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// Default sound scripts for npc_lost_soul
// Author: 1upD
"NPC_LostSoul.Die"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "physics/flesh/flesh_bloody_break.wav"
}
"NPC_LostSoul.Burn"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_70dB"
"rndwave"
{
"wave" "player/pl_burnpain1.wav"
"wave" "player/pl_burnpain2.wav"
"wave" "player/pl_burnpain3.wav"
}
}
"NPC_LostSoul.Float"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "ambient\levels\citadel\datatransfmalevx01.wav"
"wave" "ambient\levels\citadel\datatransmalevx01.wav"
"wave" "ambient\levels\citadel\datatransmalevx02.wav"
"wave" "ambient\levels\citadel\datatransmalevx02.wav"
"wave" "ambient\levels\citadel\datatransrandom03.wav"
}
}
"NPC_LostSoul.ChargeAnnounce"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "120, 125"
"soundlevel" "SNDLVL_70dB"
"rndwave"
{
"wave" "npc/zombie_poison/pz_alert1.wav"
"wave" "npc/zombie_poison/pz_alert1.wav"
}
}
"NPC_LostSoul.ChargeEnd"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "120, 125"
"soundlevel" "SNDLVL_70dB"
"rndwave"
{
"wave" "npc/zombie_poison/pz_warn1.wav"
"wave" "npc/zombie_poison/pz_warn1.wav"
}
}
"NPC_LostSoul.Stunned"
{
"channel" "CHAN_VOICE"
"volume" "0.80"
"pitch" "145,150"
"soundlevel" "SNDLVL_70dB"
"wave" "npc/scanner/scanner_siren2.wav"
}