source-sdk-2013-mapbase/sp/src/game/server/func_areaportal.cpp

391 lines
11 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: area portal entity: toggles visibility areas on/off
//
// NOTE: These are not really brush entities. They are brush entities from a
// designer/worldcraft perspective, but by the time they reach the game, the
// brush model is gone and this is, in effect, a point entity.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "func_areaportalbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
enum areaportal_state
{
AREAPORTAL_CLOSED = 0,
AREAPORTAL_OPEN = 1,
};
class CAreaPortal : public CFuncAreaPortalBase
{
public:
DECLARE_CLASS( CAreaPortal, CFuncAreaPortalBase );
CAreaPortal();
virtual void Spawn( void );
virtual void Precache( void );
virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
virtual bool KeyValue( const char *szKeyName, const char *szValue );
virtual int UpdateTransmitState();
// Input handlers
void InputOpen( inputdata_t &inputdata );
void InputClose( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
#ifdef MAPBASE
// For func_areaportal_oneway.
int GetPortalState() { return m_state; }
#endif
DECLARE_DATADESC();
private:
bool UpdateState( void );
int m_state;
};
LINK_ENTITY_TO_CLASS( func_areaportal, CAreaPortal );
BEGIN_DATADESC( CAreaPortal )
DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ),
DEFINE_FIELD( m_state, FIELD_INTEGER ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "Open", InputOpen ),
DEFINE_INPUTFUNC( FIELD_VOID, "Close", InputClose ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
// TODO: obsolete! remove
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputClose ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputOpen ),
END_DATADESC()
CAreaPortal::CAreaPortal()
{
m_state = AREAPORTAL_OPEN;
}
void CAreaPortal::Spawn( void )
{
AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
Precache();
}
//-----------------------------------------------------------------------------
// Purpose: notify the engine of the state at startup/restore
//-----------------------------------------------------------------------------
void CAreaPortal::Precache( void )
{
UpdateState();
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CAreaPortal::InputClose( inputdata_t &inputdata )
{
m_state = AREAPORTAL_CLOSED;
UpdateState();
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CAreaPortal::InputOpen( inputdata_t &inputdata )
{
m_state = AREAPORTAL_OPEN;
UpdateState();
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CAreaPortal::InputToggle( inputdata_t &inputdata )
{
m_state = ((m_state == AREAPORTAL_OPEN) ? AREAPORTAL_CLOSED : AREAPORTAL_OPEN);
UpdateState();
}
bool CAreaPortal::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
{
if ( m_state )
{
// We're not closed, so give the base class a chance to close it.
return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient );
}
else
{
bIsOpenOnClient = false;
return false;
}
}
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CAreaPortal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if ( useType == USE_ON )
{
m_state = AREAPORTAL_OPEN;
}
else if ( useType == USE_OFF )
{
m_state = AREAPORTAL_CLOSED;
}
else
{
return;
}
UpdateState();
}
bool CAreaPortal::KeyValue( const char *szKeyName, const char *szValue )
{
if( FStrEq( szKeyName, "StartOpen" ) )
{
m_state = (atoi(szValue) != 0) ? AREAPORTAL_OPEN : AREAPORTAL_CLOSED;
return true;
}
else
{
return BaseClass::KeyValue( szKeyName, szValue );
}
}
bool CAreaPortal::UpdateState()
{
engine->SetAreaPortalState( m_portalNumber, m_state );
return !!m_state;
}
int CAreaPortal::UpdateTransmitState()
{
// Our brushes are kept around so don't transmit anything since we don't want to draw them.
return SetTransmitState( FL_EDICT_DONTSEND );
}
#ifdef MAPBASE
// An areaportal that automatically closes and opens depending on the direction of the client.
// http://developer.valvesoftware.com/wiki/CAreaPortalOneWay
class CAreaPortalOneWay : public CAreaPortal // CAPOW!
{
DECLARE_CLASS( CAreaPortalOneWay, CAreaPortal );
DECLARE_DATADESC();
public:
Vector m_vecOpenVector;
bool m_bAvoidPop;
bool m_bOneWayActive;
void Spawn();
void Activate();
int Restore(IRestore &restore);
bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
void InputDisableOneWay( inputdata_t &inputdata );
void InputEnableOneWay( inputdata_t &inputdata );
void InputToggleOneWay( inputdata_t &inputdata );
void InputInvertOneWay( inputdata_t &inputdata );
protected:
void RemoteUpdate( bool IsOpen );
bool m_bRemotelyUpdated;
bool m_bRemoteCalcWasOpen;
CHandle<CAreaPortalOneWay> m_hNextPortal; // This get saved to disc...
CAreaPortalOneWay* m_pNextPortal; // ...while this gets used at runtime, avoiding loads of casts
private:
void UpdateNextPortal( bool IsOpen );
// These two are irrelevant once the entity has established itself
string_t m_strGroupName;
Vector m_vecOrigin_; // The portal won't compile properly if vecOrigin itself has a value, but it's okay to move something in at runtime
};
LINK_ENTITY_TO_CLASS( func_areaportal_oneway, CAreaPortalOneWay );
BEGIN_DATADESC( CAreaPortalOneWay )
DEFINE_KEYFIELD( m_vecOpenVector, FIELD_VECTOR, "onewayfacing" ),
DEFINE_KEYFIELD( m_bAvoidPop, FIELD_BOOLEAN, "avoidpop" ),
DEFINE_KEYFIELD_NOT_SAVED( m_vecOrigin_, FIELD_VECTOR, "origin_" ),
DEFINE_KEYFIELD_NOT_SAVED( m_strGroupName, FIELD_STRING, "group" ),
DEFINE_FIELD( m_bOneWayActive, FIELD_BOOLEAN ),
DEFINE_FIELD( m_hNextPortal, FIELD_EHANDLE ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableOneWay", InputDisableOneWay ),
DEFINE_INPUTFUNC( FIELD_VOID, "EnableOneWay", InputEnableOneWay ),
DEFINE_INPUTFUNC( FIELD_VOID, "ToggleOneWay", InputToggleOneWay ),
DEFINE_INPUTFUNC( FIELD_VOID, "InvertOneWay", InputInvertOneWay ),
END_DATADESC()
void CAreaPortalOneWay::Spawn()
{
// Convert our angle from Hammer to a proper vector
QAngle angOpenDir = QAngle( m_vecOpenVector.x, m_vecOpenVector.y, m_vecOpenVector.z );
AngleVectors( angOpenDir, &m_vecOpenVector );
SetLocalOrigin(m_vecOrigin_);
m_bOneWayActive = true;
m_bRemotelyUpdated = false;
BaseClass::Spawn();
}
void CAreaPortalOneWay::Activate()
{
// Optimisation: share open/closed value for CAPOWs with the same GroupName.
if (m_strGroupName != NULL_STRING)
{
for( unsigned short i = GetPortalListElement(); i != g_AreaPortals.InvalidIndex(); i = g_AreaPortals.Next(i) )
{
CAreaPortalOneWay* pCur = dynamic_cast<CAreaPortalOneWay*>(g_AreaPortals[i]);
if ( pCur && pCur != this && strcmp( STRING(m_strGroupName),STRING(pCur->m_strGroupName) ) == 0 )
{
m_pNextPortal = pCur;
m_hNextPortal = pCur;
break;
}
}
}
BaseClass::Activate();
}
int CAreaPortalOneWay::Restore(IRestore &restore)
{
if ( m_hNextPortal.IsValid() )
m_pNextPortal = m_hNextPortal.Get();
return BaseClass::Restore(restore);
}
// Disable the CAPOW (becomes a normal AP)
void CAreaPortalOneWay::InputDisableOneWay( inputdata_t &inputdata )
{
m_bOneWayActive = false;
}
// Re-enable the CAPOW
void CAreaPortalOneWay::InputEnableOneWay( inputdata_t &inputdata )
{
m_bOneWayActive = true;
}
// Toggle CAPOW
void CAreaPortalOneWay::InputToggleOneWay( inputdata_t &inputdata )
{
m_bOneWayActive = !m_bOneWayActive;
}
// Flip the one way direction
void CAreaPortalOneWay::InputInvertOneWay( inputdata_t &inputdata )
{
m_vecOpenVector.Negate();
}
// Recieve a shared state from another CAPOW, then pass it on to the next
void CAreaPortalOneWay::RemoteUpdate( bool IsOpen )
{
m_bRemotelyUpdated = true;
m_bRemoteCalcWasOpen = IsOpen;
UpdateNextPortal(IsOpen);
}
// Inline func since this code is required three times
inline void CAreaPortalOneWay::UpdateNextPortal( bool IsOpen )
{
if (m_pNextPortal)
m_pNextPortal->RemoteUpdate(IsOpen);
}
#define VIEWER_PADDING 80 // Value copied from func_areaportalbase.cpp
bool CAreaPortalOneWay::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
{
if (!m_bOneWayActive)
return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient );
if( m_portalNumber == -1 || GetPortalState() == AREAPORTAL_CLOSED )
{
bIsOpenOnClient = false;
return false;
}
// Has another CAPOW on our plane already done a calculation?
// Note that the CAPOW chain is traversed with new values in RemoteUpdate(), NOT here
if (m_bRemotelyUpdated)
{
m_bRemotelyUpdated = false;
return m_bRemoteCalcWasOpen ? BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient ) : false;
}
// ***********************
// If we've got this far then we're the first CAPOW in the chain this frame
// and need to calculate a value and pass it along said chain ourselves
// ***********************
float dist = VIEWER_PADDING; // Assume open for backfacing tests...
VPlane plane;
if( engine->GetAreaPortalPlane(vOrigin,m_portalNumber,&plane) )
dist = plane.DistTo(vOrigin); // ...but if we find a plane, use a genuine figure instead.
// This is done because GetAreaPortalPlane only works for
// portals facing the current area.
// We can use LocalOrigin here because APs never have parents.
float dot = DotProduct(m_vecOpenVector,vOrigin - GetLocalOrigin());
if( dot > 0 )
{
// We are on the open side of the portal. Pass the result on!
UpdateNextPortal(true);
// The following backfacing check is the inverse of CFuncAreaPortalBase's:
// it /closes/ the portal if the camera is /behind/ the plane. IsOpenOnClient
// is left alone as per func_areaportalbase.h
return dist < -VIEWER_PADDING ? false : true;
}
else // Closed side
{
// To avoid latency pop when crossing the portal's plane, it is only
// closed on the client if said client is outside the "padding zone".
if ( !m_bAvoidPop || (m_bAvoidPop && dist > VIEWER_PADDING) )
bIsOpenOnClient = false;
// We are definitely closed on the server, however.
UpdateNextPortal(false);
return false;
}
}
#endif