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* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
28 lines
572 B
C
28 lines
572 B
C
//========= Copyright <20> 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef STEAMUNIVERSE_H
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#define STEAMUNIVERSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Steam universes. Each universe is a self-contained Steam instance.
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enum EUniverse
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{
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k_EUniverseInvalid = 0,
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k_EUniversePublic = 1,
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k_EUniverseBeta = 2,
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k_EUniverseInternal = 3,
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k_EUniverseDev = 4,
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// k_EUniverseRC = 5, // no such universe anymore
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k_EUniverseMax
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};
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#endif // STEAMUNIVERSE_H
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