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This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
24 lines
717 B
Plaintext
24 lines
717 B
Plaintext
ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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tex t0
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tex t1
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tex t2
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mul r0.rgb, t0, v0 + ; base times vertex color (no alpha)
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mov r0.a, v0.a ; Grab alpha from vertex color
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mul r0.rgb, t1, r0 ; fold in lighting (color only)
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mul_x2 r1.rgb, r0, t2 ; detail texture
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lrp r0.rgb, c2, r1, r0
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mul r1, c1, t0 ; Self illum * tint
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lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lightmap
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