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https://github.com/mapbase-source/source-sdk-2013.git
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baseentity_shared.cpp baseentity.cpp c_baseentity.h c_baseentity.cpp c_world.h - Fixed critical ScriptSetContextThink bugs - Added C_BaseEntity::SetContextThink (ScriptSetContextThink) - Added C_BaseEntity::SetSize - Added C_BaseEntity::SetModel - Added C_BaseEntity::Destroy baseentity.h baseentity.cpp - Removed duplicate functions ScriptSetSize and ScriptUtilRemove player.cpp - Moved player script instance registration before player_spawn event vscript_server.cpp - Added CEntities::FindByClassNearestFacing vscript_funcs_shared.cpp - Added GetFrameCount - Added IntervalPerTick vscript_singletons.cpp - Better game event descriptors for CScriptGameEventListener - Added ::effects (CEffectsScriptHelper) - Added ::Convars (CScriptConvarAccessor) vscript_shared.cpp - Fixed clientside entity printing in script VM mapbase_con_groups.h mapbase_con_groups.cpp - Improved performance by changing string comparisons to direct array access vscript_bindings_base.h vscript_bindings_base.cpp - Added CScriptKeyValues::SubKeysToTable vscript_bindings_math.cpp - Added ::SimpleSplineRemapVal - Added ::SimpleSplineRemapValClamped - Added ::Bias - Added ::Gain - Added ::SmoothCurve - Added ::SmoothCurve_Tweak - Added ::ExponentialDecay vscript_squirrel.nut - Added ::Lerp - Added ::FLerp - Added ::SimpleSpline vscript_squirrel.cpp - Added Vector::_unm - Added Vector::Set - Added Vector::Add - Added Vector::Subtract - Added Vector::Multiply - Added Vector::Divide - Added Vector::DistTo - Added Vector::DistToSqr - Added Vector::IsEqualTo - Added Vector::WithinAABox - Added Vector::FromKVString - Changed vector print syntax
41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 =================
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//
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// Purpose: See tier1/mapbase_con_groups.cpp for more information
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef CON_VERBOSE_COLORS_H
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#define CON_VERBOSE_COLORS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//static const Color CON_COLOR_DEV_VERBOSE( 192, 128, 192, 255 );
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// General
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#define CON_GROUP_MAPBASE_MISC 0 // "Mapbase Misc."
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#define CON_GROUP_PHYSICS 1 // "Physics"
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// Server
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#define CON_GROUP_IO_SYSTEM 2 // "Entity I/O"
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#define CON_GROUP_NPC_AI 3 // "NPC AI"
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#define CON_GROUP_NPC_SCRIPTS 4 // "NPC Scripts"
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#define CON_GROUP_CHOREO 5 // "Choreo"
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// VScript
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#define CON_GROUP_VSCRIPT 6 // "VScript"
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#define CON_GROUP_VSCRIPT_PRINT 7 // "VScript Print"
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#define CON_GROUP_MAX 8 // must always be at the end
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// Mapbase console group message.
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void CGMsg( int level, int nGroup, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 3, 4 );
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#define CGWarning CGMsg
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#endif
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