source-sdk-2013-mapbase/sp/src/tier1/utlsymbol.cpp
Joe Ludwig 53e78c503e General:
*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00

437 lines
12 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a symbol table
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#pragma warning (disable:4514)
#include "utlsymbol.h"
#include "KeyValues.h"
#include "tier0/threadtools.h"
#include "tier0/memdbgon.h"
#include "stringpool.h"
#include "utlhashtable.h"
#include "utlstring.h"
// Ensure that everybody has the right compiler version installed. The version
// number can be obtained by looking at the compiler output when you type 'cl'
// and removing the last two digits and the periods: 16.00.40219.01 becomes 160040219
#ifdef _MSC_FULL_VER
#if _MSC_FULL_VER > 160000000
// VS 2010
#if _MSC_FULL_VER < 160040219
#error You must install VS 2010 SP1
#endif
#else
// VS 2005
#if _MSC_FULL_VER < 140050727
#error You must install VS 2005 SP1
#endif
#endif
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define INVALID_STRING_INDEX CStringPoolIndex( 0xFFFF, 0xFFFF )
#define MIN_STRING_POOL_SIZE 2048
//-----------------------------------------------------------------------------
// globals
//-----------------------------------------------------------------------------
CUtlSymbolTableMT* CUtlSymbol::s_pSymbolTable = 0;
bool CUtlSymbol::s_bAllowStaticSymbolTable = true;
//-----------------------------------------------------------------------------
// symbol methods
//-----------------------------------------------------------------------------
void CUtlSymbol::Initialize()
{
// If this assert fails, then the module that this call is in has chosen to disallow
// use of the static symbol table. Usually, it's to prevent confusion because it's easy
// to accidentally use the global symbol table when you really want to use a specific one.
Assert( s_bAllowStaticSymbolTable );
// necessary to allow us to create global symbols
static bool symbolsInitialized = false;
if (!symbolsInitialized)
{
s_pSymbolTable = new CUtlSymbolTableMT;
symbolsInitialized = true;
}
}
//-----------------------------------------------------------------------------
// Purpose: Singleton to delete table on exit from module
//-----------------------------------------------------------------------------
class CCleanupUtlSymbolTable
{
public:
~CCleanupUtlSymbolTable()
{
delete CUtlSymbol::s_pSymbolTable;
CUtlSymbol::s_pSymbolTable = NULL;
}
};
static CCleanupUtlSymbolTable g_CleanupSymbolTable;
CUtlSymbolTableMT* CUtlSymbol::CurrTable()
{
Initialize();
return s_pSymbolTable;
}
//-----------------------------------------------------------------------------
// string->symbol->string
//-----------------------------------------------------------------------------
CUtlSymbol::CUtlSymbol( const char* pStr )
{
m_Id = CurrTable()->AddString( pStr );
}
const char* CUtlSymbol::String( ) const
{
return CurrTable()->String(m_Id);
}
void CUtlSymbol::DisableStaticSymbolTable()
{
s_bAllowStaticSymbolTable = false;
}
//-----------------------------------------------------------------------------
// checks if the symbol matches a string
//-----------------------------------------------------------------------------
bool CUtlSymbol::operator==( const char* pStr ) const
{
if (m_Id == UTL_INVAL_SYMBOL)
return false;
return strcmp( String(), pStr ) == 0;
}
//-----------------------------------------------------------------------------
// symbol table stuff
//-----------------------------------------------------------------------------
inline const char* CUtlSymbolTable::StringFromIndex( const CStringPoolIndex &index ) const
{
Assert( index.m_iPool < m_StringPools.Count() );
Assert( index.m_iOffset < m_StringPools[index.m_iPool]->m_TotalLen );
return &m_StringPools[index.m_iPool]->m_Data[index.m_iOffset];
}
bool CUtlSymbolTable::CLess::operator()( const CStringPoolIndex &i1, const CStringPoolIndex &i2 ) const
{
// Need to do pointer math because CUtlSymbolTable is used in CUtlVectors, and hence
// can be arbitrarily moved in memory on a realloc. Yes, this is portable. In reality,
// right now at least, because m_LessFunc is the first member of CUtlRBTree, and m_Lookup
// is the first member of CUtlSymbolTabke, this == pTable
CUtlSymbolTable *pTable = (CUtlSymbolTable *)( (byte *)this - offsetof(CUtlSymbolTable::CTree, m_LessFunc) ) - offsetof(CUtlSymbolTable, m_Lookup );
const char* str1 = (i1 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString :
pTable->StringFromIndex( i1 );
const char* str2 = (i2 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString :
pTable->StringFromIndex( i2 );
if ( !str1 && str2 )
return false;
if ( !str2 && str1 )
return true;
if ( !str1 && !str2 )
return false;
if ( !pTable->m_bInsensitive )
return V_strcmp( str1, str2 ) < 0;
else
return V_stricmp( str1, str2 ) < 0;
}
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CUtlSymbolTable::CUtlSymbolTable( int growSize, int initSize, bool caseInsensitive ) :
m_Lookup( growSize, initSize ), m_bInsensitive( caseInsensitive ), m_StringPools( 8 )
{
}
CUtlSymbolTable::~CUtlSymbolTable()
{
// Release the stringpool string data
RemoveAll();
}
CUtlSymbol CUtlSymbolTable::Find( const char* pString ) const
{
if (!pString)
return CUtlSymbol();
// Store a special context used to help with insertion
m_pUserSearchString = pString;
// Passing this special invalid symbol makes the comparison function
// use the string passed in the context
UtlSymId_t idx = m_Lookup.Find( INVALID_STRING_INDEX );
#ifdef _DEBUG
m_pUserSearchString = NULL;
#endif
return CUtlSymbol( idx );
}
int CUtlSymbolTable::FindPoolWithSpace( int len ) const
{
for ( int i=0; i < m_StringPools.Count(); i++ )
{
StringPool_t *pPool = m_StringPools[i];
if ( (pPool->m_TotalLen - pPool->m_SpaceUsed) >= len )
{
return i;
}
}
return -1;
}
//-----------------------------------------------------------------------------
// Finds and/or creates a symbol based on the string
//-----------------------------------------------------------------------------
CUtlSymbol CUtlSymbolTable::AddString( const char* pString )
{
if (!pString)
return CUtlSymbol( UTL_INVAL_SYMBOL );
CUtlSymbol id = Find( pString );
if (id.IsValid())
return id;
int len = V_strlen(pString) + 1;
// Find a pool with space for this string, or allocate a new one.
int iPool = FindPoolWithSpace( len );
if ( iPool == -1 )
{
// Add a new pool.
int newPoolSize = max( len, MIN_STRING_POOL_SIZE );
StringPool_t *pPool = (StringPool_t*)malloc( sizeof( StringPool_t ) + newPoolSize - 1 );
pPool->m_TotalLen = newPoolSize;
pPool->m_SpaceUsed = 0;
iPool = m_StringPools.AddToTail( pPool );
}
// Copy the string in.
StringPool_t *pPool = m_StringPools[iPool];
Assert( pPool->m_SpaceUsed < 0xFFFF ); // This should never happen, because if we had a string > 64k, it
// would have been given its entire own pool.
unsigned short iStringOffset = pPool->m_SpaceUsed;
memcpy( &pPool->m_Data[pPool->m_SpaceUsed], pString, len );
pPool->m_SpaceUsed += len;
// didn't find, insert the string into the vector.
CStringPoolIndex index;
index.m_iPool = iPool;
index.m_iOffset = iStringOffset;
UtlSymId_t idx = m_Lookup.Insert( index );
return CUtlSymbol( idx );
}
//-----------------------------------------------------------------------------
// Look up the string associated with a particular symbol
//-----------------------------------------------------------------------------
const char* CUtlSymbolTable::String( CUtlSymbol id ) const
{
if (!id.IsValid())
return "";
Assert( m_Lookup.IsValidIndex((UtlSymId_t)id) );
return StringFromIndex( m_Lookup[id] );
}
//-----------------------------------------------------------------------------
// Remove all symbols in the table.
//-----------------------------------------------------------------------------
void CUtlSymbolTable::RemoveAll()
{
m_Lookup.Purge();
for ( int i=0; i < m_StringPools.Count(); i++ )
free( m_StringPools[i] );
m_StringPools.RemoveAll();
}
class CUtlFilenameSymbolTable::HashTable : public CUtlStableHashtable<CUtlConstString>
{
};
CUtlFilenameSymbolTable::CUtlFilenameSymbolTable()
{
m_Strings = new HashTable;
}
CUtlFilenameSymbolTable::~CUtlFilenameSymbolTable()
{
delete m_Strings;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pFileName -
// Output : FileNameHandle_t
//-----------------------------------------------------------------------------
FileNameHandle_t CUtlFilenameSymbolTable::FindOrAddFileName( const char *pFileName )
{
if ( !pFileName )
{
return NULL;
}
// find first
FileNameHandle_t hFileName = FindFileName( pFileName );
if ( hFileName )
{
return hFileName;
}
// Fix slashes+dotslashes and make lower case first..
char fn[ MAX_PATH ];
Q_strncpy( fn, pFileName, sizeof( fn ) );
Q_RemoveDotSlashes( fn );
#ifdef _WIN32
Q_strlower( fn );
#endif
// Split the filename into constituent parts
char basepath[ MAX_PATH ];
Q_ExtractFilePath( fn, basepath, sizeof( basepath ) );
char filename[ MAX_PATH ];
Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) );
// not found, lock and look again
FileNameHandleInternal_t handle;
m_lock.LockForWrite();
handle.path = m_Strings->Insert( basepath ) + 1;
handle.file = m_Strings->Insert( filename ) + 1;
//handle.path = m_StringPool.FindStringHandle( basepath );
//handle.file = m_StringPool.FindStringHandle( filename );
//if ( handle.path != m_Strings.InvalidHandle() && handle.file )
//{
// found
// m_lock.UnlockWrite();
// return *( FileNameHandle_t * )( &handle );
//}
// safely add it
//handle.path = m_StringPool.ReferenceStringHandle( basepath );
//handle.file = m_StringPool.ReferenceStringHandle( filename );
m_lock.UnlockWrite();
return *( FileNameHandle_t * )( &handle );
}
FileNameHandle_t CUtlFilenameSymbolTable::FindFileName( const char *pFileName )
{
if ( !pFileName )
{
return NULL;
}
// Fix slashes+dotslashes and make lower case first..
char fn[ MAX_PATH ];
Q_strncpy( fn, pFileName, sizeof( fn ) );
Q_RemoveDotSlashes( fn );
#ifdef _WIN32
Q_strlower( fn );
#endif
// Split the filename into constituent parts
char basepath[ MAX_PATH ];
Q_ExtractFilePath( fn, basepath, sizeof( basepath ) );
char filename[ MAX_PATH ];
Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) );
FileNameHandleInternal_t handle;
Assert( (uint16)(m_Strings->InvalidHandle() + 1) == 0 );
m_lock.LockForRead();
handle.path = m_Strings->Find(basepath) + 1;
handle.file = m_Strings->Find(filename) + 1;
//handle.path = m_StringPool.FindStringHandle(basepath);
//handle.file = m_StringPool.FindStringHandle(filename);
m_lock.UnlockRead();
if ( handle.path == 0 || handle.file == 0 )
return NULL;
return *( FileNameHandle_t * )( &handle );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
// Output : const char
//-----------------------------------------------------------------------------
bool CUtlFilenameSymbolTable::String( const FileNameHandle_t& handle, char *buf, int buflen )
{
buf[ 0 ] = 0;
FileNameHandleInternal_t *internal = ( FileNameHandleInternal_t * )&handle;
if ( !internal || !internal->file || !internal->path )
{
return false;
}
m_lock.LockForRead();
//const char *path = m_StringPool.HandleToString(internal->path);
//const char *fn = m_StringPool.HandleToString(internal->file);
const char *path = (*m_Strings)[ internal->path - 1 ].Get();
const char *fn = (*m_Strings)[ internal->file - 1].Get();
m_lock.UnlockRead();
if ( !path || !fn )
{
return false;
}
Q_strncpy( buf, path, buflen );
Q_strncat( buf, fn, buflen, COPY_ALL_CHARACTERS );
return true;
}
void CUtlFilenameSymbolTable::RemoveAll()
{
m_Strings->Purge();
}