mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-29 16:25:29 +03:00
137 lines
4.7 KiB
C++
137 lines
4.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//
|
|
// The BSP tree leaf data system
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "tier0/platform.h"
|
|
|
|
#if !defined( BSPTREEDATA )
|
|
#define BSPTREEDATA
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class Vector;
|
|
struct Ray_t;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handle to an renderable in the client leaf system
|
|
//-----------------------------------------------------------------------------
|
|
|
|
typedef unsigned short BSPTreeDataHandle_t;
|
|
|
|
enum
|
|
{
|
|
TREEDATA_INVALID_HANDLE = (BSPTreeDataHandle_t)~0
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Interface needed by tree data to do its job
|
|
//
|
|
// Note that anything that has convex spatial regions with leaves identified
|
|
// by indices can implement the ISpatialQuery. All you have to do is to implement
|
|
// a class that can answer the 5 questions in the Query interface about the
|
|
// spatial subdivision. For example, a K-D tree or a BSP tree could implement
|
|
// this interface
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
abstract_class ISpatialLeafEnumerator
|
|
{
|
|
public:
|
|
// call back with a leaf and a context
|
|
// The context is completely user defined; it's passed into the enumeration
|
|
// function of ISpatialQuery.
|
|
// This gets called by the enumeration methods with each leaf
|
|
// that passes the test; return true to continue enumerating,
|
|
// false to stop
|
|
|
|
virtual bool EnumerateLeaf( int leaf, int context ) = 0;
|
|
};
|
|
|
|
abstract_class ISpatialQuery
|
|
{
|
|
public:
|
|
// Returns the number of leaves
|
|
virtual int LeafCount() const = 0;
|
|
|
|
// Enumerates the leaves along a ray, box, etc.
|
|
virtual bool EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
virtual bool EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
virtual bool EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
virtual bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Data associated with leaves.
|
|
//
|
|
// This is a parasitic class that attaches data to the leaves specified by the
|
|
// ISpatialQuery sent in to the initialization function. It can't exist without
|
|
// a spatial partition of some sort to hold onto.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
abstract_class IBSPTreeDataEnumerator
|
|
{
|
|
public:
|
|
// call back with a userId and a context
|
|
virtual bool FASTCALL EnumerateElement( int userId, int context ) = 0;
|
|
};
|
|
|
|
abstract_class IBSPTreeData
|
|
{
|
|
public:
|
|
// Add a virtual destructor so that the derived class destructors will
|
|
// be called.
|
|
virtual ~IBSPTreeData() {}
|
|
|
|
// Initializes, shuts down
|
|
virtual void Init( ISpatialQuery* pBSPTree ) = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
// Adds and removes data from the leaf lists
|
|
virtual BSPTreeDataHandle_t Insert( int userId, Vector const& mins, Vector const& maxs ) = 0;
|
|
virtual void Remove( BSPTreeDataHandle_t handle ) = 0;
|
|
|
|
// Call this when a element moves
|
|
virtual void ElementMoved( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs ) = 0;
|
|
|
|
// Enumerate elements in a particular leaf
|
|
virtual bool EnumerateElementsInLeaf( int leaf, IBSPTreeDataEnumerator* pEnum, int context ) = 0;
|
|
|
|
// Is the element in any leaves at all?
|
|
virtual bool IsElementInTree( BSPTreeDataHandle_t handle ) const = 0;
|
|
|
|
// NOTE: These methods call through to the functions in the attached
|
|
// ISpatialQuery
|
|
// For convenience, enumerates the leaves along a ray, box, etc.
|
|
virtual bool EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
virtual bool EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
virtual bool EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
virtual bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context ) = 0;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Class factory
|
|
//-----------------------------------------------------------------------------
|
|
|
|
IBSPTreeData* CreateBSPTreeData();
|
|
void DestroyBSPTreeData( IBSPTreeData* pTreeData );
|
|
|
|
|
|
#endif // BSPTREEDATA
|
|
|
|
|