Joe Ludwig 7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00

57 lines
1.9 KiB
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
#include "macros.vsh"
;------------------------------------------------------------------------------
; Vertex blending
;------------------------------------------------------------------------------
&AllocateRegister( \$worldPos );
dp4 $worldPos.x, $vPos, $cModel0
dp4 $worldPos.y, $vPos, $cModel1
dp4 $worldPos.z, $vPos, $cModel2
mov $worldPos.w, $cOne
;------------------------------------------------------------------------------
; Transform the position from world to proj space
;------------------------------------------------------------------------------
&AllocateRegister( \$projPos );
dp4 $projPos.x, $vPos, $cModelViewProj0
dp4 $projPos.y, $vPos, $cModelViewProj1
dp4 $projPos.z, $vPos, $cModelViewProj2
dp4 $projPos.w, $vPos, $cModelViewProj3
mov oPos, $projPos
;------------------------------------------------------------------------------
; Fog
;------------------------------------------------------------------------------
&CalcFog( $worldPos, $projPos );
&FreeRegister( \$worldPos );
;------------------------------------------------------------------------------
; Texture coordinates
;------------------------------------------------------------------------------
mov oT0.xy, $vTexCoord0.xy
; special case perspective correct texture projection so that the texture fits exactly on the screen
mul $projPos.y, $projPos.y, $SHADER_SPECIFIC_CONST_0.w
add $projPos.xy, $projPos.xy, $projPos.w
mul $projPos.xy, $projPos.xy, $cHalf
mul $projPos.xy, $projPos.xy, $SHADER_SPECIFIC_CONST_0.xy
mad $projPos.xy, $projPos.w, $SHADER_SPECIFIC_CONST_1.xy, $projPos.xy
mov oT1.xy, $projPos.xy
mov oT1.z, $projPos.w
mov oT1.w, $projPos.w
&FreeRegister( \$projPos );
;------------------------------------------------------------------------------
; Modulation color
;------------------------------------------------------------------------------
mov oD0, $vColor