mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-28 15:55:31 +03:00
b5dc4a8543
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
1201 lines
40 KiB
Plaintext
1201 lines
40 KiB
Plaintext
//============================================================================================================
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// Citizen criteria
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//============================================================================================================
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criterion "IsRPGUser" "attacking_with_weapon" "weapon_rpg" required
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criterion "EnemyIsSniper" "enemy" "npc_sniper" required
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criterion "HurtByFire" "hurt_by_fire" "1" required
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criterion "AlyxCitizenHelloOkay" "AlyxCitizenHelloOkay" "1" required
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//============================================================================================================
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// Citizen Hello speech
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//============================================================================================================
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response "CitizenHello"
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{
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scene "scenes/npc/$gender01/abouttime01.vcd"
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scene "scenes/npc/$gender01/abouttime02.vcd"
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scene "scenes/npc/$gender01/ahgordon01.vcd"
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scene "scenes/npc/$gender01/ahgordon02.vcd"
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scene "scenes/npc/$gender01/docfreeman01.vcd"
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scene "scenes/npc/$gender01/docfreeman02.vcd"
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scene "scenes/npc/$gender01/freeman.vcd"
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scene "scenes/npc/$gender01/hellodrfm01.vcd"
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scene "scenes/npc/$gender01/hellodrfm02.vcd"
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scene "scenes/npc/$gender01/heydoc01.vcd"
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scene "scenes/npc/$gender01/heydoc02.vcd"
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scene "scenes/npc/$gender01/hi01.vcd"
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scene "scenes/npc/$gender01/hi02.vcd"
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}
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rule CitizenHello
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{
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criteria IsCitizen ConceptTalkHello PlayerNear SeePlayer NotInPanic
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response CitizenHello
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}
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//============================================================================================================
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// Citizen Idle speech
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//============================================================================================================
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response "CitizenTalkStare"
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{
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scene "scenes/npc/$gender01/doingsomething.vcd"
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scene "scenes/npc/$gender01/getgoingsoon.vcd"
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scene "scenes/npc/$gender01/waitingsomebody.vcd"
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}
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rule CitizenTalkStare
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{
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criteria IsCitizen ConceptTalkStare IsGordonCriminal NPCIdle NotInPanic
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response CitizenTalkStare
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenTalkPlayerPushed"
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{
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scene "scenes/npc/$gender01/sorryfm01.vcd"
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scene "scenes/npc/$gender01/sorryfm02.vcd"
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scene "scenes/npc/$gender01/sorrydoc01.vcd"
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scene "scenes/npc/$gender01/sorrydoc02.vcd"
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scene "scenes/npc/$gender01/sorrydoc04.vcd"
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scene "scenes/npc/$gender01/excuseme01.vcd"
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scene "scenes/npc/$gender01/excuseme02.vcd"
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scene "scenes/npc/$gender01/pardonme01.vcd"
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scene "scenes/npc/$gender01/pardonme02.vcd"
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scene "scenes/npc/$gender01/sorry01.vcd"
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scene "scenes/npc/$gender01/sorry02.vcd"
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scene "scenes/npc/$gender01/sorry03.vcd"
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scene "scenes/npc/$gender01/outofyourway01.vcd"
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scene "scenes/npc/$gender01/outofyourway02.vcd"
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scene "scenes/npc/$gender01/whoops01.vcd"
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}
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rule CitizenTalkPlayerPushed
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{
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criteria IsCitizen ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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response CitizenTalkPlayerPushed
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}
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//============================================================================================================
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// Citizen Questions & Responses speech
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//============================================================================================================
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//Q&A has been commented out for episodic content, since it pertains to world before Citadel destruction. Added a couple heydocs so that citizens will still acknowledge player if triggered.
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//commented out for ep2 fornow.
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//response "CitizenQuestion"
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//{
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// sequential
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// scene "scenes/npc/$gender01/question01.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question02.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question03.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question04.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question05.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question06.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question07.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question08.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question09.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question10.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question11.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question12.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question13.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question14.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question15.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question16.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question17.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question18.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question19.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question20.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question21.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question22.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question23.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question25.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question26.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question27.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question28.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question29.vcd" respeakdelay 240
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// scene "scenes/npc/$gender01/question30.vcd" respeakdelay 240
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//}
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//rule CitizenQuestion
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//{
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// criteria IsCitizen ConceptTalkQuestion PlayerAlive NotInPanic
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// response CitizenQuestion
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//}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswer"
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{
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// scene "scenes/npc/$gender01/answer01.vcd" delay 2
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// scene "scenes/npc/$gender01/answer02.vcd" delay 2
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// scene "scenes/npc/$gender01/answer03.vcd" delay 2
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// scene "scenes/npc/$gender01/answer04.vcd" delay 2
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// scene "scenes/npc/$gender01/answer05.vcd" delay 2
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// scene "scenes/npc/$gender01/answer07.vcd" delay 2
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// scene "scenes/npc/$gender01/answer08.vcd" delay 2
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// scene "scenes/npc/$gender01/answer09.vcd" delay 2
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// scene "scenes/npc/$gender01/answer10.vcd" delay 2
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// scene "scenes/npc/$gender01/answer11.vcd" delay 2
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// scene "scenes/npc/$gender01/answer12.vcd" delay 2
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// scene "scenes/npc/$gender01/answer13.vcd" delay 2
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// scene "scenes/npc/$gender01/answer14.vcd" delay 2
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// scene "scenes/npc/$gender01/answer15.vcd" delay 2
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// scene "scenes/npc/$gender01/answer16.vcd" delay 2
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// scene "scenes/npc/$gender01/answer17.vcd" delay 2
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// scene "scenes/npc/$gender01/answer18.vcd" delay 2
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// scene "scenes/npc/$gender01/answer19.vcd" delay 2
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// scene "scenes/npc/$gender01/answer20.vcd" delay 2
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// scene "scenes/npc/$gender01/answer21.vcd" delay 2
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// scene "scenes/npc/$gender01/answer22.vcd" delay 2
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// scene "scenes/npc/$gender01/answer23.vcd" delay 2
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// scene "scenes/npc/$gender01/answer24.vcd" delay 2
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// scene "scenes/npc/$gender01/answer25.vcd" delay 2
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// scene "scenes/npc/$gender01/answer26.vcd" delay 2
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// scene "scenes/npc/$gender01/answer27.vcd" delay 2
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// scene "scenes/npc/$gender01/answer28.vcd" delay 2
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// scene "scenes/npc/$gender01/answer29.vcd" delay 2
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// scene "scenes/npc/$gender01/answer30.vcd" delay 2
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// scene "scenes/npc/$gender01/answer31.vcd" delay 2
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// scene "scenes/npc/$gender01/answer32.vcd" delay 2
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// scene "scenes/npc/$gender01/answer33.vcd" delay 2
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// scene "scenes/npc/$gender01/answer34.vcd" delay 2
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// scene "scenes/npc/$gender01/answer35.vcd" delay 2
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// scene "scenes/npc/$gender01/answer36.vcd" delay 2
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// scene "scenes/npc/$gender01/answer37.vcd" delay 2
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// scene "scenes/npc/$gender01/answer38.vcd" delay 2
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// scene "scenes/npc/$gender01/answer39.vcd" delay 2
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// scene "scenes/npc/$gender01/answer40.vcd" delay 2
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}
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rule CitizenAnswer
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{
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criteria IsCitizen ConceptTalkAnswer PlayerAlive NotInPanic
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response CitizenAnswer
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}
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//============================================================================================================
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// Citizen Questions & Responses with Vortigaunts
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//============================================================================================================
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response "CitizenQuestionVort"
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{
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scene "scenes/npc/$gender01/vquestion01.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion02.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion03.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion04.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion05.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion06.vcd" delay 1
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scene "scenes/npc/$gender01/vquestion07.vcd" delay 1
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}
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rule CitizenQuestionVort
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{
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criteria IsCitizen ConceptTalkQuestion PlayerAlive IsSpeechTargetAVort NotInPanic
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response CitizenQuestionVort
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswerVort"
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{
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scene "scenes/npc/$gender01/vanswer01.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer02.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer03.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer04.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer05.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer06.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer07.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer08.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer09.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer10.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer11.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer12.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer13.vcd" delay 2
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scene "scenes/npc/$gender01/vanswer14.vcd" delay 2
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}
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rule CitizenAnswerVort
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{
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criteria IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAVort NotInPanic
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response CitizenAnswerVort
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}
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////============================================================================================================
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//// Citizen Questions & Responses with Alyx
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////============================================================================================================
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//response "CitizenQuestionAlyx"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
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//}
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//
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//rule CitizenQuestionAlyx
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//{
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// criteria IsCitizen ConceptTalkQuestion PlayerAlive IsSpeechTargetAlyx NotInPanic AlyxCitizenHelloOkay
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// response CitizenQuestionAlyx
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//}
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//
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////------------------------------------------------------------------------------------------------------------
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//response "CitizenAnswerAlyx"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
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// scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
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//}
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//
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//rule CitizenAnswerAlyx
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//{
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// criteria IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAlyx NotInPanic
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// response CitizenAnswerAlyx
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//}
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//
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////============================================================================================================
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//// Citizen Hello Responses with Alyx
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////============================================================================================================
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//
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//response "CitizenQuestionHelloAlyx1"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey! You<6F>re Alyx Vance!
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//
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//}
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//
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//rule CitizenQuestionHelloAlyx1
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//{
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// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore00 RGroupLess10 AlyxCitizenHelloOkay
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// response CitizenQuestionHelloAlyx1
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//}
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//
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//response "CitizenQuestionHelloAlyx2"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
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//
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//}
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//
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//rule CitizenQuestionHelloAlyx2
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//{
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// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore10 RGroupLess20 AlyxCitizenHelloOkay
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// response CitizenQuestionHelloAlyx2
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//}
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//
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//
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//response "CitizenQuestionHelloAlyx3"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn<64>t you?
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// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
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//}
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//
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//rule CitizenQuestionHelloAlyx3
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//{
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// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore20 RGroupLess30 AlyxCitizenHelloOkay
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// response CitizenQuestionHelloAlyx3
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//}
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//
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//
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//response "CitizenQuestionHelloAlyx4"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
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//
|
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//}
|
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//
|
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//rule CitizenQuestionHelloAlyx4
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//{
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// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore30 RGroupLess40 AlyxCitizenHelloOkay
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// response CitizenQuestionHelloAlyx4
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//}
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//
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//
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//response "CitizenQuestionHelloAlyx5"
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//{
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// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // your kleiner's daughter right?
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//
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//}
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//
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//rule CitizenQuestionHelloAlyx5
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//{
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// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore40 RGroupLess50 AlyxCitizenHelloOkay
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// response CitizenQuestionHelloAlyx5
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//}
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//
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//response "CitizenQuestionHelloAlyx6"
|
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//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you. Now, where's Dog?
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//
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//}
|
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//
|
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//rule CitizenQuestionHelloAlyx6
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//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore50 RGroupLess60 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx6
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx7"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1 //Alyx, oh my god, where's Freeman!?! Oh, there he is...
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1 //Oh, hey Freeman. And this is the Mrs., I presume?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1 //Oh, hey Freeman. And this must be the little lady.(Male) - Dr. and Mrs. Freeman, I presume? (Female)
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx7
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore60 RGroupLess70 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx7
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx8"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1 //honestly, do you think we have any chance?
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx8
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore70 RGroupLess80 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx8
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx9"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1 // Yap, yap, yap, why don't you let Freeman get a word in for once?`
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx9
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore80 RGroupLess90 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx9
|
||
//}
|
||
//
|
||
//response "CitizenQuestionHelloAlyx10"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx10
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore90 RGroupLess100 AlyxCitizenHelloOkay
|
||
// response CitizenQuestionHelloAlyx10
|
||
//}
|
||
|
||
//response "CitizenQuestionHelloAlyx"
|
||
//{
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey! You<6F>re Alyx Vance!
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn<64>t you?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // You're Kleiner's daughter, right?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you. Now, where's Dog?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1 // Alyx, oh my god, where's Freeman!?! Oh, there he is...
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1 // Oh, hey Freeman. And this is the Mrs., I presume?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1 // Alyx, Gordon - thank God you made it
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1 // Alyx - honestly, do you think we have any chance?
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1 // Yap, yap, yap, why don't you let Freeman get a word in for once?`
|
||
// scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1 // Oh, hey Freeman. And this must be the little lady. [male only]
|
||
//
|
||
//}
|
||
//
|
||
//rule CitizenQuestionHelloAlyx
|
||
//{
|
||
// criteria IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic
|
||
// response CitizenQuestionHelloAlyx
|
||
//}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenAnswerHelloAlyx"
|
||
{
|
||
//scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
|
||
}
|
||
|
||
rule CitizenAnswerHelloAlyx
|
||
{
|
||
criteria IsCitizen ConceptTalkAnswerHello PlayerAlive IsSpeechTargetAlyx NotInPanic
|
||
response CitizenAnswerHelloAlyx
|
||
}
|
||
|
||
|
||
|
||
|
||
//============================================================================================================
|
||
// Citizen Mourning the player's death
|
||
//============================================================================================================
|
||
|
||
response "CitizenMournQ"
|
||
{
|
||
scene "scenes/npc/$gender01/gordead_ques01.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques02.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques03a.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques03b.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques04.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques05.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques06.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques07.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques08.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques09.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques10.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques11.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques12.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques13.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques14.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques15.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques16.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ques17.vcd"
|
||
}
|
||
|
||
rule CitizenMournQ
|
||
{
|
||
criteria IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerDead
|
||
response CitizenMournQ
|
||
matchonce
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenMournA"
|
||
{
|
||
scene "scenes/npc/$gender01/gordead_ans01.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans02.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans03.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans04.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans05.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans06.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans07.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans08.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans09.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans10.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans11.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans12.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans13.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans14.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans15.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans16.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans17.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans18.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans19.vcd"
|
||
scene "scenes/npc/$gender01/gordead_ans20.vcd"
|
||
}
|
||
|
||
rule CitizenMournA
|
||
{
|
||
criteria IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerDead
|
||
response CitizenMournA
|
||
matchonce
|
||
}
|
||
|
||
response "CitizenMournAll"
|
||
{
|
||
response CitizenMournQ
|
||
response CitizenMournA
|
||
}
|
||
|
||
rule CitizenMourn
|
||
{
|
||
criteria IsCitizen ConceptPlayerDead IsGordonCriminal PlayerDead
|
||
response CitizenMournAll
|
||
matchonce
|
||
}
|
||
|
||
//-----------------------------------------
|
||
response "CitizenHeal"
|
||
{
|
||
scene "scenes/npc/$gender01/health01.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health02.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health03.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health04.vcd" delay 1
|
||
scene "scenes/npc/$gender01/health05.vcd" delay 1
|
||
}
|
||
|
||
rule CitizenHeal
|
||
{
|
||
criteria IsCitizen ConceptTalkHeal
|
||
response CitizenHeal
|
||
}
|
||
//---------------------------
|
||
response "CitizenGiveAmmo"
|
||
{
|
||
scene "scenes/npc/$gender01/ammo01.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo02.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo03.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo04.vcd" delay 1
|
||
scene "scenes/npc/$gender01/ammo05.vcd" delay 1
|
||
}
|
||
|
||
rule CitizenGiveAmmo
|
||
{
|
||
criteria IsCitizen ConceptTalkGiveAmmo
|
||
response CitizenGiveAmmo
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Combat speech
|
||
//============================================================================================================
|
||
response "CitizenDanger"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/watchout.vcd" weight 1
|
||
scene "scenes/npc/$gender01/uhoh.vcd" weight 1.1
|
||
scene "scenes/npc/$gender01/lookoutfm01.vcd" weight .9
|
||
scene "scenes/npc/$gender01/startle01.vcd" weight 1.1
|
||
scene "scenes/npc/$gender01/startle02.vcd" weight 1.1
|
||
scene "scenes/npc/$gender01/getdown02.vcd" weight 1
|
||
}
|
||
|
||
rule CitizenDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger
|
||
response CitizenDanger
|
||
}
|
||
|
||
response CitizenDangerBig
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/strider_run.vcd"
|
||
scene "scenes/npc/$gender01/gethellout.vcd"
|
||
response CitizenDanger weight 12 // 6 * 2
|
||
}
|
||
|
||
rule CitizenDangerBig
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger EnemyIsStrider
|
||
response CitizenDangerBig
|
||
}
|
||
|
||
|
||
response "CitizenAntLionDanger"
|
||
{
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions05.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions06.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions07.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions08.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions09.vcd" respeakdelay 30
|
||
scene "scenes/episode_1/npc/$gender01/cit_alert_antlions18.vcd" respeakdelay 30
|
||
}
|
||
|
||
rule CitizenAntLionDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkAttacking EnemyIsAntLion
|
||
response CitizenAntLionDanger
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
response "CitizenMortarDanger"
|
||
{
|
||
scene "scenes/npc/$gender01/watchout.vcd"
|
||
scene "scenes/npc/$gender01/headsup01.vcd"
|
||
scene "scenes/npc/$gender01/getdown02.vcd"
|
||
scene "scenes/npc/$gender01/headsup02.vcd"
|
||
scene "scenes/npc/$gender01/incoming02.vcd"
|
||
scene "scenes/npc/$gender01/takecover02.vcd"
|
||
}
|
||
|
||
rule CitizenMortarDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger EnemyIsMortar
|
||
response CitizenMortarDanger
|
||
}
|
||
|
||
response "CitizenSniperDanger"
|
||
{
|
||
scene "scenes/npc/$gender01/uhoh.vcd"
|
||
scene "scenes/npc/$gender01/startle01.vcd"
|
||
scene "scenes/npc/$gender01/startle02.vcd"
|
||
scene "scenes/npc/$gender01/getdown02.vcd"
|
||
}
|
||
|
||
rule CitizenSniperDanger
|
||
{
|
||
criteria IsCitizen ConceptTalkDanger EnemyIsSniper
|
||
response CitizenSniperDanger
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Reloads Weapon
|
||
//============================================================================================================
|
||
response "CitizenHideAndReload"
|
||
{
|
||
scene "scenes/npc/$gender01/coverwhilereload01.vcd"
|
||
scene "scenes/npc/$gender01/coverwhilereload02.vcd"
|
||
scene "scenes/npc/$gender01/gottareload01.vcd"
|
||
// print "Gotta reload!"
|
||
}
|
||
|
||
rule CitizenHideAndReload
|
||
{
|
||
criteria IsCitizen ConceptHideAndReload
|
||
response CitizenHideAndReload
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Reminds Player to Reload
|
||
// Removed because it began to be too much, can just be deleted unless someone really misses it.
|
||
//============================================================================================================
|
||
//response "CitizenPlayerReload"
|
||
//{
|
||
// scene "scenes/npc/$gender01/dontforgetreload01.vcd"
|
||
// scene "scenes/npc/$gender01/reloadfm01.vcd"
|
||
// scene "scenes/npc/$gender01/reloadfm02.vcd"
|
||
// scene "scenes/npc/$gender01/youdbetterreload01.vcd"
|
||
//// print "You better reload, Doc."
|
||
//}
|
||
//
|
||
//rule CitizenPlayerReload
|
||
//{
|
||
// criteria ConceptPlayerReload IsCitizen PlayerNear SeePlayer
|
||
// response CitizenPlayerReload
|
||
//}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenNewWeapon"
|
||
{
|
||
scene "scenes/npc/$gender01/nice.vcd"
|
||
scene "scenes/npc/$gender01/nice01.vcd"
|
||
scene "scenes/npc/$gender01/nice02.vcd"
|
||
scene "scenes/npc/$gender01/thislldonicely.vcd"
|
||
scene "scenes/npc/$gender01/yeah01.vcd"
|
||
scene "scenes/npc/$gender01/fantastic01.vcd"
|
||
scene "scenes/npc/$gender01/fantastic02.vcd"
|
||
scene "scenes/npc/$gender01/finally.vcd"
|
||
scene "scenes/npc/$gender01/oneforme.vcd"
|
||
scene "scenes/npc/$gender01/evenodds.vcd"
|
||
}
|
||
|
||
rule CitizenNewWeapon
|
||
{
|
||
criteria IsCitizen ConceptNewWeapon
|
||
response CitizenNewWeapon
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response CitizenOuch
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/ow01.vcd"
|
||
scene "scenes/npc/$gender01/ow02.vcd"
|
||
// speak npc_citizen.die weight 9 // there are nine waves in there
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenMortalWound
|
||
{
|
||
scene "scenes/npc/$gender01/imhurt01.vcd"
|
||
scene "scenes/npc/$gender01/imhurt02.vcd"
|
||
}
|
||
|
||
rule CitizenMortalWound
|
||
{
|
||
criteria IsCitizen ConceptTalkMortal
|
||
response CitizenMortalWound
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
rule CitizenWound
|
||
{
|
||
criteria IsCitizen ConceptTalkWound
|
||
response CitizenOuch
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenWoundFire
|
||
{
|
||
scene "scenes/npc/$gender01/ow01.vcd"
|
||
scene "scenes/npc/$gender01/no01.vcd"
|
||
scene "scenes/npc/$gender01/no02.vcd"
|
||
}
|
||
|
||
rule CitizenWoundFire
|
||
{
|
||
criteria IsCitizen ConceptTalkWound HurtByFire
|
||
response CitizenWoundFire
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenShotArm"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/myarm01.vcd"
|
||
scene "scenes/npc/$gender01/myarm02.vcd"
|
||
response CitizenOuch weight 8
|
||
}
|
||
|
||
rule CitizenShotArm
|
||
{
|
||
criteria IsCitizen ConceptShot ShotInArm
|
||
response CitizenShotArm
|
||
}
|
||
|
||
response "CitizenShotLeg"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/myleg01.vcd"
|
||
scene "scenes/npc/$gender01/myleg02.vcd"
|
||
response CitizenOuch weight 8
|
||
}
|
||
|
||
|
||
rule CitizenShotLeg
|
||
{
|
||
criteria IsCitizen ConceptShot ShotInLeg
|
||
response CitizenShotLeg
|
||
}
|
||
|
||
response "CitizenShotGut"
|
||
{
|
||
permitrepeats
|
||
scene "scenes/npc/$gender01/mygut01.vcd"
|
||
scene "scenes/npc/$gender01/mygut02.vcd"
|
||
scene "scenes/npc/$gender01/hitingut01.vcd"
|
||
scene "scenes/npc/$gender01/hitingut02.vcd"
|
||
response CitizenOuch weight 16
|
||
}
|
||
|
||
rule CitizenShotGut
|
||
{
|
||
criteria IsCitizen ConceptShot ShotInGut
|
||
response CitizenShotGut
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response CitizenWatchOut
|
||
{
|
||
scene "scenes/npc/$gender01/lookoutfm01.vcd"
|
||
scene "scenes/npc/$gender01/lookoutfm02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOut
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
response CitizenWatchout
|
||
}
|
||
|
||
response CitizenWatchOutUp
|
||
{
|
||
scene "scenes/npc/$gender01/upthere01.vcd"
|
||
scene "scenes/npc/$gender01/upthere02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOutUp
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
"dangerloc" "above" required
|
||
response CitizenWatchOutUp
|
||
}
|
||
|
||
response CitizenWatchOutBehind
|
||
{
|
||
scene "scenes/npc/$gender01/behindyou01.vcd"
|
||
scene "scenes/npc/$gender01/behindyou02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOutBehind
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
"dangerloc" "behind" required
|
||
response CitizenWatchOutBehind
|
||
}
|
||
|
||
response CitizenWatchOutFar
|
||
{
|
||
scene "scenes/npc/$gender01/overthere01.vcd"
|
||
scene "scenes/npc/$gender01/overthere02.vcd"
|
||
}
|
||
|
||
rule CitizenWatchOutFar
|
||
{
|
||
criteria IsCitizen ConceptTalkWatchout
|
||
"dangerloc" "far" required
|
||
response CitizenWatchOutFar
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenEnemyDead"
|
||
{
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill01.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill02.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill03.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill04.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill06.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill07.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill08.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill09.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill10.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill11.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill12.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill13.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill14.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill17.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill18.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill19.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_kill20.vcd"
|
||
scene "scenes/npc/$gender01/gotone01.vcd"
|
||
scene "scenes/npc/$gender01/gotone02.vcd"
|
||
scene "scenes/npc/$gender01/likethat.vcd"
|
||
}
|
||
|
||
rule CitizenEnemyDead
|
||
{
|
||
criteria IsCitizen ConceptEnemyDead
|
||
response CitizenEnemyDead
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenNoShoot"
|
||
{
|
||
scene "scenes/npc/$gender01/onyourside.vcd"
|
||
scene "scenes/npc/$gender01/stopitfm.vcd"
|
||
scene "scenes/npc/$gender01/watchwhat.vcd"
|
||
|
||
}
|
||
|
||
rule CitizenNoShoot
|
||
{
|
||
criteria IsCitizen ConceptTalkNoShoot
|
||
response CitizenNoShoot
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenBetrayed"
|
||
{
|
||
scene "scenes/npc/$gender01/heretohelp01.vcd"
|
||
scene "scenes/npc/$gender01/heretohelp02.vcd"
|
||
scene "scenes/npc/$gender01/wetrustedyou01.vcd"
|
||
scene "scenes/npc/$gender01/wetrustedyou02.vcd"
|
||
scene "scenes/npc/$gender01/notthemanithought01.vcd"
|
||
scene "scenes/npc/$gender01/notthemanithought02.vcd"
|
||
}
|
||
|
||
rule CitizenBetrayed
|
||
{
|
||
criteria IsCitizen ConceptTalkBetrayed
|
||
response CitizenBetrayed
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenAllyKilled"
|
||
{
|
||
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled01.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled02.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled03.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled04.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled05.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled06.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled07.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled08.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled09.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled10.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled11.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled12.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled13.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled14.vcd"
|
||
scene "scenes/episode_1/npc/$gender01/cit_buddykilled15.vcd"
|
||
scene "scenes/npc/$gender01/ohno.vcd"
|
||
scene "scenes/npc/$gender01/goodgod.vcd"
|
||
scene "scenes/npc/$gender01/startle01.vcd"
|
||
scene "scenes/npc/$gender01/startle02.vcd"
|
||
scene "scenes/npc/$gender01/no01.vcd"
|
||
scene "scenes/npc/$gender01/no02.vcd"
|
||
}
|
||
|
||
rule CitizenAllyKilled
|
||
{
|
||
criteria IsCitizen ConceptTalkAllyKilled
|
||
response CitizenAllyKilled
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenCombineGroup
|
||
{
|
||
scene "scenes/npc/$gender01/combine01.vcd"
|
||
scene "scenes/npc/$gender01/combine02.vcd"
|
||
}
|
||
|
||
response CitizenCombine
|
||
{
|
||
response CitizenCombineGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatCombine
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_combine_s required
|
||
response CitizenCombine
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenHeadcrabGroup
|
||
{
|
||
scene "scenes/npc/$gender01/headcrabs01.vcd"
|
||
scene "scenes/npc/$gender01/headcrabs02.vcd"
|
||
}
|
||
|
||
response CitizenHeadcrab
|
||
{
|
||
response CitizenHeadcrabGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatHeadcrab
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_headcrab required
|
||
response CitizenHeadcrab
|
||
}
|
||
|
||
rule CitizenStartCombatHeadcrabFast
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_headcrab_fast required
|
||
response CitizenHeadcrab
|
||
}
|
||
|
||
rule CitizenStartCombatHeadcrabBlack
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_headcrab_black required
|
||
response CitizenHeadcrab
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenZombieGroup
|
||
{
|
||
scene "scenes/npc/$gender01/zombies01.vcd"
|
||
scene "scenes/npc/$gender01/zombies02.vcd"
|
||
}
|
||
|
||
response CitizenZombie
|
||
{
|
||
response CitizenZombieGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatZombie
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_zombie required
|
||
response CitizenZombie
|
||
}
|
||
|
||
rule CitizenStartCombatZombieTorso
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_zombie_torso required
|
||
response CitizenZombie
|
||
}
|
||
|
||
rule CitizenStartCombatZombieFast
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_fastzombie required
|
||
response CitizenZombie
|
||
}
|
||
|
||
rule CitizenStartCombatZombiePoison
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_poisonzombie required
|
||
response CitizenZombie
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenScannersGroup
|
||
{
|
||
scene "scenes/npc/$gender01/scanners01.vcd"
|
||
scene "scenes/npc/$gender01/scanners02.vcd"
|
||
}
|
||
|
||
response CitizenScanners
|
||
{
|
||
response CitizenScannersGroup respeakdelay 300
|
||
}
|
||
|
||
|
||
rule CitizenStartCombatScanners
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_cscanner required
|
||
response CitizenScanners
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenStrider
|
||
{
|
||
scene "scenes/npc/$gender01/strider.vcd" respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatStrider
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_strider required
|
||
response CitizenStrider
|
||
}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response CitizenManhacksGroup
|
||
{
|
||
scene "scenes/npc/$gender01/itsamanhack01.vcd"
|
||
scene "scenes/npc/$gender01/itsamanhack02.vcd"
|
||
scene "scenes/npc/$gender01/herecomehacks01.vcd"
|
||
scene "scenes/npc/$gender01/herecomehacks02.vcd"
|
||
scene "scenes/npc/$gender01/thehacks01.vcd"
|
||
scene "scenes/npc/$gender01/thehacks02.vcd"
|
||
scene "scenes/npc/$gender01/hacks01.vcd"
|
||
scene "scenes/npc/$gender01/hacks02.vcd"
|
||
}
|
||
|
||
response CitizenManhacks
|
||
{
|
||
response CitizenManhacksGroup respeakdelay 300
|
||
}
|
||
|
||
rule CitizenStartCombatManhacks
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_manhack required
|
||
response CitizenManhacks
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
|
||
response "CitizenMetroGroup"
|
||
{
|
||
scene "scenes/npc/$gender01/cps01.vcd"
|
||
scene "scenes/npc/$gender01/cps02.vcd"
|
||
scene "scenes/npc/$gender01/civilprotection01.vcd"
|
||
scene "scenes/npc/$gender01/civilprotection02.vcd"
|
||
}
|
||
|
||
response CitizenMetro
|
||
{
|
||
response CitizenMetroGroup respeakdelay 300
|
||
}
|
||
|
||
|
||
rule CitizenStartCombatMetro
|
||
{
|
||
criteria IsCitizen ConceptStartCombat
|
||
enemy npc_metropolice required
|
||
response CitizenMetro
|
||
}
|
||
|
||
|
||
//============================================================================================================
|
||
// Citizen misc speech
|
||
//============================================================================================================
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenFiringRPG"
|
||
{
|
||
//
|
||
}
|
||
|
||
rule CitizenFiringRPG
|
||
{
|
||
criteria IsCitizen IsRPGUser
|
||
response CitizenFiringRPG
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen Leader speech (a citizen that's leading the player somewhere)
|
||
//============================================================================================================
|
||
//response "CitizenLeadWaitOver"
|
||
//{
|
||
// scene "scenes/npc/$gender01/gotone02.vcd"
|
||
//}
|
||
|
||
//rule CitizenLeadWaitOver
|
||
//{
|
||
// criteria ConceptLeadWaitOver
|
||
// response CitizenLeadWaitOver
|
||
//}
|
||
|
||
//------------------------------------------------------------------------------------------------------------
|
||
response "CitizenSeeCombine"
|
||
{
|
||
scene "scenes/npc/$gender01/combine01.vcd"
|
||
}
|
||
|
||
rule CitizenSeeCombine
|
||
{
|
||
criteria IsCitizen ConceptSeeCombine
|
||
response CitizenSeeCombine
|
||
respeakdelay 45
|
||
}
|
||
|
||
//============================================================================================================
|
||
// Citizen responding to the player 'attacking' them with a physics object
|
||
//============================================================================================================
|
||
response "CitizenPlayerPhysAttack"
|
||
{
|
||
|
||
}
|
||
|
||
rule CitizenPlayerPhysAttack
|
||
{
|
||
criteria IsCitizen ConceptTalkPlayerPhysAttack
|
||
response CitizenPlayerPhysAttack
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//============================================================================================================
|
||
//#include "talker/npc_citizen_commandermode.txt"
|
||
//#include "talker/npc_citizen_terminal.txt"
|
||
//#include "talker/npc_citizen_tenement.txt"
|
||
//#include "talker/npc_citizen_coast.txt"
|
||
//#include "talker/npc_citizen_canals.txt"
|
||
//#include "talker/npc_citizen_c17.txt"
|
||
//#include "talker/npc_citizen_ep1.txt" |