mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-05-18 01:28:14 +03:00
- Fixed a crash with multiple trigger_look targets - Fixed an issue where some zombie submodel server ragdolls are not solid to the world - Fixed a crash with certain instance classes being loaded in a savegame before the class is registered - Added some of Tony Sergi's missing Source 2007 fixes (contributed by Kris) - Added "ClientCommand" hook for VScript to allow handling of unknown console commands - Added "PlayerRunCommand" hook for VScript to control player movement - Added new button-related script functions for players (GetButtons, DisableButtons, etc.) - Added CUserCmd accessor in VScript for the "PlayerRunCommand" hook - Added "GetWaterLevel" function for VScript - Exposed "Ignite" to VScript for controlling how a fire starts - Fixed NPCs being unable to unholster weapons - Fixed Mapbase crashing when Steam isn't running - Fixed issues with angled/updating sky_camera save/restore - Added VBSP "-skyboxcubemap" parameter to enable skybox default cubemaps + "-defaultcubemapres" to control their resolution - Added ability to disable VScript in a map (and fixed a few potential complications from disabling VScript) - Made clientside VScript only initialize after world is spawned in order to receive serverside script language in time - Added tons of VScript functions to CBaseAnimating related to bodygroups, sequences, etc. - Added VScript functions to players for getting user ID and player name, similar to logic_playerinfo - Added a few L4D2 script functions missing from the ASW SDK - Added "Localize" singleton with a single "GetTokenAsUTF8" function for getting localization strings - Disabled r_hunkalloclightmaps by the request of various users (apparently this completely removes the "Engine hunk overflow" error and allows for really high-res lightmaps) - Fixed npc_antlionguard NPC_TranslateActivity not hooking into base class (allows for VScript manipulation) - Added various unused antlion guard activities to npc_antlionguard AI, allowing for usage as registered activities - Added keyvalue to set LOS mask on combine_mine - Added +USE bounding box limiter to prop_interactable
304 lines
12 KiB
C++
304 lines
12 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "playerlocaldata.h"
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#include "player.h"
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#include "mathlib/mathlib.h"
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#include "entitylist.h"
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#include "SkyCamera.h"
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#include "playernet_vars.h"
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#include "fogcontroller.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//=============================================================================
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BEGIN_SEND_TABLE_NOBASE( CPlayerLocalData, DT_Local )
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SendPropArray3 (SENDINFO_ARRAY3(m_chAreaBits), SendPropInt(SENDINFO_ARRAY(m_chAreaBits), 8, SPROP_UNSIGNED)),
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SendPropArray3 (SENDINFO_ARRAY3(m_chAreaPortalBits), SendPropInt(SENDINFO_ARRAY(m_chAreaPortalBits), 8, SPROP_UNSIGNED)),
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SendPropInt (SENDINFO(m_iHideHUD), HIDEHUD_BITCOUNT, SPROP_UNSIGNED),
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SendPropFloat (SENDINFO(m_flFOVRate), 0, SPROP_NOSCALE ),
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SendPropInt (SENDINFO(m_bDucked), 1, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_bDucking), 1, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_bInDuckJump), 1, SPROP_UNSIGNED ),
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SendPropFloat (SENDINFO(m_flDucktime), 12, SPROP_ROUNDDOWN|SPROP_CHANGES_OFTEN, 0.0f, 2048.0f ),
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SendPropFloat (SENDINFO(m_flDuckJumpTime), 12, SPROP_ROUNDDOWN, 0.0f, 2048.0f ),
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SendPropFloat (SENDINFO(m_flJumpTime), 12, SPROP_ROUNDDOWN, 0.0f, 2048.0f ),
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#if PREDICTION_ERROR_CHECK_LEVEL > 1
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SendPropFloat (SENDINFO(m_flFallVelocity), 32, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngle, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngle, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngle, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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#else
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SendPropFloat (SENDINFO(m_flFallVelocity), 17, SPROP_CHANGES_OFTEN, -4096.0f, 4096.0f ),
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SendPropVector (SENDINFO(m_vecPunchAngle), -1, SPROP_COORD|SPROP_CHANGES_OFTEN),
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SendPropVector (SENDINFO(m_vecPunchAngleVel), -1, SPROP_COORD),
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#endif
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SendPropInt (SENDINFO(m_bDrawViewmodel), 1, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_bWearingSuit), 1, SPROP_UNSIGNED ),
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SendPropBool (SENDINFO(m_bPoisoned)),
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SendPropFloat (SENDINFO(m_flStepSize), 16, SPROP_ROUNDUP, 0.0f, 128.0f ),
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SendPropInt (SENDINFO(m_bAllowAutoMovement),1, SPROP_UNSIGNED ),
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// 3d skybox data
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SendPropInt(SENDINFO_STRUCTELEM(m_skybox3d.scale), 12),
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SendPropVector (SENDINFO_STRUCTELEM(m_skybox3d.origin), -1, SPROP_COORD),
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#ifdef MAPBASE
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SendPropVector (SENDINFO_STRUCTELEM(m_skybox3d.angles), -1, SPROP_COORD),
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SendPropEHandle (SENDINFO_STRUCTELEM(m_skybox3d.skycamera)),
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SendPropInt (SENDINFO_STRUCTELEM(m_skybox3d.skycolor), 32, (SPROP_COORD|SPROP_UNSIGNED), SendProxy_Color32ToInt),
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#endif
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SendPropInt (SENDINFO_STRUCTELEM(m_skybox3d.area), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.enable ), 1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.blend ), 1, SPROP_UNSIGNED ),
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SendPropVector( SENDINFO_STRUCTELEM(m_skybox3d.fog.dirPrimary), -1, SPROP_COORD),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.colorPrimary ), 32, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.colorSecondary ), 32, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.start ), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.end ), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.maxdensity ), 0, SPROP_NOSCALE ),
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#ifdef MAPBASE
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.farz ), 0, SPROP_NOSCALE ),
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#endif
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SendPropEHandle( SENDINFO_STRUCTELEM( m_PlayerFog.m_hCtrl ) ),
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// audio data
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 0 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 1 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 2 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 3 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 4 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 5 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 6 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 7 ), -1, SPROP_COORD),
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SendPropInt( SENDINFO_STRUCTELEM( m_audio.soundscapeIndex ), 17, 0 ),
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SendPropInt( SENDINFO_STRUCTELEM( m_audio.localBits ), NUM_AUDIO_LOCAL_SOUNDS, SPROP_UNSIGNED ),
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SendPropEHandle( SENDINFO_STRUCTELEM( m_audio.ent ) ),
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//Tony; tonemap stuff! -- TODO! Optimize this with bit sizes from env_tonemap_controller.
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SendPropFloat ( SENDINFO_STRUCTELEM( m_TonemapParams.m_flTonemapScale ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_TonemapParams.m_flTonemapRate ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_TonemapParams.m_flBloomScale ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_TonemapParams.m_flAutoExposureMin ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_TonemapParams.m_flAutoExposureMax ), 0, SPROP_NOSCALE ),
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END_SEND_TABLE()
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BEGIN_SIMPLE_DATADESC( fogplayerparams_t )
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DEFINE_FIELD( m_hCtrl, FIELD_EHANDLE ),
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DEFINE_FIELD( m_flTransitionTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_OldColor, FIELD_COLOR32 ),
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DEFINE_FIELD( m_flOldStart, FIELD_FLOAT ),
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DEFINE_FIELD( m_flOldEnd, FIELD_FLOAT ),
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DEFINE_FIELD( m_NewColor, FIELD_COLOR32 ),
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DEFINE_FIELD( m_flNewStart, FIELD_FLOAT ),
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DEFINE_FIELD( m_flNewEnd, FIELD_FLOAT ),
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( fogparams_t )
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DEFINE_FIELD( enable, FIELD_BOOLEAN ),
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DEFINE_FIELD( blend, FIELD_BOOLEAN ),
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DEFINE_FIELD( dirPrimary, FIELD_VECTOR ),
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DEFINE_FIELD( colorPrimary, FIELD_COLOR32 ),
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DEFINE_FIELD( colorSecondary, FIELD_COLOR32 ),
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DEFINE_FIELD( start, FIELD_FLOAT ),
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DEFINE_FIELD( end, FIELD_FLOAT ),
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DEFINE_FIELD( farz, FIELD_FLOAT ),
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DEFINE_FIELD( maxdensity, FIELD_FLOAT ),
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DEFINE_FIELD( colorPrimaryLerpTo, FIELD_COLOR32 ),
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DEFINE_FIELD( colorSecondaryLerpTo, FIELD_COLOR32 ),
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DEFINE_FIELD( startLerpTo, FIELD_FLOAT ),
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DEFINE_FIELD( endLerpTo, FIELD_FLOAT ),
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DEFINE_FIELD( lerptime, FIELD_TIME ),
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DEFINE_FIELD( duration, FIELD_FLOAT ),
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( sky3dparams_t )
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DEFINE_FIELD( scale, FIELD_INTEGER ),
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DEFINE_FIELD( origin, FIELD_VECTOR ),
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#ifdef MAPBASE
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DEFINE_FIELD( angles, FIELD_VECTOR ),
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DEFINE_FIELD( skycamera, FIELD_EHANDLE ),
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DEFINE_FIELD( skycolor, FIELD_COLOR32 ),
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#endif
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DEFINE_FIELD( area, FIELD_INTEGER ),
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DEFINE_EMBEDDED( fog ),
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( audioparams_t )
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DEFINE_AUTO_ARRAY( localSound, FIELD_VECTOR ),
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DEFINE_FIELD( soundscapeIndex, FIELD_INTEGER ),
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DEFINE_FIELD( localBits, FIELD_INTEGER ),
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DEFINE_FIELD( ent, FIELD_EHANDLE ),
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END_DATADESC()
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//Tony; tonepam params!!
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BEGIN_SIMPLE_DATADESC ( tonemap_params_t )
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DEFINE_FIELD( m_flTonemapScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flTonemapRate, FIELD_FLOAT ),
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DEFINE_FIELD( m_flBloomScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flAutoExposureMin, FIELD_FLOAT ),
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DEFINE_FIELD( m_flAutoExposureMax, FIELD_FLOAT ),
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( CPlayerLocalData )
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DEFINE_AUTO_ARRAY( m_chAreaBits, FIELD_CHARACTER ),
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DEFINE_AUTO_ARRAY( m_chAreaPortalBits, FIELD_CHARACTER ),
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DEFINE_FIELD( m_iHideHUD, FIELD_INTEGER ),
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DEFINE_FIELD( m_flFOVRate, FIELD_FLOAT ),
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DEFINE_FIELD( m_vecOverViewpoint, FIELD_VECTOR ),
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DEFINE_FIELD( m_bDucked, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bDucking, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bInDuckJump, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flDucktime, FIELD_TIME ),
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DEFINE_FIELD( m_flDuckJumpTime, FIELD_TIME ),
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DEFINE_FIELD( m_flJumpTime, FIELD_TIME ),
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DEFINE_FIELD( m_nStepside, FIELD_INTEGER ),
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DEFINE_FIELD( m_flFallVelocity, FIELD_FLOAT ),
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DEFINE_FIELD( m_nOldButtons, FIELD_INTEGER ),
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DEFINE_FIELD( m_vecPunchAngle, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecPunchAngleVel, FIELD_VECTOR ),
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DEFINE_FIELD( m_bDrawViewmodel, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bWearingSuit, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bPoisoned, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flStepSize, FIELD_FLOAT ),
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DEFINE_FIELD( m_bAllowAutoMovement, FIELD_BOOLEAN ),
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DEFINE_EMBEDDED( m_skybox3d ),
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DEFINE_EMBEDDED( m_PlayerFog ),
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DEFINE_EMBEDDED( m_fog ),
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DEFINE_EMBEDDED( m_audio ),
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//Tony; added
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DEFINE_EMBEDDED( m_TonemapParams ),
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// "Why don't we save this field, grandpa?"
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//
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// "You see Billy, trigger_vphysics_motion uses vPhysics to touch the player,
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// so if the trigger is Disabled via an input while the player is inside it,
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// the trigger won't get its EndTouch until the player moves. Since touchlinks
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// aren't saved and restored, if the we save before EndTouch is called, it
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// will never be called after we load."
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//DEFINE_FIELD( m_bSlowMovement, FIELD_BOOLEAN ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CPlayerLocalData::CPlayerLocalData()
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{
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#ifdef _DEBUG
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m_vecOverViewpoint.Init();
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m_vecPunchAngle.Init();
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#endif
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m_audio.soundscapeIndex = 0;
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m_audio.localBits = 0;
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m_audio.ent.Set( NULL );
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m_pOldSkyCamera = NULL;
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m_bDrawViewmodel = true;
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}
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void CPlayerLocalData::UpdateAreaBits( CBasePlayer *pl, unsigned char chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES] )
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{
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Vector origin = pl->EyePosition();
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unsigned char tempBits[32];
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COMPILE_TIME_ASSERT( sizeof( tempBits ) >= sizeof( ((CPlayerLocalData*)0)->m_chAreaBits ) );
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int i;
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int area = engine->GetArea( origin );
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engine->GetAreaBits( area, tempBits, sizeof( tempBits ) );
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for ( i=0; i < m_chAreaBits.Count(); i++ )
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{
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if ( tempBits[i] != m_chAreaBits[ i ] )
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{
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m_chAreaBits.Set( i, tempBits[i] );
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}
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}
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for ( i=0; i < MAX_AREA_PORTAL_STATE_BYTES; i++ )
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{
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if ( chAreaPortalBits[i] != m_chAreaPortalBits[i] )
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m_chAreaPortalBits.Set( i, chAreaPortalBits[i] );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fills in CClientData values for local player just before sending over wire
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// Input : player -
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//-----------------------------------------------------------------------------
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void ClientData_Update( CBasePlayer *pl )
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{
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// HACKHACK: for 3d skybox
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// UNDONE: Support multiple sky cameras?
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CSkyCamera *pSkyCamera = GetCurrentSkyCamera();
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#ifdef MAPBASE
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// Needs null protection now that the sky can go from valid to null
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if ( !pSkyCamera )
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{
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pl->m_Local.m_skybox3d.area = 255;
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}
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else if ( pSkyCamera != pl->m_Local.m_pOldSkyCamera )
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{
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pl->m_Local.m_pOldSkyCamera = pSkyCamera;
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pl->m_Local.m_skybox3d.CopyFrom(pSkyCamera->m_skyboxData);
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}
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#else
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if ( pSkyCamera != pl->m_Local.m_pOldSkyCamera )
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{
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pl->m_Local.m_pOldSkyCamera = pSkyCamera;
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pl->m_Local.m_skybox3d.CopyFrom(pSkyCamera->m_skyboxData);
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}
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else if ( !pSkyCamera )
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{
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pl->m_Local.m_skybox3d.area = 255;
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void UpdateAllClientData( void )
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{
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VPROF( "UpdateAllClientData" );
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int i;
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CBasePlayer *pl;
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for ( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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pl = ( CBasePlayer * )UTIL_PlayerByIndex( i );
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if ( !pl )
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continue;
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ClientData_Update( pl );
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}
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}
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