Searching a VPK is much faster than making an operating
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// system call.)
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game_lv hl2/hl2_lv.vpk
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game+mod hl2mp/hl2mp_english.vpk
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game+mod hl2mp/hl2mp_pak.vpk
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game |all_source_engine_paths|hl2/hl2_english.vpk
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game |all_source_engine_paths|hl2/hl2_pak.vpk
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game |all_source_engine_paths|hl2/hl2_textures.vpk
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game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
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game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
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game |all_source_engine_paths|hl2/hl2_misc.vpk
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platform |all_source_engine_paths|platform/platform_misc.vpk
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// Add the HL2 directory as a game search path. This is also where where writes
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// to the "game" path go.
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game+game_write hl2mp
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// Where the game's binaries are
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gamebin hl2mp/bin
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// Last, mount in shared HL2 loose files
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game |all_source_engine_paths|hl2mp
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game |all_source_engine_paths|hl2
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platform |all_source_engine_paths|platform
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}
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}
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}
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