mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-22 03:37:56 +03:00
7309a5f13f
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
20 lines
548 B
Plaintext
20 lines
548 B
Plaintext
ps.1.1
|
|
|
|
;------------------------------------------------------------------------------
|
|
; Draw a texture . . woo hoo!
|
|
; t0 - texture
|
|
;
|
|
; The texture coordinates need to be defined as follows:
|
|
; tc0 - texcoords
|
|
; c2 - envmaptint
|
|
;------------------------------------------------------------------------------
|
|
|
|
tex t0 ; base color
|
|
tex t1 ; cube map
|
|
tex t2 ; envmap mask
|
|
|
|
mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers
|
|
mul r0.rgb, c2, r0 ; apply the envmaptint
|
|
mad r0.rgb, t0, v0, r0
|
|
+ mul r0.a, t0, v0
|