mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-09 05:35:30 +03:00
87cd9b24bb
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
|
|
|
|
struct DOFControlSettings_t
|
|
{
|
|
// Near plane
|
|
float flNearBlurDepth;
|
|
float flNearBlurRadius;
|
|
float flNearFocusDistance;
|
|
// Far plane
|
|
float flFarBlurDepth;
|
|
float flFarBlurRadius;
|
|
float flFarFocusDistance;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Entity that controls depth of field postprocessing
|
|
//-----------------------------------------------------------------------------
|
|
class CEnvDOFController : public CPointEntity
|
|
{
|
|
DECLARE_CLASS( CEnvDOFController, CPointEntity );
|
|
public:
|
|
DECLARE_DATADESC();
|
|
DECLARE_SERVERCLASS();
|
|
|
|
virtual void Spawn();
|
|
virtual void Activate();
|
|
virtual int UpdateTransmitState();
|
|
void SetControllerState( DOFControlSettings_t setting );
|
|
|
|
void UpdateParamBlend();
|
|
|
|
// Inputs
|
|
void InputSetNearBlurDepth( inputdata_t &inputdata );
|
|
void InputSetNearFocusDepth( inputdata_t &inputdata );
|
|
void InputSetFarFocusDepth( inputdata_t &inputdata );
|
|
void InputSetFarBlurDepth( inputdata_t &inputdata );
|
|
void InputSetNearBlurRadius( inputdata_t &inputdata );
|
|
void InputSetFarBlurRadius( inputdata_t &inputdata );
|
|
|
|
void InputSetFocusTarget( inputdata_t &inputdata );
|
|
void InputSetFocusTargetRange( inputdata_t &inputdata );
|
|
|
|
private:
|
|
float m_flFocusTargetRange;
|
|
|
|
string_t m_strFocusTargetName; // Name of the entity to focus on
|
|
EHANDLE m_hFocusTarget;
|
|
|
|
CNetworkVar( bool, m_bDOFEnabled );
|
|
CNetworkVar( float, m_flNearBlurDepth );
|
|
CNetworkVar( float, m_flNearFocusDepth );
|
|
CNetworkVar( float, m_flFarFocusDepth );
|
|
CNetworkVar( float, m_flFarBlurDepth );
|
|
CNetworkVar( float, m_flNearBlurRadius );
|
|
CNetworkVar( float, m_flFarBlurRadius );
|
|
};
|