mirror of
https://github.com/mapbase-source/source-sdk-2013.git
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b5dc4a8543
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
121 lines
2.8 KiB
Plaintext
121 lines
2.8 KiB
Plaintext
//============================================================================================================
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// Alyx criteria
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criterion "IsAlyx" "classname" "npc_alyx" "required"
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//============================================================================================================
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//============================================================================================================
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// Alyx Combat speech
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//============================================================================================================
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//----------------------------------------------------------------------------
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response "AlyxDanger"
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{
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scene "scenes/npc/Alyx/getback01.vcd"
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scene "scenes/npc/Alyx/getback02.vcd"
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scene "scenes/npc/Alyx/getdown01.vcd"
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scene "scenes/npc/Alyx/watchout01.vcd"
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scene "scenes/npc/Alyx/watchout02.vcd"
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}
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rule AlyxDanger
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{
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criteria IsAlyx ConceptTalkDanger
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response AlyxDanger
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}
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response AlyxShot
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{
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scene "scenes/npc/Alyx/gasp02.vcd"
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scene "scenes/npc/Alyx/gasp03.vcd"
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scene "scenes/npc/Alyx/hurt04.vcd"
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scene "scenes/npc/Alyx/hurt05.vcd"
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scene "scenes/npc/Alyx/hurt06.vcd"
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scene "scenes/npc/Alyx/hurt08.vcd"
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scene "scenes/npc/Alyx/uggh01.vcd"
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}
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rule AlyxShot
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{
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criteria IsAlyx ConceptShot
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response AlyxShot
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}
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response AlyxEnemyDead
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{
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scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
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}
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rule AlyxEnemyDead
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{
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criteria IsAlyx ConceptEnemyDead
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response AlyxEnemyDead
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}
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response AlyxHideAndReload
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{
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scene "scenes/npc/Alyx/coverme01.vcd"
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scene "scenes/npc/Alyx/coverme02.vcd"
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scene "scenes/npc/Alyx/coverme03.vcd"
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}
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rule AlyxHideAndReload
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{
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criteria IsAlyx ConceptHideAndReload PlayerNear
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response AlyxHideAndReload
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}
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response AlyxTalkPlayerPushed
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{
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scene "scenes/npc/Alyx/excuseme01.vcd"
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scene "scenes/npc/Alyx/excuseme02.vcd"
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scene "scenes/npc/Alyx/excuseme03.vcd"
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}
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rule AlyxTalkPlayerPushed
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{
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criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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response AlyxTalkPlayerPushed
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}
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response AlyxPlayerReload
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{
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scene "scenes/npc/Alyx/youreload01.vcd"
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scene "scenes/npc/Alyx/youreload02.vcd"
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}
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rule AlyxPlayerReload
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{
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criteria ConceptPlayerReload IsAlyx PlayerNear SeePlayer
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response AlyxPlayerReload
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}
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response AlyxWatchOut
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{
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scene "scenes/npc/Alyx/lookout01.vcd"
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scene "scenes/npc/Alyx/lookout03.vcd"
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}
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rule AlyxWatchOut
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{
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criteria IsAlyx ConceptTalkWatchout
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response AlyxWatchout
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}
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response AlyxPlayerDead
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{
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scene "scenes/npc/Alyx/ohno_startle01.vcd"
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scene "scenes/npc/Alyx/ohno_startle02.vcd"
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scene "scenes/npc/Alyx/ohno_startle03.vcd"
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}
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rule AlyxPlayerDead
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{
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criteria IsAlyx ConceptPlayerDead
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response AlyxWatchout
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matchonce
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}
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//----------------------------------------------------------------------------
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//============================================================================================================
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