mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-04-11 04:00:07 +03:00
- Added custom map compile tools (vbsp, vvis, vrad) - Changed blink fix (shouldn't change anything in-game) - Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands - Added ent_create_aimed, an ent_create equivalent of npc_create_aimed - Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack - Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks) - Made interaction code capable of being dispatched on any entity, not just combat characters - Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares - Fixed certain NPCs getting out of the way for the player when they hate them - Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs - Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods - Selectable color for ragdoll boogie/point_ragdollboogie - Fixed PickupWeaponInstant not firing weapon pickup outputs - Introduced inputs and keyvalues for "lerping" to math_counter_advanced - Fixed ClearConsole on logic_console - logic_convar should now detect client convars correctly - New NormalizeAngles input on math_vector - logic_modelinfo LookupActivity input - math_generate fixed and expanded to be more like math_counter - Added a WIP game logging system for playtesting maps - Introduced logic_playerinfo, an entity that can read a player's name or ID - Fixed some new filters not working with filter_multi - Added radius pickup spawnflag to func_physbox - Added "Preserve name" spawnflag to weapons - Added cc_achievement_debug message for when an achievement doesn't exist - Made npc_combine_s not speak while in logic_choreographed_scenes - Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll - Expanded and cleaned up npc_zombie_custom - Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game - Allowed player squad commands to go through +USE-held objects - Added a bunch of I/O/KV to trigger_waterydeath for better configuration - Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it - Adjusted game_convar_mod for MP planning - Removed the func_precipitation custom particle/splash code for now, as it was causing problems - Fixed env_global_light not accepting lightcolor - Added "Additional Buttons" to player_speedmod - Added save comment to RPC - Added env_projectedtexture attenuation - Added scripted_sequence OnPreIdleSequence - Added OnCrab to zombies - Added skill_changed game event (may need further testing) - Added a fix for viewmodels flipping under extreme FOV values - Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly - Fixed a very, very, very major shader performance issue - New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles - Code improvements for I/O involving angles - logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls - Alternate collision/player avoidance spawnflag obsoletion enforcement disabled - Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue - Miscellaneous shader formatting adjustments and fixes - Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
103 lines
2.9 KiB
Plaintext
103 lines
2.9 KiB
Plaintext
//-----------------------------------------------------------------------------
|
|
// VVIS_DLL.VPC
|
|
//
|
|
// Project Script
|
|
//-----------------------------------------------------------------------------
|
|
|
|
$Macro SRCDIR "..\.."
|
|
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
|
$Macro OUTBINNAME "vvis_dll"
|
|
|
|
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
|
|
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include"
|
|
$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
|
|
}
|
|
|
|
$Linker
|
|
{
|
|
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib"
|
|
}
|
|
}
|
|
|
|
$Project "Vvis_dll"
|
|
{
|
|
$Folder "Source Files"
|
|
{
|
|
-$File "$SRCDIR\public\tier0\memoverride.cpp"
|
|
|
|
$File "..\common\bsplib.cpp"
|
|
$File "..\common\cmdlib.cpp"
|
|
$File "$SRCDIR\public\collisionutils.cpp"
|
|
$File "$SRCDIR\public\filesystem_helpers.cpp"
|
|
$File "flow.cpp"
|
|
$File "$SRCDIR\public\loadcmdline.cpp"
|
|
$File "$SRCDIR\public\lumpfiles.cpp"
|
|
$File "..\common\mpi_stats.cpp"
|
|
$File "mpivis.cpp"
|
|
$File "..\common\MySqlDatabase.cpp"
|
|
$File "..\common\pacifier.cpp"
|
|
$File "$SRCDIR\public\scratchpad3d.cpp"
|
|
$File "..\common\scratchpad_helpers.cpp"
|
|
$File "..\common\scriplib.cpp"
|
|
$File "..\common\threads.cpp"
|
|
$File "..\common\tools_minidump.cpp"
|
|
$File "..\common\tools_minidump.h"
|
|
$File "..\common\vmpi_tools_shared.cpp"
|
|
$File "vvis.cpp"
|
|
$File "WaterDist.cpp"
|
|
$File "$SRCDIR\public\zip_utils.cpp"
|
|
}
|
|
|
|
$Folder "Header Files"
|
|
{
|
|
$File "$SRCDIR\public\mathlib\amd3dx.h"
|
|
$File "$SRCDIR\public\tier0\basetypes.h"
|
|
$File "$SRCDIR\public\BSPFILE.H"
|
|
$File "$SRCDIR\public\bspflags.h"
|
|
$File "..\common\bsplib.h"
|
|
$File "$SRCDIR\public\BSPTreeData.h"
|
|
$File "$SRCDIR\public\mathlib\bumpvects.h"
|
|
$File "$SRCDIR\public\tier1\byteswap.h"
|
|
$File "$SRCDIR\public\tier1\checksum_crc.h"
|
|
$File "$SRCDIR\public\tier1\checksum_md5.h"
|
|
$File "..\common\cmdlib.h"
|
|
$File "$SRCDIR\public\cmodel.h"
|
|
$File "$SRCDIR\public\tier0\commonmacros.h"
|
|
$File "$SRCDIR\public\GameBSPFile.h"
|
|
$File "..\common\ISQLDBReplyTarget.h"
|
|
$File "$SRCDIR\public\mathlib\mathlib.h"
|
|
$File "mpivis.h"
|
|
$File "..\common\MySqlDatabase.h"
|
|
$File "..\common\pacifier.h"
|
|
$File "..\common\scriplib.h"
|
|
$File "$SRCDIR\public\tier1\strtools.h"
|
|
$File "..\common\threads.h"
|
|
$File "$SRCDIR\public\tier1\utlbuffer.h"
|
|
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
|
$File "$SRCDIR\public\tier1\utlmemory.h"
|
|
$File "$SRCDIR\public\tier1\utlrbtree.h"
|
|
$File "$SRCDIR\public\tier1\utlsymbol.h"
|
|
$File "$SRCDIR\public\tier1\utlvector.h"
|
|
$File "$SRCDIR\public\vcollide.h"
|
|
$File "$SRCDIR\public\mathlib\vector.h"
|
|
$File "$SRCDIR\public\mathlib\vector2d.h"
|
|
$File "vis.h"
|
|
$File "..\vmpi\vmpi_distribute_work.h"
|
|
$File "..\common\vmpi_tools_shared.h"
|
|
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
|
$File "$SRCDIR\public\wadtypes.h"
|
|
}
|
|
|
|
$Folder "Link Libraries"
|
|
{
|
|
$Lib mathlib
|
|
$Lib tier2
|
|
$Lib vmpi
|
|
}
|
|
}
|