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https://github.com/mapbase-source/source-sdk-2013.git
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b5dc4a8543
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
146 lines
3.0 KiB
Plaintext
146 lines
3.0 KiB
Plaintext
// Choreo version 1
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actor "Alyx"
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{
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channel "Debug text"
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{
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event generic "We're trying to reach my father. He's with the vorts out here."
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{
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time 0.074243 3.636712
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param "debugtext Alyx: We're trying to reach my father, Eli Vance. "
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}
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event generic "Do you guys have a radio we can use?"
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{
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time 3.710069 7.716348
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param "debugtext Alyx: Do you have a radio we can use?"
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}
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event generic "Sounds good, thanks."
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{
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time 20.422987 23.549265
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param "debugtext Alyx: Sounds good, thanks."
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}
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}
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channel "Moveto"
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{
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}
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channel "Look at"
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{
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event lookat "Alyx looks out window"
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{
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time 10.750001 18.052084
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param "!target4"
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}
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event lookat "Alyx looks at Nigel"
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{
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time 21.010418 26.260418
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param "!target1"
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}
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}
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channel "Face"
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{
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}
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}
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actor "!Target1"
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{
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channel "Debug Text"
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{
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event generic "I'm sorry to say we don't."
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{
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time 8.041638 11.841012
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param "debugtext Citizen 1: I'm sorry to say we don't."
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}
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event generic "There's an old radio tower over that hill there."
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{
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time 11.925032 15.897730
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param "debugtext Citizen 1: However, there IS an old radio tower over that hill there."
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}
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event generic "Light's flashing, still working"
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{
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time 15.991697 20.026896
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param "debugtext Citizen 1: The light on it is still flashing, so I assume it's operational"
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}
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event generic "If you can get the trains working, you should be able to ram through it"
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{
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time 29.051268 33.023972
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param "debugtext Citizen 1: If you can get the trains working, you should be able to ram through it."
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}
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event generic "We'll try to cover you from here, lots of zombies in the yard, ya know"
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{
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time 33.359169 37.218750
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param "debugtext Citizen 1: We'll try to cover you from here. Lots of zombies in the yard, ya know."
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}
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event generic "dangerous path warning"
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{
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time 24.412554 28.418840
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param "debugtext Nigel: You'll have to get past our old perimeter gate in the railyard"
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}
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}
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channel "Look at"
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{
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event lookat "Nigel looks at player"
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{
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time 0.041667 3.531250
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param "!player"
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}
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event lookat "Nigel looks at Alyx"
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{
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time 3.552084 9.541667
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param "Alyx"
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}
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}
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channel "Moveto"
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{
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event moveto "Nigel moves to window"
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{
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time 10.145834 16.499998
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param "!target3"
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param2 "Walk"
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}
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}
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channel "Face"
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{
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event face "Nigel looks out window"
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{
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time 10.093752 16.624998
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param "!target4"
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}
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event face "Nigel looks at Alyx"
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{
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time 16.708334 23.239584
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param "Alyx"
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}
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event face "Nigel looks at Alyx"
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{
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time 0.000002 9.979165
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param "Alyx"
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}
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}
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}
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actor "!Target2"
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{
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channel "Debug Text"
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{
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}
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channel "Look at"
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{
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}
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channel "Moveto"
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{
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}
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channel "Face"
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{
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}
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}
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scalesettings
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{
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"CChoreoView" "64"
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"RampTool" "100"
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"ExpressionTool" "100"
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"GestureTool" "100"
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"SceneRampTool" "100"
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}
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fps 60
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snap off
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