mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-03-12 05:30:21 +03:00
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
29 lines
816 B
Plaintext
29 lines
816 B
Plaintext
ps.1.1
|
|
|
|
;------------------------------------------------------------------------------
|
|
; Draw a texture . . woo hoo!
|
|
; t0 - texture
|
|
;
|
|
; The texture coordinates need to be defined as follows:
|
|
; tc0 - texcoords
|
|
; c1 - self-illum tint
|
|
; c2 - envmap tint
|
|
;------------------------------------------------------------------------------
|
|
|
|
tex t0
|
|
tex t1
|
|
tex t2
|
|
tex t3
|
|
|
|
mul r0.rgb, t0, v0 + ; base times vertex color (with alpha)
|
|
mov r0.a, v0.a ; Grab alpha from vertex color
|
|
|
|
mul r1, c1, t0.a ; Self illum alpha * tint
|
|
mad r1, t0, r1, t1 ; Self illum * tint + lightmap
|
|
mul r0.rgb, r1, r0 ; fold in lighting (color only)
|
|
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
|
|
|
|
mul r1, t2, t3 ; envmap * envmapmask
|
|
mad r0.rgb, r1, c2, r0 ; + envmap * envmapmask * envmaptint (color only)
|
|
|