mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-03-12 05:30:21 +03:00
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
27 lines
818 B
Plaintext
27 lines
818 B
Plaintext
ps.1.1
|
|
|
|
;------------------------------------------------------------------------------
|
|
; Draw a texture . . woo hoo!
|
|
; t0 - texture
|
|
;
|
|
; The texture coordinates need to be defined as follows:
|
|
; tc0 - texcoords
|
|
;------------------------------------------------------------------------------
|
|
|
|
; Get the color from the texture
|
|
tex t0 ; base
|
|
tex t1 ; env map
|
|
tex t2 ; mask
|
|
|
|
mul r0.rgb, t0, c3 + ; base times modulation
|
|
mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
|
|
|
|
mul r1, t2, t1 ; envmapmask * envmap
|
|
mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
|
|
|
|
mul r0.rgb, v0, r0 ; Apply lighting
|
|
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
|
|
|
|
mul r1, t0, c1 ; Self illum * tint
|
|
lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
|