mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-24 04:37:57 +03:00
eb014cce6c
- Fixed path_track paths saving as pointers instead of handles - Fixed player animations not falling to base class correctly - Fixed logic_externaldata creating garbage in trailing spaces - Added "SetHandModelSkin" input - Added unique colors for various types of console message, adjustable via convars - Added the ability to use map-specific weapon scripts - Added a way to display (placeholder) text entirely from Faceposer scenes - Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines - Added the ability to change a game_text's font (very limited) - Added LightToggle input to point_spotlight - Added Enable/DisableSprites on npc_manhack - Added ai_goal_police behavior from metrocops to Combine soldiers and citizens - Added func_precipitation particle rain systems from the Alien Swarm SDK - Added new func_precipitation spawnflags for controlling behavior in particle types - Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on - Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs - Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed - Added key for custom logo font on env_credits scripts - Added SetSpeed and SetPushDir inputs for trigger_push - Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish - Added OnLostEnemy/Player support for npc_combine_camera - Added enhanced save/restore for the Response System, toggleable via convar - Added a convar which allows users to disable weapon autoswitching when picking up ammo - Split VScript base script into its own file - Added VScript descriptions for NPC squads and the manager class which handles them - Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP - Added VScript to VBSP with basic map file interfacing - Made some VScript documentation more clear due to deprecation of online documentation - Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation - Added VScript-driven custom weapons - Added clientside VScript scopes - Added a bunch of weapon-related VScript functions - Split a bunch of cluttered VScript stuff into different files - Added VScript functions for "following" entities/bonemerging - Added VScript functions for grenades - Added a few more VScript trigger functions - Added OnDeath hook for VScript - Fixed documentation for aliased functions in VScript - Fixed $bumpmask not working on SDK_LightmappedGeneric - Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake) - Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working - Added limited support for $envmapmask in the bumpmapping shader - Fixed more issues with parallax corrected cubemaps and instances - Made instance variable recursion consistent with VMFII
103 lines
3.4 KiB
Plaintext
103 lines
3.4 KiB
Plaintext
//-----------------------------------------------------------------------------
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// SERVER_MAPBASE.VPC
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//
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// Project Base Script
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS;GLOWS_ENABLE"
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$PreprocessorDefinitions "$BASE;MAPBASE_VSCRIPT" [$MAPBASE_VSCRIPT]
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "logic_random_outputs.cpp"
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$File "point_entity_finder.cpp"
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$File "env_projectedtexture.h"
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$File "env_global_light.cpp"
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$File "skyboxswapper.cpp"
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$File "env_instructor_hint.cpp"
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$Folder "Mapbase"
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{
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$File "$SRCDIR\game\shared\mapbase\mapbase_shared.cpp"
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$File "$SRCDIR\game\shared\mapbase\mapbase_rpc.cpp"
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$File "$SRCDIR\game\shared\mapbase\mapbase_game_log.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.h"
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$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
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$File "$SRCDIR\game\shared\mapbase\matchers.h"
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.h" [$MAPBASE_VSCRIPT]
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$File "mapbase\ai_grenade.cpp"
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$File "mapbase\ai_grenade.h"
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$File "mapbase\ai_monitor.cpp"
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$File "mapbase\ai_weaponmodifier.cpp"
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$File "mapbase\closecaption_entity.cpp"
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$File "mapbase\datadesc_mod.cpp"
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$File "mapbase\datadesc_mod.h"
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$File "mapbase\expandedrs_combine.h"
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$File "mapbase\func_clientclip.cpp"
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$File "mapbase\func_fake_worldportal.cpp"
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$File "mapbase\GlobalStrings.cpp"
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$File "mapbase\GlobalStrings.h"
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$File "mapbase\logic_externaldata.cpp"
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$File "mapbase\logic_skill.cpp"
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$File "mapbase\point_advanced_finder.cpp"
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$File "mapbase\point_copy_size.cpp"
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$File "mapbase\point_damageinfo.cpp"
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$File "mapbase\point_entity_replace.cpp"
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//$File "mapbase\point_physics_control.cpp" // Backlogged
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$File "mapbase\point_projectile.cpp"
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$File "mapbase\point_radiation_source.cpp"
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$File "mapbase\point_glow.cpp"
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$File "mapbase\SystemConvarMod.cpp"
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$File "mapbase\SystemConvarMod.h"
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$File "mapbase\variant_tools.h"
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$File "mapbase\logic_eventlistener.cpp"
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$File "mapbase\logic_register_activator.cpp"
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}
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$Folder "HL2 DLL"
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{
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// Original stunstick files are conditional'd out in the HL2 VPCs
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
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}
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$Folder "HL2MP"
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{
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$Folder "Weapons"
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{
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$File "hl2mp\grenade_satchel.cpp"
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$File "hl2mp\grenade_satchel.h"
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$File "hl2mp\grenade_tripmine.cpp"
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$File "hl2mp\grenade_tripmine.h"
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
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}
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}
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}
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$Folder "Link Libraries"
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{
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$Lib "vscript" [$MAPBASE_VSCRIPT]
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}
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}
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