mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-09 05:35:30 +03:00
418a9dcccc
- Exposed CAmmoDef to VScript and changed ammo type functions accordingly - Added TakeHealth and IsAlive to CBaseEntity - Added $treeSway - Added several inputs to control env_wind keyvalues + a new $treeSway scale keyvalue - Added "Expanded name fixup" keyvalue to point_template which allows name fixup to fix up output parameters - Fixed the rope on rappelling NPCs causing graphical issues - Fixed prop_vehicle_prisoner_pod missing "EnterVehicle", "EnterVehicleImmediate", and "ExitVehicle" inputs - Fixed hostile citizens not damaging player - Fixed an uncommon npc_metropolice crash from when it's not in a squad - Made SetTarget input update target handling on NPCs - Changed ammo type functions to be more organized, added AmmoDef singleton - Added more precache functions - Added various misc. entity functions, like GetAllWeapons or AddOutput - Added more utility functions
96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Point entity used to create templates out of other entities or groups of entities
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef POINT_TEMPLATE_H
|
|
#define POINT_TEMPLATE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#define MAX_NUM_TEMPLATES 16
|
|
|
|
struct template_t
|
|
{
|
|
int iTemplateIndex;
|
|
VMatrix matEntityToTemplate;
|
|
|
|
DECLARE_SIMPLE_DATADESC();
|
|
};
|
|
|
|
void ScriptInstallPreSpawnHook();
|
|
bool ScriptPreInstanceSpawn( CScriptScope *pScriptScope, CBaseEntity *pChild, string_t iszKeyValueData );
|
|
void ScriptPostSpawn( CScriptScope *pScriptScope, CBaseEntity **ppEntities, int nEntities );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CPointTemplate : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CPointTemplate, CLogicalEntity );
|
|
public:
|
|
DECLARE_DATADESC();
|
|
|
|
virtual void Spawn( void );
|
|
virtual void Precache();
|
|
|
|
// Template initialization
|
|
void StartBuildingTemplates( void );
|
|
void FinishBuildingTemplates( void );
|
|
|
|
// Template Entity accessors
|
|
int GetNumTemplateEntities( void );
|
|
CBaseEntity *GetTemplateEntity( int iTemplateNumber );
|
|
void AddTemplate( CBaseEntity *pEntity, const char *pszMapData, int nLen );
|
|
bool ShouldRemoveTemplateEntities( void );
|
|
bool AllowNameFixup();
|
|
#ifdef MAPBASE
|
|
bool NameFixupExpanded() { return m_bFixupExpanded; }
|
|
#endif
|
|
|
|
// Templates accessors
|
|
int GetNumTemplates( void );
|
|
int GetTemplateIndexForTemplate( int iTemplate );
|
|
|
|
// Template instancing
|
|
bool CreateInstance( const Vector &vecOrigin, const QAngle &vecAngles, CUtlVector<CBaseEntity*> *pEntities );
|
|
#ifdef MAPBASE
|
|
bool CreateSpecificInstance( int iTemplate, const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity **pOutEntity );
|
|
#endif
|
|
void CreationComplete(const CUtlVector<CBaseEntity*>& entities);
|
|
|
|
// Inputs
|
|
void InputForceSpawn( inputdata_t &inputdata );
|
|
#ifdef MAPBASE
|
|
void InputForceSpawnRandomTemplate( inputdata_t &inputdata );
|
|
#endif
|
|
|
|
virtual void PerformPrecache();
|
|
|
|
private:
|
|
string_t m_iszTemplateEntityNames[MAX_NUM_TEMPLATES];
|
|
|
|
// List of map entities this template targets. Built inside our Spawn().
|
|
// It's only valid between Spawn() & Activate(), because the map entity parsing
|
|
// code removes all the entities in it once it finishes turning them into templates.
|
|
CUtlVector< CBaseEntity * > m_hTemplateEntities;
|
|
|
|
#ifdef MAPBASE
|
|
// Allows name fixup to target all instances of a name in a keyvalue, including output parameters.
|
|
// TODO: Support for multiple fixup modes?
|
|
bool m_bFixupExpanded;
|
|
#endif
|
|
|
|
// List of templates, generated from our template entities.
|
|
CUtlVector< template_t > m_hTemplates;
|
|
|
|
COutputEvent m_pOutputOnSpawned;
|
|
#ifdef MAPBASE
|
|
COutputEHANDLE m_pOutputOutEntity;
|
|
#endif
|
|
};
|
|
|
|
#endif // POINT_TEMPLATE_H
|