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This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
25 lines
717 B
Plaintext
25 lines
717 B
Plaintext
ps.1.1
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def c0,0,0,0,.1
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def c1,0,0,0,.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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; tc3 - detail texcoords
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;
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; c3 = outline color
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;------------------------------------------------------------------------------
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tex t0 ; base color
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tex t3 ; detail mask
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mul r1,t0,t3 ; multiply
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mov r0.rgb, c3 ; color = outline color
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;add r0.a, r1.a, c0.a
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;cnd r0.rgb, r0.a, r0, r1 ; if ( alpha+c0 > 0.5 ) color = outline, else color = base
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sub r0.a, r1.a, c1.a
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cnd r0.rgb, r0.a, r1, r0 ; if ( alpha -c1 > 0.5) color=base
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