mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-08 13:15:31 +03:00
87cd9b24bb
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
178 lines
5.6 KiB
C++
178 lines
5.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#if !defined( CLIENTMODE_NORMAL_H )
|
|
#define CLIENTMODE_NORMAL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "iclientmode.h"
|
|
#include "GameEventListener.h"
|
|
#include <baseviewport.h>
|
|
|
|
class CBaseHudChat;
|
|
class CBaseHudWeaponSelection;
|
|
class CViewSetup;
|
|
class C_BaseEntity;
|
|
class C_BasePlayer;
|
|
|
|
namespace vgui
|
|
{
|
|
class Panel;
|
|
}
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [tj] Moved this from the .cpp file so derived classes could access it
|
|
//=============================================================================
|
|
|
|
#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
class CReplayReminderPanel;
|
|
|
|
#define USERID2PLAYER(i) ToBasePlayer( ClientEntityList().GetEnt( engine->GetPlayerForUserID( i ) ) )
|
|
|
|
#ifdef MAPBASE
|
|
#define DEMO_AUTORECORD 1
|
|
#endif
|
|
|
|
extern IClientMode *GetClientModeNormal(); // must be implemented
|
|
|
|
// This class implements client mode functionality common to HL2 and TF2.
|
|
class ClientModeShared : public IClientMode, public CGameEventListener
|
|
{
|
|
// IClientMode overrides.
|
|
public:
|
|
DECLARE_CLASS_NOBASE( ClientModeShared );
|
|
|
|
ClientModeShared();
|
|
virtual ~ClientModeShared();
|
|
|
|
virtual void Init();
|
|
virtual void InitViewport();
|
|
virtual void VGui_Shutdown();
|
|
virtual void Shutdown();
|
|
|
|
virtual void LevelInit( const char *newmap );
|
|
virtual void LevelShutdown( void );
|
|
|
|
#ifdef DEMO_AUTORECORD
|
|
virtual void AutoRecord( const char *map );
|
|
#endif
|
|
|
|
virtual void Enable();
|
|
virtual void Disable();
|
|
virtual void Layout();
|
|
|
|
virtual void ReloadScheme( void );
|
|
virtual void OverrideView( CViewSetup *pSetup );
|
|
virtual bool ShouldDrawDetailObjects( );
|
|
virtual bool ShouldDrawEntity(C_BaseEntity *pEnt);
|
|
virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer );
|
|
virtual bool ShouldDrawViewModel();
|
|
virtual bool ShouldDrawParticles( );
|
|
virtual bool ShouldDrawCrosshair( void );
|
|
virtual bool ShouldBlackoutAroundHUD() OVERRIDE;
|
|
virtual HeadtrackMovementMode_t ShouldOverrideHeadtrackControl() OVERRIDE;
|
|
virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
|
|
virtual void PreRender(CViewSetup *pSetup);
|
|
virtual void PostRender();
|
|
virtual void PostRenderVGui();
|
|
virtual void ProcessInput(bool bActive);
|
|
virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd );
|
|
virtual void Update();
|
|
|
|
// Input
|
|
virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
|
|
virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
|
|
virtual void OverrideMouseInput( float *x, float *y );
|
|
virtual void StartMessageMode( int iMessageModeType );
|
|
virtual vgui::Panel *GetMessagePanel();
|
|
|
|
virtual void ActivateInGameVGuiContext( vgui::Panel *pPanel );
|
|
virtual void DeactivateInGameVGuiContext();
|
|
|
|
// The mode can choose to not draw fog
|
|
virtual bool ShouldDrawFog( void );
|
|
|
|
virtual float GetViewModelFOV( void );
|
|
virtual vgui::Panel* GetViewport() { return m_pViewport; }
|
|
// Gets at the viewports vgui panel animation controller, if there is one...
|
|
virtual vgui::AnimationController *GetViewportAnimationController()
|
|
{ return m_pViewport->GetAnimationController(); }
|
|
|
|
virtual void FireGameEvent( IGameEvent *event );
|
|
|
|
virtual bool CanRecordDemo( char *errorMsg, int length ) const { return true; }
|
|
|
|
virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
|
|
|
|
virtual void ComputeVguiResConditions( KeyValues *pkvConditions ) OVERRIDE;
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [menglish] Save server information shown to the client in a persistent place
|
|
//=============================================================================
|
|
|
|
virtual wchar_t* GetServerName() { return NULL; }
|
|
virtual void SetServerName(wchar_t* name) {};
|
|
virtual wchar_t* GetMapName() { return NULL; }
|
|
virtual void SetMapName(wchar_t* name) {};
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
virtual bool DoPostScreenSpaceEffects( const CViewSetup *pSetup );
|
|
|
|
virtual void DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent,
|
|
const char *pSound, bool bDlg );
|
|
|
|
virtual bool IsInfoPanelAllowed() OVERRIDE { return true; }
|
|
virtual void InfoPanelDisplayed() OVERRIDE { }
|
|
virtual bool IsHTMLInfoPanelAllowed() OVERRIDE { return true; }
|
|
|
|
protected:
|
|
CBaseViewport *m_pViewport;
|
|
|
|
void DisplayReplayReminder();
|
|
|
|
private:
|
|
virtual void UpdateReplayMessages();
|
|
|
|
void ClearReplayMessageList();
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
float m_flReplayStartRecordTime;
|
|
float m_flReplayStopRecordTime;
|
|
CReplayReminderPanel *m_pReplayReminderPanel;
|
|
#endif
|
|
|
|
// Message mode handling
|
|
// All modes share a common chat interface
|
|
CBaseHudChat *m_pChatElement;
|
|
vgui::HCursor m_CursorNone;
|
|
CBaseHudWeaponSelection *m_pWeaponSelection;
|
|
int m_nRootSize[2];
|
|
|
|
void UpdatePostProcessingEffects();
|
|
|
|
const C_PostProcessController* m_pCurrentPostProcessController;
|
|
PostProcessParameters_t m_CurrentPostProcessParameters;
|
|
PostProcessParameters_t m_LerpStartPostProcessParameters, m_LerpEndPostProcessParameters;
|
|
CountdownTimer m_PostProcessLerpTimer;
|
|
};
|
|
|
|
#endif // CLIENTMODE_NORMAL_H
|
|
|