source-sdk-2013-mapbase/sp/src/game/shared/postprocess_shared.h
Blixibon 87cd9b24bb Mapbase v6.1
- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
2020-12-17 03:38:23 +00:00

54 lines
1.2 KiB
C

//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
//
// Purpose: common definitions for post-processing effects
//
//=============================================================================
#ifndef POSTPROCESS_SHARED_H
#define POSTPROCESS_SHARED_H
#if defined( COMPILER_MSVC )
#pragma once
#endif
enum PostProcessParameterNames_t
{
PPPN_FADE_TIME = 0,
PPPN_LOCAL_CONTRAST_STRENGTH,
PPPN_LOCAL_CONTRAST_EDGE_STRENGTH,
PPPN_VIGNETTE_START,
PPPN_VIGNETTE_END,
PPPN_VIGNETTE_BLUR_STRENGTH,
PPPN_FADE_TO_BLACK_STRENGTH,
PPPN_DEPTH_BLUR_FOCAL_DISTANCE,
PPPN_DEPTH_BLUR_STRENGTH,
PPPN_SCREEN_BLUR_STRENGTH,
PPPN_FILM_GRAIN_STRENGTH,
POST_PROCESS_PARAMETER_COUNT
};
struct PostProcessParameters_t
{
PostProcessParameters_t()
{
memset( m_flParameters, 0, sizeof( m_flParameters ) );
m_flParameters[ PPPN_VIGNETTE_START ] = 0.8f;
m_flParameters[ PPPN_VIGNETTE_END ] = 1.1f;
}
float m_flParameters[ POST_PROCESS_PARAMETER_COUNT ];
bool operator !=(PostProcessParameters_t other)
{
for (int i = 0; i < POST_PROCESS_PARAMETER_COUNT; ++i)
{
if (m_flParameters[i] != other.m_flParameters[i])
return true;
}
return false;
}
};
#endif // POSTPROCESS_SHARED_H