Blixibon dc7f20acc8 Mapbase v2.0; bulk commit
- Added custom map compile tools (vbsp, vvis, vrad)
- Changed blink fix (shouldn't change anything in-game)
- Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands
- Added ent_create_aimed, an ent_create equivalent of npc_create_aimed
- Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack
- Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks)
- Made interaction code capable of being dispatched on any entity, not just combat characters
- Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares
- Fixed certain NPCs getting out of the way for the player when they hate them
- Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs
- Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods
- Selectable color for ragdoll boogie/point_ragdollboogie
- Fixed PickupWeaponInstant not firing weapon pickup outputs
- Introduced inputs and keyvalues for "lerping" to math_counter_advanced
- Fixed ClearConsole on logic_console
- logic_convar should now detect client convars correctly
- New NormalizeAngles input on math_vector
- logic_modelinfo LookupActivity input
- math_generate fixed and expanded to be more like math_counter
- Added a WIP game logging system for playtesting maps
- Introduced logic_playerinfo, an entity that can read a player's name or ID
- Fixed some new filters not working with filter_multi
- Added radius pickup spawnflag to func_physbox
- Added "Preserve name" spawnflag to weapons
- Added cc_achievement_debug message for when an achievement doesn't exist
- Made npc_combine_s not speak while in logic_choreographed_scenes
- Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll
- Expanded and cleaned up npc_zombie_custom
- Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game
- Allowed player squad commands to go through +USE-held objects
- Added a bunch of I/O/KV to trigger_waterydeath for better configuration
- Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it
- Adjusted game_convar_mod for MP planning
- Removed the func_precipitation custom particle/splash code for now, as it was causing problems
- Fixed env_global_light not accepting lightcolor
- Added "Additional Buttons" to player_speedmod
- Added save comment to RPC
- Added env_projectedtexture attenuation
- Added scripted_sequence OnPreIdleSequence
- Added OnCrab to zombies
- Added skill_changed game event (may need further testing)
- Added a fix for viewmodels flipping under extreme FOV values
- Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly
- Fixed a very, very, very major shader performance issue
- New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles
- Code improvements for I/O involving angles
- logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls
- Alternate collision/player avoidance spawnflag obsoletion enforcement disabled
- Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue
- Miscellaneous shader formatting adjustments and fixes
- Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
2019-12-14 04:20:02 +00:00

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//-----------------------------------------------------------------------------
// VVIS_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "vvis_dll"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include"
$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib"
}
}
$Project "Vvis_dll"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "..\common\bsplib.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "flow.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "..\common\mpi_stats.cpp"
$File "mpivis.cpp"
$File "..\common\MySqlDatabase.cpp"
$File "..\common\pacifier.cpp"
$File "$SRCDIR\public\scratchpad3d.cpp"
$File "..\common\scratchpad_helpers.cpp"
$File "..\common\scriplib.cpp"
$File "..\common\threads.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
$File "..\common\vmpi_tools_shared.cpp"
$File "vvis.cpp"
$File "WaterDist.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "..\common\bsplib.h"
$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\GameBSPFile.h"
$File "..\common\ISQLDBReplyTarget.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "mpivis.h"
$File "..\common\MySqlDatabase.h"
$File "..\common\pacifier.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "..\common\threads.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "vis.h"
$File "..\vmpi\vmpi_distribute_work.h"
$File "..\common\vmpi_tools_shared.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\wadtypes.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib tier2
$Lib vmpi
}
}