source-sdk-2013-mapbase/game/episodic/Scenes/episode_1/al_c17_05_opennexttrain.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
event stoppoint "DONE"
{
time 5.904762 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
}
channel "look at"
{
event lookat "doorcontrol"
{
time 1.769251 5.279456
param "!target1"
event_ramp
{
0.2923 0.4490
0.6088 0.9245
0.9286 1.0000
2.8720 0.8865
3.0592 0.8822
3.1711 0.8782
}
}
event lookat "doorcontrol"
{
time 0.006803 1.038913
param "!target1"
event_ramp
{
0.1072 0.8563
0.5285 1.0000
0.9387 0.7845
}
}
event lookat "doorcontrol"
{
time 5.492109 6.182724
param "!target1"
event_ramp
{
0.2042 0.9225
0.5030 0.9253
}
}
event lookat "Alyx_Emptool"
{
time 0.425539 1.884900
param "Alyx_Emptool"
event_ramp
{
0.1753 0.2025
0.6881 0.3079
1.2510 0.2102
}
}
event lookat "Alyx_Emptool"
{
time 4.829480 5.787810
param "Alyx_Emptool"
event_ramp
{
0.2933 0.2762
0.7048 0.3401
}
}
}
channel "face to"
{
event face "doorcontrol"
{
time 0.000137 6.419457
param "!target1"
event_ramp
{
0.3660 0.5259
0.5440 0.8594
0.7880 1.0000
5.9465 1.0000
6.4193 0.0000
}
}
}
channel "move to"
{
}
channel "Postures"
{
event gesture "A_EMPbig_g"
{
time 0.061224 5.694558
param "A_EMPbig_g"
absolutetags playback_time
{
"apex" 0.047619
"loop" 0.405784
"end" 0.844186
}
absolutetags shifted_time
{
"apex" 0.047619
"loop" 0.494048
"end" 0.625000
}
sequenceduration 5.633333
}
}
channel "Gestures"
{
event gesture "2"
{
time 2.111565 4.758502
param "a_bg_htiltleft"
event_ramp
{
0.3643 0.8730
}
absolutetags playback_time
{
"apex" 0.102226
"extreme" 0.293903
"loop" 0.447242
"end" 0.855990
}
absolutetags shifted_time
{
"apex" 0.117647
"extreme" 0.338235
"loop" 0.514706
"end" 0.588235
}
sequenceduration 2.300000
}
}
channel "facial"
{
event flexanimation "face"
{
time 0.176328 4.176327
param ""
flexanimations samples_use_time
{
"inner_raiser" combo
{
0.4861 0.0000
1.3568 0.0000
2.0663 0.0000
2.1780 0.0000
2.5499 0.0000
}
{
0.4861 0.5000
1.3568 0.5000
2.0663 0.5000
2.1780 0.5000
2.5499 0.5000
}
"outer_raiser" combo
{
0.4861 0.3500
1.3568 0.0000
2.0663 0.0000
2.1780 0.4100
2.5499 0.1400
}
{
0.4861 0.4800
1.3568 0.4800
2.0663 0.4800
2.1780 0.4800
2.5499 0.4800
}
"lowerer" combo
{
0.4861 0.0000
1.3568 0.0000
2.0663 0.0000
2.1780 0.0000
2.5499 0.0000
}
{
0.4861 0.5000
1.3568 0.5000
2.0663 0.5000
2.1780 0.5000
2.5499 0.5000
}
"corner_puller" combo
{
0.4861 0.1800
1.3568 0.0000
2.0663 0.0000
2.1780 0.0000
2.5499 0.0000
}
{
0.4861 0.4600
1.3568 0.4600
2.0663 0.4600
2.1780 0.4600
2.5499 0.4600
}
"corner_depressor" combo
{
0.4861 0.0000
1.3568 0.0000
2.0663 0.0000
2.1780 0.0000
2.5499 0.0000
}
{
0.4861 0.5000
1.3568 0.5000
2.0663 0.5000
2.1780 0.5000
2.5499 0.5000
}
}
}
}
channel "Trigger"
{
event firetrigger "Trigger_EMP_door"
{
time 2.126258 -1.000000
param "1"
}
}
faceposermodel "models\alyx.mdl"
}
mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
"CChoreoView" "98"
"SceneRampTool" "100"
"RampTool" "84"
"ExpressionTool" "64"
"GestureTool" "100"
}
fps 60
snap off