mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-08 13:15:31 +03:00
af85131deb
- Fixed filter_damage_mod blocking all damage which doesn't match the secondary filter regardless of secondary filter mode - Fixed impulse 101 and other give-related commands leaving behind weapons with occupied slots - Fixed a crash with scripted_sound's PlaySoundOnEntity when the entity doesn't exist - Added OnSoundFinished output to ambient_generic - Added the ability to use custom models/nuggets with item_grubnugget - Fixed a crash with citizen medics healing nonexistent targets - Added "SetDistLook" and "SetDistTooFar" inputs for NPCs, allowing manual adjustment of NPC sight distance - Added keyvalue and input to env_microphone for utilizing a different audio channel - Added "SetPitchScale" input to env_microphone - Fixed info_player_view_proxy not using angles - Fixed dirt variant elite model not being recognized as elite - Made headcrab hints properly register the start of use (for hint outputs) - Made RPG use a more realistic firing rate for NPCs which aren't constrained by slow RPG animations, like soldiers - Added spawnflag for func_breakable_surf to correctly play the break sound - Added keyvalue for using cheaper warn sound code for combine_mines - Added "OnSpawnNPC" output for npc_combinedropship when it spawns a soldier, rollermine, or strider - Added signal gesture activities - Fixed stunstick not using metrocop knockout/stun code correctly - Fixed a possible crash involving a NPC's weapon being removed during alt-fire - Fixed(?) flashlight shadow filters - Added support for multiple look entities in trigger_look - Added npc_metropolice alt-firing - Fixed npc_metropolice using pistol burst firing on weapon_357 - Fixed npc_metropolice not deploying manhacks/throwing grenades in standoffs - Fixed npc_metropolice not recognizing some crouch activities correctly - Changed weapon_357 so it runs a tracer each shot from NPCs - Added SDK_ShatteredGlass, a Mapbase version of ShatteredGlass - Added "SetSpeedModifier" to NPCs, based on 1upD's shadow walker code - Made game_convar_mod much more reliable - Fixed non-mirrored npc_turret_lab refusing to die - Made npc_turret_lab use SMG1 ammo instead of AR2 ammo - Fixed block LOS brushes sometimes not working with players (and possibly similar issues) - Raised maximum renderable entities from 4096 to 16384, based on ficool2's limit research - Added SDK_ShatteredGlass, a Mapbase version of ShatteredGlass. Can display parallax corrected cubemaps from its unbroken form - Fixed VBSP breaking func_breakable_surf, etc. when using parallax corrected cubemaps - Raised maximum VBSP entities from 8192 to 65536, based on ficool2's limit research - Raised maximum VBSP worldlights from 8192 to 65536, based on ficool2's limit research - Raised maximum VBSP overlays from 512 to 8192, based on ficool2's limit research - Other misc. fixes |
||
---|---|---|
.. | ||
c_antlion_dust.cpp | ||
c_ar2_explosion.cpp | ||
c_barnacle.cpp | ||
c_barney.cpp | ||
c_basehelicopter.cpp | ||
c_basehelicopter.h | ||
c_basehlcombatweapon.cpp | ||
c_basehlcombatweapon.h | ||
c_basehlplayer.cpp | ||
c_basehlplayer.h | ||
c_citadel_effects.cpp | ||
c_corpse.cpp | ||
c_corpse.h | ||
c_energy_wave.cpp | ||
c_env_alyxtemp.cpp | ||
c_env_headcrabcanister.cpp | ||
c_env_starfield.cpp | ||
c_extinguisher.cpp | ||
C_Func_Monitor.cpp | ||
c_func_tankmortar.cpp | ||
c_hl2_playerlocaldata.cpp | ||
c_hl2_playerlocaldata.h | ||
c_info_teleporter_countdown.cpp | ||
c_npc_antlionguard.cpp | ||
c_npc_combinegunship.cpp | ||
c_npc_hydra.cpp | ||
c_npc_manhack.cpp | ||
c_npc_rollermine.cpp | ||
c_plasma_beam_node.cpp | ||
c_prop_combine_ball.cpp | ||
c_prop_combine_ball.h | ||
c_rotorwash.cpp | ||
c_script_intro.cpp | ||
c_strider.cpp | ||
c_te_concussiveexplosion.cpp | ||
c_te_flare.cpp | ||
c_thumper_dust.cpp | ||
c_vehicle_airboat.cpp | ||
c_vehicle_cannon.cpp | ||
c_vehicle_crane.cpp | ||
c_vehicle_crane.h | ||
c_vehicle_prisoner_pod.cpp | ||
c_waterbullet.cpp | ||
c_weapon__stubs_hl2.cpp | ||
c_weapon_crossbow.cpp | ||
c_weapon_gravitygun.cpp | ||
c_weapon_physcannon.cpp | ||
c_weapon_stunstick.cpp | ||
clientmode_hlnormal.cpp | ||
clientmode_hlnormal.h | ||
fx_antlion.cpp | ||
fx_bugbait.cpp | ||
fx_hl2_impacts.cpp | ||
fx_hl2_tracers.cpp | ||
hl2_clientmode.cpp | ||
hl_in_main.cpp | ||
hl_prediction.cpp | ||
hud_ammo.cpp | ||
hud_autoaim.cpp | ||
hud_battery.cpp | ||
hud_blood.cpp | ||
hud_bonusprogress.cpp | ||
hud_credits.cpp | ||
hud_damageindicator.cpp | ||
hud_filmdemo.cpp | ||
hud_flashlight.cpp | ||
hud_hdrdemo.cpp | ||
hud_health.cpp | ||
hud_locator.cpp | ||
hud_poisondamageindicator.cpp | ||
hud_quickinfo.cpp | ||
hud_radar.cpp | ||
hud_radar.h | ||
hud_suitpower.cpp | ||
hud_suitpower.h | ||
hud_weaponselection.cpp | ||
hud_zoom.cpp | ||
shieldproxy.cpp | ||
vgui_rootpanel_hl2.cpp |