mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-28 15:55:31 +03:00
b5dc4a8543
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
915 lines
27 KiB
Plaintext
915 lines
27 KiB
Plaintext
//============================================================================================================
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// Citizen criteria
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//============================================================================================================
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criterion "IsCitizen" "classname" "npc_citizen" "required"
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criterion "IsRPGUser" "attacking_with_weapon" "weapon_rpg" required
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criterion "EnemyIsSniper" "enemy" "npc_sniper" required
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criterion "EnemyIsStrider" "enemy" "npc_strider" required
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criterion "HurtByFire" "hurt_by_fire" "1" required
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//============================================================================================================
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// Citizen Hello speech
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//============================================================================================================
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response "CitizenHello"
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{
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scene "scenes/npc/$gender01/abouttime01.vcd"
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scene "scenes/npc/$gender01/abouttime02.vcd"
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scene "scenes/npc/$gender01/ahgordon01.vcd"
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scene "scenes/npc/$gender01/ahgordon02.vcd"
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scene "scenes/npc/$gender01/docfreeman01.vcd"
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scene "scenes/npc/$gender01/docfreeman02.vcd"
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scene "scenes/npc/$gender01/freeman.vcd"
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scene "scenes/npc/$gender01/hellodrfm01.vcd"
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scene "scenes/npc/$gender01/hellodrfm02.vcd"
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scene "scenes/npc/$gender01/heydoc01.vcd"
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scene "scenes/npc/$gender01/heydoc02.vcd"
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scene "scenes/npc/$gender01/hi01.vcd"
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scene "scenes/npc/$gender01/hi02.vcd"
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}
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rule CitizenHello
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{
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criteria IsCitizen ConceptTalkHello IsGordonCriminal NPCIdle PlayerNear SeePlayer
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response CitizenHello
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}
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//============================================================================================================
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// Citizen Idle speech
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//============================================================================================================
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response "CitizenTalkStare"
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{
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scene "scenes/npc/$gender01/doingsomething.vcd"
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scene "scenes/npc/$gender01/getgoingsoon.vcd"
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scene "scenes/npc/$gender01/waitingsomebody.vcd"
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}
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rule CitizenTalkStare
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{
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criteria IsCitizen ConceptTalkStare IsGordonCriminal NPCIdle
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response CitizenTalkStare
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenTalkPlayerPushed"
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{
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scene "scenes/npc/$gender01/sorryfm01.vcd"
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scene "scenes/npc/$gender01/sorryfm02.vcd"
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scene "scenes/npc/$gender01/sorrydoc01.vcd"
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scene "scenes/npc/$gender01/sorrydoc02.vcd"
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scene "scenes/npc/$gender01/sorrydoc04.vcd"
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scene "scenes/npc/$gender01/excuseme01.vcd"
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scene "scenes/npc/$gender01/excuseme02.vcd"
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scene "scenes/npc/$gender01/pardonme01.vcd"
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scene "scenes/npc/$gender01/pardonme02.vcd"
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scene "scenes/npc/$gender01/sorry01.vcd"
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scene "scenes/npc/$gender01/sorry02.vcd"
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scene "scenes/npc/$gender01/sorry03.vcd"
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scene "scenes/npc/$gender01/outofyourway01.vcd"
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scene "scenes/npc/$gender01/outofyourway02.vcd"
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scene "scenes/npc/$gender01/whoops01.vcd"
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}
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rule CitizenTalkPlayerPushed
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{
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criteria IsCitizen ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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response CitizenTalkPlayerPushed
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}
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//============================================================================================================
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// Citizen Questions & Responses speech
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//============================================================================================================
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response "CitizenQuestion"
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{
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scene "scenes/npc/$gender01/question01.vcd" delay 1
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scene "scenes/npc/$gender01/question02.vcd" delay 1
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scene "scenes/npc/$gender01/question03.vcd" delay 1
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scene "scenes/npc/$gender01/question04.vcd" delay 1
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scene "scenes/npc/$gender01/question05.vcd" delay 1
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scene "scenes/npc/$gender01/question06.vcd" delay 1
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scene "scenes/npc/$gender01/question07.vcd" delay 1
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scene "scenes/npc/$gender01/question08.vcd" delay 1
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scene "scenes/npc/$gender01/question09.vcd" delay 1
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scene "scenes/npc/$gender01/question10.vcd" delay 1
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scene "scenes/npc/$gender01/question11.vcd" delay 1
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scene "scenes/npc/$gender01/question12.vcd" delay 1
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scene "scenes/npc/$gender01/question13.vcd" delay 1
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scene "scenes/npc/$gender01/question14.vcd" delay 1
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scene "scenes/npc/$gender01/question15.vcd" delay 1
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scene "scenes/npc/$gender01/question16.vcd" delay 1
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scene "scenes/npc/$gender01/question17.vcd" delay 1
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scene "scenes/npc/$gender01/question18.vcd" delay 1
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scene "scenes/npc/$gender01/question19.vcd" delay 1
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scene "scenes/npc/$gender01/question20.vcd" delay 1
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scene "scenes/npc/$gender01/question21.vcd" delay 1
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scene "scenes/npc/$gender01/question22.vcd" delay 1
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scene "scenes/npc/$gender01/question23.vcd" delay 1
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scene "scenes/npc/$gender01/question25.vcd" delay 1
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scene "scenes/npc/$gender01/question26.vcd" delay 1
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scene "scenes/npc/$gender01/question27.vcd" delay 1
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scene "scenes/npc/$gender01/question28.vcd" delay 1
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scene "scenes/npc/$gender01/question29.vcd" delay 1
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scene "scenes/npc/$gender01/question30.vcd" delay 1
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scene "scenes/npc/$gender01/question31.vcd" delay 1
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}
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rule CitizenQuestion
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{
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criteria IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerAlive
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response CitizenQuestion
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswer"
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{
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scene "scenes/npc/$gender01/answer01.vcd" delay 2
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scene "scenes/npc/$gender01/answer02.vcd" delay 2
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scene "scenes/npc/$gender01/answer03.vcd" delay 2
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scene "scenes/npc/$gender01/answer04.vcd" delay 2
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scene "scenes/npc/$gender01/answer05.vcd" delay 2
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scene "scenes/npc/$gender01/answer07.vcd" delay 2
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scene "scenes/npc/$gender01/answer08.vcd" delay 2
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scene "scenes/npc/$gender01/answer09.vcd" delay 2
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scene "scenes/npc/$gender01/answer10.vcd" delay 2
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scene "scenes/npc/$gender01/answer11.vcd" delay 2
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scene "scenes/npc/$gender01/answer12.vcd" delay 2
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scene "scenes/npc/$gender01/answer13.vcd" delay 2
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scene "scenes/npc/$gender01/answer14.vcd" delay 2
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scene "scenes/npc/$gender01/answer15.vcd" delay 2
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scene "scenes/npc/$gender01/answer16.vcd" delay 2
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scene "scenes/npc/$gender01/answer17.vcd" delay 2
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scene "scenes/npc/$gender01/answer18.vcd" delay 2
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scene "scenes/npc/$gender01/answer19.vcd" delay 2
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scene "scenes/npc/$gender01/answer20.vcd" delay 2
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scene "scenes/npc/$gender01/answer21.vcd" delay 2
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scene "scenes/npc/$gender01/answer22.vcd" delay 2
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scene "scenes/npc/$gender01/answer23.vcd" delay 2
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scene "scenes/npc/$gender01/answer24.vcd" delay 2
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scene "scenes/npc/$gender01/answer25.vcd" delay 2
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scene "scenes/npc/$gender01/answer26.vcd" delay 2
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scene "scenes/npc/$gender01/answer27.vcd" delay 2
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scene "scenes/npc/$gender01/answer28.vcd" delay 2
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scene "scenes/npc/$gender01/answer29.vcd" delay 2
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scene "scenes/npc/$gender01/answer30.vcd" delay 2
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scene "scenes/npc/$gender01/answer31.vcd" delay 2
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scene "scenes/npc/$gender01/answer32.vcd" delay 2
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scene "scenes/npc/$gender01/answer33.vcd" delay 2
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scene "scenes/npc/$gender01/answer34.vcd" delay 2
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scene "scenes/npc/$gender01/answer35.vcd" delay 2
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scene "scenes/npc/$gender01/answer36.vcd" delay 2
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scene "scenes/npc/$gender01/answer37.vcd" delay 2
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scene "scenes/npc/$gender01/answer38.vcd" delay 2
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scene "scenes/npc/$gender01/answer39.vcd" delay 2
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scene "scenes/npc/$gender01/answer40.vcd" delay 2
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}
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//---------------------
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rule CitizenAnswer
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{
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criteria IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerAlive
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response CitizenAnswer
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}
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//============================================================================================================
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// Citizen Questions & Responses with Vortigaunts in Scene
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//============================================================================================================
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response "CitizenQuestionVort"
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{
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scene "scenes/npc/$gender01/vquestion01.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion02.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion03.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion04.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion05.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion06.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion07.vcd" delay 1
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}
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rule CitizenQuestionVort
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{
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criteria IsCitizen ConceptTalkQuestionVort IsGordonCriminal NPCIdle PlayerAlive
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response CitizenQuestionVort
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswerVort"
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{
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scene "scenes/npc/$gender01/vanswer01.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer02.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer03.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer04.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer05.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer06.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer07.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer08.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer09.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer10.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer11.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer12.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer13.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer14.vcd" delay 2
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}
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rule CitizenAnswerVort
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{
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criteria IsCitizen ConceptTalkAnswerVort IsGordonCriminal NPCIdle PlayerAlive
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response CitizenAnswerVort
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}
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//============================================================================================================
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// Citizen Mourning the player's death
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//============================================================================================================
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response "CitizenMournQ"
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{
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scene "scenes/npc/$gender01/gordead_ques01.vcd"
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scene "scenes/npc/$gender01/gordead_ques02.vcd"
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scene "scenes/npc/$gender01/gordead_ques03a.vcd"
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scene "scenes/npc/$gender01/gordead_ques03b.vcd"
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scene "scenes/npc/$gender01/gordead_ques04.vcd"
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scene "scenes/npc/$gender01/gordead_ques05.vcd"
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scene "scenes/npc/$gender01/gordead_ques06.vcd"
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scene "scenes/npc/$gender01/gordead_ques07.vcd"
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scene "scenes/npc/$gender01/gordead_ques08.vcd"
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scene "scenes/npc/$gender01/gordead_ques09.vcd"
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scene "scenes/npc/$gender01/gordead_ques10.vcd"
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scene "scenes/npc/$gender01/gordead_ques11.vcd"
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scene "scenes/npc/$gender01/gordead_ques12.vcd"
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scene "scenes/npc/$gender01/gordead_ques13.vcd"
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scene "scenes/npc/$gender01/gordead_ques14.vcd"
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scene "scenes/npc/$gender01/gordead_ques15.vcd"
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scene "scenes/npc/$gender01/gordead_ques16.vcd"
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scene "scenes/npc/$gender01/gordead_ques17.vcd"
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}
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rule CitizenMournQ
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{
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criteria IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerDead
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response CitizenMournQ
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matchonce
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenMournA"
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{
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scene "scenes/npc/$gender01/gordead_ans01.vcd"
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scene "scenes/npc/$gender01/gordead_ans02.vcd"
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scene "scenes/npc/$gender01/gordead_ans03.vcd"
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scene "scenes/npc/$gender01/gordead_ans04.vcd"
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scene "scenes/npc/$gender01/gordead_ans05.vcd"
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scene "scenes/npc/$gender01/gordead_ans06.vcd"
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scene "scenes/npc/$gender01/gordead_ans07.vcd"
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scene "scenes/npc/$gender01/gordead_ans08.vcd"
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scene "scenes/npc/$gender01/gordead_ans09.vcd"
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scene "scenes/npc/$gender01/gordead_ans10.vcd"
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scene "scenes/npc/$gender01/gordead_ans11.vcd"
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scene "scenes/npc/$gender01/gordead_ans12.vcd"
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scene "scenes/npc/$gender01/gordead_ans13.vcd"
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scene "scenes/npc/$gender01/gordead_ans14.vcd"
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scene "scenes/npc/$gender01/gordead_ans15.vcd"
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scene "scenes/npc/$gender01/gordead_ans16.vcd"
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scene "scenes/npc/$gender01/gordead_ans17.vcd"
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scene "scenes/npc/$gender01/gordead_ans18.vcd"
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scene "scenes/npc/$gender01/gordead_ans19.vcd"
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scene "scenes/npc/$gender01/gordead_ans20.vcd"
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}
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rule CitizenMournA
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{
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criteria IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerDead
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response CitizenMournA
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matchonce
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}
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response "CitizenMournAll"
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{
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response CitizenMournQ
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response CitizenMournA
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}
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rule CitizenMourn
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{
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criteria IsCitizen ConceptPlayerDead IsGordonCriminal PlayerDead
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response CitizenMournAll
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matchonce
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}
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//-----------------------------------------
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response "CitizenHeal"
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{
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scene "scenes/npc/$gender01/health01.vcd" delay 1
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scene "scenes/npc/$gender01/health02.vcd" delay 1
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scene "scenes/npc/$gender01/health03.vcd" delay 1
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scene "scenes/npc/$gender01/health04.vcd" delay 1
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scene "scenes/npc/$gender01/health05.vcd" delay 1
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}
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rule CitizenHeal
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{
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criteria IsCitizen ConceptTalkHeal
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response CitizenHeal
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}
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//---------------------------
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response "CitizenGiveAmmo"
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{
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scene "scenes/npc/$gender01/ammo01.vcd" delay 1
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scene "scenes/npc/$gender01/ammo02.vcd" delay 1
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scene "scenes/npc/$gender01/ammo03.vcd" delay 1
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scene "scenes/npc/$gender01/ammo04.vcd" delay 1
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scene "scenes/npc/$gender01/ammo05.vcd" delay 1
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}
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rule CitizenGiveAmmo
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{
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criteria IsCitizen ConceptTalkGiveAmmo
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response CitizenGiveAmmo
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}
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//============================================================================================================
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// Citizen Combat speech
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//============================================================================================================
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response "CitizenDanger"
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{
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permitrepeats
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scene "scenes/npc/$gender01/watchout.vcd" weight 1
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scene "scenes/npc/$gender01/uhoh.vcd" weight 1.1
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scene "scenes/npc/$gender01/lookoutfm01.vcd" weight .9
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scene "scenes/npc/$gender01/startle01.vcd" weight 1.1
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scene "scenes/npc/$gender01/startle02.vcd" weight 1.1
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scene "scenes/npc/$gender01/getdown02.vcd" weight 1
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}
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rule CitizenDanger
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{
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criteria IsCitizen ConceptTalkDanger
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response CitizenDanger
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}
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response CitizenDangerBig
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{
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permitrepeats
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scene "scenes/npc/$gender01/strider_run.vcd"
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scene "scenes/npc/$gender01/gethellout.vcd"
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response CitizenDanger weight 12 // 6 * 2
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}
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rule CitizenDangerBig
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{
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criteria IsCitizen ConceptTalkDanger EnemyIsStrider
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response CitizenDangerBig
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}
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response "CitizenMortarDanger"
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{
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scene "scenes/npc/$gender01/watchout.vcd"
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scene "scenes/npc/$gender01/headsup01.vcd"
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scene "scenes/npc/$gender01/getdown02.vcd"
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scene "scenes/npc/$gender01/headsup02.vcd"
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scene "scenes/npc/$gender01/incoming02.vcd"
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scene "scenes/npc/$gender01/takecover02.vcd"
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}
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rule CitizenMortarDanger
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{
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criteria IsCitizen ConceptTalkDanger EnemyIsMortar
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response CitizenMortarDanger
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}
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response "CitizenSniperDanger"
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{
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scene "scenes/npc/$gender01/uhoh.vcd"
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scene "scenes/npc/$gender01/startle01.vcd"
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scene "scenes/npc/$gender01/startle02.vcd"
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scene "scenes/npc/$gender01/getdown02.vcd"
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}
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rule CitizenSniperDanger
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{
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criteria IsCitizen ConceptTalkDanger EnemyIsSniper
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response CitizenSniperDanger
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}
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//============================================================================================================
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// Citizen Reloads Weapon
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//============================================================================================================
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response "CitizenHideAndReload"
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{
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scene "scenes/npc/$gender01/coverwhilereload01.vcd"
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scene "scenes/npc/$gender01/coverwhilereload02.vcd"
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scene "scenes/npc/$gender01/gottareload01.vcd"
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// print "Gotta reload!"
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}
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rule CitizenHideAndReload
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{
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criteria IsCitizen ConceptHideAndReload
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response CitizenHideAndReload
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}
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//============================================================================================================
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// Citizen Reminds Player to Reload
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//============================================================================================================
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response "CitizenPlayerReload"
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{
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scene "scenes/npc/$gender01/dontforgetreload01.vcd"
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scene "scenes/npc/$gender01/reloadfm01.vcd"
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scene "scenes/npc/$gender01/reloadfm02.vcd"
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scene "scenes/npc/$gender01/youdbetterreload01.vcd"
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// print "You better reload, Doc."
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}
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rule CitizenPlayerReload
|
|
{
|
|
criteria ConceptPlayerReload IsCitizen PlayerNear SeePlayer
|
|
response CitizenPlayerReload
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenNewWeapon"
|
|
{
|
|
scene "scenes/npc/$gender01/nice.vcd"
|
|
scene "scenes/npc/$gender01/nice01.vcd"
|
|
scene "scenes/npc/$gender01/nice02.vcd"
|
|
scene "scenes/npc/$gender01/thislldonicely.vcd"
|
|
scene "scenes/npc/$gender01/yeah01.vcd"
|
|
scene "scenes/npc/$gender01/fantastic01.vcd"
|
|
scene "scenes/npc/$gender01/fantastic02.vcd"
|
|
scene "scenes/npc/$gender01/finally.vcd"
|
|
scene "scenes/npc/$gender01/oneforme.vcd"
|
|
scene "scenes/npc/$gender01/evenodds.vcd"
|
|
}
|
|
|
|
rule CitizenNewWeapon
|
|
{
|
|
criteria IsCitizen ConceptNewWeapon
|
|
response CitizenNewWeapon
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response CitizenOuch
|
|
{
|
|
permitrepeats
|
|
scene "scenes/npc/$gender01/ow01.vcd"
|
|
scene "scenes/npc/$gender01/ow02.vcd"
|
|
speak npc_citizen.die weight 9 // there are nine waves in there
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenMortalWound
|
|
{
|
|
scene "scenes/npc/$gender01/imhurt01.vcd"
|
|
scene "scenes/npc/$gender01/imhurt02.vcd"
|
|
}
|
|
|
|
rule CitizenMortalWound
|
|
{
|
|
criteria IsCitizen ConceptTalkMortal
|
|
response CitizenMortalWound
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
rule CitizenWound
|
|
{
|
|
criteria IsCitizen ConceptTalkWound
|
|
response CitizenOuch
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenWoundFire
|
|
{
|
|
scene "scenes/npc/$gender01/ow01.vcd"
|
|
scene "scenes/npc/$gender01/no01.vcd"
|
|
scene "scenes/npc/$gender01/no02.vcd"
|
|
}
|
|
|
|
rule CitizenWoundFire
|
|
{
|
|
criteria IsCitizen ConceptTalkWound HurtByFire
|
|
response CitizenWoundFire
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenShotArm"
|
|
{
|
|
permitrepeats
|
|
scene "scenes/npc/$gender01/myarm01.vcd"
|
|
scene "scenes/npc/$gender01/myarm02.vcd"
|
|
response CitizenOuch weight 8
|
|
}
|
|
|
|
rule CitizenShotArm
|
|
{
|
|
criteria IsCitizen ConceptShot ShotInArm
|
|
response CitizenShotArm
|
|
}
|
|
|
|
response "CitizenShotLeg"
|
|
{
|
|
permitrepeats
|
|
scene "scenes/npc/$gender01/myleg01.vcd"
|
|
scene "scenes/npc/$gender01/myleg02.vcd"
|
|
response CitizenOuch weight 8
|
|
}
|
|
|
|
|
|
rule CitizenShotLeg
|
|
{
|
|
criteria IsCitizen ConceptShot ShotInLeg
|
|
response CitizenShotLeg
|
|
}
|
|
|
|
response "CitizenShotGut"
|
|
{
|
|
permitrepeats
|
|
scene "scenes/npc/$gender01/mygut01.vcd"
|
|
scene "scenes/npc/$gender01/mygut02.vcd"
|
|
scene "scenes/npc/$gender01/hitingut01.vcd"
|
|
scene "scenes/npc/$gender01/hitingut02.vcd"
|
|
response CitizenOuch weight 16
|
|
}
|
|
|
|
rule CitizenShotGut
|
|
{
|
|
criteria IsCitizen ConceptShot ShotInGut
|
|
response CitizenShotGut
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response CitizenWatchOut
|
|
{
|
|
scene "scenes/npc/$gender01/lookoutfm01.vcd"
|
|
scene "scenes/npc/$gender01/lookoutfm02.vcd"
|
|
}
|
|
|
|
rule CitizenWatchOut
|
|
{
|
|
criteria IsCitizen ConceptTalkWatchout
|
|
response CitizenWatchout
|
|
}
|
|
|
|
response CitizenWatchOutUp
|
|
{
|
|
scene "scenes/npc/$gender01/upthere01.vcd"
|
|
scene "scenes/npc/$gender01/upthere02.vcd"
|
|
}
|
|
|
|
rule CitizenWatchOutUp
|
|
{
|
|
criteria IsCitizen ConceptTalkWatchout
|
|
"dangerloc" "above" required
|
|
response CitizenWatchOutUp
|
|
}
|
|
|
|
response CitizenWatchOutBehind
|
|
{
|
|
scene "scenes/npc/$gender01/behindyou01.vcd"
|
|
scene "scenes/npc/$gender01/behindyou02.vcd"
|
|
}
|
|
|
|
rule CitizenWatchOutBehind
|
|
{
|
|
criteria IsCitizen ConceptTalkWatchout
|
|
"dangerloc" "behind" required
|
|
response CitizenWatchOutBehind
|
|
}
|
|
|
|
response CitizenWatchOutFar
|
|
{
|
|
scene "scenes/npc/$gender01/overthere01.vcd"
|
|
scene "scenes/npc/$gender01/overthere02.vcd"
|
|
}
|
|
|
|
rule CitizenWatchOutFar
|
|
{
|
|
criteria IsCitizen ConceptTalkWatchout
|
|
"dangerloc" "far" required
|
|
response CitizenWatchOutFar
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenEnemyDead"
|
|
{
|
|
scene "scenes/npc/$gender01/gotone01.vcd"
|
|
scene "scenes/npc/$gender01/gotone02.vcd"
|
|
// scene "scenes/npc/$gender01/likethemapples.vcd"
|
|
scene "scenes/npc/$gender01/likethat.vcd"
|
|
}
|
|
|
|
rule CitizenEnemyDead
|
|
{
|
|
criteria IsCitizen ConceptEnemyDead
|
|
response CitizenEnemyDead
|
|
rescenedelay 3
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenNoShoot"
|
|
{
|
|
scene "scenes/npc/$gender01/onyourside.vcd"
|
|
scene "scenes/npc/$gender01/stopitfm.vcd"
|
|
scene "scenes/npc/$gender01/watchwhat.vcd"
|
|
|
|
}
|
|
|
|
rule CitizenNoShoot
|
|
{
|
|
criteria IsCitizen ConceptTalkNoShoot
|
|
response CitizenNoShoot
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenBetrayed"
|
|
{
|
|
scene "scenes/npc/$gender01/heretohelp01.vcd"
|
|
scene "scenes/npc/$gender01/heretohelp02.vcd"
|
|
scene "scenes/npc/$gender01/wetrustedyou01.vcd"
|
|
scene "scenes/npc/$gender01/wetrustedyou02.vcd"
|
|
scene "scenes/npc/$gender01/notthemanithought01.vcd"
|
|
scene "scenes/npc/$gender01/notthemanithought02.vcd"
|
|
}
|
|
|
|
rule CitizenBetrayed
|
|
{
|
|
criteria IsCitizen ConceptTalkBetrayed
|
|
response CitizenBetrayed
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenAllyKilled"
|
|
{
|
|
scene "scenes/npc/$gender01/ohno.vcd"
|
|
scene "scenes/npc/$gender01/goodgod.vcd"
|
|
scene "scenes/npc/$gender01/startle01.vcd"
|
|
scene "scenes/npc/$gender01/startle02.vcd"
|
|
scene "scenes/npc/$gender01/no01.vcd"
|
|
scene "scenes/npc/$gender01/no02.vcd"
|
|
}
|
|
|
|
rule CitizenAllyKilled
|
|
{
|
|
criteria IsCitizen ConceptTalkAllyKilled
|
|
response CitizenAllyKilled
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenCombineGroup
|
|
{
|
|
scene "scenes/npc/$gender01/combine01.vcd"
|
|
scene "scenes/npc/$gender01/combine02.vcd"
|
|
}
|
|
|
|
response CitizenCombine
|
|
{
|
|
response CitizenCombineGroup respeakdelay 300
|
|
}
|
|
|
|
rule CitizenStartCombatCombine
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_combine_s required
|
|
response CitizenCombine
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenHeadcrabGroup
|
|
{
|
|
scene "scenes/npc/$gender01/headcrabs01.vcd"
|
|
scene "scenes/npc/$gender01/headcrabs02.vcd"
|
|
}
|
|
|
|
response CitizenHeadcrab
|
|
{
|
|
response CitizenHeadcrabGroup respeakdelay 300
|
|
}
|
|
|
|
rule CitizenStartCombatHeadcrab
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_headcrab required
|
|
response CitizenHeadcrab
|
|
}
|
|
|
|
rule CitizenStartCombatHeadcrabFast
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_headcrab_fast required
|
|
response CitizenHeadcrab
|
|
}
|
|
|
|
rule CitizenStartCombatHeadcrabBlack
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_headcrab_black required
|
|
response CitizenHeadcrab
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenZombieGroup
|
|
{
|
|
scene "scenes/npc/$gender01/zombies01.vcd"
|
|
scene "scenes/npc/$gender01/zombies02.vcd"
|
|
}
|
|
|
|
response CitizenZombie
|
|
{
|
|
response CitizenZombieGroup respeakdelay 300
|
|
}
|
|
|
|
rule CitizenStartCombatZombie
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_zombie required
|
|
response CitizenZombie
|
|
}
|
|
|
|
rule CitizenStartCombatZombieTorso
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_zombie_torso required
|
|
response CitizenZombie
|
|
}
|
|
|
|
rule CitizenStartCombatZombieFast
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_fastzombie required
|
|
response CitizenZombie
|
|
}
|
|
|
|
rule CitizenStartCombatZombiePoison
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_poisonzombie required
|
|
response CitizenZombie
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenScannersGroup
|
|
{
|
|
scene "scenes/npc/$gender01/scanners01.vcd"
|
|
scene "scenes/npc/$gender01/scanners02.vcd"
|
|
}
|
|
|
|
response CitizenScanners
|
|
{
|
|
response CitizenScannersGroup respeakdelay 300
|
|
}
|
|
|
|
|
|
rule CitizenStartCombatScanners
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_cscanner required
|
|
response CitizenScanners
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenStrider
|
|
{
|
|
scene "scenes/npc/$gender01/strider.vcd" respeakdelay 300
|
|
}
|
|
|
|
rule CitizenStartCombatStrider
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_strider required
|
|
response CitizenStrider
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response CitizenManhacksGroup
|
|
{
|
|
scene "scenes/npc/$gender01/itsamanhack01.vcd"
|
|
scene "scenes/npc/$gender01/itsamanhack02.vcd"
|
|
scene "scenes/npc/$gender01/herecomehacks01.vcd"
|
|
scene "scenes/npc/$gender01/herecomehacks02.vcd"
|
|
scene "scenes/npc/$gender01/thehacks01.vcd"
|
|
scene "scenes/npc/$gender01/thehacks02.vcd"
|
|
scene "scenes/npc/$gender01/hacks01.vcd"
|
|
scene "scenes/npc/$gender01/hacks02.vcd"
|
|
}
|
|
|
|
response CitizenManhacks
|
|
{
|
|
response CitizenManhacksGroup respeakdelay 300
|
|
}
|
|
|
|
rule CitizenStartCombatManhacks
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_manhack required
|
|
response CitizenManhacks
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
response "CitizenMetroGroup"
|
|
{
|
|
scene "scenes/npc/$gender01/cps01.vcd"
|
|
scene "scenes/npc/$gender01/cps02.vcd"
|
|
scene "scenes/npc/$gender01/civilprotection01.vcd"
|
|
scene "scenes/npc/$gender01/civilprotection02.vcd"
|
|
}
|
|
|
|
response CitizenMetro
|
|
{
|
|
response CitizenMetroGroup respeakdelay 300
|
|
}
|
|
|
|
|
|
rule CitizenStartCombatMetro
|
|
{
|
|
criteria IsCitizen ConceptStartCombat
|
|
enemy npc_metropolice required
|
|
response CitizenMetro
|
|
}
|
|
|
|
|
|
//============================================================================================================
|
|
// Citizen misc speech
|
|
//============================================================================================================
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenFiringRPG"
|
|
{
|
|
//
|
|
}
|
|
|
|
rule CitizenFiringRPG
|
|
{
|
|
criteria IsCitizen IsRPGUser
|
|
response CitizenFiringRPG
|
|
}
|
|
|
|
//============================================================================================================
|
|
// Citizen Leader speech (a citizen that's leading the player somewhere)
|
|
//============================================================================================================
|
|
response "CitizenLeadWaitOver"
|
|
{
|
|
scene "scenes/npc/$gender01/gotone02.vcd"
|
|
}
|
|
|
|
rule CitizenLeadWaitOver
|
|
{
|
|
criteria ConceptLeadWaitOver
|
|
response CitizenLeadWaitOver
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------------------
|
|
response "CitizenLeadAttractPlayer"
|
|
{
|
|
scene "scenes/npc/$gender01/overhere01.vcd"
|
|
}
|
|
|
|
rule CitizenLeadAttractPlayer
|
|
{
|
|
criteria IsCitizen ConceptLeadAttractPlayer
|
|
response CitizenLeadAttractPlayer
|
|
}
|
|
|
|
response "CitizenSeeCombine"
|
|
{
|
|
scene "scenes/npc/$gender01/combine01.vcd"
|
|
}
|
|
|
|
rule CitizenSeeCombine
|
|
{
|
|
criteria IsCitizen ConceptSeeCombine
|
|
response CitizenSeeCombine
|
|
respeakdelay 45
|
|
}
|
|
|
|
//============================================================================================================
|
|
// Citizen responding to the player 'attacking' them with a physics object
|
|
//============================================================================================================
|
|
response "CitizenPlayerPhysAttack"
|
|
{
|
|
|
|
}
|
|
|
|
rule CitizenPlayerPhysAttack
|
|
{
|
|
criteria IsCitizen ConceptTalkPlayerPhysAttack
|
|
response CitizenPlayerPhysAttack
|
|
}
|
|
|
|
//============================================================================================================
|
|
#include "talker/npc_citizen_commandermode.txt"
|
|
#include "talker/npc_citizen_terminal.txt"
|
|
#include "talker/npc_citizen_tenement.txt"
|
|
#include "talker/npc_citizen_coast.txt"
|
|
#include "talker/npc_citizen_canals.txt"
|
|
#include "talker/npc_citizen_c17.txt" |