source-sdk-2013-mapbase/sp/src/materialsystem/stdshaders/unlitgeneric_basetimesdetail.psh
Joe Ludwig 7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00

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ps.1.1
def c0,0,0,0,.1
def c1,0,0,0,.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; tc3 - detail texcoords
;
; c3 = outline color
;------------------------------------------------------------------------------
tex t0 ; base color
tex t3 ; detail mask
mul r1,t0,t3 ; multiply
mov r0.rgb, c3 ; color = outline color
;add r0.a, r1.a, c0.a
;cnd r0.rgb, r0.a, r0, r1 ; if ( alpha+c0 > 0.5 ) color = outline, else color = base
sub r0.a, r1.a, c1.a
cnd r0.rgb, r0.a, r1, r0 ; if ( alpha -c1 > 0.5) color=base