2025-06-17 12:26:53 -05:00

43 lines
1.1 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#pragma once
#include "shaderlib/cshader.h"
class bloomadd_ps20b_Static_Index
{
public:
bloomadd_ps20b_Static_Index( )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderStaticTest_bloomadd_ps20b 1
class bloomadd_ps20b_Dynamic_Index
{
public:
bloomadd_ps20b_Dynamic_Index( )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderDynamicTest_bloomadd_ps20b 1