source-sdk-2013-mapbase/sp/src/materialsystem/stdshaders/VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
Joe Ludwig 7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00

22 lines
558 B
Plaintext

; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1
; Get the color from the texture
tex t0
tex t1
mul r0.rgb, t0, c3 + ; base times modulation
mov r0.a, c3.a ; use modulation alpha (don't use texture alpha)
mul r0.rgb, v0, r0 ; Apply lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mul r1, t0, c1 ; Self illum * tint
lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
#if WRITEONETODESTALPHA
+mov r0.a, c4 ; make alpha 255
#endif