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https://github.com/mapbase-source/source-sdk-2013.git
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53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines an interface to the map editor for the execution of
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// editor shell commands from another application. Commands allow the
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// creation and deletion of entities, AI nodes, and AI node connections.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef EDITOR_SENDCOMMAND_H
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#define EDITOR_SENDCOMMAND_H
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#pragma once
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class QAngle;
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//
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// Result codes from Worldcraft_SendCommand.
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//
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enum EditorSendResult_t
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{
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Editor_OK = 0, // Success.
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Editor_NotRunning, // Unable to establish a communications channel with the editor.
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Editor_BadCommand, // The editor did not accept the command.
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};
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//
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// Wrappers around specific commands for convenience.
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//
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EditorSendResult_t Editor_BeginSession(const char *pszMapName, int nMapVersion, bool bShowUI = false);
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EditorSendResult_t Editor_EndSession(bool bShowUI);
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EditorSendResult_t Editor_CheckVersion(const char *pszMapName, int nMapVersion, bool bShowUI = false);
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EditorSendResult_t Editor_CreateEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
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EditorSendResult_t Editor_DeleteEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
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EditorSendResult_t Editor_SetKeyValue(const char *pszEntity, float x, float y, float z, const char *pKey, const char *pValue, bool bShowUI = false);
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EditorSendResult_t Editor_RotateEntity(const char *pszEntity, float x, float y, float z, const QAngle &incrementalRotation, bool bShowUI = false);
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EditorSendResult_t Editor_CreateNode(const char *pszNodeClass, int nID, float x, float y, float z, bool bShowUI = false);
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EditorSendResult_t Editor_DeleteNode(int nID, bool bShowUI = false);
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EditorSendResult_t Editor_CreateNodeLink(int nStartID, int nEndID, bool bShowUI = false);
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EditorSendResult_t Editor_DeleteNodeLink(int nStartID, int nEndID, bool bShowUI = false);
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//
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// Actually does the work. All the above commands route through this.
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//
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EditorSendResult_t Editor_SendCommand(const char *pszCommand, bool bShowUI);
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#endif // EDITOR_SENDCOMMAND_H
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