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This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
22 lines
558 B
Plaintext
22 lines
558 B
Plaintext
; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
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ps.1.1
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; Get the color from the texture
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tex t0
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tex t1
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mul r0.rgb, t0, c3 + ; base times modulation
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mov r0.a, c3.a ; use modulation alpha (don't use texture alpha)
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mul r0.rgb, v0, r0 ; Apply lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mul r1, t0, c1 ; Self illum * tint
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lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
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mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
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#if WRITEONETODESTALPHA
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+mov r0.a, c4 ; make alpha 255
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#endif
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