source-sdk-2013-mapbase/sp/src/materialsystem/stdshaders/SDK_vertexlitgeneric_lightingonly_overbright2_ps11.fxc

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struct PS_INPUT
{
float3 vColor0 : COLOR0;
};
float4 main( PS_INPUT i ) : COLOR
{
return float4( i.vColor0, 1.0 );
}