mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-09 05:35:30 +03:00
dc7f20acc8
- Added custom map compile tools (vbsp, vvis, vrad) - Changed blink fix (shouldn't change anything in-game) - Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands - Added ent_create_aimed, an ent_create equivalent of npc_create_aimed - Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack - Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks) - Made interaction code capable of being dispatched on any entity, not just combat characters - Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares - Fixed certain NPCs getting out of the way for the player when they hate them - Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs - Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods - Selectable color for ragdoll boogie/point_ragdollboogie - Fixed PickupWeaponInstant not firing weapon pickup outputs - Introduced inputs and keyvalues for "lerping" to math_counter_advanced - Fixed ClearConsole on logic_console - logic_convar should now detect client convars correctly - New NormalizeAngles input on math_vector - logic_modelinfo LookupActivity input - math_generate fixed and expanded to be more like math_counter - Added a WIP game logging system for playtesting maps - Introduced logic_playerinfo, an entity that can read a player's name or ID - Fixed some new filters not working with filter_multi - Added radius pickup spawnflag to func_physbox - Added "Preserve name" spawnflag to weapons - Added cc_achievement_debug message for when an achievement doesn't exist - Made npc_combine_s not speak while in logic_choreographed_scenes - Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll - Expanded and cleaned up npc_zombie_custom - Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game - Allowed player squad commands to go through +USE-held objects - Added a bunch of I/O/KV to trigger_waterydeath for better configuration - Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it - Adjusted game_convar_mod for MP planning - Removed the func_precipitation custom particle/splash code for now, as it was causing problems - Fixed env_global_light not accepting lightcolor - Added "Additional Buttons" to player_speedmod - Added save comment to RPC - Added env_projectedtexture attenuation - Added scripted_sequence OnPreIdleSequence - Added OnCrab to zombies - Added skill_changed game event (may need further testing) - Added a fix for viewmodels flipping under extreme FOV values - Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly - Fixed a very, very, very major shader performance issue - New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles - Code improvements for I/O involving angles - logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls - Alternate collision/player avoidance spawnflag obsoletion enforcement disabled - Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue - Miscellaneous shader formatting adjustments and fixes - Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
1409 lines
36 KiB
C++
1409 lines
36 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "ai_speech.h"
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#include "game.h"
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#include "engine/IEngineSound.h"
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#include "KeyValues.h"
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#include "ai_basenpc.h"
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#include "AI_Criteria.h"
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#include "isaverestore.h"
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#include "sceneentity.h"
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#ifdef MAPBASE
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#include "ai_squad.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define DEBUG_AISPEECH 1
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#ifdef DEBUG_AISPEECH
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ConVar ai_debug_speech( "ai_debug_speech", "0" );
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#define DebuggingSpeech() ai_debug_speech.GetBool()
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#else
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inline void SpeechMsg( ... ) {}
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#define DebuggingSpeech() (false)
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#endif
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extern ConVar rr_debugresponses;
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//-----------------------------------------------------------------------------
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CAI_TimedSemaphore g_AIFriendliesTalkSemaphore;
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CAI_TimedSemaphore g_AIFoesTalkSemaphore;
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ConceptHistory_t::~ConceptHistory_t()
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{
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if ( response )
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{
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delete response;
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}
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response = NULL;
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}
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ConceptHistory_t::ConceptHistory_t( const ConceptHistory_t& src )
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{
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timeSpoken = src.timeSpoken;
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response = NULL;
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if ( src.response )
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{
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response = new AI_Response( *src.response );
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}
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}
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ConceptHistory_t& ConceptHistory_t::operator =( const ConceptHistory_t& src )
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{
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if ( this == &src )
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return *this;
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timeSpoken = src.timeSpoken;
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response = NULL;
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if ( src.response )
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{
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response = new AI_Response( *src.response );
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}
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return *this;
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}
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BEGIN_SIMPLE_DATADESC( ConceptHistory_t )
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DEFINE_FIELD( timeSpoken, FIELD_TIME ), // Relative to server time
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// DEFINE_EMBEDDED( response, FIELD_??? ), // This is manually saved/restored by the ConceptHistory saverestore ops below
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END_DATADESC()
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class CConceptHistoriesDataOps : public CDefSaveRestoreOps
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{
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public:
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virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
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{
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CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
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int count = ch->Count();
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pSave->WriteInt( &count );
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for ( int i = 0 ; i < count; i++ )
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{
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ConceptHistory_t *pHistory = &(*ch)[ i ];
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pSave->StartBlock();
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{
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// Write element name
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pSave->WriteString( ch->GetElementName( i ) );
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// Write data
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pSave->WriteAll( pHistory );
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// Write response blob
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bool hasresponse = pHistory->response != NULL ? true : false;
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pSave->WriteBool( &hasresponse );
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if ( hasresponse )
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{
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pSave->WriteAll( pHistory->response );
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}
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// TODO: Could blat out pHistory->criteria pointer here, if it's needed
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}
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pSave->EndBlock();
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}
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}
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virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
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{
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CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
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int count = pRestore->ReadInt();
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Assert( count >= 0 );
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for ( int i = 0 ; i < count; i++ )
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{
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char conceptname[ 512 ];
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conceptname[ 0 ] = 0;
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ConceptHistory_t history;
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pRestore->StartBlock();
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{
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pRestore->ReadString( conceptname, sizeof( conceptname ), 0 );
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pRestore->ReadAll( &history );
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bool hasresponse = false;
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pRestore->ReadBool( &hasresponse );
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if ( hasresponse )
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{
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history.response = new AI_Response();
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pRestore->ReadAll( history.response );
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}
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}
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pRestore->EndBlock();
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// TODO: Could restore pHistory->criteria pointer here, if it's needed
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// Add to utldict
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if ( conceptname[0] != 0 )
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{
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ch->Insert( conceptname, history );
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}
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else
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{
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Assert( !"Error restoring ConceptHistory_t, discarding!" );
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}
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}
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}
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virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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}
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virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
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return ch->Count() == 0 ? true : false;
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}
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};
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CConceptHistoriesDataOps g_ConceptHistoriesSaveDataOps;
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//-----------------------------------------------------------------------------
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//
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// CLASS: CAI_Expresser
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//
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BEGIN_SIMPLE_DATADESC( CAI_Expresser )
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// m_pSink (reconnected on load)
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// DEFINE_FIELD( m_pOuter, CHandle < CBaseFlex > ),
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DEFINE_CUSTOM_FIELD( m_ConceptHistories, &g_ConceptHistoriesSaveDataOps ),
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DEFINE_FIELD( m_flStopTalkTime, FIELD_TIME ),
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DEFINE_FIELD( m_flStopTalkTimeWithoutDelay, FIELD_TIME ),
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DEFINE_FIELD( m_flBlockedTalkTime, FIELD_TIME ),
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DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ),
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DEFINE_FIELD( m_flLastTimeAcceptedSpeak, FIELD_TIME ),
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END_DATADESC()
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//-------------------------------------
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bool CAI_Expresser::SemaphoreIsAvailable( CBaseEntity *pTalker )
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{
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if ( !GetSink()->UseSemaphore() )
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return true;
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CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() );
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return (pSemaphore ? pSemaphore->IsAvailable( pTalker ) : true);
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}
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//-------------------------------------
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float CAI_Expresser::GetSemaphoreAvailableTime( CBaseEntity *pTalker )
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{
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CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() );
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return (pSemaphore ? pSemaphore->GetReleaseTime() : 0);
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}
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//-------------------------------------
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int CAI_Expresser::GetVoicePitch() const
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{
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return m_voicePitch + random->RandomInt(0,3);
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}
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#ifdef DEBUG
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static int g_nExpressers;
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#endif
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CAI_Expresser::CAI_Expresser( CBaseFlex *pOuter )
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: m_pOuter( pOuter ),
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m_pSink( NULL ),
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m_flStopTalkTime( 0 ),
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m_flLastTimeAcceptedSpeak( 0 ),
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m_flBlockedTalkTime( 0 ),
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m_flStopTalkTimeWithoutDelay( 0 ),
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m_voicePitch( 100 )
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{
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#ifdef DEBUG
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g_nExpressers++;
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#endif
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}
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CAI_Expresser::~CAI_Expresser()
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{
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m_ConceptHistories.Purge();
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CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() );
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if ( pSemaphore )
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{
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if ( pSemaphore->GetOwner() == GetOuter() )
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pSemaphore->Release();
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#ifdef DEBUG
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g_nExpressers--;
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if ( g_nExpressers == 0 && pSemaphore->GetOwner() )
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DevMsg( 2, "Speech semaphore being held by non-talker entity\n" );
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAI_Expresser::TestAllResponses()
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{
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IResponseSystem *pResponseSystem = GetOuter()->GetResponseSystem();
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if ( pResponseSystem )
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{
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CUtlVector<AI_Response *> responses;
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pResponseSystem->GetAllResponses( &responses );
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for ( int i = 0; i < responses.Count(); i++ )
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{
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char response[ 256 ];
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responses[i]->GetResponse( response, sizeof( response ) );
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Msg( "Response: %s\n", response );
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SpeakDispatchResponse( "", responses[i] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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static const int LEN_SPECIFIC_SCENE_MODIFIER = strlen( AI_SPECIFIC_SCENE_MODIFIER );
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//-----------------------------------------------------------------------------
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// Purpose: Searches for a possible response
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// Input : concept -
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// NULL -
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// Output : AI_Response
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//-----------------------------------------------------------------------------
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AI_Response *CAI_Expresser::SpeakFindResponse( AIConcept_t concept, const char *modifiers /*= NULL*/ )
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{
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#ifdef MAPBASE
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AI_CriteriaSet set;
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if (modifiers)
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{
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MergeModifiers(set, modifiers);
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}
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// Now return the code in the new function.
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return SpeakFindResponse(concept, set);
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#else
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IResponseSystem *rs = GetOuter()->GetResponseSystem();
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if ( !rs )
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{
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Assert( !"No response system installed for CAI_Expresser::GetOuter()!!!" );
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return NULL;
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}
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AI_CriteriaSet set;
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// Always include the concept name
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set.AppendCriteria( "concept", concept, CONCEPT_WEIGHT );
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// Always include any optional modifiers
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if ( modifiers != NULL )
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{
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char copy_modifiers[ 255 ];
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const char *pCopy;
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char key[ 128 ] = { 0 };
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char value[ 128 ] = { 0 };
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Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) );
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pCopy = copy_modifiers;
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while( pCopy )
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{
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pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL );
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if( *key && *value )
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{
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set.AppendCriteria( key, value, CONCEPT_WEIGHT );
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}
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}
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}
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// Let our outer fill in most match criteria
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GetOuter()->ModifyOrAppendCriteria( set );
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// Append local player criteria to set, but not if this is a player doing the talking
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if ( !GetOuter()->IsPlayer() )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
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if( pPlayer )
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pPlayer->ModifyOrAppendPlayerCriteria( set );
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}
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#ifdef MAPBASE
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GetOuter()->ReAppendContextCriteria( set );
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#endif
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// Now that we have a criteria set, ask for a suitable response
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AI_Response *result = new AI_Response;
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Assert( result && "new AI_Response: Returned a NULL AI_Response!" );
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bool found = rs->FindBestResponse( set, *result, this );
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if ( rr_debugresponses.GetInt() == 3 )
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{
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if ( ( GetOuter()->MyNPCPointer() && GetOuter()->m_debugOverlays & OVERLAY_NPC_SELECTED_BIT ) || GetOuter()->IsPlayer() )
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{
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const char *pszName;
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if ( GetOuter()->IsPlayer() )
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{
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pszName = ((CBasePlayer*)GetOuter())->GetPlayerName();
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}
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else
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{
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pszName = GetOuter()->GetDebugName();
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}
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if ( found )
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{
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char response[ 256 ];
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result->GetResponse( response, sizeof( response ) );
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Warning( "RESPONSERULES: %s spoke '%s'. Found response '%s'.\n", pszName, concept, response );
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}
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else
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{
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Warning( "RESPONSERULES: %s spoke '%s'. Found no matching response.\n", pszName, concept );
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}
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}
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}
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if ( !found )
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{
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//Assert( !"rs->FindBestResponse: Returned a NULL AI_Response!" );
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delete result;
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return NULL;
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}
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char response[ 256 ];
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result->GetResponse( response, sizeof( response ) );
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if ( !response[0] )
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{
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delete result;
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return NULL;
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}
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if ( result->GetOdds() < 100 && random->RandomInt( 1, 100 ) <= result->GetOdds() )
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{
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delete result;
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return NULL;
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}
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return result;
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#endif
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}
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#ifdef MAPBASE
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//-----------------------------------------------------------------------------
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// Purpose: Merges modifiers with set.
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//-----------------------------------------------------------------------------
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void CAI_Expresser::MergeModifiers( AI_CriteriaSet& set, const char *modifiers )
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{
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char copy_modifiers[ 255 ];
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const char *pCopy;
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char key[ 128 ] = { 0 };
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char value[ 128 ] = { 0 };
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Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) );
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pCopy = copy_modifiers;
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while( pCopy )
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{
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pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL );
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if( *key && *value )
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{
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set.AppendCriteria( key, value, CONCEPT_WEIGHT );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Searches for a possible response, takes an AI_CriteriaSet instead.
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// Input : concept -
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// NULL -
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// Output : AI_Response
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//-----------------------------------------------------------------------------
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AI_Response *CAI_Expresser::SpeakFindResponse( AIConcept_t concept, AI_CriteriaSet &modifiers )
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{
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IResponseSystem *rs = GetOuter()->GetResponseSystem();
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if ( !rs )
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{
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Assert( !"No response system installed for CAI_Expresser::GetOuter()!!!" );
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return NULL;
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}
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AI_CriteriaSet set;
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// Always include the concept name
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set.AppendCriteria( "concept", concept, CONCEPT_WEIGHT );
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// Tier 1: Criteria
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// Let our outer fill in most match criteria
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GetOuter()->ModifyOrAppendCriteria( set );
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// Append local player criteria to set, but not if this is a player doing the talking
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if ( !GetOuter()->IsPlayer() )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
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if( pPlayer )
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pPlayer->ModifyOrAppendPlayerCriteria( set );
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}
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// Tier 2: Modifiers
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set.MergeSet(modifiers);
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// Tier 3: Contexts
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GetOuter()->ReAppendContextCriteria( set );
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// Now that we have a criteria set, ask for a suitable response
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AI_Response *result = new AI_Response;
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Assert( result && "new AI_Response: Returned a NULL AI_Response!" );
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bool found = rs->FindBestResponse( set, *result, this );
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if ( rr_debugresponses.GetInt() == 3 )
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{
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if ( ( GetOuter()->MyNPCPointer() && GetOuter()->m_debugOverlays & OVERLAY_NPC_SELECTED_BIT ) || GetOuter()->IsPlayer() )
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{
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const char *pszName;
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if ( GetOuter()->IsPlayer() )
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{
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pszName = ((CBasePlayer*)GetOuter())->GetPlayerName();
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}
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else
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{
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pszName = GetOuter()->GetDebugName();
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}
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if ( found )
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{
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char response[ 256 ];
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result->GetResponse( response, sizeof( response ) );
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Warning( "RESPONSERULES: %s spoke '%s'. Found response '%s'.\n", pszName, concept, response );
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}
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else
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{
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Warning( "RESPONSERULES: %s spoke '%s'. Found no matching response.\n", pszName, concept );
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}
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}
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}
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if ( !found )
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{
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//Assert( !"rs->FindBestResponse: Returned a NULL AI_Response!" );
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delete result;
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return NULL;
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}
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char response[ 256 ];
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result->GetResponse( response, sizeof( response ) );
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|
|
|
if ( !response[0] )
|
|
{
|
|
delete result;
|
|
return NULL;
|
|
}
|
|
|
|
if ( result->GetOdds() < 100 && random->RandomInt( 1, 100 ) <= result->GetOdds() )
|
|
{
|
|
delete result;
|
|
return NULL;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Dispatches the result
|
|
// Input : *response -
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef MAPBASE
|
|
bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response *result, IRecipientFilter *filter, AI_CriteriaSet *modifiers )
|
|
#else
|
|
bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response *result, IRecipientFilter *filter /* = NULL */ )
|
|
#endif
|
|
{
|
|
char response[ 256 ];
|
|
result->GetResponse( response, sizeof( response ) );
|
|
|
|
#ifdef MAPBASE
|
|
if (response[0] == '$')
|
|
{
|
|
const char *context = response + 1;
|
|
const char *replace = GetOuter()->GetContextValue(context);
|
|
|
|
// If we can't find the context, check modifiers
|
|
if (!replace && modifiers)
|
|
{
|
|
for (int i = 0; i < modifiers->GetCount(); i++)
|
|
{
|
|
if (FStrEq(context, modifiers->GetName(i)))
|
|
{
|
|
replace = modifiers->GetValue(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (replace)
|
|
{
|
|
DevMsg("Replacing %s with %s...\n", response, replace);
|
|
Q_strncpy(response, replace, sizeof(response));
|
|
|
|
// Precache it now because it may not have been precached before
|
|
switch ( result->GetType() )
|
|
{
|
|
case RESPONSE_SPEAK:
|
|
{
|
|
GetOuter()->PrecacheScriptSound( response );
|
|
}
|
|
break;
|
|
|
|
case RESPONSE_SCENE:
|
|
{
|
|
// TODO: Gender handling?
|
|
PrecacheInstancedScene( response );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
float delay = result->GetDelay();
|
|
|
|
bool spoke = false;
|
|
|
|
soundlevel_t soundlevel = result->GetSoundLevel();
|
|
|
|
if ( IsSpeaking() && concept[0] != 0 )
|
|
{
|
|
DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) already speaking, forcing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept );
|
|
|
|
// Tracker 15911: Can break the game if we stop an imported map placed lcs here, so only
|
|
// cancel actor out of instanced scripted scenes. ywb
|
|
RemoveActorFromScriptedScenes( GetOuter(), true /*instanced scenes only*/ );
|
|
GetOuter()->SentenceStop();
|
|
|
|
if ( IsRunningScriptedScene( GetOuter() ) )
|
|
{
|
|
DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) refusing to speak due to scene entity, tossing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept );
|
|
delete result;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
switch ( result->GetType() )
|
|
{
|
|
default:
|
|
case RESPONSE_NONE:
|
|
break;
|
|
|
|
case RESPONSE_SPEAK:
|
|
{
|
|
if ( !result->ShouldntUseScene() )
|
|
{
|
|
// This generates a fake CChoreoScene wrapping the sound.txt name
|
|
#ifdef MAPBASE
|
|
spoke = SpeakAutoGeneratedScene( response, delay, result, filter );
|
|
#else
|
|
spoke = SpeakAutoGeneratedScene( response, delay );
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
float speakTime = GetResponseDuration( result );
|
|
GetOuter()->EmitSound( response );
|
|
|
|
DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) playing sound '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), response );
|
|
NoteSpeaking( speakTime, delay );
|
|
spoke = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case RESPONSE_SENTENCE:
|
|
{
|
|
spoke = ( -1 != SpeakRawSentence( response, delay, VOL_NORM, soundlevel ) ) ? true : false;
|
|
}
|
|
break;
|
|
|
|
case RESPONSE_SCENE:
|
|
{
|
|
spoke = SpeakRawScene( response, delay, result, filter );
|
|
}
|
|
break;
|
|
|
|
case RESPONSE_RESPONSE:
|
|
{
|
|
// This should have been recursively resolved already
|
|
Assert( 0 );
|
|
}
|
|
break;
|
|
case RESPONSE_PRINT:
|
|
{
|
|
if ( g_pDeveloper->GetInt() > 0 )
|
|
{
|
|
Vector vPrintPos;
|
|
GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos );
|
|
NDebugOverlay::Text( vPrintPos, response, true, 1.5 );
|
|
spoke = true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ( spoke )
|
|
{
|
|
m_flLastTimeAcceptedSpeak = gpGlobals->curtime;
|
|
if ( DebuggingSpeech() && g_pDeveloper->GetInt() > 0 && response && result->GetType() != RESPONSE_PRINT )
|
|
{
|
|
Vector vPrintPos;
|
|
GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos );
|
|
NDebugOverlay::Text( vPrintPos, CFmtStr( "%s: %s", concept, response ), true, 1.5 );
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
if (result->GetContext())
|
|
{
|
|
const char *pszContext = result->GetContext();
|
|
|
|
// Check for operators
|
|
char *pOperator = Q_strstr(pszContext, ":")+1;
|
|
if (pOperator && (pOperator[0] == '+' || pOperator[0] == '-' ||
|
|
pOperator[0] == '*' || pOperator[0] == '/'))
|
|
{
|
|
pszContext = ParseApplyContext(pszContext);
|
|
}
|
|
|
|
int iContextFlags = result->GetContextFlags();
|
|
if ( iContextFlags & APPLYCONTEXT_SQUAD )
|
|
{
|
|
CAI_BaseNPC *pNPC = GetOuter()->MyNPCPointer();
|
|
if (pNPC && pNPC->GetSquad())
|
|
{
|
|
AISquadIter_t iter;
|
|
CAI_BaseNPC *pSquadmate = pNPC->GetSquad()->GetFirstMember( &iter );
|
|
while ( pSquadmate )
|
|
{
|
|
pSquadmate->AddContext( pszContext );
|
|
|
|
pSquadmate = pNPC->GetSquad()->GetNextMember( &iter );
|
|
}
|
|
}
|
|
}
|
|
if ( iContextFlags & APPLYCONTEXT_ENEMY )
|
|
{
|
|
CBaseEntity *pEnemy = GetOuter()->GetEnemy();
|
|
if ( pEnemy )
|
|
{
|
|
pEnemy->AddContext( pszContext );
|
|
}
|
|
}
|
|
if ( iContextFlags & APPLYCONTEXT_WORLD )
|
|
{
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( engine->PEntityOfEntIndex( 0 ) );
|
|
if ( pEntity )
|
|
{
|
|
pEntity->AddContext( pszContext );
|
|
}
|
|
}
|
|
if ( iContextFlags == 0 || iContextFlags & APPLYCONTEXT_SELF )
|
|
{
|
|
GetOuter()->AddContext( pszContext );
|
|
}
|
|
}
|
|
#else
|
|
if ( result->IsApplyContextToWorld() )
|
|
{
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( engine->PEntityOfEntIndex( 0 ) );
|
|
if ( pEntity )
|
|
{
|
|
pEntity->AddContext( result->GetContext() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetOuter()->AddContext( result->GetContext() );
|
|
}
|
|
#endif
|
|
SetSpokeConcept( concept, result );
|
|
}
|
|
else
|
|
{
|
|
delete result;
|
|
}
|
|
|
|
return spoke;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *response -
|
|
// Output : float
|
|
//-----------------------------------------------------------------------------
|
|
float CAI_Expresser::GetResponseDuration( AI_Response *result )
|
|
{
|
|
Assert( result );
|
|
char response[ 256 ];
|
|
result->GetResponse( response, sizeof( response ) );
|
|
|
|
switch ( result->GetType() )
|
|
{
|
|
default:
|
|
case RESPONSE_NONE:
|
|
break;
|
|
case RESPONSE_SPEAK:
|
|
{
|
|
return GetOuter()->GetSoundDuration( response, STRING( GetOuter()->GetModelName() ) );
|
|
}
|
|
break;
|
|
case RESPONSE_SENTENCE:
|
|
{
|
|
Assert( 0 );
|
|
return 999.0f;
|
|
}
|
|
break;
|
|
case RESPONSE_SCENE:
|
|
{
|
|
return GetSceneDuration( response );
|
|
}
|
|
break;
|
|
case RESPONSE_RESPONSE:
|
|
{
|
|
// This should have been recursively resolved already
|
|
Assert( 0 );
|
|
}
|
|
break;
|
|
case RESPONSE_PRINT:
|
|
{
|
|
return 1.0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Placeholder for rules based response system
|
|
// Input : concept -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CAI_Expresser::Speak( AIConcept_t concept, const char *modifiers /*= NULL*/, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ )
|
|
{
|
|
AI_Response *result = SpeakFindResponse( concept, modifiers );
|
|
if ( !result )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
SpeechMsg( GetOuter(), "%s (%p) spoke %s (%f)\n", STRING(GetOuter()->GetEntityName()), GetOuter(), concept, gpGlobals->curtime );
|
|
|
|
bool spoke = SpeakDispatchResponse( concept, result, filter );
|
|
if ( pszOutResponseChosen )
|
|
{
|
|
result->GetResponse( pszOutResponseChosen, bufsize );
|
|
}
|
|
|
|
return spoke;
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Uses an AI_CriteriaSet directly instead of using context-format modifier text.
|
|
// Input : concept -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CAI_Expresser::Speak( AIConcept_t concept, AI_CriteriaSet& modifiers, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ )
|
|
{
|
|
AI_Response *result = SpeakFindResponse( concept, modifiers );
|
|
if ( !result )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
SpeechMsg( GetOuter(), "%s (%p) spoke %s (%f)\n", STRING(GetOuter()->GetEntityName()), GetOuter(), concept, gpGlobals->curtime );
|
|
|
|
bool spoke = SpeakDispatchResponse( concept, result, filter, &modifiers );
|
|
if ( pszOutResponseChosen )
|
|
{
|
|
result->GetResponse( pszOutResponseChosen, bufsize );
|
|
}
|
|
|
|
return spoke;
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CAI_Expresser::SpeakRawScene( const char *pszScene, float delay, AI_Response *response, IRecipientFilter *filter /* = NULL */ )
|
|
{
|
|
float sceneLength = GetOuter()->PlayScene( pszScene, delay, response, filter );
|
|
if ( sceneLength > 0 )
|
|
{
|
|
SpeechMsg( GetOuter(), "SpeakRawScene( %s, %f) %f\n", pszScene, delay, sceneLength );
|
|
|
|
#if defined( HL2_EPISODIC ) || defined( TF_DLL )
|
|
char szInstanceFilename[256];
|
|
GetOuter()->GenderExpandString( pszScene, szInstanceFilename, sizeof( szInstanceFilename ) );
|
|
// Only mark ourselves as speaking if the scene has speech
|
|
if ( GetSceneSpeechCount(szInstanceFilename) > 0 )
|
|
{
|
|
NoteSpeaking( sceneLength, delay );
|
|
}
|
|
#else
|
|
NoteSpeaking( sceneLength, delay );
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// This will create a fake .vcd/CChoreoScene to wrap the sound to be played
|
|
#ifdef MAPBASE
|
|
bool CAI_Expresser::SpeakAutoGeneratedScene( char const *soundname, float delay, AI_Response *response, IRecipientFilter *filter )
|
|
#else
|
|
bool CAI_Expresser::SpeakAutoGeneratedScene( char const *soundname, float delay )
|
|
#endif
|
|
{
|
|
#ifdef MAPBASE
|
|
float speakTime = GetOuter()->PlayAutoGeneratedSoundScene( soundname, delay, response, filter );
|
|
#else
|
|
float speakTime = GetOuter()->PlayAutoGeneratedSoundScene( soundname );
|
|
#endif
|
|
if ( speakTime > 0 )
|
|
{
|
|
SpeechMsg( GetOuter(), "SpeakAutoGeneratedScene( %s, %f) %f\n", soundname, delay, speakTime );
|
|
NoteSpeaking( speakTime, delay );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CAI_Expresser::SpeakRawSentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, CBaseEntity *pListener )
|
|
{
|
|
int sentenceIndex = -1;
|
|
|
|
if ( !pszSentence )
|
|
return sentenceIndex;
|
|
|
|
if ( pszSentence[0] == AI_SP_SPECIFIC_SENTENCE )
|
|
{
|
|
sentenceIndex = SENTENCEG_Lookup( pszSentence );
|
|
|
|
if( sentenceIndex == -1 )
|
|
{
|
|
// sentence not found
|
|
return -1;
|
|
}
|
|
|
|
CPASAttenuationFilter filter( GetOuter(), soundlevel );
|
|
CBaseEntity::EmitSentenceByIndex( filter, GetOuter()->entindex(), CHAN_VOICE, sentenceIndex, volume, soundlevel, 0, GetVoicePitch());
|
|
}
|
|
else
|
|
{
|
|
sentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->NetworkProp()->edict(), pszSentence, volume, soundlevel, 0, GetVoicePitch() );
|
|
}
|
|
|
|
SpeechMsg( GetOuter(), "SpeakRawSentence( %s, %f) %f\n", pszSentence, delay, engine->SentenceLength( sentenceIndex ) );
|
|
NoteSpeaking( engine->SentenceLength( sentenceIndex ), delay );
|
|
|
|
return sentenceIndex;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::BlockSpeechUntil( float time )
|
|
{
|
|
SpeechMsg( GetOuter(), "BlockSpeechUntil(%f) %f\n", time, time - gpGlobals->curtime );
|
|
m_flBlockedTalkTime = time;
|
|
}
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::NoteSpeaking( float duration, float delay )
|
|
{
|
|
duration += delay;
|
|
|
|
GetSink()->OnStartSpeaking();
|
|
|
|
if ( duration <= 0 )
|
|
{
|
|
// no duration :(
|
|
m_flStopTalkTime = gpGlobals->curtime + 3;
|
|
duration = 0;
|
|
}
|
|
else
|
|
{
|
|
m_flStopTalkTime = gpGlobals->curtime + duration;
|
|
}
|
|
|
|
m_flStopTalkTimeWithoutDelay = m_flStopTalkTime - delay;
|
|
|
|
SpeechMsg( GetOuter(), "NoteSpeaking( %f, %f ) (stop at %f)\n", duration, delay, m_flStopTalkTime );
|
|
|
|
if ( GetSink()->UseSemaphore() )
|
|
{
|
|
CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() );
|
|
if ( pSemaphore )
|
|
{
|
|
pSemaphore->Acquire( duration, GetOuter() );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::ForceNotSpeaking( void )
|
|
{
|
|
if ( IsSpeaking() )
|
|
{
|
|
m_flStopTalkTime = gpGlobals->curtime;
|
|
m_flStopTalkTimeWithoutDelay = gpGlobals->curtime;
|
|
|
|
CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() );
|
|
if ( pSemaphore )
|
|
{
|
|
if ( pSemaphore->GetOwner() == GetOuter() )
|
|
{
|
|
pSemaphore->Release();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::IsSpeaking( void )
|
|
{
|
|
if ( m_flStopTalkTime > gpGlobals->curtime )
|
|
SpeechMsg( GetOuter(), "IsSpeaking() %f\n", m_flStopTalkTime - gpGlobals->curtime );
|
|
|
|
if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
|
|
return true;
|
|
|
|
return ( m_flStopTalkTime > gpGlobals->curtime );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::CanSpeak()
|
|
{
|
|
if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
|
|
return false;
|
|
|
|
float timeOk = MAX( m_flStopTalkTime, m_flBlockedTalkTime );
|
|
return ( timeOk <= gpGlobals->curtime );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if it's ok for this entity to speak after himself.
|
|
// The base CanSpeak() includes the default speech delay, and won't
|
|
// return true until that delay time has passed after finishing the
|
|
// speech. This returns true as soon as the speech finishes.
|
|
//-----------------------------------------------------------------------------
|
|
bool CAI_Expresser::CanSpeakAfterMyself()
|
|
{
|
|
if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
|
|
return false;
|
|
|
|
float timeOk = MAX( m_flStopTalkTimeWithoutDelay, m_flBlockedTalkTime );
|
|
return ( timeOk <= gpGlobals->curtime );
|
|
}
|
|
|
|
//-------------------------------------
|
|
bool CAI_Expresser::CanSpeakConcept( AIConcept_t concept )
|
|
{
|
|
// Not in history?
|
|
int iter = m_ConceptHistories.Find( concept );
|
|
if ( iter == m_ConceptHistories.InvalidIndex() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
ConceptHistory_t *history = &m_ConceptHistories[iter];
|
|
Assert( history );
|
|
|
|
AI_Response *response = history->response;
|
|
if ( !response )
|
|
return true;
|
|
|
|
if ( response->GetSpeakOnce() )
|
|
return false;
|
|
|
|
float respeakDelay = response->GetRespeakDelay();
|
|
|
|
if ( respeakDelay != 0.0f )
|
|
{
|
|
if ( history->timeSpoken != -1 && ( gpGlobals->curtime < history->timeSpoken + respeakDelay ) )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::SpokeConcept( AIConcept_t concept )
|
|
{
|
|
return GetTimeSpokeConcept( concept ) != -1.f;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
float CAI_Expresser::GetTimeSpokeConcept( AIConcept_t concept )
|
|
{
|
|
int iter = m_ConceptHistories.Find( concept );
|
|
if ( iter == m_ConceptHistories.InvalidIndex() )
|
|
return -1;
|
|
|
|
ConceptHistory_t *h = &m_ConceptHistories[iter];
|
|
return h->timeSpoken;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::SetSpokeConcept( AIConcept_t concept, AI_Response *response, bool bCallback )
|
|
{
|
|
int idx = m_ConceptHistories.Find( concept );
|
|
if ( idx == m_ConceptHistories.InvalidIndex() )
|
|
{
|
|
ConceptHistory_t h;
|
|
h.timeSpoken = gpGlobals->curtime;
|
|
idx = m_ConceptHistories.Insert( concept, h );
|
|
}
|
|
|
|
ConceptHistory_t *slot = &m_ConceptHistories[ idx ];
|
|
|
|
slot->timeSpoken = gpGlobals->curtime;
|
|
// Update response info
|
|
if ( response )
|
|
{
|
|
AI_Response *r = slot->response;
|
|
if ( r )
|
|
{
|
|
delete r;
|
|
}
|
|
|
|
// FIXME: Are we leaking AI_Responses?
|
|
slot->response = response;
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
// This "weapondelay" was just in player allies before.
|
|
// Putting it here eliminates the need to implement OnSpokeConcept on all NPCs for weapondelay.
|
|
if ( bCallback )
|
|
{
|
|
if( response != NULL && (response->GetParams()->flags & AI_ResponseParams::RG_WEAPONDELAY) )
|
|
{
|
|
if ( GetOuter()->IsNPC() )
|
|
{
|
|
// Stop shooting, as instructed, so that my speech can be heard.
|
|
GetOuter()->MyNPCPointer()->GetShotRegulator()->FireNoEarlierThan( gpGlobals->curtime + response->GetWeaponDelay() );
|
|
}
|
|
else
|
|
{
|
|
char szResponse[64];
|
|
response->GetName(szResponse, sizeof(szResponse));
|
|
Warning("%s response %s wants to use weapondelay, but %s is not a NPC!\n", GetOuter()->GetDebugName(), szResponse, GetOuter()->GetDebugName());
|
|
}
|
|
}
|
|
|
|
GetSink()->OnSpokeConcept( concept, response );
|
|
}
|
|
#else
|
|
if ( bCallback )
|
|
GetSink()->OnSpokeConcept( concept, response );
|
|
#endif
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::ClearSpokeConcept( AIConcept_t concept )
|
|
{
|
|
m_ConceptHistories.Remove( concept );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::DumpHistories()
|
|
{
|
|
int c = 1;
|
|
for ( int i = m_ConceptHistories.First(); i != m_ConceptHistories.InvalidIndex(); i = m_ConceptHistories.Next(i ) )
|
|
{
|
|
ConceptHistory_t *h = &m_ConceptHistories[ i ];
|
|
|
|
DevMsg( "%i: %s at %f\n", c++, m_ConceptHistories.GetElementName( i ), h->timeSpoken );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::IsValidResponse( ResponseType_t type, const char *pszValue )
|
|
{
|
|
if ( type == RESPONSE_SCENE )
|
|
{
|
|
char szInstanceFilename[256];
|
|
GetOuter()->GenderExpandString( pszValue, szInstanceFilename, sizeof( szInstanceFilename ) );
|
|
return ( GetSceneDuration( szInstanceFilename ) > 0 );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CAI_TimedSemaphore *CAI_Expresser::GetMySpeechSemaphore( CBaseEntity *pNpc )
|
|
{
|
|
if ( !pNpc->MyNPCPointer() )
|
|
return NULL;
|
|
|
|
return (pNpc->MyNPCPointer()->IsPlayerAlly() ? &g_AIFriendliesTalkSemaphore : &g_AIFoesTalkSemaphore );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_Expresser::SpeechMsg( CBaseEntity *pFlex, const char *pszFormat, ... )
|
|
{
|
|
if ( !DebuggingSpeech() )
|
|
return;
|
|
|
|
char string[ 2048 ];
|
|
va_list argptr;
|
|
va_start( argptr, pszFormat );
|
|
Q_vsnprintf( string, sizeof(string), pszFormat, argptr );
|
|
va_end( argptr );
|
|
|
|
if ( pFlex->MyNPCPointer() )
|
|
{
|
|
DevMsg( pFlex->MyNPCPointer(), string );
|
|
}
|
|
else
|
|
{
|
|
DevMsg( "%s", string );
|
|
}
|
|
UTIL_LogPrintf( string );
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
char *CAI_Expresser::ParseApplyContext( const char *szContext )
|
|
{
|
|
char szKey[128];
|
|
char szValue[128];
|
|
float flDuration = 0.0;
|
|
|
|
SplitContext(szContext, szKey, sizeof(szKey), szValue, sizeof(szValue), &flDuration);
|
|
|
|
// This is the value without the operator
|
|
const char *pszValue = szValue + 1;
|
|
|
|
// This is the operator itself
|
|
char cOperator = szValue[0];
|
|
|
|
// This is the value to operate with (e.g. the "7" in "+7")
|
|
float flNewValue = atof( pszValue );
|
|
|
|
if (flNewValue == 0.0f)
|
|
{
|
|
// If it's really 0, then this is a waste of time
|
|
Warning("\"%s\" was detected by applyContext operators as an operable number, but it's not.\n", szValue);
|
|
return strdup(szContext);
|
|
}
|
|
|
|
// This is the existing value; will be operated upon and become the final assignment
|
|
float flValue = 0.0f;
|
|
const char *szExistingValue = GetOuter()->GetContextValue(szKey);
|
|
if (szExistingValue)
|
|
flValue = atof(szExistingValue);
|
|
|
|
// Do the operation based on what the character was
|
|
switch (cOperator)
|
|
{
|
|
case '+': flValue += flNewValue; break;
|
|
case '-': flValue -= flNewValue; break;
|
|
case '*': flValue *= flNewValue; break;
|
|
case '/': flValue /= flNewValue; break;
|
|
}
|
|
|
|
Q_snprintf(szValue, sizeof(szValue), "%f", flValue);
|
|
|
|
// Remove all trailing 0's from the float to maintain whole integers
|
|
int i;
|
|
for (i = strlen(szValue)-1; szValue[i] == '0'; i--)
|
|
{
|
|
szValue[i] = '\0';
|
|
}
|
|
|
|
// If there were only zeroes past the period, this is a whole number. Remove the period
|
|
if (szValue[i] == '.')
|
|
szValue[i] = '\0';
|
|
|
|
return UTIL_VarArgs("%s:%s:%f", szKey, szValue, flDuration);
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_ExpresserHost_NPC_DoModifyOrAppendCriteria( CAI_BaseNPC *pSpeaker, AI_CriteriaSet& set )
|
|
{
|
|
// Append current activity name
|
|
const char *pActivityName = pSpeaker->GetActivityName( pSpeaker->GetActivity() );
|
|
if ( pActivityName )
|
|
{
|
|
set.AppendCriteria( "activity", pActivityName );
|
|
}
|
|
|
|
static const char *pStateNames[] = { "None", "Idle", "Alert", "Combat", "Scripted", "PlayDead", "Dead" };
|
|
if ( (int)pSpeaker->m_NPCState < ARRAYSIZE(pStateNames) )
|
|
{
|
|
set.AppendCriteria( "npcstate", UTIL_VarArgs( "[NPCState::%s]", pStateNames[pSpeaker->m_NPCState] ) );
|
|
}
|
|
|
|
#ifndef MAPBASE
|
|
if ( pSpeaker->GetEnemy() )
|
|
{
|
|
set.AppendCriteria( "enemy", pSpeaker->GetEnemy()->GetClassname() );
|
|
set.AppendCriteria( "timesincecombat", "-1" );
|
|
}
|
|
else
|
|
{
|
|
if ( pSpeaker->GetLastEnemyTime() == 0.0 )
|
|
set.AppendCriteria( "timesincecombat", "999999.0" );
|
|
else
|
|
set.AppendCriteria( "timesincecombat", UTIL_VarArgs( "%f", gpGlobals->curtime - pSpeaker->GetLastEnemyTime() ) );
|
|
}
|
|
#endif
|
|
|
|
set.AppendCriteria( "speed", UTIL_VarArgs( "%.3f", pSpeaker->GetSmoothedVelocity().Length() ) );
|
|
|
|
CBaseCombatWeapon *weapon = pSpeaker->GetActiveWeapon();
|
|
if ( weapon )
|
|
{
|
|
set.AppendCriteria( "weapon", weapon->GetClassname() );
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "weapon", "none" );
|
|
}
|
|
|
|
CBasePlayer *pPlayer = AI_GetSinglePlayer();
|
|
if ( pPlayer )
|
|
{
|
|
Vector distance = pPlayer->GetAbsOrigin() - pSpeaker->GetAbsOrigin();
|
|
|
|
set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%f", distance.Length() ) );
|
|
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%i", MAX_COORD_RANGE ) );
|
|
}
|
|
|
|
if ( pSpeaker->HasCondition( COND_SEE_PLAYER ) )
|
|
{
|
|
set.AppendCriteria( "seeplayer", "1" );
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "seeplayer", "0" );
|
|
}
|
|
|
|
if ( pPlayer && pPlayer->FInViewCone( pSpeaker ) && pPlayer->FVisible( pSpeaker ) )
|
|
{
|
|
set.AppendCriteria( "seenbyplayer", "1" );
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "seenbyplayer", "0" );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [Forrest] Remove npc_speakall from Counter-Strike.
|
|
//=============================================================================
|
|
#ifndef CSTRIKE_DLL
|
|
extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer );
|
|
CON_COMMAND( npc_speakall, "Force the npc to try and speak all their responses" )
|
|
{
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
CBaseEntity *pEntity;
|
|
|
|
if ( args[1] && *args[1] )
|
|
{
|
|
pEntity = gEntList.FindEntityByName( NULL, args[1], NULL );
|
|
if ( !pEntity )
|
|
{
|
|
pEntity = gEntList.FindEntityByClassname( NULL, args[1] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pEntity = FindPickerEntity( UTIL_GetCommandClient() );
|
|
}
|
|
|
|
if ( pEntity )
|
|
{
|
|
CAI_BaseNPC *pNPC = pEntity->MyNPCPointer();
|
|
if (pNPC)
|
|
{
|
|
if ( pNPC->GetExpresser() )
|
|
{
|
|
bool save = engine->LockNetworkStringTables( false );
|
|
pNPC->GetExpresser()->TestAllResponses();
|
|
engine->LockNetworkStringTables( save );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CMultiplayer_Expresser::CMultiplayer_Expresser( CBaseFlex *pOuter ) : CAI_Expresser( pOuter )
|
|
{
|
|
m_bAllowMultipleScenes = false;
|
|
}
|
|
|
|
bool CMultiplayer_Expresser::IsSpeaking( void )
|
|
{
|
|
if ( m_bAllowMultipleScenes )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return CAI_Expresser::IsSpeaking();
|
|
}
|
|
|
|
|
|
void CMultiplayer_Expresser::AllowMultipleScenes()
|
|
{
|
|
m_bAllowMultipleScenes = true;
|
|
}
|
|
|
|
void CMultiplayer_Expresser::DisallowMultipleScenes()
|
|
{
|
|
m_bAllowMultipleScenes = false;
|
|
} |