mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-06-21 18:19:32 +03:00
440 lines
16 KiB
C++
440 lines
16 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// ($DETAILTEXTURE == 0 ) && ( $DETAIL_BLEND_MODE != 0 )
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// ($DETAILTEXTURE == 0 ) && ( $SEAMLESS_DETAIL )
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// ($ENVMAPMASK || $SELFILLUM_ENVMAPMASK_ALPHA) && ($SEAMLESS_BASE || $SEAMLESS_DETAIL)
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// $BASEALPHAENVMAPMASK && $ENVMAPMASK
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// $BASEALPHAENVMAPMASK && $SELFILLUM
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// $SELFILLUM && $SELFILLUM_ENVMAPMASK_ALPHA
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// $SELFILLUM_ENVMAPMASK_ALPHA && (! $ENVMAPMASK)
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// $ENVMAPMASK && ($FLASHLIGHT || $FLASHLIGHTSHADOWS)
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// $BASEALPHAENVMAPMASK && ($SEAMLESS_BASE || $SEAMLESS_DETAIL)
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// ($DISTANCEALPHA == 0) && ($DISTANCEALPHAFROMDETAIL || $SOFT_MASK || $OUTLINE || $OUTER_GLOW)
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// ($DETAILTEXTURE == 0) && ($DISTANCEALPHAFROMDETAIL)
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// ( $CUBEMAP == 0 ) && ( ( $ENVMAPFRESNEL == 1 ) || ( $BASEALPHAENVMAPMASK == 1 ) )
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// ( $CUBEMAP == 0 ) && ( $ENVMAPMASK == 1 ) && ( $SELFILLUM_ENVMAPMASK_ALPHA == 0 )
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 )
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 )
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// ($DISTANCEALPHA) && ($ENVMAPMASK || $BASEALPHAENVMAPMASK || $SELFILLUM || $SELFILLUM_ENVMAPMASK_ALPHA || $ENVMAPFRESNEL)
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// ($DISTANCEALPHA) && ($SEAMLESS_BASE || $SEAMLESS_DETAIL || $CUBEMAP || $LIGHTING_PREVIEW )
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// ($DISTANCEALPHA) && ($WRITEWATERFOGTODESTALPHA || $FLASHLIGHT || $FLASHLIGHTSHADOWS || $SRGB_INPUT_ADAPTER )
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// $SEAMLESS_BASE && $SRGB_INPUT_ADAPTER
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// $SEAMLESS_BASE && ($BLENDTINTBYBASEALPHA )
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// ($BLENDTINTBYBASEALPHA) && ($SELFILLUM || (($DISTANCEALPHA) && ($DISTANCEALPHAFROMDETAIL == 0)) || $BASEALPHAENVMAPMASK)
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// $FLASHLIGHT && $CUBEMAP
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// $CUBEMAP_SPHERE_LEGACY && ($CUBEMAP == 0)
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// ($STATIC_LIGHT_LIGHTMAP == 0) && ($DEBUG_LUXELS == 1)
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#pragma once
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#include "shaderlib/cshader.h"
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class vertexlit_and_unlit_generic_ps30_Static_Index
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{
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unsigned int m_nDETAILTEXTURE : 2;
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unsigned int m_nCUBEMAP : 2;
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unsigned int m_nDIFFUSELIGHTING : 2;
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unsigned int m_nENVMAPMASK : 2;
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unsigned int m_nBASEALPHAENVMAPMASK : 2;
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unsigned int m_nSELFILLUM : 2;
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unsigned int m_nVERTEXCOLOR : 2;
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unsigned int m_nFLASHLIGHT : 2;
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unsigned int m_nSELFILLUM_ENVMAPMASK_ALPHA : 2;
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unsigned int m_nDETAIL_BLEND_MODE : 4;
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unsigned int m_nSEAMLESS_BASE : 2;
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unsigned int m_nSEAMLESS_DETAIL : 2;
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unsigned int m_nDISTANCEALPHA : 2;
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unsigned int m_nDISTANCEALPHAFROMDETAIL : 2;
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unsigned int m_nSOFT_MASK : 2;
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unsigned int m_nOUTLINE : 2;
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unsigned int m_nOUTER_GLOW : 2;
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unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2;
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unsigned int m_nDEPTHBLEND : 2;
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unsigned int m_nBLENDTINTBYBASEALPHA : 2;
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unsigned int m_nENVMAPFRESNEL : 2;
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#ifdef _DEBUG
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bool m_bDETAILTEXTURE : 1;
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bool m_bCUBEMAP : 1;
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bool m_bDIFFUSELIGHTING : 1;
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bool m_bENVMAPMASK : 1;
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bool m_bBASEALPHAENVMAPMASK : 1;
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bool m_bSELFILLUM : 1;
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bool m_bVERTEXCOLOR : 1;
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bool m_bFLASHLIGHT : 1;
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bool m_bSELFILLUM_ENVMAPMASK_ALPHA : 1;
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bool m_bDETAIL_BLEND_MODE : 1;
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bool m_bSEAMLESS_BASE : 1;
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bool m_bSEAMLESS_DETAIL : 1;
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bool m_bDISTANCEALPHA : 1;
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bool m_bDISTANCEALPHAFROMDETAIL : 1;
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bool m_bSOFT_MASK : 1;
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bool m_bOUTLINE : 1;
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bool m_bOUTER_GLOW : 1;
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bool m_bFLASHLIGHTDEPTHFILTERMODE : 1;
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bool m_bDEPTHBLEND : 1;
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bool m_bBLENDTINTBYBASEALPHA : 1;
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bool m_bENVMAPFRESNEL : 1;
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#endif // _DEBUG
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public:
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void SetDETAILTEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDETAILTEXTURE = i;
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#ifdef _DEBUG
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m_bDETAILTEXTURE = true;
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#endif // _DEBUG
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}
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void SetCUBEMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCUBEMAP = i;
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#ifdef _DEBUG
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m_bCUBEMAP = true;
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#endif // _DEBUG
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}
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void SetDIFFUSELIGHTING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDIFFUSELIGHTING = i;
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#ifdef _DEBUG
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m_bDIFFUSELIGHTING = true;
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#endif // _DEBUG
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}
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void SetENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAPMASK = i;
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#ifdef _DEBUG
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m_bENVMAPMASK = true;
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#endif // _DEBUG
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}
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void SetBASEALPHAENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASEALPHAENVMAPMASK = i;
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#ifdef _DEBUG
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m_bBASEALPHAENVMAPMASK = true;
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#endif // _DEBUG
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}
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void SetSELFILLUM( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSELFILLUM = i;
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#ifdef _DEBUG
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m_bSELFILLUM = true;
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#endif // _DEBUG
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}
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif // _DEBUG
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}
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void SetFLASHLIGHT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFLASHLIGHT = i;
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#ifdef _DEBUG
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m_bFLASHLIGHT = true;
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#endif // _DEBUG
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}
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void SetSELFILLUM_ENVMAPMASK_ALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSELFILLUM_ENVMAPMASK_ALPHA = i;
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#ifdef _DEBUG
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m_bSELFILLUM_ENVMAPMASK_ALPHA = true;
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#endif // _DEBUG
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}
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void SetDETAIL_BLEND_MODE( int i )
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{
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Assert( i >= 0 && i <= 9 );
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m_nDETAIL_BLEND_MODE = i;
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#ifdef _DEBUG
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m_bDETAIL_BLEND_MODE = true;
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#endif // _DEBUG
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}
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void SetSEAMLESS_BASE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSEAMLESS_BASE = i;
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#ifdef _DEBUG
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m_bSEAMLESS_BASE = true;
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#endif // _DEBUG
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}
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void SetSEAMLESS_DETAIL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSEAMLESS_DETAIL = i;
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#ifdef _DEBUG
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m_bSEAMLESS_DETAIL = true;
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#endif // _DEBUG
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}
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void SetDISTANCEALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDISTANCEALPHA = i;
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#ifdef _DEBUG
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m_bDISTANCEALPHA = true;
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#endif // _DEBUG
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}
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void SetDISTANCEALPHAFROMDETAIL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDISTANCEALPHAFROMDETAIL = i;
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#ifdef _DEBUG
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m_bDISTANCEALPHAFROMDETAIL = true;
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#endif // _DEBUG
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}
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void SetSOFT_MASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSOFT_MASK = i;
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#ifdef _DEBUG
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m_bSOFT_MASK = true;
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#endif // _DEBUG
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}
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void SetOUTLINE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nOUTLINE = i;
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#ifdef _DEBUG
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m_bOUTLINE = true;
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#endif // _DEBUG
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}
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void SetOUTER_GLOW( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nOUTER_GLOW = i;
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#ifdef _DEBUG
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m_bOUTER_GLOW = true;
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#endif // _DEBUG
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}
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void SetFLASHLIGHTDEPTHFILTERMODE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nFLASHLIGHTDEPTHFILTERMODE = i;
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#ifdef _DEBUG
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m_bFLASHLIGHTDEPTHFILTERMODE = true;
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#endif // _DEBUG
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}
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void SetDEPTHBLEND( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDEPTHBLEND = i;
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#ifdef _DEBUG
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m_bDEPTHBLEND = true;
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#endif // _DEBUG
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}
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void SetBLENDTINTBYBASEALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBLENDTINTBYBASEALPHA = i;
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#ifdef _DEBUG
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m_bBLENDTINTBYBASEALPHA = true;
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#endif // _DEBUG
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}
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void SetENVMAPFRESNEL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAPFRESNEL = i;
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#ifdef _DEBUG
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m_bENVMAPFRESNEL = true;
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#endif // _DEBUG
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}
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vertexlit_and_unlit_generic_ps30_Static_Index( )
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{
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m_nDETAILTEXTURE = 0;
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m_nCUBEMAP = 0;
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m_nDIFFUSELIGHTING = 0;
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m_nENVMAPMASK = 0;
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m_nBASEALPHAENVMAPMASK = 0;
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m_nSELFILLUM = 0;
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m_nVERTEXCOLOR = 0;
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m_nFLASHLIGHT = 0;
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m_nSELFILLUM_ENVMAPMASK_ALPHA = 0;
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m_nDETAIL_BLEND_MODE = 0;
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m_nSEAMLESS_BASE = 0;
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m_nSEAMLESS_DETAIL = 0;
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m_nDISTANCEALPHA = 0;
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m_nDISTANCEALPHAFROMDETAIL = 0;
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m_nSOFT_MASK = 0;
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m_nOUTLINE = 0;
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m_nOUTER_GLOW = 0;
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m_nFLASHLIGHTDEPTHFILTERMODE = 0;
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m_nDEPTHBLEND = 0;
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m_nBLENDTINTBYBASEALPHA = 0;
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m_nENVMAPFRESNEL = 0;
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#ifdef _DEBUG
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m_bDETAILTEXTURE = false;
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m_bCUBEMAP = false;
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m_bDIFFUSELIGHTING = false;
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m_bENVMAPMASK = false;
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m_bBASEALPHAENVMAPMASK = false;
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m_bSELFILLUM = false;
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m_bVERTEXCOLOR = false;
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m_bFLASHLIGHT = false;
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m_bSELFILLUM_ENVMAPMASK_ALPHA = false;
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m_bDETAIL_BLEND_MODE = false;
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m_bSEAMLESS_BASE = false;
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m_bSEAMLESS_DETAIL = false;
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m_bDISTANCEALPHA = false;
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m_bDISTANCEALPHAFROMDETAIL = false;
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m_bSOFT_MASK = false;
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m_bOUTLINE = false;
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m_bOUTER_GLOW = false;
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m_bFLASHLIGHTDEPTHFILTERMODE = false;
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m_bDEPTHBLEND = false;
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m_bBLENDTINTBYBASEALPHA = false;
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m_bENVMAPFRESNEL = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bFLASHLIGHTDEPTHFILTERMODE && m_bDEPTHBLEND && m_bBLENDTINTBYBASEALPHA && m_bENVMAPFRESNEL );
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AssertMsg( !( ( m_nDETAILTEXTURE == 0 ) && ( m_nDETAIL_BLEND_MODE != 0 ) ), "Invalid combo combination ( ( DETAILTEXTURE == 0 ) && ( DETAIL_BLEND_MODE != 0 ) )" );
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AssertMsg( !( ( m_nDETAILTEXTURE == 0 ) && m_nSEAMLESS_DETAIL ), "Invalid combo combination ( ( DETAILTEXTURE == 0 ) && SEAMLESS_DETAIL )" );
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AssertMsg( !( ( m_nENVMAPMASK || m_nSELFILLUM_ENVMAPMASK_ALPHA ) && ( m_nSEAMLESS_BASE || m_nSEAMLESS_DETAIL ) ), "Invalid combo combination ( ( ENVMAPMASK || SELFILLUM_ENVMAPMASK_ALPHA ) && ( SEAMLESS_BASE || SEAMLESS_DETAIL ) )" );
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AssertMsg( !( m_nBASEALPHAENVMAPMASK && m_nENVMAPMASK ), "Invalid combo combination ( BASEALPHAENVMAPMASK && ENVMAPMASK )" );
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AssertMsg( !( m_nBASEALPHAENVMAPMASK && m_nSELFILLUM ), "Invalid combo combination ( BASEALPHAENVMAPMASK && SELFILLUM )" );
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AssertMsg( !( m_nSELFILLUM && m_nSELFILLUM_ENVMAPMASK_ALPHA ), "Invalid combo combination ( SELFILLUM && SELFILLUM_ENVMAPMASK_ALPHA )" );
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AssertMsg( !( m_nSELFILLUM_ENVMAPMASK_ALPHA && !m_nENVMAPMASK ), "Invalid combo combination ( SELFILLUM_ENVMAPMASK_ALPHA && !ENVMAPMASK )" );
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AssertMsg( !( m_nBASEALPHAENVMAPMASK && ( m_nSEAMLESS_BASE || m_nSEAMLESS_DETAIL ) ), "Invalid combo combination ( BASEALPHAENVMAPMASK && ( SEAMLESS_BASE || SEAMLESS_DETAIL ) )" );
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AssertMsg( !( ( m_nDISTANCEALPHA == 0 ) && ( m_nDISTANCEALPHAFROMDETAIL || ( m_nSOFT_MASK || ( m_nOUTLINE || m_nOUTER_GLOW ) ) ) ), "Invalid combo combination ( ( DISTANCEALPHA == 0 ) && ( DISTANCEALPHAFROMDETAIL || ( SOFT_MASK || ( OUTLINE || OUTER_GLOW ) ) ) )" );
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AssertMsg( !( ( m_nDETAILTEXTURE == 0 ) && m_nDISTANCEALPHAFROMDETAIL ), "Invalid combo combination ( ( DETAILTEXTURE == 0 ) && DISTANCEALPHAFROMDETAIL )" );
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AssertMsg( !( ( m_nCUBEMAP == 0 ) && ( ( m_nENVMAPFRESNEL == 1 ) || ( m_nBASEALPHAENVMAPMASK == 1 ) ) ), "Invalid combo combination ( ( CUBEMAP == 0 ) && ( ( ENVMAPFRESNEL == 1 ) || ( BASEALPHAENVMAPMASK == 1 ) ) )" );
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AssertMsg( !( ( m_nCUBEMAP == 0 ) && ( ( m_nENVMAPMASK == 1 ) && ( m_nSELFILLUM_ENVMAPMASK_ALPHA == 0 ) ) ), "Invalid combo combination ( ( CUBEMAP == 0 ) && ( ( ENVMAPMASK == 1 ) && ( SELFILLUM_ENVMAPMASK_ALPHA == 0 ) ) )" );
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AssertMsg( !( ( m_nFLASHLIGHT == 0 ) && ( m_nFLASHLIGHTDEPTHFILTERMODE != 0 ) ), "Invalid combo combination ( ( FLASHLIGHT == 0 ) && ( FLASHLIGHTDEPTHFILTERMODE != 0 ) )" );
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AssertMsg( !( m_nDISTANCEALPHA && ( m_nENVMAPMASK || ( m_nBASEALPHAENVMAPMASK || ( m_nSELFILLUM || ( m_nSELFILLUM_ENVMAPMASK_ALPHA || m_nENVMAPFRESNEL ) ) ) ) ), "Invalid combo combination ( DISTANCEALPHA && ( ENVMAPMASK || ( BASEALPHAENVMAPMASK || ( SELFILLUM || ( SELFILLUM_ENVMAPMASK_ALPHA || ENVMAPFRESNEL ) ) ) ) )" );
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AssertMsg( !( m_nSEAMLESS_BASE && m_nBLENDTINTBYBASEALPHA ), "Invalid combo combination ( SEAMLESS_BASE && BLENDTINTBYBASEALPHA )" );
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AssertMsg( !( m_nBLENDTINTBYBASEALPHA && ( m_nSELFILLUM || ( ( m_nDISTANCEALPHA && ( m_nDISTANCEALPHAFROMDETAIL == 0 ) ) || m_nBASEALPHAENVMAPMASK ) ) ), "Invalid combo combination ( BLENDTINTBYBASEALPHA && ( SELFILLUM || ( ( DISTANCEALPHA && ( DISTANCEALPHAFROMDETAIL == 0 ) ) || BASEALPHAENVMAPMASK ) ) )" );
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AssertMsg( !( m_nFLASHLIGHT && m_nCUBEMAP ), "Invalid combo combination ( FLASHLIGHT && CUBEMAP )" );
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return ( 72 * m_nDETAILTEXTURE ) + ( 144 * m_nCUBEMAP ) + ( 288 * m_nDIFFUSELIGHTING ) + ( 576 * m_nENVMAPMASK ) + ( 1152 * m_nBASEALPHAENVMAPMASK ) + ( 2304 * m_nSELFILLUM ) + ( 4608 * m_nVERTEXCOLOR ) + ( 9216 * m_nFLASHLIGHT ) + ( 18432 * m_nSELFILLUM_ENVMAPMASK_ALPHA ) + ( 36864 * m_nDETAIL_BLEND_MODE ) + ( 368640 * m_nSEAMLESS_BASE ) + ( 737280 * m_nSEAMLESS_DETAIL ) + ( 1474560 * m_nDISTANCEALPHA ) + ( 2949120 * m_nDISTANCEALPHAFROMDETAIL ) + ( 5898240 * m_nSOFT_MASK ) + ( 11796480 * m_nOUTLINE ) + ( 23592960 * m_nOUTER_GLOW ) + ( 47185920 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 141557760 * m_nDEPTHBLEND ) + ( 283115520 * m_nBLENDTINTBYBASEALPHA ) + ( 566231040 * m_nENVMAPFRESNEL ) + 0;
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}
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};
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#define shaderStaticTest_vertexlit_and_unlit_generic_ps30 psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_DEPTHBLEND + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + psh_forgot_to_set_static_ENVMAPFRESNEL
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class vertexlit_and_unlit_generic_ps30_Dynamic_Index
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{
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unsigned int m_nPIXELFOGTYPE : 2;
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unsigned int m_nLIGHTING_PREVIEW : 2;
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unsigned int m_nFLASHLIGHTSHADOWS : 2;
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unsigned int m_nSTATIC_LIGHT_LIGHTMAP : 2;
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unsigned int m_nDEBUG_LUXELS : 2;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE : 1;
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bool m_bLIGHTING_PREVIEW : 1;
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bool m_bFLASHLIGHTSHADOWS : 1;
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bool m_bSTATIC_LIGHT_LIGHTMAP : 1;
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bool m_bDEBUG_LUXELS : 1;
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#endif // _DEBUG
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif // _DEBUG
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}
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void SetLIGHTING_PREVIEW( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nLIGHTING_PREVIEW = i;
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#ifdef _DEBUG
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m_bLIGHTING_PREVIEW = true;
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#endif // _DEBUG
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}
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void SetFLASHLIGHTSHADOWS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFLASHLIGHTSHADOWS = i;
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#ifdef _DEBUG
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m_bFLASHLIGHTSHADOWS = true;
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#endif // _DEBUG
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}
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void SetSTATIC_LIGHT_LIGHTMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSTATIC_LIGHT_LIGHTMAP = i;
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#ifdef _DEBUG
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m_bSTATIC_LIGHT_LIGHTMAP = true;
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#endif // _DEBUG
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}
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void SetDEBUG_LUXELS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDEBUG_LUXELS = i;
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#ifdef _DEBUG
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m_bDEBUG_LUXELS = true;
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#endif // _DEBUG
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}
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vertexlit_and_unlit_generic_ps30_Dynamic_Index( )
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{
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m_nPIXELFOGTYPE = 0;
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m_nLIGHTING_PREVIEW = 0;
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m_nFLASHLIGHTSHADOWS = 0;
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m_nSTATIC_LIGHT_LIGHTMAP = 0;
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m_nDEBUG_LUXELS = 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = false;
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m_bLIGHTING_PREVIEW = false;
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m_bFLASHLIGHTSHADOWS = false;
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m_bSTATIC_LIGHT_LIGHTMAP = false;
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m_bDEBUG_LUXELS = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bPIXELFOGTYPE && m_bLIGHTING_PREVIEW && m_bFLASHLIGHTSHADOWS && m_bSTATIC_LIGHT_LIGHTMAP && m_bDEBUG_LUXELS );
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AssertMsg( !( ( m_nSTATIC_LIGHT_LIGHTMAP == 0 ) && ( m_nDEBUG_LUXELS == 1 ) ), "Invalid combo combination ( ( STATIC_LIGHT_LIGHTMAP == 0 ) && ( DEBUG_LUXELS == 1 ) )" );
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return ( 1 * m_nPIXELFOGTYPE ) + ( 3 * m_nLIGHTING_PREVIEW ) + ( 9 * m_nFLASHLIGHTSHADOWS ) + ( 18 * m_nSTATIC_LIGHT_LIGHTMAP ) + ( 36 * m_nDEBUG_LUXELS ) + 0;
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}
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};
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#define shaderDynamicTest_vertexlit_and_unlit_generic_ps30 psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + psh_forgot_to_set_dynamic_DEBUG_LUXELS
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