mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-03-12 05:30:21 +03:00
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
20 lines
446 B
Plaintext
20 lines
446 B
Plaintext
ps.1.1
|
|
|
|
; Get the 3-vector from the normal map
|
|
tex t0
|
|
|
|
; Perform matrix multiply to get a local normal bump. Then
|
|
; reflect the eye vector through the normal and sample from
|
|
; a cubic environment map.
|
|
texm3x3pad t1, t0_bx2
|
|
texm3x3pad t2, t0_bx2
|
|
texm3x3vspec t3, t0_bx2
|
|
|
|
mul r0, t3, c1 ; multiply color by reflecttint
|
|
lrp r0.rgb, c1.a, r0, c0 ; blend between reflected color and fog color based on constant factor
|
|
|
|
|
|
|
|
|
|
|