source-sdk-2013-mapbase/README
Blixibon dd9f5ac766 Merged dev changes 9/28/2019
- Experimental RPC stuff for the future
- Fixed players running over allies with vehicles (kind of)
- Modified redirect filter infrastructure to support when there's no target filter (meaning it will just make sure the entity exists)
- Fixed SDK_EyeRefract
- Fixed env_beam SetStart/EndEntity
- New "OnStateChange" output on NPCs
- scripted_face removed (use generic facing VCDs instead)
- Fixed RPC
- View ID nodraw keyvalue + reflective glass view ID fix
- CopyAnimationDataFrom expansion (more variables copied)
- Fixed pre-Mapbase env_projectedtextures not updating after loading a save
- Fixed(?) player companion grenade throwing being interrupted
- Added convars for secondary and NPC shotgun pellet amounts
- NPC fade distance/scale transfers to its ragdoll
- Made node graph rebuild occur sooner after map load
- Added option to disable "node graph out of date" message
- Fixed ent_fire delay (decimals discarded before)
- "SetFilter" on func_clip_vphysics
- Fixed func_tank zero barrel (untested)
- Fixed npc_turret_ground parenting fix
- Added toggle-able weapon_crossbow experimental hit location code
- Fixed ally grenades being considered Combine grenades
- Added SDK_MonitorScreen and SDK_UnlitTwoTexture
- Updated README
- Added !activator/!caller support to logic_collision_pair
- Fixed ortho not working in script_intro
- Added Nbc66's closed captioning language fix
- Applied fade fix to server ragdolls
- Added combine_mine friend/foe filters
- Fixed env_starfield pausing
- Reworked PickupWeapon/Item inputs
- Fixed context response system $ usage
- Fixed env_break_shooter velocity/speed
- Made func_breakable "Spawn on break" support other entities
- Fixed OnThrowGrenade > point_entity_replace blip
- Added mapname to logic_externaldata
- Added "Random Template" to point_template
- Added "Use LOS" to trigger_look
- Added flags based on L4D(2) to trigger_playermovement
- Added npc_combine_s "Alternate Capable" keyvalue that enables both grenades and alt-fire at the same time regardless of elite status
- Fixed npc_combine_s DropGrenade input
- Miscellaneous code and comment changes
2019-09-28 22:56:52 +00:00

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Mapbase - Source 2013
This repository contains the code and game files of the Source 2013 modification known as Mapbase.
The projected texture fixes within the "ASW_PROJECTED_TEXTURES" preprocessor and most of the shader changes involving projected textures are cumulative changes from Insolence's repository using fixes from Alien Swarm, G-String, and City 17: Episode One. (https://github.com/95Navigator/insolence-2013, https://github.com/Biohazard90/g-string_2013, https://github.com/KyleGospo/City-17-Episode-One-Source)
The original code for phong reflections on LightmappedGeneric-derived shaders are from City 17: Episode One. (https://github.com/KyleGospo/City-17-Episode-One-Source)
The Alien Swarm-based radial fog and rope code as well as the multiple skybox support are from Half-Life 2: Downfall. (https://github.com/DownFall-Team/DownFall)
The dynamic RTT shadow angles code is from Saul Rennison on the VDC. (https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007)
The vortigaunt LOS fix is from Half-Life 2: Community Edition (dky.tehkingd.u in particular). (https://gitlab.com/RaraCerberus/HL2CE)
Various other code and contributions were based off of pull requests in the Source 2013 SDK (https://github.com/ValveSoftware/source-sdk-2013/pulls) and snippets on the Valve Developer Community (http://developer.valvesoftware.com/).
All of the work mentioned above was open source when it was borrowed.
More credits can be found here:
https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits
Please see the Source SDK 2013 license below:
SOURCE 1 SDK LICENSE
Source SDK Copyright(c) Valve Corp.
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE
CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING
THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE
SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO
THE TERMS OF THIS LICENSE PLEASE DONT DOWNLOAD OR USE THE SDK.
You may, free of charge, download and use the SDK to develop a modified Valve game
running on the Source engine. You may distribute your modified Valve game in source and
object code form, but only for free. Terms of use for Valve games are found in the Steam
Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
You may copy, modify, and distribute the SDK and any modifications you make to the
SDK in source and object code form, but only for free. Any distribution of this SDK must
include this LICENSE file and thirdpartylegalnotices.txt.
Any distribution of the SDK or a substantial portion of the SDK must include the above
copyright notice and the following:
DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
ARISING OUT OF THE USE OF OR INABILITY TO USE THE
ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
If you would like to use the SDK for a commercial purpose, please contact Valve at
sourceengine@valvesoftware.com.