source-sdk-2013-mapbase/sp/src/game/server/particle_system.cpp

288 lines
12 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: An entity that spawns and controls a particle system
//
//=============================================================================
#include "cbase.h"
#include "particles/particles.h"
#include "networkstringtable_gamedll.h"
#include "particle_system.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern void SendProxy_Origin(const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID);
extern void SendProxy_Angles(const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID);
// Stripped down CBaseEntity send table
IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleSystem, DT_ParticleSystem)
SendPropVector(SENDINFO(m_vecOrigin), -1, SPROP_COORD | SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin),
SendPropEHandle(SENDINFO(m_hOwnerEntity)),
SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent)),
SendPropInt(SENDINFO(m_iParentAttachment), NUM_PARENTATTACHMENT_BITS, SPROP_UNSIGNED),
SendPropQAngles(SENDINFO(m_angRotation), 13, SPROP_CHANGES_OFTEN, SendProxy_Angles),
SendPropInt(SENDINFO(m_iEffectIndex), MAX_PARTICLESYSTEMS_STRING_BITS, SPROP_UNSIGNED),
SendPropBool(SENDINFO(m_bActive)),
#ifdef MAPBASE
SendPropBool(SENDINFO(m_bDestroyImmediately)),
#endif
SendPropFloat(SENDINFO(m_flStartTime)),
SendPropArray3(SENDINFO_ARRAY3(m_hControlPointEnts), SendPropEHandle(SENDINFO_ARRAY(m_hControlPointEnts))),
SendPropArray3(SENDINFO_ARRAY3(m_vControlPointVecs), SendPropVector(SENDINFO_ARRAY(m_vControlPointVecs))),
SendPropArray3(SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt(SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED)),
SendPropBool(SENDINFO(m_bWeatherEffect)),
END_SEND_TABLE()
BEGIN_DATADESC(CParticleSystem)
DEFINE_KEYFIELD(m_bStartActive, FIELD_BOOLEAN, "start_active"),
DEFINE_KEYFIELD(m_bWeatherEffect, FIELD_BOOLEAN, "flag_as_weather"),
DEFINE_FIELD(m_bActive, FIELD_BOOLEAN),
#ifdef MAPBASE
DEFINE_FIELD(m_bDestroyImmediately, FIELD_BOOLEAN),
#endif
DEFINE_FIELD(m_flStartTime, FIELD_TIME),
DEFINE_KEYFIELD(m_iszEffectName, FIELD_STRING, "effect_name"),
//DEFINE_FIELD( m_iEffectIndex, FIELD_INTEGER ), // Don't save. Refind after loading.
DEFINE_KEYFIELD(m_iszControlPointNames[0], FIELD_STRING, "cpoint1"),
DEFINE_KEYFIELD(m_iszControlPointNames[1], FIELD_STRING, "cpoint2"),
DEFINE_KEYFIELD(m_iszControlPointNames[2], FIELD_STRING, "cpoint3"),
DEFINE_KEYFIELD(m_iszControlPointNames[3], FIELD_STRING, "cpoint4"),
DEFINE_KEYFIELD(m_iszControlPointNames[4], FIELD_STRING, "cpoint5"),
DEFINE_KEYFIELD(m_iszControlPointNames[5], FIELD_STRING, "cpoint6"),
DEFINE_KEYFIELD(m_iszControlPointNames[6], FIELD_STRING, "cpoint7"),
DEFINE_KEYFIELD(m_iszControlPointNames[7], FIELD_STRING, "cpoint8"),
DEFINE_KEYFIELD(m_iszControlPointNames[8], FIELD_STRING, "cpoint9"),
DEFINE_KEYFIELD(m_iszControlPointNames[9], FIELD_STRING, "cpoint10"),
DEFINE_KEYFIELD(m_iszControlPointNames[10], FIELD_STRING, "cpoint11"),
DEFINE_KEYFIELD(m_iszControlPointNames[11], FIELD_STRING, "cpoint12"),
DEFINE_KEYFIELD(m_iszControlPointNames[12], FIELD_STRING, "cpoint13"),
DEFINE_KEYFIELD(m_iszControlPointNames[13], FIELD_STRING, "cpoint14"),
DEFINE_KEYFIELD(m_iszControlPointNames[14], FIELD_STRING, "cpoint15"),
DEFINE_KEYFIELD(m_iszControlPointNames[15], FIELD_STRING, "cpoint16"),
DEFINE_KEYFIELD(m_iszControlPointNames[16], FIELD_STRING, "cpoint17"),
DEFINE_KEYFIELD(m_iszControlPointNames[17], FIELD_STRING, "cpoint18"),
DEFINE_KEYFIELD(m_iszControlPointNames[18], FIELD_STRING, "cpoint19"),
DEFINE_KEYFIELD(m_iszControlPointNames[19], FIELD_STRING, "cpoint20"),
DEFINE_KEYFIELD(m_iszControlPointNames[20], FIELD_STRING, "cpoint21"),
DEFINE_KEYFIELD(m_iszControlPointNames[21], FIELD_STRING, "cpoint22"),
DEFINE_KEYFIELD(m_iszControlPointNames[22], FIELD_STRING, "cpoint23"),
DEFINE_KEYFIELD(m_iszControlPointNames[23], FIELD_STRING, "cpoint24"),
DEFINE_KEYFIELD(m_iszControlPointNames[24], FIELD_STRING, "cpoint25"),
DEFINE_KEYFIELD(m_iszControlPointNames[25], FIELD_STRING, "cpoint26"),
DEFINE_KEYFIELD(m_iszControlPointNames[26], FIELD_STRING, "cpoint27"),
DEFINE_KEYFIELD(m_iszControlPointNames[27], FIELD_STRING, "cpoint28"),
DEFINE_KEYFIELD(m_iszControlPointNames[28], FIELD_STRING, "cpoint29"),
DEFINE_KEYFIELD(m_iszControlPointNames[29], FIELD_STRING, "cpoint30"),
DEFINE_KEYFIELD(m_iszControlPointNames[30], FIELD_STRING, "cpoint31"),
DEFINE_KEYFIELD(m_iszControlPointNames[31], FIELD_STRING, "cpoint32"),
DEFINE_KEYFIELD(m_iszControlPointNames[32], FIELD_STRING, "cpoint33"),
DEFINE_KEYFIELD(m_iszControlPointNames[33], FIELD_STRING, "cpoint34"),
DEFINE_KEYFIELD(m_iszControlPointNames[34], FIELD_STRING, "cpoint35"),
DEFINE_KEYFIELD(m_iszControlPointNames[35], FIELD_STRING, "cpoint36"),
DEFINE_KEYFIELD(m_iszControlPointNames[36], FIELD_STRING, "cpoint37"),
DEFINE_KEYFIELD(m_iszControlPointNames[37], FIELD_STRING, "cpoint38"),
DEFINE_KEYFIELD(m_iszControlPointNames[38], FIELD_STRING, "cpoint39"),
DEFINE_KEYFIELD(m_iszControlPointNames[39], FIELD_STRING, "cpoint40"),
DEFINE_KEYFIELD(m_iszControlPointNames[40], FIELD_STRING, "cpoint41"),
DEFINE_KEYFIELD(m_iszControlPointNames[41], FIELD_STRING, "cpoint42"),
DEFINE_KEYFIELD(m_iszControlPointNames[42], FIELD_STRING, "cpoint43"),
DEFINE_KEYFIELD(m_iszControlPointNames[43], FIELD_STRING, "cpoint44"),
DEFINE_KEYFIELD(m_iszControlPointNames[44], FIELD_STRING, "cpoint45"),
DEFINE_KEYFIELD(m_iszControlPointNames[45], FIELD_STRING, "cpoint46"),
DEFINE_KEYFIELD(m_iszControlPointNames[46], FIELD_STRING, "cpoint47"),
DEFINE_KEYFIELD(m_iszControlPointNames[47], FIELD_STRING, "cpoint48"),
DEFINE_KEYFIELD(m_iszControlPointNames[48], FIELD_STRING, "cpoint49"),
DEFINE_KEYFIELD(m_iszControlPointNames[49], FIELD_STRING, "cpoint50"),
DEFINE_KEYFIELD(m_iszControlPointNames[50], FIELD_STRING, "cpoint51"),
DEFINE_KEYFIELD(m_iszControlPointNames[51], FIELD_STRING, "cpoint52"),
DEFINE_KEYFIELD(m_iszControlPointNames[52], FIELD_STRING, "cpoint53"),
DEFINE_KEYFIELD(m_iszControlPointNames[53], FIELD_STRING, "cpoint54"),
DEFINE_KEYFIELD(m_iszControlPointNames[54], FIELD_STRING, "cpoint55"),
DEFINE_KEYFIELD(m_iszControlPointNames[55], FIELD_STRING, "cpoint56"),
DEFINE_KEYFIELD(m_iszControlPointNames[56], FIELD_STRING, "cpoint57"),
DEFINE_KEYFIELD(m_iszControlPointNames[57], FIELD_STRING, "cpoint58"),
DEFINE_KEYFIELD(m_iszControlPointNames[58], FIELD_STRING, "cpoint59"),
DEFINE_KEYFIELD(m_iszControlPointNames[59], FIELD_STRING, "cpoint60"),
DEFINE_KEYFIELD(m_iszControlPointNames[60], FIELD_STRING, "cpoint61"),
DEFINE_KEYFIELD(m_iszControlPointNames[61], FIELD_STRING, "cpoint62"),
DEFINE_KEYFIELD(m_iszControlPointNames[62], FIELD_STRING, "cpoint63"),
DEFINE_KEYFIELD(m_iControlPointParents[0], FIELD_CHARACTER, "cpoint1_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[1], FIELD_CHARACTER, "cpoint2_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[2], FIELD_CHARACTER, "cpoint3_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[3], FIELD_CHARACTER, "cpoint4_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[4], FIELD_CHARACTER, "cpoint5_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[5], FIELD_CHARACTER, "cpoint6_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[6], FIELD_CHARACTER, "cpoint7_parent"),
DEFINE_AUTO_ARRAY(m_hControlPointEnts, FIELD_EHANDLE),
DEFINE_AUTO_ARRAY(m_vControlPointVecs, FIELD_VECTOR),
DEFINE_INPUTFUNC(FIELD_VOID, "Start", InputStart),
DEFINE_INPUTFUNC(FIELD_VOID, "Stop", InputStop),
#ifdef MAPBASE
DEFINE_INPUTFUNC(FIELD_VOID, "DestroyImmediately", InputDestroyImmediately),
#endif
DEFINE_THINKFUNC(StartParticleSystemThink),
END_DATADESC()
LINK_ENTITY_TO_CLASS(info_particle_system, CParticleSystem);
LINK_ENTITY_TO_CLASS(info_particle_system_coordinate, CParticleSystemCoordinate);
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CParticleSystem::CParticleSystem()
{
m_bWeatherEffect = false;
}
//-----------------------------------------------------------------------------
// Precache
//-----------------------------------------------------------------------------
void CParticleSystem::Precache(void)
{
const char *pParticleSystemName = STRING(m_iszEffectName);
if (pParticleSystemName == NULL || pParticleSystemName[0] == '\0')
{
Warning("info_particle_system (%s) has no particle system name specified!\n", GetEntityName().ToCStr());
}
PrecacheParticleSystem(pParticleSystemName);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::Spawn(void)
{
BaseClass::Spawn();
Precache();
m_iEffectIndex = -1;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::Activate(void)
{
BaseClass::Activate();
// Find our particle effect index
m_iEffectIndex = GetParticleSystemIndex(STRING(m_iszEffectName));
if (m_bStartActive)
{
m_bStartActive = false;
StartParticleSystem();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::StartParticleSystemThink(void)
{
StartParticleSystem();
}
//-----------------------------------------------------------------------------
// Purpose: Always transmitted to clients
//-----------------------------------------------------------------------------
int CParticleSystem::UpdateTransmitState()
{
return SetTransmitState(FL_EDICT_ALWAYS);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::StartParticleSystem(void)
{
if (m_bActive == false)
{
m_flStartTime = gpGlobals->curtime;
m_bActive = true;
#ifdef MAPBASE
m_bDestroyImmediately = false;
#endif
// Setup our control points at this time (in case our targets weren't around at spawn time)
ReadControlPointEnts();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::StopParticleSystem(void)
{
m_bActive = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::InputStart(inputdata_t &inputdata)
{
StartParticleSystem();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::InputStop(inputdata_t &inputdata)
{
StopParticleSystem();
}
#ifdef MAPBASE
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::InputDestroyImmediately(inputdata_t &inputdata)
{
m_bDestroyImmediately = true;
StopParticleSystem();
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Find each entity referred to by m_iszControlPointNames and
// resolve it into the corresponding slot in m_vControlPointVecs
//-----------------------------------------------------------------------------
void CParticleSystem::ReadControlPointEnts(void)
{
for (int i = 0; i < kMAXCONTROLPOINTS; ++i)
{
if (UsesCoordinates()) {
float vecCoords[3];
// cast str to vector, add vector to array
const char* pszVector = STRING(m_iszControlPointNames[i]);
UTIL_StringToVector(vecCoords, pszVector);
m_vControlPointVecs.Set(i, Vector(vecCoords[0], vecCoords[1], vecCoords[2]));
}
else{
if (m_iszControlPointNames[i] == NULL_STRING)
continue;
CBaseEntity *pPointEnt = gEntList.FindEntityGeneric(NULL, STRING(m_iszControlPointNames[i]), this);
Assert(pPointEnt != NULL);
if (pPointEnt == NULL)
{
Warning("Particle system %s could not find control point entity (%s)\n", GetEntityName().ToCStr(), m_iszControlPointNames[i].ToCStr());
continue;
}
m_hControlPointEnts.Set(i, pPointEnt);
}
}
}