mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-23 20:27:57 +03:00
f636089003
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons) - Fixed inconsistent env_projectedtexture state on save/load - Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering) - Moved map-specific file manifest parsing to happen after other entities are created (highly experimental) - Added various misc. code improvements related to debug build and MP branch - Fixed some VScript ammo type-related code forgotten in the previous update - Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position - Added more origin and angles functions for VScript (suggested by krassell)
7175 lines
217 KiB
C++
7175 lines
217 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements many of the entities that control logic flow within a map.
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//
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//=============================================================================
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#include "cbase.h"
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#include "entityinput.h"
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#include "entityoutput.h"
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#include "eventqueue.h"
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#include "mathlib/mathlib.h"
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#include "globalstate.h"
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#include "ndebugoverlay.h"
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#include "saverestore_utlvector.h"
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#include "vstdlib/random.h"
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#include "gameinterface.h"
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#ifdef MAPBASE
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#include "mapbase/variant_tools.h"
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#include "mapbase/matchers.h"
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#include "mapbase/datadesc_mod.h"
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#include "activitylist.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern CServerGameDLL g_ServerGameDLL;
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//-----------------------------------------------------------------------------
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// Purpose: An entity that acts as a container for game scripts.
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//-----------------------------------------------------------------------------
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#define MAX_SCRIPT_GROUP 16
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class CLogicScript : public CPointEntity
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{
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public:
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DECLARE_CLASS( CLogicScript, CPointEntity );
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DECLARE_DATADESC();
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void RunVScripts()
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{
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/*
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EntityGroup <- [];
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function __AppendToScriptGroup( name )
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{
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if ( name.len() == 0 )
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{
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EntityGroup.append( null );
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}
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else
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{
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local ent = Entities.FindByName( null, name );
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EntityGroup.append( ent );
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if ( ent != null )
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{
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ent.ValidateScriptScope();
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ent.GetScriptScope().EntityGroup <- EntityGroup;
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}
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}
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}
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*/
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static const char szAddCode[] =
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{
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0x45,0x6e,0x74,0x69,0x74,0x79,0x47,0x72,0x6f,0x75,0x70,0x20,0x3c,0x2d,0x20,0x5b,0x5d,0x3b,0x0d,0x0a,
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0x20,0x3d,0x3d,0x20,0x30,0x20,0x29,0x20,0x0d,0x0a,0x09,0x7b,0x20,0x0d,0x0a,0x09,0x09,0x45,0x6e,0x74,
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0x74,0x79,0x47,0x72,0x6f,0x75,0x70,0x2e,0x61,0x70,0x70,0x65,0x6e,0x64,0x28,0x20,0x65,0x6e,0x74,0x20,
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0x29,0x3b,0x0d,0x0a,0x09,0x09,0x69,0x66,0x20,0x28,0x20,0x65,0x6e,0x74,0x20,0x21,0x3d,0x20,0x6e,0x75,
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0x6c,0x69,0x64,0x61,0x74,0x65,0x53,0x63,0x72,0x69,0x70,0x74,0x53,0x63,0x6f,0x70,0x65,0x28,0x29,0x3b,
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0x0d,0x0a,0x09,0x09,0x09,0x65,0x6e,0x74,0x2e,0x47,0x65,0x74,0x53,0x63,0x72,0x69,0x70,0x74,0x53,0x63,
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0x6f,0x70,0x65,0x28,0x29,0x2e,0x45,0x6e,0x74,0x69,0x74,0x79,0x47,0x72,0x6f,0x75,0x70,0x20,0x3c,0x2d,
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0x20,0x45,0x6e,0x74,0x69,0x74,0x79,0x47,0x72,0x6f,0x75,0x70,0x3b,0x0d,0x0a,0x09,0x09,0x7d,0x0d,0x0a,
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0x09,0x7d,0x0d,0x0a,0x7d,0x0d,0x0a,0x00
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};
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int iLastMember;
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for ( iLastMember = MAX_SCRIPT_GROUP - 1; iLastMember >= 0; iLastMember-- )
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{
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if ( m_iszGroupMembers[iLastMember] != NULL_STRING )
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{
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break;
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}
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}
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if ( iLastMember >= 0 )
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{
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HSCRIPT hAddScript = g_pScriptVM->CompileScript( szAddCode );
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if ( hAddScript )
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{
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ValidateScriptScope();
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m_ScriptScope.Run( hAddScript );
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HSCRIPT hAddFunc = m_ScriptScope.LookupFunction( "__AppendToScriptGroup" );
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if ( hAddFunc )
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{
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for ( int i = 0; i <= iLastMember; i++ )
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{
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m_ScriptScope.Call( hAddFunc, NULL, STRING(m_iszGroupMembers[i]) );
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}
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g_pScriptVM->ReleaseFunction( hAddFunc );
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m_ScriptScope.ClearValue( "__AppendToScriptGroup" );
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}
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g_pScriptVM->ReleaseScript( hAddScript );
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}
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}
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BaseClass::RunVScripts();
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}
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string_t m_iszGroupMembers[MAX_SCRIPT_GROUP];
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};
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LINK_ENTITY_TO_CLASS( logic_script, CLogicScript );
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BEGIN_DATADESC( CLogicScript )
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// Silence, Classcheck!
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// DEFINE_ARRAY( m_iszGroupMembers, FIELD_STRING, MAX_NUM_TEMPLATES ),
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DEFINE_KEYFIELD( m_iszGroupMembers[0], FIELD_STRING, "Group00"),
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DEFINE_KEYFIELD( m_iszGroupMembers[1], FIELD_STRING, "Group01"),
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DEFINE_KEYFIELD( m_iszGroupMembers[2], FIELD_STRING, "Group02"),
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DEFINE_KEYFIELD( m_iszGroupMembers[3], FIELD_STRING, "Group03"),
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DEFINE_KEYFIELD( m_iszGroupMembers[4], FIELD_STRING, "Group04"),
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DEFINE_KEYFIELD( m_iszGroupMembers[5], FIELD_STRING, "Group05"),
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DEFINE_KEYFIELD( m_iszGroupMembers[6], FIELD_STRING, "Group06"),
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DEFINE_KEYFIELD( m_iszGroupMembers[7], FIELD_STRING, "Group07"),
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DEFINE_KEYFIELD( m_iszGroupMembers[8], FIELD_STRING, "Group08"),
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DEFINE_KEYFIELD( m_iszGroupMembers[9], FIELD_STRING, "Group09"),
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DEFINE_KEYFIELD( m_iszGroupMembers[10], FIELD_STRING, "Group10"),
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DEFINE_KEYFIELD( m_iszGroupMembers[11], FIELD_STRING, "Group11"),
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DEFINE_KEYFIELD( m_iszGroupMembers[12], FIELD_STRING, "Group12"),
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DEFINE_KEYFIELD( m_iszGroupMembers[13], FIELD_STRING, "Group13"),
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DEFINE_KEYFIELD( m_iszGroupMembers[14], FIELD_STRING, "Group14"),
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DEFINE_KEYFIELD( m_iszGroupMembers[15], FIELD_STRING, "Group15"),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Compares a set of integer inputs to the one main input
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// Outputs true if they are all equivalant, false otherwise
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//-----------------------------------------------------------------------------
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class CLogicCompareInteger : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CLogicCompareInteger, CLogicalEntity );
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// outputs
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#ifdef MAPBASE
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COutputVariant m_OnEqual;
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COutputVariant m_OnNotEqual;
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#else
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COutputEvent m_OnEqual;
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COutputEvent m_OnNotEqual;
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#endif
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// data
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#ifdef MAPBASE
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variant_t m_iValue;
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bool m_iShouldCompareToValue;
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bool m_bStrLenAllowed = true;
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int DrawDebugTextOverlays(void);
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#else
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int m_iIntegerValue;
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int m_iShouldCompareToValue;
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#endif
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DECLARE_DATADESC();
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CMultiInputVar m_AllIntCompares;
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// Input handlers
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void InputValue( inputdata_t &inputdata );
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#ifdef MAPBASE
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void InputValueNoFire( inputdata_t &inputdata );
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void InputSetIntegerValue( inputdata_t &inputdata );
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#endif
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void InputCompareValues( inputdata_t &inputdata );
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};
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LINK_ENTITY_TO_CLASS( logic_multicompare, CLogicCompareInteger );
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BEGIN_DATADESC( CLogicCompareInteger )
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DEFINE_OUTPUT( m_OnEqual, "OnEqual" ),
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DEFINE_OUTPUT( m_OnNotEqual, "OnNotEqual" ),
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#ifdef MAPBASE
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DEFINE_KEYVARIANT( m_iValue, "IntegerValue" ),
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DEFINE_KEYFIELD( m_iShouldCompareToValue, FIELD_BOOLEAN, "ShouldComparetoValue" ),
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DEFINE_KEYFIELD( m_bStrLenAllowed, FIELD_BOOLEAN, "StrLenAllowed" ),
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#else
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DEFINE_KEYFIELD( m_iIntegerValue, FIELD_INTEGER, "IntegerValue" ),
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DEFINE_KEYFIELD( m_iShouldCompareToValue, FIELD_INTEGER, "ShouldComparetoValue" ),
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#endif
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DEFINE_FIELD( m_AllIntCompares, FIELD_INPUT ),
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DEFINE_INPUTFUNC( FIELD_INPUT, "InputValue", InputValue ),
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#ifdef MAPBASE
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DEFINE_INPUTFUNC( FIELD_INPUT, "InputValueNoFire", InputValueNoFire ),
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DEFINE_INPUTFUNC( FIELD_INPUT, "SetReferenceValue", InputSetIntegerValue ),
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#endif
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DEFINE_INPUTFUNC( FIELD_INPUT, "CompareValues", InputCompareValues ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Adds to the list of compared values
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//-----------------------------------------------------------------------------
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void CLogicCompareInteger::InputValue( inputdata_t &inputdata )
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{
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#ifdef MAPBASE
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// Parse the input value, regardless of field type
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inputdata.value = Variant_ParseInput(inputdata);
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#else
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// make sure it's an int, if it can't be converted just throw it away
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if ( !inputdata.value.Convert(FIELD_INTEGER) )
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return;
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#endif
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// update the value list with the new value
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m_AllIntCompares.AddValue( inputdata.value, inputdata.nOutputID );
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// if we haven't already this frame, send a message to ourself to update and fire
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if ( !m_AllIntCompares.m_bUpdatedThisFrame )
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{
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#ifdef MAPBASE
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// Need to wait for all inputs to arrive
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g_EventQueue.AddEvent( this, "CompareValues", 0.01, inputdata.pActivator, this, inputdata.nOutputID );
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#else
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// TODO: need to add this event with a lower priority, so it gets called after all inputs have arrived
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g_EventQueue.AddEvent( this, "CompareValues", 0, inputdata.pActivator, this, inputdata.nOutputID );
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#endif
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m_AllIntCompares.m_bUpdatedThisFrame = TRUE;
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}
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}
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#ifdef MAPBASE
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//-----------------------------------------------------------------------------
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// Purpose: Adds to the list of compared values without firing
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//-----------------------------------------------------------------------------
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void CLogicCompareInteger::InputValueNoFire( inputdata_t &inputdata )
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{
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// Parse the input value, regardless of field type
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inputdata.value = Variant_ParseInput(inputdata);
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// update the value list with the new value
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m_AllIntCompares.AddValue( inputdata.value, inputdata.nOutputID );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets our reference value
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//-----------------------------------------------------------------------------
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void CLogicCompareInteger::InputSetIntegerValue( inputdata_t &inputdata )
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{
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m_iValue = Variant_ParseInput(inputdata);
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Forces a recompare
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//-----------------------------------------------------------------------------
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void CLogicCompareInteger::InputCompareValues( inputdata_t &inputdata )
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{
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m_AllIntCompares.m_bUpdatedThisFrame = FALSE;
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// loop through all the values comparing them
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#ifdef MAPBASE
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variant_t value = m_iValue;
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CMultiInputVar::inputitem_t *input = m_AllIntCompares.m_InputList;
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if ( !m_iShouldCompareToValue && input )
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{
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value = input->value;
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}
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while ( input )
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{
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if ( !Variant_Equal(value, input->value, m_bStrLenAllowed) )
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{
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// false
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m_OnNotEqual.Set( input->value, inputdata.pActivator, this );
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return;
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}
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input = input->next;
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}
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// true! all values equal
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m_OnEqual.Set( value, inputdata.pActivator, this );
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#else
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int value = m_iIntegerValue;
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CMultiInputVar::inputitem_t *input = m_AllIntCompares.m_InputList;
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if ( !m_iShouldCompareToValue && input )
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{
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value = input->value.Int();
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}
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while ( input )
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{
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if ( input->value.Int() != value )
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{
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// false
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m_OnNotEqual.FireOutput( inputdata.pActivator, this );
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return;
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}
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input = input->next;
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}
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// true! all values equal
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m_OnEqual.FireOutput( inputdata.pActivator, this );
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#endif
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}
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#ifdef MAPBASE
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//-----------------------------------------------------------------------------
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// Purpose: Draw any debug text overlays
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// Output : Current text offset from the top
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//-----------------------------------------------------------------------------
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int CLogicCompareInteger::DrawDebugTextOverlays( void )
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{
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int text_offset = BaseClass::DrawDebugTextOverlays();
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if (m_debugOverlays & OVERLAY_TEXT_BIT)
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{
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char tempstr[512];
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Q_snprintf(tempstr, sizeof(tempstr), " Reference Value: %s", m_iValue.GetDebug());
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EntityText(text_offset, tempstr, 0);
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text_offset++;
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int count = 1;
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CMultiInputVar::inputitem_t *input = m_AllIntCompares.m_InputList;
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while ( input )
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{
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Q_snprintf(tempstr, sizeof(tempstr), " Value %i: %s", count, input->value.GetDebug());
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EntityText(text_offset, tempstr, 0);
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text_offset++;
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count++;
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input = input->next;
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}
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}
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return text_offset;
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Timer entity. Fires an output at regular or random intervals.
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//-----------------------------------------------------------------------------
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//
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// Spawnflags and others constants.
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//
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const int SF_TIMER_UPDOWN = 1;
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const float LOGIC_TIMER_MIN_INTERVAL = 0.01;
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class CTimerEntity : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CTimerEntity, CLogicalEntity );
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void Spawn( void );
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void Think( void );
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void Toggle( void );
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void Enable( void );
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void Disable( void );
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void FireTimer( void );
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int DrawDebugTextOverlays(void);
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// outputs
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COutputEvent m_OnTimer;
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COutputEvent m_OnTimerHigh;
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COutputEvent m_OnTimerLow;
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// inputs
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void InputToggle( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputFireTimer( inputdata_t &inputdata );
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void InputRefireTime( inputdata_t &inputdata );
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void InputResetTimer( inputdata_t &inputdata );
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void InputAddToTimer( inputdata_t &inputdata );
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void InputSubtractFromTimer( inputdata_t &inputdata );
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int m_iDisabled;
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float m_flRefireTime;
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bool m_bUpDownState;
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int m_iUseRandomTime;
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float m_flLowerRandomBound;
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float m_flUpperRandomBound;
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#ifdef MAPBASE
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bool m_bUseBoundsForTimerInputs;
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#endif
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// methods
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void ResetTimer( void );
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( logic_timer, CTimerEntity );
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BEGIN_DATADESC( CTimerEntity )
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// Keys
|
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DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
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DEFINE_KEYFIELD( m_flRefireTime, FIELD_FLOAT, "RefireTime" ),
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|
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DEFINE_FIELD( m_bUpDownState, FIELD_BOOLEAN ),
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#ifdef MAPBASE
|
|
DEFINE_KEYFIELD( m_bUseBoundsForTimerInputs, FIELD_BOOLEAN, "UseBoundsForTimerInputs" ),
|
|
#endif
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "RefireTime", InputRefireTime ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "FireTimer", InputFireTimer ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "AddToTimer", InputAddToTimer ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "ResetTimer", InputResetTimer ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SubtractFromTimer", InputSubtractFromTimer ),
|
|
|
|
DEFINE_INPUT( m_iUseRandomTime, FIELD_INTEGER, "UseRandomTime" ),
|
|
DEFINE_INPUT( m_flLowerRandomBound, FIELD_FLOAT, "LowerRandomBound" ),
|
|
DEFINE_INPUT( m_flUpperRandomBound, FIELD_FLOAT, "UpperRandomBound" ),
|
|
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_OnTimer, "OnTimer" ),
|
|
DEFINE_OUTPUT( m_OnTimerHigh, "OnTimerHigh" ),
|
|
DEFINE_OUTPUT( m_OnTimerLow, "OnTimerLow" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::Spawn( void )
|
|
{
|
|
if (!m_iUseRandomTime && (m_flRefireTime < LOGIC_TIMER_MIN_INTERVAL))
|
|
{
|
|
m_flRefireTime = LOGIC_TIMER_MIN_INTERVAL;
|
|
}
|
|
|
|
if ( !m_iDisabled && (m_flRefireTime > 0 || m_iUseRandomTime) )
|
|
{
|
|
Enable();
|
|
}
|
|
else
|
|
{
|
|
Disable();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::Think( void )
|
|
{
|
|
FireTimer();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the time the timerentity will next fire
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::ResetTimer( void )
|
|
{
|
|
if ( m_iDisabled )
|
|
return;
|
|
|
|
if ( m_iUseRandomTime )
|
|
{
|
|
m_flRefireTime = random->RandomFloat( m_flLowerRandomBound, m_flUpperRandomBound );
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime + m_flRefireTime );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::Enable( void )
|
|
{
|
|
m_iDisabled = FALSE;
|
|
ResetTimer();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::Disable( void )
|
|
{
|
|
m_iDisabled = TRUE;
|
|
SetNextThink( TICK_NEVER_THINK );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::Toggle( void )
|
|
{
|
|
if ( m_iDisabled )
|
|
{
|
|
Enable();
|
|
}
|
|
else
|
|
{
|
|
Disable();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::FireTimer( void )
|
|
{
|
|
if ( !m_iDisabled )
|
|
{
|
|
//
|
|
// Up/down timers alternate between two outputs.
|
|
//
|
|
if (m_spawnflags & SF_TIMER_UPDOWN)
|
|
{
|
|
if (m_bUpDownState)
|
|
{
|
|
m_OnTimerHigh.FireOutput( this, this );
|
|
}
|
|
else
|
|
{
|
|
m_OnTimerLow.FireOutput( this, this );
|
|
}
|
|
|
|
m_bUpDownState = !m_bUpDownState;
|
|
}
|
|
//
|
|
// Regular timers only fire a single output.
|
|
//
|
|
else
|
|
{
|
|
m_OnTimer.FireOutput( this, this );
|
|
}
|
|
|
|
ResetTimer();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
Enable();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
Disable();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
Toggle();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputFireTimer( inputdata_t &inputdata )
|
|
{
|
|
FireTimer();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Changes the time interval between timer fires
|
|
// Resets the next firing to be time + newRefireTime
|
|
// Input : Float refire frequency in seconds.
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputRefireTime( inputdata_t &inputdata )
|
|
{
|
|
float flRefireInterval = inputdata.value.Float();
|
|
|
|
if ( flRefireInterval < LOGIC_TIMER_MIN_INTERVAL)
|
|
{
|
|
flRefireInterval = LOGIC_TIMER_MIN_INTERVAL;
|
|
}
|
|
|
|
if (m_flRefireTime != flRefireInterval )
|
|
{
|
|
m_flRefireTime = flRefireInterval;
|
|
ResetTimer();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputResetTimer( inputdata_t &inputdata )
|
|
{
|
|
// don't reset the timer if it isn't enabled
|
|
if ( m_iDisabled )
|
|
return;
|
|
|
|
ResetTimer();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds to the time interval if the timer is enabled
|
|
// Input : Float time to add in seconds
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputAddToTimer( inputdata_t &inputdata )
|
|
{
|
|
// don't add time if the timer isn't enabled
|
|
if ( m_iDisabled )
|
|
return;
|
|
|
|
// Add time to timer
|
|
float flNextThink = GetNextThink();
|
|
#ifdef MAPBASE
|
|
if (m_bUseBoundsForTimerInputs)
|
|
{
|
|
// Make sure it's not above our min or max bounds
|
|
if (flNextThink - gpGlobals->curtime > m_flUpperRandomBound)
|
|
return;
|
|
|
|
flNextThink += inputdata.value.Float();
|
|
flNextThink = clamp( flNextThink - gpGlobals->curtime, m_flLowerRandomBound, m_flUpperRandomBound );
|
|
SetNextThink( gpGlobals->curtime + flNextThink );
|
|
}
|
|
else
|
|
{
|
|
SetNextThink( flNextThink + inputdata.value.Float() );
|
|
}
|
|
#else
|
|
SetNextThink( flNextThink += inputdata.value.Float() );
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Subtract from the time interval if the timer is enabled
|
|
// Input : Float time to subtract in seconds
|
|
//-----------------------------------------------------------------------------
|
|
void CTimerEntity::InputSubtractFromTimer( inputdata_t &inputdata )
|
|
{
|
|
// don't add time if the timer isn't enabled
|
|
if ( m_iDisabled )
|
|
return;
|
|
|
|
// Subtract time from the timer but don't let the timer go negative
|
|
float flNextThink = GetNextThink();
|
|
#ifdef MAPBASE
|
|
if (m_bUseBoundsForTimerInputs)
|
|
{
|
|
// Make sure it's not above our min or max bounds
|
|
if (flNextThink - gpGlobals->curtime < m_flLowerRandomBound)
|
|
return;
|
|
|
|
flNextThink -= inputdata.value.Float();
|
|
flNextThink = clamp( flNextThink - gpGlobals->curtime, m_flLowerRandomBound, m_flUpperRandomBound );
|
|
SetNextThink( gpGlobals->curtime + flNextThink );
|
|
}
|
|
else
|
|
{
|
|
flNextThink -= inputdata.value.Float();
|
|
SetNextThink( (flNextThink <= gpGlobals->curtime) ? gpGlobals->curtime : flNextThink );
|
|
}
|
|
#else
|
|
if ( ( flNextThink - gpGlobals->curtime ) <= inputdata.value.Float() )
|
|
{
|
|
SetNextThink( gpGlobals->curtime );
|
|
}
|
|
else
|
|
{
|
|
SetNextThink( flNextThink -= inputdata.value.Float() );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CTimerEntity::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
// print refire time
|
|
Q_snprintf(tempstr,sizeof(tempstr),"refire interval: %.2f sec", m_flRefireTime);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
// print seconds to next fire
|
|
if ( !m_iDisabled )
|
|
{
|
|
float flNextThink = GetNextThink();
|
|
Q_snprintf( tempstr, sizeof( tempstr ), " firing in: %.2f sec", flNextThink - gpGlobals->curtime );
|
|
EntityText( text_offset, tempstr, 0);
|
|
text_offset++;
|
|
}
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Computes a line between two entities
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicLineToEntity : public CLogicalEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CLogicLineToEntity, CLogicalEntity );
|
|
|
|
void Activate(void);
|
|
void Spawn( void );
|
|
void Think( void );
|
|
|
|
// outputs
|
|
COutputVector m_Line;
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
private:
|
|
string_t m_SourceName;
|
|
EHANDLE m_StartEntity;
|
|
EHANDLE m_EndEntity;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( logic_lineto, CLogicLineToEntity );
|
|
|
|
|
|
BEGIN_DATADESC( CLogicLineToEntity )
|
|
|
|
// Keys
|
|
// target is handled in the base class, stored in field m_target
|
|
DEFINE_KEYFIELD( m_SourceName, FIELD_STRING, "source" ),
|
|
DEFINE_FIELD( m_StartEntity, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_EndEntity, FIELD_EHANDLE ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_Line, "Line" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Find the entities
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicLineToEntity::Activate(void)
|
|
{
|
|
BaseClass::Activate();
|
|
|
|
if (m_target != NULL_STRING)
|
|
{
|
|
m_EndEntity = gEntList.FindEntityByName( NULL, m_target );
|
|
|
|
//
|
|
// If we were given a bad measure target, just measure sound where we are.
|
|
//
|
|
if ((m_EndEntity == NULL) || (m_EndEntity->edict() == NULL))
|
|
{
|
|
Warning( "logic_lineto - Target not found or target with no origin!\n");
|
|
m_EndEntity = this;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_EndEntity = this;
|
|
}
|
|
|
|
if (m_SourceName != NULL_STRING)
|
|
{
|
|
m_StartEntity = gEntList.FindEntityByName( NULL, m_SourceName );
|
|
|
|
//
|
|
// If we were given a bad measure target, just measure sound where we are.
|
|
//
|
|
if ((m_StartEntity == NULL) || (m_StartEntity->edict() == NULL))
|
|
{
|
|
Warning( "logic_lineto - Source not found or source with no origin!\n");
|
|
m_StartEntity = this;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_StartEntity = this;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Find the entities
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicLineToEntity::Spawn(void)
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.01f );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Find the entities
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicLineToEntity::Think(void)
|
|
{
|
|
CBaseEntity* pDest = m_EndEntity.Get();
|
|
CBaseEntity* pSrc = m_StartEntity.Get();
|
|
if (!pDest || !pSrc || !pDest->edict() || !pSrc->edict())
|
|
{
|
|
// Can sleep for a long time, no more lines.
|
|
m_Line.Set( vec3_origin, this, this );
|
|
SetNextThink( gpGlobals->curtime + 10 );
|
|
return;
|
|
}
|
|
|
|
Vector delta;
|
|
VectorSubtract( pDest->GetAbsOrigin(), pSrc->GetAbsOrigin(), delta );
|
|
m_Line.Set(delta, this, this);
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.01f );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Remaps a given input range to an output range.
|
|
//-----------------------------------------------------------------------------
|
|
const int SF_MATH_REMAP_IGNORE_OUT_OF_RANGE = 1;
|
|
const int SF_MATH_REMAP_CLAMP_OUTPUT_TO_RANGE = 2;
|
|
|
|
class CMathRemap : public CLogicalEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CMathRemap, CLogicalEntity );
|
|
|
|
void Spawn(void);
|
|
|
|
// Keys
|
|
float m_flInMin;
|
|
float m_flInMax;
|
|
float m_flOut1; // Output value when input is m_fInMin
|
|
float m_flOut2; // Output value when input is m_fInMax
|
|
|
|
bool m_bEnabled;
|
|
|
|
// Inputs
|
|
void InputValue( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputFloat m_OutValue;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_remap, CMathRemap);
|
|
|
|
|
|
BEGIN_DATADESC( CMathRemap )
|
|
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "InValue", InputValue ),
|
|
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
|
|
DEFINE_KEYFIELD(m_flInMin, FIELD_FLOAT, "in1"),
|
|
DEFINE_KEYFIELD(m_flInMax, FIELD_FLOAT, "in2"),
|
|
DEFINE_KEYFIELD(m_flOut1, FIELD_FLOAT, "out1"),
|
|
DEFINE_KEYFIELD(m_flOut2, FIELD_FLOAT, "out2"),
|
|
|
|
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::Spawn(void)
|
|
{
|
|
//
|
|
// Avoid a divide by zero in ValueChanged.
|
|
//
|
|
if (m_flInMin == m_flInMax)
|
|
{
|
|
m_flInMin = 0;
|
|
m_flInMax = 1;
|
|
}
|
|
|
|
//
|
|
// Make sure min and max are set properly relative to one another.
|
|
//
|
|
if (m_flInMin > m_flInMax)
|
|
{
|
|
float flTemp = m_flInMin;
|
|
m_flInMin = m_flInMax;
|
|
m_flInMax = flTemp;
|
|
}
|
|
|
|
m_bEnabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that is called when the input value changes.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::InputValue( inputdata_t &inputdata )
|
|
{
|
|
float flValue = inputdata.value.Float();
|
|
|
|
//
|
|
// Disallow out-of-range input values to avoid out-of-range output values.
|
|
//
|
|
float flClampValue = clamp(flValue, m_flInMin, m_flInMax);
|
|
|
|
if ((flClampValue == flValue) || !FBitSet(m_spawnflags, SF_MATH_REMAP_IGNORE_OUT_OF_RANGE))
|
|
{
|
|
//
|
|
// Remap the input value to the desired output range and update the output.
|
|
//
|
|
float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));
|
|
|
|
if ( FBitSet( m_spawnflags, SF_MATH_REMAP_CLAMP_OUTPUT_TO_RANGE ) )
|
|
{
|
|
flRemappedValue = clamp( flRemappedValue, m_flOut1, m_flOut2 );
|
|
}
|
|
|
|
if ( m_bEnabled == true )
|
|
{
|
|
m_OutValue.Set(flRemappedValue, inputdata.pActivator, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Remaps a given input range to an output range.
|
|
//-----------------------------------------------------------------------------
|
|
const int SF_COLOR_BLEND_IGNORE_OUT_OF_RANGE = 1;
|
|
|
|
class CMathColorBlend : public CLogicalEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CMathColorBlend, CLogicalEntity );
|
|
|
|
void Spawn(void);
|
|
|
|
// Keys
|
|
float m_flInMin;
|
|
float m_flInMax;
|
|
color32 m_OutColor1; // Output color when input is m_fInMin
|
|
color32 m_OutColor2; // Output color when input is m_fInMax
|
|
|
|
// Inputs
|
|
void InputValue( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputColor32 m_OutValue;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_colorblend, CMathColorBlend);
|
|
|
|
|
|
BEGIN_DATADESC( CMathColorBlend )
|
|
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "InValue", InputValue ),
|
|
|
|
DEFINE_OUTPUT(m_OutValue, "OutColor"),
|
|
|
|
DEFINE_KEYFIELD(m_flInMin, FIELD_FLOAT, "inmin"),
|
|
DEFINE_KEYFIELD(m_flInMax, FIELD_FLOAT, "inmax"),
|
|
DEFINE_KEYFIELD(m_OutColor1, FIELD_COLOR32, "colormin"),
|
|
DEFINE_KEYFIELD(m_OutColor2, FIELD_COLOR32, "colormax"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathColorBlend::Spawn(void)
|
|
{
|
|
//
|
|
// Avoid a divide by zero in ValueChanged.
|
|
//
|
|
if (m_flInMin == m_flInMax)
|
|
{
|
|
m_flInMin = 0;
|
|
m_flInMax = 1;
|
|
}
|
|
|
|
//
|
|
// Make sure min and max are set properly relative to one another.
|
|
//
|
|
if (m_flInMin > m_flInMax)
|
|
{
|
|
float flTemp = m_flInMin;
|
|
m_flInMin = m_flInMax;
|
|
m_flInMax = flTemp;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that is called when the input value changes.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathColorBlend::InputValue( inputdata_t &inputdata )
|
|
{
|
|
float flValue = inputdata.value.Float();
|
|
|
|
//
|
|
// Disallow out-of-range input values to avoid out-of-range output values.
|
|
//
|
|
float flClampValue = clamp(flValue, m_flInMin, m_flInMax);
|
|
if ((flClampValue == flValue) || !FBitSet(m_spawnflags, SF_COLOR_BLEND_IGNORE_OUT_OF_RANGE))
|
|
{
|
|
//
|
|
// Remap the input value to the desired output color and update the output.
|
|
//
|
|
color32 Color;
|
|
Color.r = m_OutColor1.r + (((flClampValue - m_flInMin) * (m_OutColor2.r - m_OutColor1.r)) / (m_flInMax - m_flInMin));
|
|
Color.g = m_OutColor1.g + (((flClampValue - m_flInMin) * (m_OutColor2.g - m_OutColor1.g)) / (m_flInMax - m_flInMin));
|
|
Color.b = m_OutColor1.b + (((flClampValue - m_flInMin) * (m_OutColor2.b - m_OutColor1.b)) / (m_flInMax - m_flInMin));
|
|
Color.a = m_OutColor1.a + (((flClampValue - m_flInMin) * (m_OutColor2.a - m_OutColor1.a)) / (m_flInMax - m_flInMin));
|
|
|
|
m_OutValue.Set(Color, inputdata.pActivator, this);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Console command to set the state of a global
|
|
//-----------------------------------------------------------------------------
|
|
void CC_Global_Set( const CCommand &args )
|
|
{
|
|
const char *szGlobal = args[1];
|
|
const char *szState = args[2];
|
|
|
|
if ( szGlobal == NULL || szState == NULL )
|
|
{
|
|
Msg( "Usage: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).\n" );
|
|
return;
|
|
}
|
|
|
|
int nState = atoi( szState );
|
|
|
|
int nIndex = GlobalEntity_GetIndex( szGlobal );
|
|
|
|
if ( nIndex >= 0 )
|
|
{
|
|
GlobalEntity_SetState( nIndex, ( GLOBALESTATE )nState );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( szGlobal, STRING( gpGlobals->mapname ), ( GLOBALESTATE )nState );
|
|
}
|
|
}
|
|
|
|
static ConCommand global_set( "global_set", CC_Global_Set, "global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).", FCVAR_CHEAT );
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Console command to set the counter of a global
|
|
//-----------------------------------------------------------------------------
|
|
void CC_Global_Counter( const CCommand &args )
|
|
{
|
|
const char *szGlobal = args[1];
|
|
const char *szCounter = args[2];
|
|
|
|
if ( szGlobal == NULL || szCounter == NULL )
|
|
{
|
|
Msg( "Usage: global_counter <globalname> <counter>: Sets the counter of the given env_global.\n" );
|
|
return;
|
|
}
|
|
|
|
int nCounter = atoi( szCounter );
|
|
|
|
int nIndex = GlobalEntity_GetIndex( szGlobal );
|
|
|
|
if ( nIndex >= 0 )
|
|
{
|
|
GlobalEntity_SetCounter( nIndex, nCounter );
|
|
}
|
|
else
|
|
{
|
|
nIndex = GlobalEntity_Add( szGlobal, STRING( gpGlobals->mapname ), GLOBAL_ON );
|
|
GlobalEntity_SetCounter( nIndex, nCounter );
|
|
}
|
|
}
|
|
|
|
static ConCommand global_counter( "global_counter", CC_Global_Counter, "global_counter <globalname> <counter>: Sets the counter of the given env_global.", FCVAR_CHEAT );
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Holds a global state that can be queried by other entities to change
|
|
// their behavior, such as "predistaster".
|
|
//-----------------------------------------------------------------------------
|
|
const int SF_GLOBAL_SET = 1; // Set global state to initial state on spawn
|
|
|
|
class CEnvGlobal : public CLogicalEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CEnvGlobal, CLogicalEntity );
|
|
|
|
void Spawn( void );
|
|
|
|
#ifdef MAPBASE
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
#endif
|
|
|
|
// Input handlers
|
|
void InputTurnOn( inputdata_t &inputdata );
|
|
void InputTurnOff( inputdata_t &inputdata );
|
|
void InputRemove( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
void InputSetCounter( inputdata_t &inputdata );
|
|
void InputAddToCounter( inputdata_t &inputdata );
|
|
void InputGetCounter( inputdata_t &inputdata );
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
COutputInt m_outCounter;
|
|
|
|
string_t m_globalstate;
|
|
int m_triggermode;
|
|
int m_initialstate;
|
|
int m_counter; // A counter value associated with this global.
|
|
};
|
|
|
|
|
|
BEGIN_DATADESC( CEnvGlobal )
|
|
|
|
DEFINE_KEYFIELD( m_globalstate, FIELD_STRING, "globalstate" ),
|
|
DEFINE_FIELD( m_triggermode, FIELD_INTEGER ),
|
|
DEFINE_KEYFIELD( m_initialstate, FIELD_INTEGER, "initialstate" ),
|
|
DEFINE_KEYFIELD( m_counter, FIELD_INTEGER, "counter" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Remove", InputRemove ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetCounter", InputSetCounter ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "AddToCounter", InputAddToCounter ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetCounter", InputGetCounter ),
|
|
|
|
#ifdef MAPBASE
|
|
DEFINE_OUTPUT( m_outCounter, "OutCounter" ),
|
|
#else
|
|
DEFINE_OUTPUT( m_outCounter, "Counter" ),
|
|
#endif
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( env_global, CEnvGlobal );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvGlobal::Spawn( void )
|
|
{
|
|
if ( !m_globalstate )
|
|
{
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
#ifdef HL2_EPISODIC
|
|
// if we modify the state of the physics cannon, make sure we precache the ragdoll boogie zap sound
|
|
if ( ( m_globalstate != NULL_STRING ) && ( stricmp( STRING( m_globalstate ), "super_phys_gun" ) == 0 ) )
|
|
{
|
|
PrecacheScriptSound( "RagdollBoogie.Zap" );
|
|
}
|
|
#endif
|
|
|
|
if ( FBitSet( m_spawnflags, SF_GLOBAL_SET ) )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, (GLOBALESTATE)m_initialstate );
|
|
}
|
|
|
|
if ( m_counter != 0 )
|
|
{
|
|
GlobalEntity_SetCounter( m_globalstate, m_counter );
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Cache user entity field values until spawn is called.
|
|
// Input : szKeyName - Key to handle.
|
|
// szValue - Value for key.
|
|
// Output : Returns true if the key was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool CEnvGlobal::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
// Any "Counter" outputs are changed to "OutCounter" before spawning.
|
|
if (FStrEq(szKeyName, "Counter") && strchr(szValue, ','))
|
|
{
|
|
return BaseClass::KeyValue( "OutCounter", szValue );
|
|
}
|
|
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
}
|
|
#endif
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputTurnOn( inputdata_t &inputdata )
|
|
{
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, GLOBAL_ON );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputTurnOff( inputdata_t &inputdata )
|
|
{
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, GLOBAL_OFF );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_OFF );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputRemove( inputdata_t &inputdata )
|
|
{
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, GLOBAL_DEAD );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_DEAD );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputSetCounter( inputdata_t &inputdata )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
|
|
GlobalEntity_SetCounter( m_globalstate, inputdata.value.Int() );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputAddToCounter( inputdata_t &inputdata )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
|
|
GlobalEntity_AddToCounter( m_globalstate, inputdata.value.Int() );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputGetCounter( inputdata_t &inputdata )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
|
|
m_outCounter.Set( GlobalEntity_GetCounter( m_globalstate ), inputdata.pActivator, this );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
GLOBALESTATE oldState = GlobalEntity_GetState( m_globalstate );
|
|
GLOBALESTATE newState;
|
|
|
|
if ( oldState == GLOBAL_ON )
|
|
{
|
|
newState = GLOBAL_OFF;
|
|
}
|
|
else if ( oldState == GLOBAL_OFF )
|
|
{
|
|
newState = GLOBAL_ON;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, newState );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, newState );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Input :
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CEnvGlobal::DrawDebugTextOverlays(void)
|
|
{
|
|
// Skip AIClass debug overlays
|
|
int text_offset = CBaseEntity::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
Q_snprintf(tempstr,sizeof(tempstr),"State: %s",STRING(m_globalstate));
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
GLOBALESTATE nState = GlobalEntity_GetState( m_globalstate );
|
|
|
|
switch( nState )
|
|
{
|
|
case GLOBAL_OFF:
|
|
Q_strncpy(tempstr,"Value: OFF",sizeof(tempstr));
|
|
break;
|
|
|
|
case GLOBAL_ON:
|
|
Q_strncpy(tempstr,"Value: ON",sizeof(tempstr));
|
|
break;
|
|
|
|
case GLOBAL_DEAD:
|
|
Q_strncpy(tempstr,"Value: DEAD",sizeof(tempstr));
|
|
break;
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
#define MS_MAX_TARGETS 32
|
|
|
|
const int SF_MULTI_INIT = 1;
|
|
|
|
class CMultiSource : public CLogicalEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CMultiSource, CLogicalEntity );
|
|
|
|
void Spawn( );
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
void Use( ::CBaseEntity *pActivator, ::CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
int ObjectCaps( void ) { return(BaseClass::ObjectCaps() | FCAP_MASTER); }
|
|
bool IsTriggered( ::CBaseEntity *pActivator );
|
|
void Register( void );
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
EHANDLE m_rgEntities[MS_MAX_TARGETS];
|
|
int m_rgTriggered[MS_MAX_TARGETS];
|
|
|
|
COutputEvent m_OnTrigger; // Fired when all connections are triggered.
|
|
|
|
int m_iTotal;
|
|
string_t m_globalstate;
|
|
};
|
|
|
|
BEGIN_DATADESC( CMultiSource )
|
|
|
|
//!!!BUGBUG FIX
|
|
DEFINE_ARRAY( m_rgEntities, FIELD_EHANDLE, MS_MAX_TARGETS ),
|
|
DEFINE_ARRAY( m_rgTriggered, FIELD_INTEGER, MS_MAX_TARGETS ),
|
|
DEFINE_FIELD( m_iTotal, FIELD_INTEGER ),
|
|
|
|
DEFINE_KEYFIELD( m_globalstate, FIELD_STRING, "globalstate" ),
|
|
|
|
// Function pointers
|
|
DEFINE_FUNCTION( Register ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnTrigger, "OnTrigger"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( multisource, CMultiSource );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Cache user entity field values until spawn is called.
|
|
// Input : szKeyName - Key to handle.
|
|
// szValue - Value for key.
|
|
// Output : Returns true if the key was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMultiSource::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
if ( FStrEq(szKeyName, "style") ||
|
|
FStrEq(szKeyName, "height") ||
|
|
FStrEq(szKeyName, "killtarget") ||
|
|
FStrEq(szKeyName, "value1") ||
|
|
FStrEq(szKeyName, "value2") ||
|
|
FStrEq(szKeyName, "value3"))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiSource::Spawn()
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
m_spawnflags |= SF_MULTI_INIT; // Until it's initialized
|
|
SetThink(&CMultiSource::Register);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pActivator -
|
|
// pCaller -
|
|
// useType -
|
|
// value -
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiSource::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
int i = 0;
|
|
|
|
// Find the entity in our list
|
|
while (i < m_iTotal)
|
|
if ( m_rgEntities[i++] == pCaller )
|
|
break;
|
|
|
|
// if we didn't find it, report error and leave
|
|
if (i > m_iTotal)
|
|
{
|
|
Warning("MultiSrc: Used by non member %s.\n", pCaller->edict() ? pCaller->GetClassname() : "<logical entity>");
|
|
return;
|
|
}
|
|
|
|
// CONSIDER: a Use input to the multisource always toggles. Could check useType for ON/OFF/TOGGLE
|
|
|
|
m_rgTriggered[i-1] ^= 1;
|
|
|
|
//
|
|
if ( IsTriggered( pActivator ) )
|
|
{
|
|
DevMsg( 2, "Multisource %s enabled (%d inputs)\n", GetDebugName(), m_iTotal );
|
|
USE_TYPE useType = USE_TOGGLE;
|
|
if ( m_globalstate != NULL_STRING )
|
|
useType = USE_ON;
|
|
|
|
m_OnTrigger.FireOutput(pActivator, this);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMultiSource::IsTriggered( CBaseEntity * )
|
|
{
|
|
// Is everything triggered?
|
|
int i = 0;
|
|
|
|
// Still initializing?
|
|
if ( m_spawnflags & SF_MULTI_INIT )
|
|
return 0;
|
|
|
|
while (i < m_iTotal)
|
|
{
|
|
if (m_rgTriggered[i] == 0)
|
|
break;
|
|
i++;
|
|
}
|
|
|
|
if (i == m_iTotal)
|
|
{
|
|
if ( !m_globalstate || GlobalEntity_GetState( m_globalstate ) == GLOBAL_ON )
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiSource::Register(void)
|
|
{
|
|
CBaseEntity *pTarget = NULL;
|
|
|
|
m_iTotal = 0;
|
|
memset( m_rgEntities, 0, MS_MAX_TARGETS * sizeof(EHANDLE) );
|
|
|
|
SetThink(&CMultiSource::SUB_DoNothing);
|
|
|
|
// search for all entities which target this multisource (m_iName)
|
|
// dvsents2: port multisource to entity I/O!
|
|
|
|
pTarget = gEntList.FindEntityByTarget( NULL, STRING(GetEntityName()) );
|
|
|
|
while ( pTarget && (m_iTotal < MS_MAX_TARGETS) )
|
|
{
|
|
if ( pTarget )
|
|
m_rgEntities[m_iTotal++] = pTarget;
|
|
|
|
pTarget = gEntList.FindEntityByTarget( pTarget, STRING(GetEntityName()) );
|
|
}
|
|
|
|
pTarget = gEntList.FindEntityByClassname( NULL, "multi_manager" );
|
|
while (pTarget && (m_iTotal < MS_MAX_TARGETS))
|
|
{
|
|
if ( pTarget && pTarget->HasTarget(GetEntityName()) )
|
|
m_rgEntities[m_iTotal++] = pTarget;
|
|
|
|
pTarget = gEntList.FindEntityByClassname( pTarget, "multi_manager" );
|
|
}
|
|
|
|
m_spawnflags &= ~SF_MULTI_INIT;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Holds a value that can be added to and subtracted from.
|
|
//-----------------------------------------------------------------------------
|
|
class CMathCounter : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CMathCounter, CLogicalEntity );
|
|
#ifdef MAPBASE
|
|
protected:
|
|
#else
|
|
private:
|
|
#endif
|
|
float m_flMin; // Minimum clamp value. If min and max are BOTH zero, no clamping is done.
|
|
float m_flMax; // Maximum clamp value.
|
|
bool m_bHitMin; // Set when we reach or go below our minimum value, cleared if we go above it again.
|
|
bool m_bHitMax; // Set when we reach or exceed our maximum value, cleared if we fall below it again.
|
|
|
|
bool m_bDisabled;
|
|
|
|
bool KeyValue(const char *szKeyName, const char *szValue);
|
|
void Spawn(void);
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
#ifdef MAPBASE
|
|
virtual
|
|
#endif
|
|
void UpdateOutValue(CBaseEntity *pActivator, float fNewValue);
|
|
|
|
// Inputs
|
|
void InputAdd( inputdata_t &inputdata );
|
|
void InputDivide( inputdata_t &inputdata );
|
|
void InputMultiply( inputdata_t &inputdata );
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueNoFire( inputdata_t &inputdata );
|
|
void InputSubtract( inputdata_t &inputdata );
|
|
void InputSetHitMax( inputdata_t &inputdata );
|
|
void InputSetHitMin( inputdata_t &inputdata );
|
|
void InputGetValue( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
#ifdef MAPBASE
|
|
void InputSetMinValueNoFire( inputdata_t &inputdata );
|
|
void InputSetMaxValueNoFire( inputdata_t &inputdata );
|
|
#endif
|
|
|
|
// Outputs
|
|
COutputFloat m_OutValue;
|
|
COutputFloat m_OnGetValue; // Used for polling the counter value.
|
|
COutputEvent m_OnHitMin;
|
|
COutputEvent m_OnHitMax;
|
|
#ifdef MAPBASE
|
|
COutputEvent m_OnChangedFromMin;
|
|
COutputEvent m_OnChangedFromMax;
|
|
#endif
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_counter, CMathCounter);
|
|
|
|
|
|
BEGIN_DATADESC( CMathCounter )
|
|
|
|
DEFINE_FIELD(m_bHitMax, FIELD_BOOLEAN),
|
|
DEFINE_FIELD(m_bHitMin, FIELD_BOOLEAN),
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_flMin, FIELD_FLOAT, "min"),
|
|
DEFINE_KEYFIELD(m_flMax, FIELD_FLOAT, "max"),
|
|
|
|
DEFINE_KEYFIELD(m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Add", InputAdd),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Divide", InputDivide),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Multiply", InputMultiply),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValueNoFire", InputSetValueNoFire),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Subtract", InputSubtract),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetHitMax", InputSetHitMax),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetHitMin", InputSetHitMin),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "GetValue", InputGetValue),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
#ifdef MAPBASE
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMaxValueNoFire", InputSetMaxValueNoFire ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMinValueNoFire", InputSetMinValueNoFire ),
|
|
#endif
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
DEFINE_OUTPUT(m_OnHitMin, "OnHitMin"),
|
|
DEFINE_OUTPUT(m_OnHitMax, "OnHitMax"),
|
|
DEFINE_OUTPUT(m_OnGetValue, "OnGetValue"),
|
|
#ifdef MAPBASE
|
|
DEFINE_OUTPUT( m_OnChangedFromMin, "OnChangedFromMin" ),
|
|
DEFINE_OUTPUT( m_OnChangedFromMax, "OnChangedFromMax" ),
|
|
#endif
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key values from the BSP before spawn is called.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathCounter::KeyValue(const char *szKeyName, const char *szValue)
|
|
{
|
|
//
|
|
// Set the initial value of the counter.
|
|
//
|
|
if (!stricmp(szKeyName, "startvalue"))
|
|
{
|
|
#ifdef MAPBASE
|
|
m_OutValue.Init(atof(szValue));
|
|
#else
|
|
m_OutValue.Init(atoi(szValue));
|
|
#endif
|
|
return(true);
|
|
}
|
|
|
|
return(BaseClass::KeyValue(szKeyName, szValue));
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before spawning, after key values have been set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::Spawn( void )
|
|
{
|
|
//
|
|
// Make sure max and min are ordered properly or clamp won't work.
|
|
//
|
|
if (m_flMin > m_flMax)
|
|
{
|
|
float flTemp = m_flMax;
|
|
m_flMax = m_flMin;
|
|
m_flMin = flTemp;
|
|
}
|
|
|
|
//
|
|
// Clamp initial value to within the valid range.
|
|
//
|
|
if ((m_flMin != 0) || (m_flMax != 0))
|
|
{
|
|
float flStartValue = clamp(m_OutValue.Get(), m_flMin, m_flMax);
|
|
m_OutValue.Init(flStartValue);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Input :
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CMathCounter::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
Q_snprintf(tempstr,sizeof(tempstr)," min value: %f", m_flMin);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
Q_snprintf(tempstr,sizeof(tempstr)," max value: %f", m_flMax);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"current value: %f", m_OutValue.Get());
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
if( m_bDisabled )
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"*DISABLED*");
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"Enabled.");
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Change min/max
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSetHitMax( inputdata_t &inputdata )
|
|
{
|
|
m_flMax = inputdata.value.Float();
|
|
if ( m_flMax < m_flMin )
|
|
{
|
|
m_flMin = m_flMax;
|
|
}
|
|
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
|
|
}
|
|
|
|
void CMathCounter::InputSetHitMin( inputdata_t &inputdata )
|
|
{
|
|
m_flMin = inputdata.value.Float();
|
|
if ( m_flMax < m_flMin )
|
|
{
|
|
m_flMax = m_flMin;
|
|
}
|
|
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Change min/max
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSetMaxValueNoFire( inputdata_t &inputdata )
|
|
{
|
|
m_flMax = inputdata.value.Float();
|
|
if ( m_flMax < m_flMin )
|
|
{
|
|
m_flMin = m_flMax;
|
|
}
|
|
}
|
|
|
|
void CMathCounter::InputSetMinValueNoFire( inputdata_t &inputdata )
|
|
{
|
|
m_flMin = inputdata.value.Float();
|
|
if ( m_flMax < m_flMin )
|
|
{
|
|
m_flMax = m_flMin;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for adding to the accumulator value.
|
|
// Input : Float value to add.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputAdd( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring ADD because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = m_OutValue.Get() + inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for multiplying the current value.
|
|
// Input : Float value to multiply the value by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputDivide( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring DIVIDE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
if (inputdata.value.Float() != 0)
|
|
{
|
|
float fNewValue = m_OutValue.Get() / inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
else
|
|
{
|
|
DevMsg( 1, "LEVEL DESIGN ERROR: Divide by zero in math_value\n" );
|
|
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for multiplying the current value.
|
|
// Input : Float value to multiply the value by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputMultiply( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring MULTIPLY because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = m_OutValue.Get() * inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Float value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SETVALUE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
UpdateOutValue( inputdata.pActivator, inputdata.value.Float() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Float value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSetValueNoFire( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SETVALUENOFIRE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float flNewValue = inputdata.value.Float();
|
|
if (( m_flMin != 0 ) || (m_flMax != 0 ))
|
|
{
|
|
flNewValue = clamp(flNewValue, m_flMin, m_flMax);
|
|
}
|
|
|
|
m_OutValue.Init( flNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for subtracting from the current value.
|
|
// Input : Float value to subtract.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSubtract( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SUBTRACT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = m_OutValue.Get() - inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputGetValue( inputdata_t &inputdata )
|
|
{
|
|
float flOutValue = m_OutValue.Get();
|
|
m_OnGetValue.Set( flOutValue, inputdata.pActivator, inputdata.pCaller );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the value to the new value, clamping and firing the output value.
|
|
// Input : fNewValue - Value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::UpdateOutValue(CBaseEntity *pActivator, float fNewValue)
|
|
{
|
|
if ((m_flMin != 0) || (m_flMax != 0))
|
|
{
|
|
//
|
|
// Fire an output any time we reach or exceed our maximum value.
|
|
//
|
|
if ( fNewValue >= m_flMax )
|
|
{
|
|
if ( !m_bHitMax )
|
|
{
|
|
m_bHitMax = true;
|
|
m_OnHitMax.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef MAPBASE
|
|
// Fire an output if we just changed from the maximum value
|
|
if ( m_OutValue.Get() == m_flMax )
|
|
{
|
|
m_OnChangedFromMax.FireOutput( pActivator, this );
|
|
}
|
|
#endif
|
|
|
|
m_bHitMax = false;
|
|
}
|
|
|
|
//
|
|
// Fire an output any time we reach or go below our minimum value.
|
|
//
|
|
if ( fNewValue <= m_flMin )
|
|
{
|
|
if ( !m_bHitMin )
|
|
{
|
|
m_bHitMin = true;
|
|
m_OnHitMin.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef MAPBASE
|
|
// Fire an output if we just changed from the maximum value
|
|
if ( m_OutValue.Get() == m_flMin )
|
|
{
|
|
m_OnChangedFromMin.FireOutput( pActivator, this );
|
|
}
|
|
#endif
|
|
m_bHitMin = false;
|
|
}
|
|
|
|
fNewValue = clamp(fNewValue, m_flMin, m_flMax);
|
|
}
|
|
|
|
m_OutValue.Set(fNewValue, pActivator, this);
|
|
}
|
|
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Advanced math_counter with advanced calculation capabilities.
|
|
//-----------------------------------------------------------------------------
|
|
class CMathCounterAdvanced : public CMathCounter
|
|
{
|
|
DECLARE_CLASS( CMathCounterAdvanced, CMathCounter );
|
|
private:
|
|
|
|
bool m_bPreserveValue;
|
|
bool m_bAlwaysOutputAsInt;
|
|
float m_flLerpPercent;
|
|
|
|
void UpdateOutValue(CBaseEntity *pActivator, float fNewValue);
|
|
|
|
void InputSetValueToPi( inputdata_t &inputdata );
|
|
|
|
void InputPower( inputdata_t &inputdata );
|
|
void InputSquareRoot( inputdata_t &inputdata );
|
|
|
|
void InputRound( inputdata_t &inputdata );
|
|
void InputFloor( inputdata_t &inputdata );
|
|
void InputCeiling( inputdata_t &inputdata );
|
|
void InputTrunc( inputdata_t &inputdata );
|
|
|
|
void InputSine( inputdata_t &inputdata );
|
|
void InputCosine( inputdata_t &inputdata );
|
|
void InputTangent( inputdata_t &inputdata );
|
|
|
|
void InputRandomInt( inputdata_t &inputdata );
|
|
void InputRandomFloat( inputdata_t &inputdata );
|
|
|
|
void InputLerpTo( inputdata_t &inputdata );
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_counter_advanced, CMathCounterAdvanced);
|
|
|
|
|
|
BEGIN_DATADESC( CMathCounterAdvanced )
|
|
|
|
// Keys
|
|
DEFINE_INPUT(m_bPreserveValue, FIELD_BOOLEAN, "PreserveValue"),
|
|
DEFINE_INPUT(m_bAlwaysOutputAsInt, FIELD_BOOLEAN, "AlwaysOutputAsInt"),
|
|
DEFINE_INPUT(m_flLerpPercent, FIELD_FLOAT, "SetLerpPercent"),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "SetValueToPi", InputSetValueToPi),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "SquareRoot", InputSquareRoot),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "Power", InputPower),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "Round", InputRound),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "Floor", InputFloor),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "Ceil", InputCeiling),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "Trunc", InputTrunc),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Sin", InputSine),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Cos", InputCosine),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Tan", InputTangent),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "RandomInt", InputRandomInt),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "RandomFloat", InputRandomFloat),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "LerpTo", InputLerpTo),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for setting the current value to pi.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputSetValueToPi( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SET TO PI because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = M_PI;
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for calculating the square root of the current value.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputSquareRoot( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SQUARE ROOT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = sqrt(m_OutValue.Get());
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for exponentiation of the current value. Use 2 to square it.
|
|
// Input : Integer value to raise the current value's power.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputPower( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring POWER!!! because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = pow(m_OutValue.Get(), inputdata.value.Int());
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//
|
|
// For some reason, I had trouble finding the original math functions at first.
|
|
// Then I just randomly stumbled upon them, bright as day.
|
|
// Oh well. These might be faster anyway.
|
|
//
|
|
FORCEINLINE int RoundToNumber(int input, int number)
|
|
{
|
|
(input < 0 && number > 0) ? number *= -1 : 0;
|
|
int result = (input + (number / 2));
|
|
result -= (result % number);
|
|
return result;
|
|
}
|
|
|
|
// Warning: Negative numbers should be ceiled
|
|
FORCEINLINE int FloorToNumber(int input, int number)
|
|
{
|
|
return (input - (input % number));
|
|
}
|
|
|
|
FORCEINLINE int CeilToNumber(int input, int number)
|
|
{
|
|
(input < 0 && number > 0) ? number *= -1 : 0;
|
|
int result = (input - (input % number));
|
|
return result != input ? result + number : result;
|
|
}
|
|
|
|
FORCEINLINE int TruncToNumber(int input, int number)
|
|
{
|
|
//(input < 0 && number > 0) ? number *= -1 : 0;
|
|
return (input - (input % number));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for rounding an integer to the specified number. (e.g. 126 rounding to 10 = 130, 1523 rounding to 5 = 1525)
|
|
// Input : Integer value to round the current value to.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputRound( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring ROUND because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iMultiple = inputdata.value.Int();
|
|
int iNewValue;
|
|
if (iMultiple != 0)
|
|
{
|
|
// Round to the nearest input number.
|
|
iNewValue = RoundToNumber(m_OutValue.Get(), iMultiple);
|
|
}
|
|
else
|
|
{
|
|
// 0 just rounds floats.
|
|
iNewValue = static_cast<int>(m_OutValue.Get() + 0.5f);
|
|
}
|
|
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for flooring an integer to the specified number. (e.g. 126 flooring to 10 = 120, 1528 flooring to 5 = 1525)
|
|
// Input : Integer value to floor the current value to.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputFloor( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring FLOOR because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iMultiple = inputdata.value.Int();
|
|
int iNewValue;
|
|
if (iMultiple != 0)
|
|
{
|
|
iNewValue = m_OutValue.Get();
|
|
if (iNewValue >= 0)
|
|
{
|
|
// Floor to the nearest input number.
|
|
iNewValue = FloorToNumber(m_OutValue.Get(), iMultiple);
|
|
}
|
|
else
|
|
{
|
|
// We have to do it differently for negatives.
|
|
iNewValue = CeilToNumber(m_OutValue.Get(), iMultiple);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 0 just floors floats.
|
|
iNewValue = static_cast<int>(m_OutValue.Get());
|
|
}
|
|
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for ceiling an integer to the specified number. (e.g. 126 ceiling to 10 = 130, 1523 ceiling to 50 = 1550)
|
|
// Input : Integer value to ceil the current value to.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputCeiling( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring CEIL because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iMultiple = inputdata.value.Int();
|
|
int iNewValue;
|
|
if (iMultiple != 0)
|
|
{
|
|
// Ceil to the nearest input number.
|
|
iNewValue = CeilToNumber(m_OutValue.Get(), iMultiple);
|
|
}
|
|
else
|
|
{
|
|
// 0 just ceils floats.
|
|
iNewValue = static_cast<int>(m_OutValue.Get()) + (m_OutValue.Get() != 0 ? 1 : 0);
|
|
}
|
|
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for truncating an integer to the specified number. (e.g. 126 rounding to 10 = 120, -1523 rounding to 5 = 1520)
|
|
// Input : Integer value to truncate the current value to.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputTrunc( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring TRUNC because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iMultiple = inputdata.value.Int();
|
|
int iNewValue;
|
|
if (iMultiple != 0)
|
|
{
|
|
// Floor always truncates negative numbers if we don't tell it not to
|
|
iNewValue = FloorToNumber(m_OutValue.Get(), iMultiple);
|
|
}
|
|
else
|
|
{
|
|
// 0 just ceils floats.
|
|
iNewValue = static_cast<int>(m_OutValue.Get());
|
|
if (iNewValue < 0)
|
|
iNewValue += 1;
|
|
}
|
|
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for applying sine to the current value.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputSine( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SINE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = sin(m_OutValue.Get());
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for applying cosine to the current value.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputCosine( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SINE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = cos(m_OutValue.Get());
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for applying tangent to the current value.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputTangent( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SINE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = tan(m_OutValue.Get());
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for random int generation.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputRandomInt( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring RANDOMINT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int i1 = 0;
|
|
int i2 = 0;
|
|
|
|
char szInput[128];
|
|
Q_strncpy( szInput, inputdata.value.String(), sizeof(szInput) );
|
|
char *sSpace = strchr( szInput, ' ' );
|
|
if ( sSpace )
|
|
{
|
|
i1 = atoi(szInput);
|
|
i2 = atoi(sSpace+1);
|
|
}
|
|
else
|
|
{
|
|
// No space, assume anything from 0 to X
|
|
i2 = atoi(szInput);
|
|
}
|
|
|
|
float fNewValue = RandomInt(i1, i2);
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for random float generation.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputRandomFloat( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring RANDOMFLOAT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float f1 = 0;
|
|
float f2 = 0;
|
|
|
|
char szInput[128];
|
|
Q_strncpy( szInput, inputdata.value.String(), sizeof(szInput) );
|
|
char *sSpace = strchr( szInput, ' ' );
|
|
if ( sSpace )
|
|
{
|
|
f1 = atof(szInput);
|
|
f2 = atof(sSpace+1);
|
|
}
|
|
else
|
|
{
|
|
// No space, assume anything from 0 to X
|
|
f2 = atof(szInput);
|
|
}
|
|
|
|
float fNewValue = RandomFloat(f1, f2);
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for random float generation.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::InputLerpTo( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring LERPTO because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = m_OutValue.Get() + (inputdata.value.Float() - m_OutValue.Get()) * m_flLerpPercent;
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the value to the new value, clamping and firing the output value.
|
|
// Input : fNewValue - Value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounterAdvanced::UpdateOutValue(CBaseEntity *pActivator, float fNewValue)
|
|
{
|
|
if (m_bAlwaysOutputAsInt)
|
|
fNewValue = roundf(fNewValue);
|
|
|
|
if (m_bPreserveValue)
|
|
{
|
|
//float fOriginal = m_OutValue.Get();
|
|
//DevMsg("Preserve Before: %f\n", fOriginal);
|
|
//BaseClass::UpdateOutValue(pActivator, fNewValue);
|
|
//DevMsg("Preserve After: %f\n", fOriginal);
|
|
//m_OutValue.Init(fOriginal);
|
|
|
|
variant_t var;
|
|
var.SetFloat(fNewValue);
|
|
m_OutValue.FireOutput( var, pActivator, this );
|
|
}
|
|
else
|
|
{
|
|
BaseClass::UpdateOutValue(pActivator, fNewValue);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Compares a single string input to up to 16 case values, firing an
|
|
// output corresponding to the case value that matched, or a default
|
|
// output if the input value didn't match any of the case values.
|
|
//
|
|
// This can also be used to fire a random output from a set of outputs.
|
|
//-----------------------------------------------------------------------------
|
|
#define MAX_LOGIC_CASES 16
|
|
|
|
class CLogicCase : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicCase, CLogicalEntity );
|
|
private:
|
|
string_t m_nCase[MAX_LOGIC_CASES];
|
|
|
|
#ifdef MAPBASE
|
|
bool m_bMultipleCasesAllowed;
|
|
#endif
|
|
|
|
int m_nShuffleCases;
|
|
int m_nLastShuffleCase;
|
|
unsigned char m_uchShuffleCaseMap[MAX_LOGIC_CASES];
|
|
|
|
void Spawn(void);
|
|
|
|
int BuildCaseMap(unsigned char *puchMap);
|
|
|
|
// Inputs
|
|
void InputValue( inputdata_t &inputdata );
|
|
void InputPickRandom( inputdata_t &inputdata );
|
|
void InputPickRandomShuffle( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputEvent m_OnCase[MAX_LOGIC_CASES]; // Fired when the input value matches one of the case values.
|
|
COutputVariant m_OnDefault; // Fired when no match was found.
|
|
#ifdef MAPBASE
|
|
COutputVariant m_OnUsed; // Fired when this entity receives any input at all.
|
|
#endif
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_case, CLogicCase);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicCase )
|
|
|
|
// Silence, Classcheck!
|
|
// DEFINE_ARRAY( m_nCase, FIELD_STRING, MAX_LOGIC_CASES ),
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_nCase[0], FIELD_STRING, "Case01"),
|
|
DEFINE_KEYFIELD(m_nCase[1], FIELD_STRING, "Case02"),
|
|
DEFINE_KEYFIELD(m_nCase[2], FIELD_STRING, "Case03"),
|
|
DEFINE_KEYFIELD(m_nCase[3], FIELD_STRING, "Case04"),
|
|
DEFINE_KEYFIELD(m_nCase[4], FIELD_STRING, "Case05"),
|
|
DEFINE_KEYFIELD(m_nCase[5], FIELD_STRING, "Case06"),
|
|
DEFINE_KEYFIELD(m_nCase[6], FIELD_STRING, "Case07"),
|
|
DEFINE_KEYFIELD(m_nCase[7], FIELD_STRING, "Case08"),
|
|
DEFINE_KEYFIELD(m_nCase[8], FIELD_STRING, "Case09"),
|
|
DEFINE_KEYFIELD(m_nCase[9], FIELD_STRING, "Case10"),
|
|
DEFINE_KEYFIELD(m_nCase[10], FIELD_STRING, "Case11"),
|
|
DEFINE_KEYFIELD(m_nCase[11], FIELD_STRING, "Case12"),
|
|
DEFINE_KEYFIELD(m_nCase[12], FIELD_STRING, "Case13"),
|
|
DEFINE_KEYFIELD(m_nCase[13], FIELD_STRING, "Case14"),
|
|
DEFINE_KEYFIELD(m_nCase[14], FIELD_STRING, "Case15"),
|
|
DEFINE_KEYFIELD(m_nCase[15], FIELD_STRING, "Case16"),
|
|
|
|
#ifdef MAPBASE
|
|
DEFINE_KEYFIELD(m_bMultipleCasesAllowed, FIELD_BOOLEAN, "MultipleCasesAllowed"),
|
|
#endif
|
|
|
|
DEFINE_FIELD( m_nShuffleCases, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_nLastShuffleCase, FIELD_INTEGER ),
|
|
DEFINE_ARRAY( m_uchShuffleCaseMap, FIELD_CHARACTER, MAX_LOGIC_CASES ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_INPUT, "InValue", InputValue),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "PickRandom", InputPickRandom),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "PickRandomShuffle", InputPickRandomShuffle),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnCase[0], "OnCase01"),
|
|
DEFINE_OUTPUT(m_OnCase[1], "OnCase02"),
|
|
DEFINE_OUTPUT(m_OnCase[2], "OnCase03"),
|
|
DEFINE_OUTPUT(m_OnCase[3], "OnCase04"),
|
|
DEFINE_OUTPUT(m_OnCase[4], "OnCase05"),
|
|
DEFINE_OUTPUT(m_OnCase[5], "OnCase06"),
|
|
DEFINE_OUTPUT(m_OnCase[6], "OnCase07"),
|
|
DEFINE_OUTPUT(m_OnCase[7], "OnCase08"),
|
|
DEFINE_OUTPUT(m_OnCase[8], "OnCase09"),
|
|
DEFINE_OUTPUT(m_OnCase[9], "OnCase10"),
|
|
DEFINE_OUTPUT(m_OnCase[10], "OnCase11"),
|
|
DEFINE_OUTPUT(m_OnCase[11], "OnCase12"),
|
|
DEFINE_OUTPUT(m_OnCase[12], "OnCase13"),
|
|
DEFINE_OUTPUT(m_OnCase[13], "OnCase14"),
|
|
DEFINE_OUTPUT(m_OnCase[14], "OnCase15"),
|
|
DEFINE_OUTPUT(m_OnCase[15], "OnCase16"),
|
|
|
|
DEFINE_OUTPUT(m_OnDefault, "OnDefault"),
|
|
#ifdef MAPBASE
|
|
DEFINE_OUTPUT(m_OnUsed, "OnUsed"),
|
|
#endif
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before spawning, after key values have been set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::Spawn( void )
|
|
{
|
|
m_nLastShuffleCase = -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Evaluates the new input value, firing the appropriate OnCaseX output
|
|
// if the input value matches one of the "CaseX" keys.
|
|
// Input : Value - Variant value to compare against the values of the case fields.
|
|
// We use a variant so that we can convert any input type to a string.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::InputValue( inputdata_t &inputdata )
|
|
{
|
|
#ifdef MAPBASE
|
|
m_OnUsed.Set(inputdata.value, inputdata.pActivator, this);
|
|
bool bFoundCase = false;
|
|
#endif
|
|
const char *pszValue = inputdata.value.String();
|
|
for (int i = 0; i < MAX_LOGIC_CASES; i++)
|
|
{
|
|
#ifdef MAPBASE
|
|
if ((m_nCase[i] != NULL_STRING) && Matcher_Match(STRING(m_nCase[i]), pszValue))
|
|
{
|
|
m_OnCase[i].FireOutput( inputdata.pActivator, this );
|
|
|
|
if (!m_bMultipleCasesAllowed)
|
|
return;
|
|
else if (!bFoundCase)
|
|
bFoundCase = true;
|
|
}
|
|
#else
|
|
if ((m_nCase[i] != NULL_STRING) && !stricmp(STRING(m_nCase[i]), pszValue))
|
|
{
|
|
m_OnCase[i].FireOutput( inputdata.pActivator, this );
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
if (!bFoundCase)
|
|
#endif
|
|
m_OnDefault.Set( inputdata.value, inputdata.pActivator, this );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Count the number of valid cases, building a packed array
|
|
// that maps 0..NumCases to the actual CaseX values.
|
|
//
|
|
// This allows our zany mappers to set up cases sparsely if they desire.
|
|
// NOTE: assumes pnMap points to an array of MAX_LOGIC_CASES
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicCase::BuildCaseMap(unsigned char *puchCaseMap)
|
|
{
|
|
memset(puchCaseMap, 0, sizeof(unsigned char) * MAX_LOGIC_CASES);
|
|
|
|
int nNumCases = 0;
|
|
for (int i = 0; i < MAX_LOGIC_CASES; i++)
|
|
{
|
|
if (m_OnCase[i].NumberOfElements() > 0)
|
|
{
|
|
puchCaseMap[nNumCases] = (unsigned char)i;
|
|
nNumCases++;
|
|
}
|
|
}
|
|
|
|
return nNumCases;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Makes the case statement choose a case at random.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::InputPickRandom( inputdata_t &inputdata )
|
|
{
|
|
unsigned char uchCaseMap[MAX_LOGIC_CASES];
|
|
int nNumCases = BuildCaseMap( uchCaseMap );
|
|
|
|
//
|
|
// Choose a random case from the ones that were set up by the level designer.
|
|
//
|
|
if ( nNumCases > 0 )
|
|
{
|
|
int nRandom = random->RandomInt(0, nNumCases - 1);
|
|
int nCase = (unsigned char)uchCaseMap[nRandom];
|
|
|
|
Assert(nCase < MAX_LOGIC_CASES);
|
|
|
|
if (nCase < MAX_LOGIC_CASES)
|
|
{
|
|
m_OnCase[nCase].FireOutput( inputdata.pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DevMsg( 1, "Firing PickRandom input on logic_case %s with no cases set up\n", GetDebugName() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Makes the case statement choose a case at random.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::InputPickRandomShuffle( inputdata_t &inputdata )
|
|
{
|
|
int nAvoidCase = -1;
|
|
int nCaseCount = m_nShuffleCases;
|
|
|
|
if ( nCaseCount == 0 )
|
|
{
|
|
// Starting a new shuffle batch.
|
|
nCaseCount = m_nShuffleCases = BuildCaseMap( m_uchShuffleCaseMap );
|
|
|
|
if ( ( m_nShuffleCases > 1 ) && ( m_nLastShuffleCase != -1 ) )
|
|
{
|
|
// Remove the previously picked case from the case map for this pick only.
|
|
// This avoids repeats across shuffle batch boundaries.
|
|
nAvoidCase = m_nLastShuffleCase;
|
|
|
|
for (int i = 0; i < m_nShuffleCases; i++ )
|
|
{
|
|
if ( m_uchShuffleCaseMap[i] == nAvoidCase )
|
|
{
|
|
unsigned char uchSwap = m_uchShuffleCaseMap[i];
|
|
m_uchShuffleCaseMap[i] = m_uchShuffleCaseMap[nCaseCount - 1];
|
|
m_uchShuffleCaseMap[nCaseCount - 1] = uchSwap;
|
|
nCaseCount--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Choose a random case from the ones that were set up by the level designer.
|
|
// Never repeat a case within a shuffle batch, nor consecutively across batches.
|
|
//
|
|
if ( nCaseCount > 0 )
|
|
{
|
|
int nRandom = random->RandomInt( 0, nCaseCount - 1 );
|
|
|
|
int nCase = m_uchShuffleCaseMap[nRandom];
|
|
Assert(nCase < MAX_LOGIC_CASES);
|
|
|
|
if (nCase < MAX_LOGIC_CASES)
|
|
{
|
|
m_OnCase[nCase].FireOutput( inputdata.pActivator, this );
|
|
}
|
|
|
|
m_uchShuffleCaseMap[nRandom] = m_uchShuffleCaseMap[m_nShuffleCases - 1];
|
|
m_nShuffleCases--;
|
|
|
|
m_nLastShuffleCase = nCase;
|
|
}
|
|
else
|
|
{
|
|
DevMsg( 1, "Firing PickRandom input on logic_case %s with no cases set up\n", GetDebugName() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Compares a floating point input to a predefined value, firing an
|
|
// output to indicate the result of the comparison.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicCompare : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicCompare, CLogicalEntity );
|
|
|
|
public:
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
#ifdef MAPBASE
|
|
void Spawn();
|
|
#endif
|
|
|
|
private:
|
|
// Inputs
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueCompare( inputdata_t &inputdata );
|
|
void InputSetCompareValue( inputdata_t &inputdata );
|
|
#ifdef MAPBASE
|
|
void InputSetCompareValueCompare( inputdata_t &inputdata );
|
|
#endif
|
|
void InputCompare( inputdata_t &inputdata );
|
|
|
|
#ifdef MAPBASE
|
|
void DoCompare(CBaseEntity *pActivator, variant_t value);
|
|
#else
|
|
void DoCompare(CBaseEntity *pActivator, float flInValue);
|
|
#endif
|
|
|
|
#ifdef MAPBASE
|
|
bool m_bStrLenAllowed = true;
|
|
bool m_bGreaterThanOrEqual;
|
|
variant_t m_InValue; // Place to hold the last input value for a recomparison.
|
|
variant_t m_CompareValue; // The value to compare the input value against.
|
|
#else
|
|
float m_flInValue; // Place to hold the last input value for a recomparison.
|
|
float m_flCompareValue; // The value to compare the input value against.
|
|
#endif
|
|
|
|
// Outputs
|
|
#ifdef MAPBASE
|
|
COutputVariant m_OnLessThan; // Fired when the input value is less than the compare value.
|
|
COutputVariant m_OnEqualTo; // Fired when the input value is equal to the compare value.
|
|
COutputVariant m_OnNotEqualTo; // Fired when the input value is not equal to the compare value.
|
|
COutputVariant m_OnGreaterThan; // Fired when the input value is greater than the compare value.
|
|
COutputVariant m_OnLessThanOrEqualTo; // Fired when the input value is less than or equal to the compare value.
|
|
COutputVariant m_OnGreaterThanOrEqualTo; // Fired when the input value is greater than or equal to the compare value.
|
|
#else
|
|
COutputFloat m_OnLessThan; // Fired when the input value is less than the compare value.
|
|
COutputFloat m_OnEqualTo; // Fired when the input value is equal to the compare value.
|
|
COutputFloat m_OnNotEqualTo; // Fired when the input value is not equal to the compare value.
|
|
COutputFloat m_OnGreaterThan; // Fired when the input value is greater than the compare value.
|
|
#endif
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_compare, CLogicCompare);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicCompare )
|
|
|
|
// Keys
|
|
#ifdef MAPBASE
|
|
DEFINE_KEYFIELD( m_bStrLenAllowed, FIELD_BOOLEAN, "StrLenAllowed" ),
|
|
DEFINE_KEYVARIANT(m_CompareValue, "CompareValue"),
|
|
DEFINE_KEYVARIANT(m_InValue, "InitialValue"),
|
|
#else
|
|
DEFINE_KEYFIELD(m_flCompareValue, FIELD_FLOAT, "CompareValue"),
|
|
DEFINE_KEYFIELD(m_flInValue, FIELD_FLOAT, "InitialValue"),
|
|
#endif
|
|
|
|
// Inputs
|
|
#ifdef MAPBASE
|
|
DEFINE_INPUTFUNC(FIELD_INPUT, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_INPUT, "SetValueCompare", InputSetValueCompare),
|
|
DEFINE_INPUTFUNC(FIELD_INPUT, "SetCompareValue", InputSetCompareValue),
|
|
DEFINE_INPUTFUNC(FIELD_INPUT, "SetCompareValueCompare", InputSetCompareValueCompare),
|
|
#else
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValueCompare", InputSetValueCompare),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetCompareValue", InputSetCompareValue),
|
|
#endif
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Compare", InputCompare),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnEqualTo, "OnEqualTo"),
|
|
DEFINE_OUTPUT(m_OnNotEqualTo, "OnNotEqualTo"),
|
|
DEFINE_OUTPUT(m_OnGreaterThan, "OnGreaterThan"),
|
|
DEFINE_OUTPUT(m_OnLessThan, "OnLessThan"),
|
|
#ifdef MAPBASE
|
|
DEFINE_OUTPUT(m_OnGreaterThanOrEqualTo, "OnGreaterThanOrEqualTo"),
|
|
DEFINE_OUTPUT(m_OnLessThanOrEqualTo, "OnLessThanOrEqualTo"),
|
|
#endif
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a new input value without performing a comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::Spawn()
|
|
{
|
|
// Empty initial values are equivalent to 0
|
|
if (m_InValue.FieldType() == FIELD_STRING && m_InValue.String()[0] == '\0')
|
|
m_InValue.SetInt( 0 );
|
|
|
|
BaseClass::Spawn();
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a new input value without performing a comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
#ifdef MAPBASE
|
|
m_InValue = Variant_ParseInput(inputdata);
|
|
#else
|
|
m_flInValue = inputdata.value.Float();
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a setting a new value and doing the comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputSetValueCompare( inputdata_t &inputdata )
|
|
{
|
|
#ifdef MAPBASE
|
|
m_InValue = Variant_ParseInput(inputdata);
|
|
DoCompare( inputdata.pActivator, m_InValue );
|
|
#else
|
|
m_flInValue = inputdata.value.Float();
|
|
DoCompare( inputdata.pActivator, m_flInValue );
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a new input value without performing a comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputSetCompareValue( inputdata_t &inputdata )
|
|
{
|
|
#ifdef MAPBASE
|
|
m_CompareValue = Variant_ParseInput(inputdata);
|
|
#else
|
|
m_flCompareValue = inputdata.value.Float();
|
|
#endif
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a new input value and doing the comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputSetCompareValueCompare( inputdata_t &inputdata )
|
|
{
|
|
m_CompareValue = Variant_ParseInput(inputdata);
|
|
DoCompare( inputdata.pActivator, m_InValue );
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for forcing a recompare of the last input value.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputCompare( inputdata_t &inputdata )
|
|
{
|
|
#ifdef MAPBASE
|
|
DoCompare( inputdata.pActivator, m_InValue );
|
|
#else
|
|
DoCompare( inputdata.pActivator, m_flInValue );
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Compares the input value to the compare value, firing the appropriate
|
|
// output(s) based on the comparison result.
|
|
// Input : flInValue - Value to compare against the comparison value.
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef MAPBASE
|
|
void CLogicCompare::DoCompare(CBaseEntity *pActivator, variant_t value)
|
|
{
|
|
if (Variant_Equal(value, m_CompareValue, m_bStrLenAllowed))
|
|
{
|
|
m_OnEqualTo.Set(value, pActivator, this);
|
|
|
|
m_OnLessThanOrEqualTo.Set(value, pActivator, this);
|
|
m_OnGreaterThanOrEqualTo.Set(value, pActivator, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnNotEqualTo.Set(value, pActivator, this);
|
|
|
|
if (Variant_Greater(m_InValue, m_CompareValue, m_bStrLenAllowed))
|
|
{
|
|
m_OnGreaterThan.Set(value, pActivator, this);
|
|
m_OnGreaterThanOrEqualTo.Set(value, pActivator, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnLessThan.Set(value, pActivator, this);
|
|
m_OnLessThanOrEqualTo.Set(value, pActivator, this);
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
void CLogicCompare::DoCompare(CBaseEntity *pActivator, float flInValue)
|
|
{
|
|
if (flInValue == m_flCompareValue)
|
|
{
|
|
m_OnEqualTo.Set(flInValue, pActivator, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnNotEqualTo.Set(flInValue, pActivator, this);
|
|
|
|
if (flInValue > m_flCompareValue)
|
|
{
|
|
m_OnGreaterThan.Set(flInValue, pActivator, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnLessThan.Set(flInValue, pActivator, this);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicCompare::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
// print duration
|
|
#ifdef MAPBASE
|
|
Q_snprintf(tempstr,sizeof(tempstr)," Initial Value: %s", m_InValue.GetDebug());
|
|
#else
|
|
Q_snprintf(tempstr,sizeof(tempstr)," Initial Value: %f", m_flInValue);
|
|
#endif
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
// print hold time
|
|
#ifdef MAPBASE
|
|
Q_snprintf(tempstr,sizeof(tempstr)," Compare Value: %s", m_CompareValue.GetDebug());
|
|
#else
|
|
Q_snprintf(tempstr,sizeof(tempstr)," Compare Value: %f", m_flCompareValue);
|
|
#endif
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Tests a boolean value, firing an output to indicate whether the
|
|
// value was true or false.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicBranch : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicBranch, CLogicalEntity );
|
|
|
|
public:
|
|
|
|
void UpdateOnRemove();
|
|
|
|
void AddLogicBranchListener( CBaseEntity *pEntity );
|
|
inline bool GetLogicBranchState();
|
|
virtual int DrawDebugTextOverlays( void );
|
|
|
|
private:
|
|
|
|
enum LogicBranchFire_t
|
|
{
|
|
LOGIC_BRANCH_FIRE,
|
|
LOGIC_BRANCH_NO_FIRE,
|
|
};
|
|
|
|
// Inputs
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueTest( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
void InputToggleTest( inputdata_t &inputdata );
|
|
void InputTest( inputdata_t &inputdata );
|
|
|
|
void UpdateValue(bool bNewValue, CBaseEntity *pActivator, LogicBranchFire_t eFire);
|
|
|
|
bool m_bInValue; // Place to hold the last input value for a future test.
|
|
|
|
CUtlVector<EHANDLE> m_Listeners; // A list of logic_branch_listeners that are monitoring us.
|
|
|
|
// Outputs
|
|
COutputEvent m_OnTrue; // Fired when the value is true.
|
|
COutputEvent m_OnFalse; // Fired when the value is false.
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_branch, CLogicBranch);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicBranch )
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_bInValue, FIELD_BOOLEAN, "InitialValue"),
|
|
|
|
DEFINE_UTLVECTOR( m_Listeners, FIELD_EHANDLE ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_BOOLEAN, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_BOOLEAN, "SetValueTest", InputSetValueTest),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Toggle", InputToggle),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "ToggleTest", InputToggleTest),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Test", InputTest),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnTrue, "OnTrue"),
|
|
DEFINE_OUTPUT(m_OnFalse, "OnFalse"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::UpdateOnRemove()
|
|
{
|
|
for ( int i = 0; i < m_Listeners.Count(); i++ )
|
|
{
|
|
CBaseEntity *pEntity = m_Listeners.Element( i ).Get();
|
|
if ( pEntity )
|
|
{
|
|
g_EventQueue.AddEvent( this, "_OnLogicBranchRemoved", 0, this, this );
|
|
}
|
|
}
|
|
|
|
BaseClass::UpdateOnRemove();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler to set a new input value without firing outputs.
|
|
// Input : Boolean value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( inputdata.value.Bool(), inputdata.pActivator, LOGIC_BRANCH_NO_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler to set a new input value and fire appropriate outputs.
|
|
// Input : Boolean value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputSetValueTest( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( inputdata.value.Bool(), inputdata.pActivator, LOGIC_BRANCH_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for toggling the boolean value without firing outputs.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( !m_bInValue, inputdata.pActivator, LOGIC_BRANCH_NO_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for toggling the boolean value and then firing the
|
|
// appropriate output based on the new value.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputToggleTest( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( !m_bInValue, inputdata.pActivator, LOGIC_BRANCH_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for forcing a test of the last input value.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputTest( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( m_bInValue, inputdata.pActivator, LOGIC_BRANCH_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Tests the last input value, firing the appropriate output based on
|
|
// the test result.
|
|
// Input : bInValue -
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::UpdateValue( bool bNewValue, CBaseEntity *pActivator, LogicBranchFire_t eFire )
|
|
{
|
|
if ( m_bInValue != bNewValue )
|
|
{
|
|
m_bInValue = bNewValue;
|
|
|
|
for ( int i = 0; i < m_Listeners.Count(); i++ )
|
|
{
|
|
CBaseEntity *pEntity = m_Listeners.Element( i ).Get();
|
|
if ( pEntity )
|
|
{
|
|
g_EventQueue.AddEvent( pEntity, "_OnLogicBranchChanged", 0, this, this );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( eFire == LOGIC_BRANCH_FIRE )
|
|
{
|
|
if ( m_bInValue )
|
|
{
|
|
m_OnTrue.FireOutput( pActivator, this );
|
|
}
|
|
else
|
|
{
|
|
m_OnFalse.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Accessor for logic_branchlist to test the value of the branch on demand.
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicBranch::GetLogicBranchState()
|
|
{
|
|
return m_bInValue;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::AddLogicBranchListener( CBaseEntity *pEntity )
|
|
{
|
|
if ( m_Listeners.Find( pEntity ) == -1 )
|
|
{
|
|
m_Listeners.AddToTail( pEntity );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicBranch::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
// print refire time
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Branch value: %s", (m_bInValue) ? "TRUE" : "FALSE" );
|
|
EntityText( text_offset, tempstr, 0 );
|
|
text_offset++;
|
|
}
|
|
|
|
return text_offset;
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
extern void MapbaseGameLog_Record( const char *szContext );
|
|
extern ConVar mapbase_game_log_on_autosave;
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Autosaves when triggered
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicAutosave : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicAutosave, CLogicalEntity );
|
|
|
|
protected:
|
|
// Inputs
|
|
void InputSave( inputdata_t &inputdata );
|
|
void InputSaveDangerous( inputdata_t &inputdata );
|
|
void InputSetMinHitpointsThreshold( inputdata_t &inputdata );
|
|
|
|
DECLARE_DATADESC();
|
|
bool m_bForceNewLevelUnit;
|
|
int m_minHitPoints;
|
|
int m_minHitPointsToCommit;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_autosave, CLogicAutosave);
|
|
|
|
BEGIN_DATADESC( CLogicAutosave )
|
|
DEFINE_KEYFIELD( m_bForceNewLevelUnit, FIELD_BOOLEAN, "NewLevelUnit" ),
|
|
DEFINE_KEYFIELD( m_minHitPoints, FIELD_INTEGER, "MinimumHitPoints" ),
|
|
DEFINE_KEYFIELD( m_minHitPointsToCommit, FIELD_INTEGER, "MinHitPointsToCommit" ),
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Save", InputSave ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SaveDangerous", InputSaveDangerous ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMinHitpointsThreshold", InputSetMinHitpointsThreshold ),
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Save!
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicAutosave::InputSave( inputdata_t &inputdata )
|
|
{
|
|
#ifdef MAPBASE
|
|
if (mapbase_game_log_on_autosave.GetBool())
|
|
{
|
|
MapbaseGameLog_Record( "autosave" );
|
|
}
|
|
#endif
|
|
|
|
if ( m_bForceNewLevelUnit )
|
|
{
|
|
engine->ClearSaveDir();
|
|
}
|
|
|
|
engine->ServerCommand( "autosave\n" );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Save safely!
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicAutosave::InputSaveDangerous( inputdata_t &inputdata )
|
|
{
|
|
#ifdef MAPBASE
|
|
if (mapbase_game_log_on_autosave.GetBool())
|
|
{
|
|
MapbaseGameLog_Record( "autosave_dangerous" );
|
|
}
|
|
#endif
|
|
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
|
|
|
|
if ( g_ServerGameDLL.m_fAutoSaveDangerousTime != 0.0f && g_ServerGameDLL.m_fAutoSaveDangerousTime >= gpGlobals->curtime )
|
|
{
|
|
// A previous dangerous auto save was waiting to become safe
|
|
|
|
if ( pPlayer->GetDeathTime() == 0.0f || pPlayer->GetDeathTime() > gpGlobals->curtime )
|
|
{
|
|
// The player isn't dead, so make the dangerous auto save safe
|
|
engine->ServerCommand( "autosavedangerousissafe\n" );
|
|
}
|
|
}
|
|
|
|
if ( m_bForceNewLevelUnit )
|
|
{
|
|
engine->ClearSaveDir();
|
|
}
|
|
|
|
if ( pPlayer->GetHealth() >= m_minHitPoints )
|
|
{
|
|
engine->ServerCommand( "autosavedangerous\n" );
|
|
g_ServerGameDLL.m_fAutoSaveDangerousTime = gpGlobals->curtime + inputdata.value.Float();
|
|
|
|
// Player must have this much health when we go to commit, or we don't commit.
|
|
g_ServerGameDLL.m_fAutoSaveDangerousMinHealthToCommit = m_minHitPointsToCommit;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Autosaves when triggered
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicActiveAutosave : public CLogicAutosave
|
|
{
|
|
DECLARE_CLASS( CLogicActiveAutosave, CLogicAutosave );
|
|
|
|
void InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_flStartTime = -1;
|
|
SetThink( &CLogicActiveAutosave::SaveThink );
|
|
SetNextThink( gpGlobals->curtime );
|
|
}
|
|
|
|
void InputDisable( inputdata_t &inputdata )
|
|
{
|
|
SetThink( NULL );
|
|
}
|
|
|
|
void SaveThink()
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
if ( m_flStartTime < 0 )
|
|
{
|
|
if ( pPlayer->GetHealth() <= m_minHitPoints )
|
|
{
|
|
m_flStartTime = gpGlobals->curtime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( pPlayer->GetHealth() >= m_TriggerHitPoints )
|
|
{
|
|
inputdata_t inputdata;
|
|
DevMsg( 2, "logic_active_autosave (%s, %d) triggered\n", STRING( GetEntityName() ), entindex() );
|
|
if ( !m_flDangerousTime )
|
|
{
|
|
InputSave( inputdata );
|
|
}
|
|
else
|
|
{
|
|
inputdata.value.SetFloat( m_flDangerousTime );
|
|
InputSaveDangerous( inputdata );
|
|
}
|
|
m_flStartTime = -1;
|
|
}
|
|
else if ( m_flTimeToTrigger > 0 && gpGlobals->curtime - m_flStartTime > m_flTimeToTrigger )
|
|
{
|
|
m_flStartTime = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
float thinkInterval = ( m_flStartTime < 0 ) ? 1.0 : 0.5;
|
|
SetNextThink( gpGlobals->curtime + thinkInterval );
|
|
}
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
int m_TriggerHitPoints;
|
|
float m_flTimeToTrigger;
|
|
float m_flStartTime;
|
|
float m_flDangerousTime;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_active_autosave, CLogicActiveAutosave);
|
|
|
|
BEGIN_DATADESC( CLogicActiveAutosave )
|
|
DEFINE_KEYFIELD( m_TriggerHitPoints, FIELD_INTEGER, "TriggerHitPoints" ),
|
|
DEFINE_KEYFIELD( m_flTimeToTrigger, FIELD_FLOAT, "TimeToTrigger" ),
|
|
DEFINE_KEYFIELD( m_flDangerousTime, FIELD_FLOAT, "DangerousTime" ),
|
|
DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
|
|
DEFINE_THINKFUNC( SaveThink ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Keyfield set func
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicAutosave::InputSetMinHitpointsThreshold( inputdata_t &inputdata )
|
|
{
|
|
int setTo = inputdata.value.Int();
|
|
AssertMsg1(setTo >= 0 && setTo <= 100, "Tried to set autosave MinHitpointsThreshold to %d!\n", setTo);
|
|
m_minHitPoints = setTo;
|
|
}
|
|
|
|
// Finds the named physics object. If no name, returns the world
|
|
// If a name is specified and an object not found - errors are reported
|
|
IPhysicsObject *FindPhysicsObjectByNameOrWorld( string_t name, CBaseEntity *pErrorEntity )
|
|
{
|
|
if ( !name )
|
|
return g_PhysWorldObject;
|
|
|
|
IPhysicsObject *pPhysics = FindPhysicsObjectByName( name.ToCStr(), pErrorEntity );
|
|
if ( !pPhysics )
|
|
{
|
|
DevWarning("%s: can't find %s\n", pErrorEntity->GetClassname(), name.ToCStr());
|
|
}
|
|
return pPhysics;
|
|
}
|
|
|
|
class CLogicCollisionPair : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicCollisionPair, CLogicalEntity );
|
|
public:
|
|
|
|
#ifdef MAPBASE
|
|
// !activator, !caller, etc. support
|
|
void EnableCollisions( bool bEnable, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL )
|
|
{
|
|
IPhysicsObject *pPhysics0 = NULL;
|
|
IPhysicsObject *pPhysics1 = NULL;
|
|
|
|
CBaseEntity *pEntity0 = gEntList.FindEntityByName( NULL, m_nameAttach1, this, pActivator, pCaller );
|
|
if (pEntity0)
|
|
pPhysics0 = pEntity0->VPhysicsGetObject();
|
|
|
|
CBaseEntity *pEntity1 = gEntList.FindEntityByName( NULL, m_nameAttach2, this, pActivator, pCaller );
|
|
if (pEntity1)
|
|
pPhysics1 = pEntity1->VPhysicsGetObject();
|
|
#else
|
|
void EnableCollisions( bool bEnable )
|
|
{
|
|
IPhysicsObject *pPhysics0 = FindPhysicsObjectByNameOrWorld( m_nameAttach1, this );
|
|
IPhysicsObject *pPhysics1 = FindPhysicsObjectByNameOrWorld( m_nameAttach2, this );
|
|
#endif
|
|
|
|
// need two different objects to do anything
|
|
if ( pPhysics0 && pPhysics1 && pPhysics0 != pPhysics1 )
|
|
{
|
|
m_disabled = !bEnable;
|
|
m_succeeded = true;
|
|
if ( bEnable )
|
|
{
|
|
PhysEnableEntityCollisions( pPhysics0, pPhysics1 );
|
|
}
|
|
else
|
|
{
|
|
PhysDisableEntityCollisions( pPhysics0, pPhysics1 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_succeeded = false;
|
|
}
|
|
}
|
|
|
|
void Activate( void )
|
|
{
|
|
if ( m_disabled )
|
|
{
|
|
EnableCollisions( false );
|
|
}
|
|
BaseClass::Activate();
|
|
}
|
|
|
|
void InputDisableCollisions( inputdata_t &inputdata )
|
|
{
|
|
if ( m_succeeded && m_disabled )
|
|
return;
|
|
#ifdef MAPBASE
|
|
EnableCollisions( false, inputdata.pActivator, inputdata.pCaller );
|
|
#else
|
|
EnableCollisions( false );
|
|
#endif
|
|
}
|
|
|
|
void InputEnableCollisions( inputdata_t &inputdata )
|
|
{
|
|
if ( m_succeeded && !m_disabled )
|
|
return;
|
|
#ifdef MAPBASE
|
|
EnableCollisions( true, inputdata.pActivator, inputdata.pCaller );
|
|
#else
|
|
EnableCollisions( true );
|
|
#endif
|
|
}
|
|
// If Activate() becomes PostSpawn()
|
|
//void OnRestore() { Activate(); }
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
private:
|
|
string_t m_nameAttach1;
|
|
string_t m_nameAttach2;
|
|
bool m_disabled;
|
|
bool m_succeeded;
|
|
};
|
|
|
|
BEGIN_DATADESC( CLogicCollisionPair )
|
|
DEFINE_KEYFIELD( m_nameAttach1, FIELD_STRING, "attach1" ),
|
|
DEFINE_KEYFIELD( m_nameAttach2, FIELD_STRING, "attach2" ),
|
|
DEFINE_KEYFIELD( m_disabled, FIELD_BOOLEAN, "startdisabled" ),
|
|
DEFINE_FIELD( m_succeeded, FIELD_BOOLEAN ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "DisableCollisions", InputDisableCollisions ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "EnableCollisions", InputEnableCollisions ),
|
|
END_DATADESC()
|
|
|
|
LINK_ENTITY_TO_CLASS( logic_collision_pair, CLogicCollisionPair );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
#define MAX_LOGIC_BRANCH_NAMES 16
|
|
|
|
class CLogicBranchList : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicBranchList, CLogicalEntity );
|
|
|
|
virtual void Spawn();
|
|
virtual void Activate();
|
|
virtual int DrawDebugTextOverlays( void );
|
|
|
|
private:
|
|
|
|
enum LogicBranchListenerLastState_t
|
|
{
|
|
LOGIC_BRANCH_LISTENER_NOT_INIT = 0,
|
|
LOGIC_BRANCH_LISTENER_ALL_TRUE,
|
|
LOGIC_BRANCH_LISTENER_ALL_FALSE,
|
|
LOGIC_BRANCH_LISTENER_MIXED,
|
|
};
|
|
|
|
void DoTest( CBaseEntity *pActivator );
|
|
|
|
string_t m_nLogicBranchNames[MAX_LOGIC_BRANCH_NAMES];
|
|
CUtlVector<EHANDLE> m_LogicBranchList;
|
|
LogicBranchListenerLastState_t m_eLastState;
|
|
|
|
// Inputs
|
|
void Input_OnLogicBranchRemoved( inputdata_t &inputdata );
|
|
void Input_OnLogicBranchChanged( inputdata_t &inputdata );
|
|
void InputTest( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputEvent m_OnAllTrue; // Fired when all the registered logic_branches become true.
|
|
COutputEvent m_OnAllFalse; // Fired when all the registered logic_branches become false.
|
|
COutputEvent m_OnMixed; // Fired when one of the registered logic branches changes, but not all are true or false.
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_branch_listener, CLogicBranchList);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicBranchList )
|
|
|
|
// Silence, classcheck!
|
|
//DEFINE_ARRAY( m_nLogicBranchNames, FIELD_STRING, MAX_LOGIC_BRANCH_NAMES ),
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[0], FIELD_STRING, "Branch01" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[1], FIELD_STRING, "Branch02" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[2], FIELD_STRING, "Branch03" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[3], FIELD_STRING, "Branch04" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[4], FIELD_STRING, "Branch05" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[5], FIELD_STRING, "Branch06" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[6], FIELD_STRING, "Branch07" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[7], FIELD_STRING, "Branch08" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[8], FIELD_STRING, "Branch09" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[9], FIELD_STRING, "Branch10" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[10], FIELD_STRING, "Branch11" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[11], FIELD_STRING, "Branch12" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[12], FIELD_STRING, "Branch13" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[13], FIELD_STRING, "Branch14" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[14], FIELD_STRING, "Branch15" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[15], FIELD_STRING, "Branch16" ),
|
|
|
|
DEFINE_UTLVECTOR( m_LogicBranchList, FIELD_EHANDLE ),
|
|
|
|
DEFINE_FIELD( m_eLastState, FIELD_INTEGER ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "Test", InputTest ),
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "_OnLogicBranchChanged", Input_OnLogicBranchChanged ),
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "_OnLogicBranchRemoved", Input_OnLogicBranchRemoved ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_OnAllTrue, "OnAllTrue" ),
|
|
DEFINE_OUTPUT( m_OnAllFalse, "OnAllFalse" ),
|
|
DEFINE_OUTPUT( m_OnMixed, "OnMixed" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before spawning, after key values have been set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Spawn( void )
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds all the logic_branches that we are monitoring and register ourselves with them.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Activate( void )
|
|
{
|
|
for ( int i = 0; i < MAX_LOGIC_BRANCH_NAMES; i++ )
|
|
{
|
|
CBaseEntity *pEntity = NULL;
|
|
while ( ( pEntity = gEntList.FindEntityGeneric( pEntity, STRING( m_nLogicBranchNames[i] ), this ) ) != NULL )
|
|
{
|
|
if ( FClassnameIs( pEntity, "logic_branch" ) )
|
|
{
|
|
CLogicBranch *pBranch = (CLogicBranch *)pEntity;
|
|
pBranch->AddLogicBranchListener( this );
|
|
m_LogicBranchList.AddToTail( pBranch );
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "logic_branchlist %s refers to entity %s, which is not a logic_branch\n", GetDebugName(), pEntity->GetDebugName() );
|
|
}
|
|
}
|
|
}
|
|
|
|
BaseClass::Activate();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when a monitored logic branch is deleted from the world, since that
|
|
// might affect our final result.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Input_OnLogicBranchRemoved( inputdata_t &inputdata )
|
|
{
|
|
int nIndex = m_LogicBranchList.Find( inputdata.pActivator );
|
|
if ( nIndex != -1 )
|
|
{
|
|
m_LogicBranchList.FastRemove( nIndex );
|
|
}
|
|
|
|
// See if this logic_branch's deletion affects the final result.
|
|
DoTest( inputdata.pActivator );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the value of a monitored logic branch changes.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Input_OnLogicBranchChanged( inputdata_t &inputdata )
|
|
{
|
|
DoTest( inputdata.pActivator );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Input handler to manually test the monitored logic branches and fire the
|
|
// appropriate output.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::InputTest( inputdata_t &inputdata )
|
|
{
|
|
// Force an output.
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_NOT_INIT;
|
|
|
|
DoTest( inputdata.pActivator );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::DoTest( CBaseEntity *pActivator )
|
|
{
|
|
bool bOneTrue = false;
|
|
bool bOneFalse = false;
|
|
|
|
for ( int i = 0; i < m_LogicBranchList.Count(); i++ )
|
|
{
|
|
CLogicBranch *pBranch = (CLogicBranch *)m_LogicBranchList.Element( i ).Get();
|
|
if ( pBranch && pBranch->GetLogicBranchState() )
|
|
{
|
|
bOneTrue = true;
|
|
}
|
|
else
|
|
{
|
|
bOneFalse = true;
|
|
}
|
|
}
|
|
|
|
// Only fire the output if the new result differs from the last result.
|
|
if ( bOneTrue && !bOneFalse )
|
|
{
|
|
if ( m_eLastState != LOGIC_BRANCH_LISTENER_ALL_TRUE )
|
|
{
|
|
m_OnAllTrue.FireOutput( pActivator, this );
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_ALL_TRUE;
|
|
}
|
|
}
|
|
else if ( bOneFalse && !bOneTrue )
|
|
{
|
|
if ( m_eLastState != LOGIC_BRANCH_LISTENER_ALL_FALSE )
|
|
{
|
|
m_OnAllFalse.FireOutput( pActivator, this );
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_ALL_FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_eLastState != LOGIC_BRANCH_LISTENER_MIXED )
|
|
{
|
|
m_OnMixed.FireOutput( pActivator, this );
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_MIXED;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicBranchList::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
for ( int i = 0; i < m_LogicBranchList.Count(); i++ )
|
|
{
|
|
CLogicBranch *pBranch = (CLogicBranch *)m_LogicBranchList.Element( i ).Get();
|
|
if ( pBranch )
|
|
{
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Branch (%s): %s", STRING(pBranch->GetEntityName()), (pBranch->GetLogicBranchState()) ? "TRUE" : "FALSE" );
|
|
EntityText( text_offset, tempstr, 0 );
|
|
text_offset++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return text_offset;
|
|
}
|
|
|
|
#ifdef MAPBASE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Prints messages to the console.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicConsole : public CLogicalEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CLogicConsole, CLogicalEntity );
|
|
|
|
// Keys
|
|
int m_iDevLevel = 1;
|
|
Color m_MsgColor = Color(210, 250, 255, 255);
|
|
Color m_WarningColor = Color(255, 210, 210, 255);
|
|
bool m_bNewLineNotAuto = false;
|
|
|
|
// TODO: Replace "append" with variable arguments?
|
|
inline void LCMsg(const char *msg, const char *append = NULL) { ConColorMsg(m_MsgColor, msg, append); }
|
|
inline void LCDevMsg(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ConColorMsg(m_MsgColor, msg, append) : (void)0; }
|
|
inline void LCWarning(const char *msg, const char *append = NULL) { ConColorMsg(m_WarningColor, msg, append); }
|
|
inline void LCDevWarning(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ConColorMsg(m_WarningColor, msg, append) : (void)0; }
|
|
|
|
//inline void LCMsg(const char *msg, const char *append = NULL) { ColorSpewMessage(SPEW_MESSAGE, &m_MsgColor, msg, append); }
|
|
//inline void LCDevMsg(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ColorSpewMessage(SPEW_MESSAGE, &m_MsgColor, msg, append) : (void)0; }
|
|
//inline void LCWarning(const char *msg, const char *append = NULL) { ColorSpewMessage(SPEW_MESSAGE, &m_WarningColor, msg, append); }
|
|
//inline void LCDevWarning(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ColorSpewMessage(SPEW_MESSAGE, &m_WarningColor, msg, append) : (void)0; }
|
|
|
|
// Inputs
|
|
void InputSendMsg( inputdata_t &inputdata ) { !m_bNewLineNotAuto ? LCMsg("%s\n", inputdata.value.String()) : LCMsg("%s", inputdata.value.String()); }
|
|
void InputSendWarning( inputdata_t &inputdata ) { !m_bNewLineNotAuto ? LCWarning("%s\n", inputdata.value.String()) : LCWarning("%s", inputdata.value.String()); }
|
|
void InputSendDevMsg( inputdata_t &inputdata ) { !m_bNewLineNotAuto ? LCDevMsg(m_iDevLevel, "%s\n", inputdata.value.String()) : LCDevMsg(m_iDevLevel, "%s", inputdata.value.String()); }
|
|
void InputSendDevWarning( inputdata_t &inputdata ) { !m_bNewLineNotAuto ? LCDevWarning(m_iDevLevel, "%s\n", inputdata.value.String()) : LCDevWarning(m_iDevLevel, "%s", inputdata.value.String()); }
|
|
|
|
void InputNewLine( inputdata_t &inputdata ) { LCMsg("\n"); }
|
|
void InputDevNewLine( inputdata_t &inputdata ) { LCDevMsg(m_iDevLevel, "\n"); }
|
|
|
|
// MAPBASE MP TODO: "ClearConsoleOnTarget"
|
|
// (and make this input broadcast to all players)
|
|
void InputClearConsole( inputdata_t &inputdata ) { UTIL_GetLocalPlayer() ? engine->ClientCommand(UTIL_GetLocalPlayer()->edict(), "clear") : (void)0; }
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_console, CLogicConsole);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicConsole )
|
|
|
|
DEFINE_INPUT( m_iDevLevel, FIELD_INTEGER, "SetDevLvl" ),
|
|
DEFINE_INPUT( m_MsgColor, FIELD_COLOR32, "SetMsgColor" ),
|
|
DEFINE_INPUT( m_WarningColor, FIELD_COLOR32, "SetWarningColor" ),
|
|
DEFINE_INPUT( m_bNewLineNotAuto, FIELD_BOOLEAN, "SetNewLineNotAuto" ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SendMsg", InputSendMsg ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SendWarning", InputSendWarning ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SendDevMsg", InputSendDevMsg ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SendDevWarning", InputSendDevWarning ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "NewLine", InputNewLine ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "DevNewLine", InputDevNewLine ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "ClearConsole", InputClearConsole ),
|
|
|
|
END_DATADESC()
|
|
|
|
ConVar sv_allow_logic_convar( "sv_allow_logic_convar", "1", FCVAR_NOT_CONNECTED );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Gets console variables for the evil mapper.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicConvar : public CLogicalEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CLogicConvar, CLogicalEntity );
|
|
|
|
// Keys
|
|
string_t m_iszConVar;
|
|
string_t m_iszCompareValue;
|
|
|
|
const char *GetConVarString( inputdata_t &inputdata );
|
|
|
|
// Inputs
|
|
void InputGetValue( inputdata_t &inputdata );
|
|
void InputTest( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputEvent m_OnTrue;
|
|
COutputEvent m_OnFalse;
|
|
COutputString m_OutValue;
|
|
COutputEvent m_OnDenied;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_convar, CLogicConvar);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicConvar )
|
|
|
|
DEFINE_INPUT( m_iszConVar, FIELD_STRING, "SetConVar" ),
|
|
DEFINE_INPUT( m_iszCompareValue, FIELD_STRING, "SetTestValue" ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetValue", InputGetValue ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Test", InputTest ),
|
|
|
|
DEFINE_OUTPUT(m_OnTrue, "OnTrue"),
|
|
DEFINE_OUTPUT(m_OnFalse, "OnFalse"),
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
DEFINE_OUTPUT(m_OnDenied, "OnDenied"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
const char *CLogicConvar::GetConVarString( inputdata_t &inputdata )
|
|
{
|
|
if (!sv_allow_logic_convar.GetBool())
|
|
{
|
|
m_OnDenied.FireOutput(this, this);
|
|
|
|
//return ConVarRef("<null>", true);
|
|
return NULL;
|
|
}
|
|
|
|
ConVarRef pCVar = ConVarRef(STRING(m_iszConVar), true);
|
|
if (!pCVar.IsValid())
|
|
{
|
|
const char *pszCVar = STRING( m_iszConVar );
|
|
CBasePlayer *pPlayer = ToBasePlayer( inputdata.pActivator );
|
|
if (!pPlayer && AI_IsSinglePlayer())
|
|
pPlayer = UTIL_PlayerByIndex( 1 );
|
|
|
|
if (pPlayer)
|
|
{
|
|
// Check if it's a common cheat command a player might be using
|
|
if (FStrEq( pszCVar, "god" ))
|
|
return (pPlayer->GetFlags() & FL_GODMODE) ? "1" : "0";
|
|
if (FStrEq( pszCVar, "notarget" ))
|
|
return (pPlayer->GetFlags() & FL_NOTARGET) ? "1" : "0";
|
|
if (FStrEq( pszCVar, "noclip" ))
|
|
return (pPlayer->IsEFlagSet(EFL_NOCLIP_ACTIVE)) ? "1" : "0";
|
|
|
|
// It might be a client convar
|
|
// This function returns a blank string if the convar doesn't exist, so we have to put this at the end
|
|
const char *pszClientValue = engine->GetClientConVarValue( pPlayer->GetClientIndex(), pszCVar );
|
|
if (pszClientValue)
|
|
{
|
|
return pszClientValue;
|
|
}
|
|
}
|
|
|
|
//Warning("Warning: %s has invalid convar \"%s\"\n", GetDebugName(), STRING(m_iszConVar));
|
|
}
|
|
|
|
return pCVar.GetString();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicConvar::InputGetValue( inputdata_t &inputdata )
|
|
{
|
|
const char *pCVarString = GetConVarString(inputdata);
|
|
if (pCVarString != NULL)
|
|
m_OutValue.Set( AllocPooledString( pCVarString ), inputdata.pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicConvar::InputTest( inputdata_t &inputdata )
|
|
{
|
|
const char *pCVarString = GetConVarString(inputdata);
|
|
if (pCVarString)
|
|
{
|
|
if (Matcher_Match( STRING( m_iszCompareValue ), pCVarString ))
|
|
{
|
|
m_OnTrue.FireOutput(inputdata.pActivator, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnFalse.FireOutput(inputdata.pActivator, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
#define MAX_LOGIC_FORMAT_PARAMETERS 8
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Takes a string and a bunch of parameters and spits out a formatted string.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicFormat : public CLogicalEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CLogicFormat, CLogicalEntity );
|
|
|
|
// Keys
|
|
string_t m_iszInput;
|
|
string_t m_iszParameter[MAX_LOGIC_FORMAT_PARAMETERS];
|
|
string_t m_iszBackupParameter;
|
|
|
|
void FormatString(const char *szStringToFormat, char *szOutput, int outputlen);
|
|
|
|
// Inputs
|
|
void InputGetFormattedString( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputString m_OutFormattedString;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_format, CLogicFormat);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicFormat )
|
|
|
|
DEFINE_INPUT( m_iszInput, FIELD_STRING, "SetInputValue" ),
|
|
DEFINE_INPUT( m_iszParameter[0], FIELD_STRING, "SetParameter0" ),
|
|
DEFINE_INPUT( m_iszParameter[1], FIELD_STRING, "SetParameter1" ),
|
|
DEFINE_INPUT( m_iszParameter[2], FIELD_STRING, "SetParameter2" ),
|
|
DEFINE_INPUT( m_iszParameter[3], FIELD_STRING, "SetParameter3" ),
|
|
DEFINE_INPUT( m_iszParameter[4], FIELD_STRING, "SetParameter4" ),
|
|
DEFINE_INPUT( m_iszParameter[5], FIELD_STRING, "SetParameter5" ),
|
|
DEFINE_INPUT( m_iszParameter[6], FIELD_STRING, "SetParameter6" ),
|
|
DEFINE_INPUT( m_iszParameter[7], FIELD_STRING, "SetParameter7" ),
|
|
DEFINE_INPUT( m_iszBackupParameter, FIELD_STRING, "SetBackupParameter" ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetFormattedValue", InputGetFormattedString ),
|
|
|
|
DEFINE_OUTPUT(m_OutFormattedString, "OutFormattedValue"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicFormat::InputGetFormattedString( inputdata_t &inputdata )
|
|
{
|
|
char szFormatted[256];
|
|
if (m_iszInput != NULL_STRING)
|
|
{
|
|
FormatString(STRING(m_iszInput), szFormatted, sizeof(szFormatted));
|
|
m_OutFormattedString.Set(AllocPooledString(szFormatted), inputdata.pActivator, this);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// I'm bad at coding.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicFormat::FormatString(const char *szStringToFormat, char *szOutput, int outputlen)
|
|
{
|
|
const char *szParameters[MAX_LOGIC_FORMAT_PARAMETERS];
|
|
for (int i = 0; i < MAX_LOGIC_FORMAT_PARAMETERS; i++)
|
|
{
|
|
if (m_iszParameter[i] != NULL_STRING)
|
|
{
|
|
szParameters[i] = STRING(m_iszParameter[i]);
|
|
}
|
|
else if (m_iszBackupParameter != NULL_STRING)
|
|
{
|
|
szParameters[i] = STRING(m_iszBackupParameter);
|
|
}
|
|
else
|
|
{
|
|
szParameters[i] = "<null>";
|
|
}
|
|
}
|
|
|
|
char szFormatted[256] = { 0 }; // Needed so garbage isn't spewed at the beginning
|
|
//Q_snprintf(szFormatted, sizeof(szFormatted), szInput, szParameters);
|
|
|
|
char szInput[256];
|
|
Q_strncpy(szInput, szStringToFormat, sizeof(szInput));
|
|
|
|
bool inparam = (szInput[0] == '{');
|
|
int curparam = 0;
|
|
char *szToken = strtok(szInput, "{");
|
|
while (szToken != NULL)
|
|
{
|
|
if (inparam)
|
|
{
|
|
curparam = atoi(szToken);
|
|
if (curparam < MAX_LOGIC_FORMAT_PARAMETERS /*&& szParameters[curparam] != NULL*/) //if (curparam < MAX_FORMAT_PARAMETERS)
|
|
{
|
|
Q_snprintf(szFormatted, sizeof(szFormatted), "%s%s", szFormatted, szParameters[curparam]);
|
|
}
|
|
else
|
|
{
|
|
Warning("Warning: Parameter %i out of bounds in \"%s\"\n", curparam, szStringToFormat);
|
|
|
|
// This might not be the best way to do this, but
|
|
// reaching it is supposed to be the result of a mistake anyway.
|
|
m_iszBackupParameter != NULL_STRING ?
|
|
Q_snprintf(szFormatted, sizeof(szFormatted), "%s%s", szFormatted, STRING(m_iszBackupParameter)) :
|
|
Q_snprintf(szFormatted, sizeof(szFormatted), "%s<null>", szFormatted);
|
|
}
|
|
|
|
inparam = false;
|
|
szToken = strtok(NULL, "{");
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(szFormatted, sizeof(szFormatted), "%s%s", szFormatted, szToken);
|
|
|
|
inparam = true;
|
|
szToken = strtok(NULL, "}");
|
|
}
|
|
}
|
|
|
|
Q_strncpy(szOutput, szFormatted, outputlen);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Accesses a keyvalue from a specific entity
|
|
// Mostly ported from Half-Laugh.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicKeyfieldAccessor : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS(CLogicKeyfieldAccessor, CLogicalEntity);
|
|
|
|
protected:
|
|
CBaseEntity *GetTarget(CBaseEntity *pCaller, CBaseEntity *pActivator);
|
|
|
|
virtual bool TestKey(CBaseEntity *pTarget, const char *szKeyName);
|
|
virtual bool SetKeyValue(CBaseEntity *pTarget, const char *szKeyName, const char *szValue);
|
|
virtual bool SetKeyValueBits(CBaseEntity *pTarget, const char *szKeyName, int iValue, bool bRemove = false);
|
|
|
|
// Inputs
|
|
void InputTest(inputdata_t &inputdata);
|
|
void InputTestKey(inputdata_t &inputdata);
|
|
void InputTestTarget(inputdata_t &inputdata);
|
|
|
|
void InputSetKey(inputdata_t &inputdata);
|
|
|
|
void InputSetValue(inputdata_t &inputdata);
|
|
void InputAddBits(inputdata_t &inputdata);
|
|
void InputRemoveBits(inputdata_t &inputdata);
|
|
|
|
//bool ReadUnregisteredKeyfields(CBaseEntity *pTarget, const char *szKeyName, variant_t *variant);
|
|
|
|
COutputVariant m_OutValue;
|
|
COutputEvent m_OnFailed;
|
|
|
|
string_t m_iszKey;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_keyfield, CLogicKeyfieldAccessor);
|
|
|
|
|
|
BEGIN_DATADESC(CLogicKeyfieldAccessor)
|
|
|
|
DEFINE_KEYFIELD( m_iszKey, FIELD_STRING, "keyname" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Test", InputTest),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "TestKey", InputTestKey),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "TestTarget", InputTestTarget),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "SetKey", InputSetKey),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "AddBits", InputAddBits),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "RemoveBits", InputRemoveBits),
|
|
|
|
DEFINE_OUTPUT( m_OutValue, "OutValue" ),
|
|
DEFINE_OUTPUT( m_OnFailed, "OnFailed" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
inline CBaseEntity *CLogicKeyfieldAccessor::GetTarget(CBaseEntity *pCaller, CBaseEntity *pActivator)
|
|
{
|
|
return gEntList.FindEntityByName(NULL, m_target, this, pActivator, pCaller);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicKeyfieldAccessor::TestKey(CBaseEntity *pTarget, const char *szKeyName)
|
|
{
|
|
variant_t variant;
|
|
if (pTarget->ReadKeyField(szKeyName, &variant) || ReadUnregisteredKeyfields(pTarget, szKeyName, &variant))
|
|
{
|
|
m_OutValue.Set(variant, pTarget, this);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
m_OnFailed.FireOutput(pTarget, this);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicKeyfieldAccessor::SetKeyValue(CBaseEntity *pTarget, const char *szKeyName, const char *szValue)
|
|
{
|
|
if (pTarget->KeyValue(szKeyName, szValue))
|
|
{
|
|
// We'll still fire OutValue
|
|
variant_t variant;
|
|
if (!pTarget->ReadKeyField(szKeyName, &variant))
|
|
ReadUnregisteredKeyfields(pTarget, szKeyName, &variant);
|
|
|
|
m_OutValue.Set(variant, pTarget, this);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
m_OnFailed.FireOutput(pTarget, this);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicKeyfieldAccessor::SetKeyValueBits(CBaseEntity *pTarget, const char *szKeyName, int iValue, bool bRemove)
|
|
{
|
|
variant_t variant;
|
|
if ((pTarget->ReadKeyField(szKeyName, &variant) || ReadUnregisteredKeyfields(pTarget, szKeyName, &variant)) && variant.FieldType() == FIELD_INTEGER)
|
|
{
|
|
if (bRemove)
|
|
variant.SetInt(variant.Int() & ~iValue);
|
|
else
|
|
variant.SetInt(variant.Int() | iValue);
|
|
|
|
pTarget->KeyValue(szKeyName, UTIL_VarArgs("%i", variant.Int()));
|
|
|
|
m_OutValue.Set(variant, pTarget, this);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
m_OnFailed.FireOutput(pTarget, this);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicKeyfieldAccessor::InputTest(inputdata_t &inputdata)
|
|
{
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (pTarget && m_iszKey != NULL_STRING)
|
|
{
|
|
TestKey(pTarget, STRING(m_iszKey));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicKeyfieldAccessor::InputTestKey(inputdata_t &inputdata)
|
|
{
|
|
const char *input = inputdata.value.String();
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (input && pTarget)
|
|
{
|
|
TestKey(pTarget, input);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicKeyfieldAccessor::InputTestTarget(inputdata_t &inputdata)
|
|
{
|
|
m_target = inputdata.value.StringID();
|
|
CBaseEntity *pTarget = gEntList.FindEntityByName(NULL, inputdata.value.StringID(), this, inputdata.pCaller, inputdata.pActivator);
|
|
if (pTarget && m_iszKey != NULL_STRING)
|
|
{
|
|
TestKey(pTarget, STRING(m_iszKey));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicKeyfieldAccessor::InputSetKey(inputdata_t &inputdata)
|
|
{
|
|
m_iszKey = inputdata.value.StringID();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicKeyfieldAccessor::InputSetValue(inputdata_t &inputdata)
|
|
{
|
|
const char *input = inputdata.value.String();
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (input && pTarget)
|
|
{
|
|
SetKeyValue(pTarget, STRING(m_iszKey), input);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicKeyfieldAccessor::InputAddBits(inputdata_t &inputdata)
|
|
{
|
|
int input = inputdata.value.Int();
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (input && pTarget)
|
|
{
|
|
SetKeyValueBits(pTarget, STRING(m_iszKey), input, false);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicKeyfieldAccessor::InputRemoveBits(inputdata_t &inputdata)
|
|
{
|
|
int input = inputdata.value.Int();
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (input && pTarget)
|
|
{
|
|
SetKeyValueBits(pTarget, STRING(m_iszKey), input, true);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Clamps the input value between two values
|
|
//-----------------------------------------------------------------------------
|
|
class CMathClamp : public CLogicalEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CMathClamp, CLogicalEntity );
|
|
|
|
// Keys
|
|
variant_t m_Max;
|
|
variant_t m_Min;
|
|
|
|
// Inputs
|
|
void InputClampValue( inputdata_t &inputdata );
|
|
|
|
float ClampValue(float input, float min, float max, int *bounds);
|
|
void ClampValue(variant_t var, inputdata_t *inputdata);
|
|
|
|
// Outputs
|
|
COutputVariant m_OutValue;
|
|
COutputVariant m_OnBeforeMin;
|
|
COutputVariant m_OnBeyondMax;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_clamp, CMathClamp);
|
|
|
|
|
|
BEGIN_DATADESC( CMathClamp )
|
|
|
|
DEFINE_INPUT( m_Max, FIELD_INPUT, "SetMax" ),
|
|
DEFINE_INPUT( m_Min, FIELD_INPUT, "SetMin" ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "ClampValue", InputClampValue ),
|
|
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
DEFINE_OUTPUT(m_OnBeforeMin, "OnBeforeMin"),
|
|
DEFINE_OUTPUT(m_OnBeyondMax, "OnBeyondMax"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathClamp::InputClampValue( inputdata_t &inputdata )
|
|
{
|
|
ClampValue(inputdata.value, &inputdata);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// "bounds" returns 1 if the number was less than min, 2 if more than max. Must not be NULL
|
|
//-----------------------------------------------------------------------------
|
|
inline float CMathClamp::ClampValue(float input, float min, float max, int *bounds)
|
|
{
|
|
if ( max < min )
|
|
{
|
|
Warning("WARNING: Max value (%f) less than min value (%f) in %s!\n", max, min, GetDebugName());
|
|
return max;
|
|
}
|
|
else if( input < min )
|
|
{
|
|
*bounds = 1;
|
|
return min;
|
|
}
|
|
else if( input > max )
|
|
{
|
|
*bounds = 2;
|
|
return max;
|
|
}
|
|
else
|
|
return input;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathClamp::ClampValue(variant_t var, inputdata_t *inputdata)
|
|
{
|
|
// Don't convert up here in case of invalid type
|
|
|
|
int nBounds;
|
|
|
|
switch (var.FieldType())
|
|
{
|
|
case FIELD_FLOAT:
|
|
{
|
|
m_Max.Convert(var.FieldType());
|
|
m_Min.Convert(var.FieldType());
|
|
|
|
var.SetFloat(ClampValue(var.Float(), m_Max.Float(), m_Min.Float(), &nBounds));
|
|
} break;
|
|
case FIELD_INTEGER:
|
|
{
|
|
m_Max.Convert(var.FieldType());
|
|
m_Min.Convert(var.FieldType());
|
|
|
|
var.SetInt(ClampValue(var.Int(), m_Max.Int(), m_Min.Int(), &nBounds));
|
|
} break;
|
|
case FIELD_VECTOR:
|
|
{
|
|
m_Max.Convert(var.FieldType());
|
|
m_Min.Convert(var.FieldType());
|
|
|
|
Vector min;
|
|
Vector max;
|
|
m_Min.Vector3D(min);
|
|
m_Max.Vector3D(max);
|
|
|
|
Vector vec;
|
|
var.Vector3D(vec);
|
|
|
|
vec.x = ClampValue(vec.x, min.x, max.x, &nBounds);
|
|
vec.y = ClampValue(vec.y, min.y, max.y, &nBounds);
|
|
vec.z = ClampValue(vec.z, min.z, max.z, &nBounds);
|
|
|
|
var.SetVector3D(vec);
|
|
} break;
|
|
default:
|
|
{
|
|
Warning("Error: Unsupported value %s in math_clamp %s\n", var.GetDebug(), STRING(GetEntityName()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (inputdata)
|
|
{
|
|
m_OutValue.Set(var, inputdata->pActivator, this);
|
|
if (nBounds == 1)
|
|
m_OnBeforeMin.Set(var, inputdata->pActivator, this);
|
|
else if (nBounds == 2)
|
|
m_OnBeyondMax.Set(var, inputdata->pActivator, this);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Bits calculations.
|
|
//-----------------------------------------------------------------------------
|
|
class CMathBits : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CMathBits, CLogicalEntity );
|
|
private:
|
|
|
|
bool m_bDisabled;
|
|
|
|
bool KeyValue(const char *szKeyName, const char *szValue);
|
|
|
|
void UpdateOutValue(CBaseEntity *pActivator, int iNewValue);
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
// Inputs
|
|
void InputAdd( inputdata_t &inputdata );
|
|
void InputSubtract( inputdata_t &inputdata );
|
|
void InputShiftLeft( inputdata_t &inputdata );
|
|
void InputShiftRight( inputdata_t &inputdata );
|
|
void InputApplyAnd( inputdata_t &inputdata );
|
|
void InputApplyOr( inputdata_t &inputdata );
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueNoFire( inputdata_t &inputdata );
|
|
void InputGetValue( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
void InputContainsBits( inputdata_t &inputdata );
|
|
void InputContainsAllBits( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputInt m_OutValue;
|
|
COutputInt m_OnGetValue;
|
|
COutputEvent m_OnTrue;
|
|
COutputEvent m_OnFalse;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_bits, CMathBits);
|
|
|
|
|
|
BEGIN_DATADESC( CMathBits )
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "Add", InputAdd),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "Subtract", InputSubtract),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "ShiftLeft", InputShiftLeft),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "ShiftRight", InputShiftRight),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "ApplyAnd", InputApplyAnd),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "ApplyOr", InputApplyOr),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "SetValueNoFire", InputSetValueNoFire),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "GetValue", InputGetValue),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "ContainsBits", InputContainsBits),
|
|
DEFINE_INPUTFUNC(FIELD_INTEGER, "ContainsAllBits", InputContainsAllBits),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
DEFINE_OUTPUT(m_OnGetValue, "OnGetValue"),
|
|
DEFINE_OUTPUT(m_OnTrue, "OnTrue"),
|
|
DEFINE_OUTPUT(m_OnFalse, "OnFalse"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key values from the BSP before spawn is called.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathBits::KeyValue(const char *szKeyName, const char *szValue)
|
|
{
|
|
//
|
|
// Set the initial value of the counter.
|
|
//
|
|
if (!stricmp(szKeyName, "startvalue"))
|
|
{
|
|
m_OutValue.Init(atoi(szValue));
|
|
return(true);
|
|
}
|
|
|
|
return(BaseClass::KeyValue(szKeyName, szValue));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for adding to the accumulator value.
|
|
// Input : Bit value to add.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputAdd( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring ADD because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iNewValue = m_OutValue.Get() | inputdata.value.Int();
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for subtracting from the current value.
|
|
// Input : Bit value to subtract.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputSubtract( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring SUBTRACT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iNewValue = m_OutValue.Get() & ~inputdata.value.Int();
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for shifting from the current value.
|
|
// Input : Bit value to shift by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputShiftLeft( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring SHIFTLEFT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iNewValue = m_OutValue.Get() << inputdata.value.Int();
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for shifting from the current value.
|
|
// Input : Bit value to shift by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputShiftRight( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring SHIFTRIGHT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iNewValue = m_OutValue.Get() >> inputdata.value.Int();
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for applying & to the current value.
|
|
// Input : Bit value to shift by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputApplyAnd( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring APPLYAND because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iNewValue = m_OutValue.Get() & inputdata.value.Int();
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for applying | to the current value.
|
|
// Input : Bit value to shift by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputApplyOr( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring APPLYOR because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
int iNewValue = m_OutValue.Get() | inputdata.value.Int();
|
|
UpdateOutValue( inputdata.pActivator, iNewValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Bit value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring SETVALUE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
UpdateOutValue( inputdata.pActivator, inputdata.value.Int() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Bit value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputSetValueNoFire( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring SETVALUENOFIRE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
m_OutValue.Init( inputdata.value.Int() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputGetValue( inputdata_t &inputdata )
|
|
{
|
|
int iOutValue = m_OutValue.Get();
|
|
m_OnGetValue.Set( iOutValue, inputdata.pActivator, inputdata.pCaller );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for checking whether a bit is stored.
|
|
// Input : Bit value to check.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputContainsBits( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring CONTAINS BITS because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
if (m_OutValue.Get() & inputdata.value.Int())
|
|
m_OnTrue.FireOutput(inputdata.pActivator, this);
|
|
else
|
|
m_OnFalse.FireOutput(inputdata.pActivator, this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for checking whether all of the specified bits are stored.
|
|
// Input : Bit value to check.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputContainsAllBits( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Bits %s ignoring CONTAINS ALL BITS because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
bool bResult = false;
|
|
int iInput = inputdata.value.Int();
|
|
int iValue = m_OutValue.Get();
|
|
|
|
for (int i = 1, n = 0; n < 32; (i <<= 1), n++)
|
|
{
|
|
DevMsg("%i\n", i);
|
|
if (iInput & i)
|
|
{
|
|
if (!(iValue & i))
|
|
{
|
|
DevMsg("%i does not go into %i\n", i, iValue);
|
|
bResult = false;
|
|
break;
|
|
}
|
|
else if (!bResult)
|
|
{
|
|
bResult = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bResult)
|
|
m_OnTrue.FireOutput(inputdata.pActivator, this);
|
|
else
|
|
m_OnFalse.FireOutput(inputdata.pActivator, this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the value to the new value, firing the output value.
|
|
// Input : iNewValue - Value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathBits::UpdateOutValue(CBaseEntity *pActivator, int iNewValue)
|
|
{
|
|
m_OutValue.Set(iNewValue, pActivator, this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Input :
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CMathBits::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"current value: %i", m_OutValue.Get());
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
if( m_bDisabled )
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"*DISABLED*");
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"Enabled.");
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
// These spawnflags control math_vector dimensions.
|
|
#define SF_MATH_VECTOR_DISABLE_X ( 1 << 0 )
|
|
#define SF_MATH_VECTOR_DISABLE_Y ( 1 << 1 )
|
|
#define SF_MATH_VECTOR_DISABLE_Z ( 1 << 2 )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Vector calculations.
|
|
//-----------------------------------------------------------------------------
|
|
class CMathVector : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CMathVector, CLogicalEntity );
|
|
private:
|
|
|
|
bool m_bDisabled;
|
|
|
|
bool KeyValue(const char *szKeyName, const char *szValue);
|
|
bool KeyValue( const char *szKeyName, const Vector &vecValue );
|
|
|
|
void UpdateOutValue(CBaseEntity *pActivator, Vector vecNewValue);
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
// Inputs
|
|
void InputAdd( inputdata_t &inputdata );
|
|
void InputSubtract( inputdata_t &inputdata );
|
|
void InputDivide( inputdata_t &inputdata );
|
|
void InputMultiply( inputdata_t &inputdata );
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueNoFire( inputdata_t &inputdata );
|
|
void InputGetValue( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
|
|
void PointAt( Vector &origin, Vector &target, Vector &out );
|
|
void InputPointAtLocation( inputdata_t &inputdata );
|
|
void InputPointAtEntity( inputdata_t &inputdata );
|
|
|
|
void InputNormalize( inputdata_t &inputdata );
|
|
void InputNormalizeAngles( inputdata_t &inputdata );
|
|
void InputVectorAngles( inputdata_t &inputdata );
|
|
void InputAngleVectorForward( inputdata_t &inputdata );
|
|
void InputAngleVectorRight( inputdata_t &inputdata );
|
|
void InputAngleVectorUp( inputdata_t &inputdata );
|
|
|
|
void SetCoordinate(float value, char coord, CBaseEntity *pActivator);
|
|
void GetCoordinate(char coord, CBaseEntity *pActivator);
|
|
void AddCoordinate(float value, char coord, CBaseEntity *pActivator);
|
|
void SubtractCoordinate(float value, char coord, CBaseEntity *pActivator);
|
|
|
|
void InputSetX( inputdata_t &inputdata ) { SetCoordinate(inputdata.value.Float(), 'X', inputdata.pActivator); }
|
|
void InputSetY( inputdata_t &inputdata ) { SetCoordinate(inputdata.value.Float(), 'Y', inputdata.pActivator); }
|
|
void InputSetZ( inputdata_t &inputdata ) { SetCoordinate(inputdata.value.Float(), 'Z', inputdata.pActivator); }
|
|
void InputGetX( inputdata_t &inputdata ) { GetCoordinate('X', inputdata.pActivator); }
|
|
void InputGetY( inputdata_t &inputdata ) { GetCoordinate('Y', inputdata.pActivator); }
|
|
void InputGetZ( inputdata_t &inputdata ) { GetCoordinate('Z', inputdata.pActivator); }
|
|
void InputAddX( inputdata_t &inputdata ) { AddCoordinate(inputdata.value.Float(), 'X', inputdata.pActivator); }
|
|
void InputAddY( inputdata_t &inputdata ) { AddCoordinate(inputdata.value.Float(), 'Y', inputdata.pActivator); }
|
|
void InputAddZ( inputdata_t &inputdata ) { AddCoordinate(inputdata.value.Float(), 'Z', inputdata.pActivator); }
|
|
void InputSubtractX( inputdata_t &inputdata ) { SubtractCoordinate(inputdata.value.Float(), 'X', inputdata.pActivator); }
|
|
void InputSubtractY( inputdata_t &inputdata ) { SubtractCoordinate(inputdata.value.Float(), 'Y', inputdata.pActivator); }
|
|
void InputSubtractZ( inputdata_t &inputdata ) { SubtractCoordinate(inputdata.value.Float(), 'Z', inputdata.pActivator); }
|
|
|
|
// Outputs
|
|
COutputVector m_OutValue;
|
|
COutputFloat m_OutX;
|
|
COutputFloat m_OutY;
|
|
COutputFloat m_OutZ;
|
|
|
|
COutputVector m_OnGetValue;
|
|
COutputFloat m_OnGetX;
|
|
COutputFloat m_OnGetY;
|
|
COutputFloat m_OnGetZ;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_vector, CMathVector);
|
|
|
|
|
|
BEGIN_DATADESC( CMathVector )
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_VECTOR, "Add", InputAdd),
|
|
DEFINE_INPUTFUNC(FIELD_VECTOR, "Subtract", InputSubtract),
|
|
DEFINE_INPUTFUNC(FIELD_VECTOR, "Divide", InputDivide),
|
|
DEFINE_INPUTFUNC(FIELD_VECTOR, "Multiply", InputMultiply),
|
|
DEFINE_INPUTFUNC(FIELD_VECTOR, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_VECTOR, "SetValueNoFire", InputSetValueNoFire),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "GetValue", InputGetValue),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VECTOR, "PointAtLocation", InputPointAtLocation ),
|
|
DEFINE_INPUTFUNC( FIELD_EHANDLE, "PointAtEntity", InputPointAtEntity ),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Normalize", InputNormalize),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "NormalizeAngles", InputNormalizeAngles),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "VectorAngles", InputVectorAngles),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "AngleVectorForward", InputAngleVectorForward),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "AngleVectorRight", InputAngleVectorRight),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "AngleVectorUp", InputAngleVectorUp),
|
|
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetX", InputSetX),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetY", InputSetY),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetZ", InputSetZ),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "GetX", InputGetX),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "GetY", InputGetY),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "GetZ", InputGetZ),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "AddX", InputAddX),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "AddY", InputAddY),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "AddZ", InputAddZ),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SubtractX", InputSubtractX),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SubtractY", InputSubtractY),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SubtractZ", InputSubtractZ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
DEFINE_OUTPUT(m_OutX, "OutX"),
|
|
DEFINE_OUTPUT(m_OutY, "OutY"),
|
|
DEFINE_OUTPUT(m_OutZ, "OutZ"),
|
|
|
|
DEFINE_OUTPUT(m_OnGetValue, "OnGetValue"),
|
|
DEFINE_OUTPUT(m_OnGetX, "OnGetX"),
|
|
DEFINE_OUTPUT(m_OnGetY, "OnGetY"),
|
|
DEFINE_OUTPUT(m_OnGetZ, "OnGetZ"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key values from the BSP before spawn is called.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathVector::KeyValue(const char *szKeyName, const char *szValue)
|
|
{
|
|
//
|
|
// Set the initial value of the counter.
|
|
//
|
|
if (!stricmp(szKeyName, "startvalue"))
|
|
{
|
|
Vector vec;
|
|
UTIL_StringToVector( vec.Base(), szValue );
|
|
m_OutValue.Init(vec);
|
|
return(true);
|
|
}
|
|
|
|
return(BaseClass::KeyValue(szKeyName, szValue));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key values from the BSP before spawn is called.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathVector::KeyValue( const char *szKeyName, const Vector &vecValue )
|
|
{
|
|
//
|
|
// Set the initial value of the counter.
|
|
//
|
|
if (!stricmp(szKeyName, "startvalue"))
|
|
{
|
|
m_OutValue.Init(vecValue);
|
|
return true;
|
|
}
|
|
|
|
// So, CLogicalEntity descends from CBaseEntity...
|
|
// Yup.
|
|
// ...and CBaseEntity has a version of KeyValue that takes vectors.
|
|
// Yup.
|
|
// Since it's virtual, I could easily override it just like I could with a KeyValue that takes strings, right?
|
|
// Sounds right to me.
|
|
// So let me override it.
|
|
// *No suitable function exists*
|
|
return CBaseEntity::KeyValue(szKeyName, vecValue);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for adding to the accumulator value.
|
|
// Input : Bit value to add.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputAdd( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring ADD because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
inputdata.value.Vector3D(vec);
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
UpdateOutValue( inputdata.pActivator, cur + vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for subtracting from the current value.
|
|
// Input : Bit value to subtract.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputSubtract( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring SUBTRACT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
inputdata.value.Vector3D(vec);
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
UpdateOutValue( inputdata.pActivator, cur - vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for multiplying the current value.
|
|
// Input : Float value to multiply the value by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputDivide( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring DIVIDE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
inputdata.value.Vector3D(vec);
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
|
|
if (vec.x != 0)
|
|
cur.x /= vec.x;
|
|
if (vec.y != 0)
|
|
cur.y /= vec.y;
|
|
if (vec.z != 0)
|
|
cur.z /= vec.z;
|
|
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
|
|
//if (vec.x != 0 && vec.y != 0 && vec.z != 0)
|
|
//{
|
|
// UpdateOutValue( inputdata.pActivator, cur / vec );
|
|
//}
|
|
//else
|
|
//{
|
|
// DevMsg( 1, "LEVEL DESIGN ERROR: Divide by zero in math_vector\n" );
|
|
// UpdateOutValue( inputdata.pActivator, cur );
|
|
//}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for multiplying the current value.
|
|
// Input : Float value to multiply the value by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputMultiply( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring MULTIPLY because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
inputdata.value.Vector3D(vec);
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
UpdateOutValue( inputdata.pActivator, cur * vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Bit value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring SETVALUE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
inputdata.value.Vector3D(vec);
|
|
UpdateOutValue( inputdata.pActivator, vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Bit value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputSetValueNoFire( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring SETVALUENOFIRE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
inputdata.value.Vector3D(vec);
|
|
m_OutValue.Init( vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputGetValue( inputdata_t &inputdata )
|
|
{
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
m_OnGetValue.Set( cur, inputdata.pActivator, inputdata.pCaller );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::PointAt( Vector &origin, Vector &target, Vector &out )
|
|
{
|
|
out = origin - target;
|
|
VectorNormalize( out );
|
|
|
|
QAngle ang;
|
|
VectorAngles( out, ang );
|
|
|
|
out[0] = ang[0];
|
|
out[1] = ang[1];
|
|
out[2] = ang[2];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputPointAtLocation( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring POINTATLOCATION because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
|
|
Vector location;
|
|
inputdata.value.Vector3D( location );
|
|
|
|
PointAt( cur, location, cur );
|
|
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputPointAtEntity( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring POINTATENTITY because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
if (!inputdata.value.Entity())
|
|
{
|
|
Warning("%s received no entity to point at\n", GetDebugName());
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
|
|
Vector location = inputdata.value.Entity()->GetAbsOrigin();
|
|
|
|
PointAt( cur, location, cur );
|
|
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputNormalize( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring NORMALIZE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
VectorNormalize(cur);
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputNormalizeAngles( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring NORMALIZEANGLES because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
cur.x = AngleNormalize(cur.x);
|
|
cur.y = AngleNormalize(cur.y);
|
|
cur.z = AngleNormalize(cur.z);
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputVectorAngles( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring VECTORANGLES because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
QAngle ang;
|
|
m_OutValue.Get(cur);
|
|
VectorAngles(cur, ang);
|
|
UpdateOutValue( inputdata.pActivator, Vector(ang.x, ang.y, ang.z) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputAngleVectorForward( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring ANGLEVECTORFORWARD because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
AngleVectors(QAngle(cur.x, cur.y, cur.z), &cur);
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputAngleVectorRight( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring ANGLEVECTORRIGHT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
AngleVectors(QAngle(cur.x, cur.y, cur.z), NULL, &cur, NULL);
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::InputAngleVectorUp( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring ANGLEVECTORUP because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
AngleVectors(QAngle(cur.x, cur.y, cur.z), NULL, NULL, &cur);
|
|
UpdateOutValue( inputdata.pActivator, cur );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::SetCoordinate(float value, char coord, CBaseEntity *pActivator)
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring SET%c because it is disabled\n", GetDebugName(), coord );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
m_OutValue.Get(vec);
|
|
switch (coord)
|
|
{
|
|
case 'X': vec.x = value; break;
|
|
case 'Y': vec.y = value; break;
|
|
case 'Z': vec.z = value; break;
|
|
}
|
|
UpdateOutValue( pActivator, vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::GetCoordinate(char coord, CBaseEntity *pActivator)
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring SET%c because it is disabled\n", GetDebugName(), coord );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
m_OutValue.Get(vec);
|
|
switch (coord)
|
|
{
|
|
case 'X': m_OnGetX.Set(vec.x, pActivator, this); break;
|
|
case 'Y': m_OnGetY.Set(vec.y, pActivator, this); break;
|
|
case 'Z': m_OnGetZ.Set(vec.z, pActivator, this); break;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::AddCoordinate(float value, char coord, CBaseEntity *pActivator)
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring ADD%c because it is disabled\n", GetDebugName(), coord );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
m_OutValue.Get(vec);
|
|
switch (coord)
|
|
{
|
|
case 'X': vec.x += value; break;
|
|
case 'Y': vec.y += value; break;
|
|
case 'Z': vec.z += value; break;
|
|
}
|
|
UpdateOutValue( pActivator, vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::SubtractCoordinate(float value, char coord, CBaseEntity *pActivator)
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Vector %s ignoring SUBTRACT%c because it is disabled\n", GetDebugName(), coord );
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
m_OutValue.Get(vec);
|
|
switch (coord)
|
|
{
|
|
case 'X': vec.x += value; break;
|
|
case 'Y': vec.y += value; break;
|
|
case 'Z': vec.z += value; break;
|
|
}
|
|
UpdateOutValue( pActivator, vec );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the value to the new value, firing the output value.
|
|
// Input : vecNewValue - Value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathVector::UpdateOutValue(CBaseEntity *pActivator, Vector vecNewValue)
|
|
{
|
|
if (HasSpawnFlags( SF_MATH_VECTOR_DISABLE_X ))
|
|
vecNewValue.x = 0;
|
|
if (HasSpawnFlags( SF_MATH_VECTOR_DISABLE_Y ))
|
|
vecNewValue.y = 0;
|
|
if (HasSpawnFlags( SF_MATH_VECTOR_DISABLE_Z ))
|
|
vecNewValue.z = 0;
|
|
|
|
m_OutValue.Set(vecNewValue, pActivator, this);
|
|
|
|
m_OutX.Set(vecNewValue.x, pActivator, this);
|
|
m_OutY.Set(vecNewValue.y, pActivator, this);
|
|
m_OutZ.Set(vecNewValue.z, pActivator, this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Input :
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CMathVector::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
Vector cur;
|
|
m_OutValue.Get(cur);
|
|
|
|
Q_snprintf(tempstr, sizeof(tempstr), "current value: [%g %g %g]", (double)cur[0], (double)cur[1], (double)cur[2]);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
if( m_bDisabled )
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"*DISABLED*");
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"Enabled.");
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Accesses/modifies any field in a datadesc based on its internal name.
|
|
// Oh boy.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicFieldAccessor : public CLogicKeyfieldAccessor
|
|
{
|
|
DECLARE_CLASS(CLogicFieldAccessor, CLogicKeyfieldAccessor);
|
|
|
|
private:
|
|
bool TestKey(CBaseEntity *pTarget, const char *szKeyName);
|
|
bool SetKeyValue(CBaseEntity *pTarget, const char *szKeyName, const char *szValue);
|
|
bool SetKeyValueBits(CBaseEntity *pTarget, const char *szKeyName, int iValue, bool bRemove = false);
|
|
|
|
//DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_datadesc_accessor, CLogicFieldAccessor);
|
|
|
|
|
|
//BEGIN_DATADESC(CLogicFieldAccessor)
|
|
|
|
//END_DATADESC()
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicFieldAccessor::TestKey(CBaseEntity *pTarget, const char *szKeyName)
|
|
{
|
|
variant_t var;
|
|
for ( datamap_t *dmap = pTarget->GetDataDescMap(); dmap != NULL; dmap = dmap->baseMap )
|
|
{
|
|
// search through all the readable fields in the data description, looking for a match
|
|
for ( int i = 0; i < dmap->dataNumFields; i++ )
|
|
{
|
|
if ( dmap->dataDesc[i].flags & (FTYPEDESC_SAVE | FTYPEDESC_KEY) )
|
|
{
|
|
DevMsg("Field Name: %s,\n", dmap->dataDesc[i].fieldName);
|
|
if ( Matcher_NamesMatch(szKeyName, dmap->dataDesc[i].fieldName) )
|
|
{
|
|
fieldtype_t fieldtype = dmap->dataDesc[i].fieldType;
|
|
switch (fieldtype)
|
|
{
|
|
case FIELD_TIME: fieldtype = FIELD_FLOAT; break;
|
|
case FIELD_MODELNAME: fieldtype = FIELD_STRING; break;
|
|
case FIELD_SOUNDNAME: fieldtype = FIELD_STRING; break;
|
|
// There's definitely more of them. Add when demand becomes prevalent
|
|
}
|
|
|
|
var.Set( fieldtype, ((char*)pTarget) + dmap->dataDesc[i].fieldOffset[ TD_OFFSET_NORMAL ] );
|
|
DevMsg("FIELD TYPE: %i\n", fieldtype);
|
|
m_OutValue.Set(var, pTarget, this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_OnFailed.FireOutput(pTarget, this);
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicFieldAccessor::SetKeyValue(CBaseEntity *pTarget, const char *szKeyName, const char *szValue)
|
|
{
|
|
for ( datamap_t *dmap = pTarget->GetDataDescMap(); dmap != NULL; dmap = dmap->baseMap )
|
|
{
|
|
// search through all the readable fields in the data description, looking for a match
|
|
for ( int i = 0; i < dmap->dataNumFields; i++ )
|
|
{
|
|
if ( dmap->dataDesc[i].flags & (FTYPEDESC_SAVE | FTYPEDESC_KEY) )
|
|
{
|
|
DevMsg("Field Name: %s,\n", dmap->dataDesc[i].fieldName);
|
|
if ( Matcher_NamesMatch(szKeyName, dmap->dataDesc[i].fieldName) )
|
|
{
|
|
// Copied from ::ParseKeyvalue...
|
|
fieldtype_t fieldtype = FIELD_VOID;
|
|
typedescription_t *pField = &dmap->dataDesc[i];
|
|
char *data = Datadesc_SetFieldString( szValue, pTarget, pField, &fieldtype );
|
|
|
|
if (!data)
|
|
{
|
|
Warning( "%s cannot set field of type %i.\n", GetDebugName(), dmap->dataDesc[i].fieldType );
|
|
}
|
|
else if (fieldtype != FIELD_VOID)
|
|
{
|
|
variant_t var;
|
|
var.Set(fieldtype, data);
|
|
m_OutValue.Set(var, pTarget, this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_OnFailed.FireOutput(pTarget, this);
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicFieldAccessor::SetKeyValueBits(CBaseEntity *pTarget, const char *szKeyName, int iValue, bool bRemove)
|
|
{
|
|
variant_t var;
|
|
for ( datamap_t *dmap = pTarget->GetDataDescMap(); dmap != NULL; dmap = dmap->baseMap )
|
|
{
|
|
// search through all the readable fields in the data description, looking for a match
|
|
for ( int i = 0; i < dmap->dataNumFields; i++ )
|
|
{
|
|
if ( dmap->dataDesc[i].flags & (FTYPEDESC_SAVE | FTYPEDESC_KEY) )
|
|
{
|
|
DevMsg("Field Name: %s,\n", dmap->dataDesc[i].fieldName);
|
|
if ( Matcher_NamesMatch(szKeyName, dmap->dataDesc[i].fieldName) )
|
|
{
|
|
fieldtype_t fieldtype = dmap->dataDesc[i].fieldType;
|
|
if (fieldtype != FIELD_INTEGER)
|
|
break;
|
|
|
|
var.Set( fieldtype, ((char*)pTarget) + dmap->dataDesc[i].fieldOffset[ TD_OFFSET_NORMAL ] );
|
|
|
|
if (bRemove)
|
|
var.SetInt(var.Int() & ~iValue);
|
|
else
|
|
var.SetInt(var.Int() | iValue);
|
|
|
|
DevMsg("FIELD TYPE: %i\n", fieldtype);
|
|
m_OutValue.Set(var, pTarget, this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_OnFailed.FireOutput(pTarget, this);
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Passes global variables, like curtime.
|
|
//-----------------------------------------------------------------------------
|
|
class CGameGlobalVars : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CGameGlobalVars, CLogicalEntity );
|
|
private:
|
|
|
|
// Inputs
|
|
void InputGetCurtime( inputdata_t &inputdata ) { m_OutCurtime.Set(gpGlobals->curtime, inputdata.pActivator, this); }
|
|
void InputGetFrameCount( inputdata_t &inputdata ) { m_OutFrameCount.Set(gpGlobals->framecount, inputdata.pActivator, this); }
|
|
void InputGetFrametime( inputdata_t &inputdata ) { m_OutFrametime.Set(gpGlobals->frametime, inputdata.pActivator, this); }
|
|
void InputGetTickCount( inputdata_t &inputdata ) { m_OutTickCount.Set(gpGlobals->tickcount, inputdata.pActivator, this); }
|
|
void InputGetIntervalPerTick( inputdata_t &inputdata ) { m_OutIntervalPerTick.Set(gpGlobals->interval_per_tick, inputdata.pActivator, this); }
|
|
|
|
// Outputs
|
|
COutputFloat m_OutCurtime;
|
|
COutputInt m_OutFrameCount;
|
|
COutputFloat m_OutFrametime;
|
|
COutputInt m_OutTickCount;
|
|
COutputInt m_OutIntervalPerTick;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(game_globalvars, CGameGlobalVars);
|
|
|
|
|
|
BEGIN_DATADESC( CGameGlobalVars )
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetCurtime", InputGetCurtime ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetFrameCount", InputGetFrameCount ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetFrametime", InputGetFrametime ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetTickCount", InputGetTickCount ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetIntervalPerTick", InputGetIntervalPerTick ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutCurtime, "OutCurtime"),
|
|
DEFINE_OUTPUT(m_OutFrameCount, "OutFrameCount"),
|
|
DEFINE_OUTPUT(m_OutFrametime, "OutFrametime"),
|
|
DEFINE_OUTPUT(m_OutTickCount, "OutTickCount"),
|
|
DEFINE_OUTPUT(m_OutIntervalPerTick, "OutIntervalPerTick"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//void CGameGlobalVars::InputGetCurtime( inputdata_t &inputdata )
|
|
//{
|
|
// m_OutCurtime.Set(gpGlobals->curtime, inputdata.pActivator, this);
|
|
//}
|
|
|
|
|
|
#define MathModCalc(val1, val2, op) \
|
|
switch (op) \
|
|
{ \
|
|
case '+': val1 += val2; break; \
|
|
case '-': val1 -= val2; break; \
|
|
case '*': val1 *= val2; break; \
|
|
case '/': val1 /= val2; break; \
|
|
} \
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Modifies values on the fly.
|
|
//-----------------------------------------------------------------------------
|
|
class CMathMod : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CMathMod, CLogicalEntity );
|
|
private:
|
|
|
|
bool KeyValue(const char *szKeyName, const char *szValue);
|
|
|
|
// Inputs
|
|
void InputSetMod( inputdata_t &inputdata );
|
|
void InputSetOperator( inputdata_t &inputdata );
|
|
|
|
void InputModInt( inputdata_t &inputdata );
|
|
void InputModFloat( inputdata_t &inputdata );
|
|
void InputModVector( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputInt m_OutInt;
|
|
COutputFloat m_OutFloat;
|
|
COutputVector m_OutVector;
|
|
|
|
int m_Operator;
|
|
|
|
variant_t m_Mod;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_mod, CMathMod);
|
|
|
|
|
|
BEGIN_DATADESC( CMathMod )
|
|
|
|
DEFINE_KEYFIELD( m_Operator, FIELD_INTEGER, "SetOperator" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "SetMod", InputSetMod ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetOperator", InputSetOperator ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "ModInt", InputModInt ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "ModFloat", InputModFloat ),
|
|
DEFINE_INPUTFUNC( FIELD_VECTOR, "ModVector", InputModVector ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutInt, "OutInt"),
|
|
DEFINE_OUTPUT(m_OutFloat, "OutFloat"),
|
|
DEFINE_OUTPUT(m_OutVector, "OutVector"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key values from the BSP before spawn is called.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathMod::KeyValue(const char *szKeyName, const char *szValue)
|
|
{
|
|
if (!stricmp(szKeyName, "startvalue"))
|
|
{
|
|
// It converts later anyway
|
|
m_Mod.SetString(AllocPooledString(szValue));
|
|
return true;
|
|
}
|
|
|
|
return BaseClass::KeyValue(szKeyName, szValue);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathMod::InputSetMod( inputdata_t &inputdata )
|
|
{
|
|
m_Mod = inputdata.value;
|
|
//if (inputdata.value.FieldType() == FIELD_STRING)
|
|
// m_Mod = Variant_Parse(inputdata.value.String());
|
|
//else
|
|
// m_Mod = inputdata.value;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathMod::InputSetOperator( inputdata_t &inputdata )
|
|
{
|
|
m_Operator = inputdata.value.String()[0];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathMod::InputModInt( inputdata_t &inputdata )
|
|
{
|
|
m_Mod.Convert(FIELD_INTEGER);
|
|
|
|
DevMsg("Operator is %c you see\n", m_Operator);
|
|
|
|
int out = inputdata.value.Int();
|
|
MathModCalc(out, m_Mod.Int(), m_Operator);
|
|
|
|
m_OutInt.Set( out, inputdata.pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathMod::InputModFloat( inputdata_t &inputdata )
|
|
{
|
|
m_Mod.Convert(FIELD_FLOAT);
|
|
|
|
float out = inputdata.value.Float();
|
|
MathModCalc(out, m_Mod.Float(), m_Operator);
|
|
|
|
m_OutFloat.Set( out, inputdata.pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathMod::InputModVector( inputdata_t &inputdata )
|
|
{
|
|
m_Mod.Convert(FIELD_VECTOR);
|
|
|
|
Vector out;
|
|
inputdata.value.Vector3D(out);
|
|
Vector mod;
|
|
m_Mod.Vector3D(mod);
|
|
MathModCalc(out, mod, m_Operator);
|
|
|
|
m_OutVector.Set( out, inputdata.pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Gets an entity's model information.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicModelInfo : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicModelInfo, CLogicalEntity );
|
|
private:
|
|
|
|
CBaseAnimating *GetTarget(inputdata_t &inputdata);
|
|
int GetPoseParameterIndex(CBaseAnimating *pTarget);
|
|
|
|
// Inputs
|
|
//void InputSetTarget( inputdata_t &inputdata ) { BaseClass::InputSetTarget(inputdata); m_hTarget = NULL; }
|
|
void InputGetNumSkins( inputdata_t &inputdata );
|
|
void InputLookupSequence( inputdata_t &inputdata );
|
|
void InputLookupActivity( inputdata_t &inputdata );
|
|
|
|
void InputSetPoseParameterName( inputdata_t &inputdata );
|
|
void InputSetPoseParameterValue( inputdata_t &inputdata );
|
|
void InputGetPoseParameter( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputInt m_OutNumSkins;
|
|
COutputInt m_OnHasSequence;
|
|
COutputEvent m_OnLacksSequence;
|
|
|
|
COutputFloat m_OutPoseParameterValue;
|
|
|
|
// KeyValues
|
|
|
|
string_t m_iszPoseParameterName;
|
|
int m_iPoseParameterIndex = -1;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_modelinfo, CLogicModelInfo);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicModelInfo )
|
|
|
|
DEFINE_KEYFIELD( m_iszPoseParameterName, FIELD_STRING, "PoseParameterName" ),
|
|
DEFINE_FIELD( m_iPoseParameterIndex, FIELD_INTEGER ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetNumSkins", InputGetNumSkins ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "LookupSequence", InputLookupSequence ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "LookupActivity", InputLookupActivity ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetPoseParameterName", InputSetPoseParameterName ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetPoseParameterValue", InputSetPoseParameterValue ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetPoseParameter", InputGetPoseParameter ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutNumSkins, "OutNumSkins"),
|
|
DEFINE_OUTPUT(m_OnHasSequence, "OnHasSequence"),
|
|
DEFINE_OUTPUT(m_OnLacksSequence, "OnLacksSequence"),
|
|
DEFINE_OUTPUT(m_OutPoseParameterValue, "OutPoseParameterValue"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline CBaseAnimating *CLogicModelInfo::GetTarget(inputdata_t &inputdata)
|
|
{
|
|
CBaseEntity *pEntity = gEntList.FindEntityByName(NULL, STRING(m_target), this, inputdata.pActivator, inputdata.pCaller);
|
|
if (!pEntity || !pEntity->GetBaseAnimating())
|
|
return NULL;
|
|
return pEntity->GetBaseAnimating();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CLogicModelInfo::GetPoseParameterIndex(CBaseAnimating *pTarget)
|
|
{
|
|
if (m_iPoseParameterIndex == -1)
|
|
m_iPoseParameterIndex = pTarget->LookupPoseParameter(STRING(m_iszPoseParameterName));
|
|
return m_iPoseParameterIndex;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicModelInfo::InputGetNumSkins( inputdata_t &inputdata )
|
|
{
|
|
CBaseAnimating *pAnimating = GetTarget(inputdata);
|
|
if (pAnimating && pAnimating->GetModelPtr())
|
|
{
|
|
m_OutNumSkins.Set(pAnimating->GetModelPtr()->numskinfamilies(), pAnimating, this);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicModelInfo::InputLookupSequence( inputdata_t &inputdata )
|
|
{
|
|
CBaseAnimating *pAnimating = GetTarget(inputdata);
|
|
if (pAnimating && pAnimating->GetModelPtr())
|
|
{
|
|
int index = pAnimating->LookupSequence(inputdata.value.String());
|
|
|
|
if (index != ACT_INVALID)
|
|
m_OnHasSequence.Set(index, pAnimating, this);
|
|
else
|
|
m_OnLacksSequence.FireOutput(pAnimating, this);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicModelInfo::InputLookupActivity( inputdata_t &inputdata )
|
|
{
|
|
CBaseAnimating *pAnimating = GetTarget(inputdata);
|
|
if (pAnimating && pAnimating->GetModelPtr())
|
|
{
|
|
int iActivity = ActivityList_IndexForName(inputdata.value.String());
|
|
if (iActivity == -1)
|
|
{
|
|
// Check if it's a raw activity ID
|
|
iActivity = atoi(inputdata.value.String());
|
|
if (!ActivityList_NameForIndex(iActivity))
|
|
{
|
|
Msg("%s received invalid LookupActivity %s\n", GetDebugName(), inputdata.value.String());
|
|
return;
|
|
}
|
|
}
|
|
|
|
int index = pAnimating->SelectWeightedSequence((Activity)iActivity);
|
|
|
|
if (index != ACT_INVALID)
|
|
m_OnHasSequence.Set(index, pAnimating, this);
|
|
else
|
|
m_OnLacksSequence.FireOutput(pAnimating, this);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicModelInfo::InputSetPoseParameterName( inputdata_t &inputdata )
|
|
{
|
|
m_iszPoseParameterName = inputdata.value.StringID();
|
|
m_iPoseParameterIndex = -1;
|
|
|
|
CBaseAnimating *pAnimating = GetTarget(inputdata);
|
|
if (pAnimating && pAnimating->GetModelPtr())
|
|
{
|
|
if (GetPoseParameterIndex(pAnimating) == -1)
|
|
Warning("%s: Pose parameter \"%s\" does not exist on %s\n", GetDebugName(), inputdata.value.String(), STRING(pAnimating->GetModelName()));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicModelInfo::InputSetPoseParameterValue( inputdata_t &inputdata )
|
|
{
|
|
CBaseAnimating *pAnimating = GetTarget(inputdata);
|
|
if (pAnimating && pAnimating->GetModelPtr())
|
|
{
|
|
int index = GetPoseParameterIndex(pAnimating);
|
|
if (index != -1)
|
|
{
|
|
pAnimating->SetPoseParameter( index, inputdata.value.Float() );
|
|
}
|
|
else
|
|
Warning("%s: Pose parameter \"%s\" does not exist on %s\n", GetDebugName(), STRING(m_iszPoseParameterName), STRING(pAnimating->GetModelName()));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicModelInfo::InputGetPoseParameter( inputdata_t &inputdata )
|
|
{
|
|
CBaseAnimating *pAnimating = GetTarget(inputdata);
|
|
if (pAnimating && pAnimating->GetModelPtr())
|
|
{
|
|
int index = GetPoseParameterIndex(pAnimating);
|
|
if (index != -1)
|
|
{
|
|
m_OutPoseParameterValue.Set( pAnimating->GetPoseParameter( index ), pAnimating, this );
|
|
}
|
|
else
|
|
Warning("%s: Pose parameter \"%s\" does not exist on %s\n", GetDebugName(), inputdata.value.String(), STRING(pAnimating->GetModelName()));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Checks and calculates an entity's position.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicEntityPosition : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicEntityPosition, CLogicalEntity );
|
|
private:
|
|
EHANDLE m_hTarget;
|
|
|
|
int m_iPositionType;
|
|
enum
|
|
{
|
|
POSITION_ORIGIN = 0,
|
|
POSITION_LOCAL,
|
|
POSITION_BBOX,
|
|
POSITION_EYES,
|
|
POSITION_EARS,
|
|
POSITION_ATTACHMENT,
|
|
};
|
|
|
|
// Something that accompanies the position type, like an attachment name.
|
|
string_t m_iszPositionParameter;
|
|
|
|
CBaseEntity *GetTarget(CBaseEntity *pActivator, CBaseEntity *pCaller);
|
|
|
|
Vector GetPosition(CBaseEntity *pEntity);
|
|
QAngle GetAngles(CBaseEntity *pEntity);
|
|
|
|
// Inputs
|
|
void InputGetPosition( inputdata_t &inputdata );
|
|
void InputSetPosition( inputdata_t &inputdata );
|
|
void InputPredictPosition( inputdata_t &inputdata );
|
|
|
|
void InputSetTarget( inputdata_t &inputdata ) { BaseClass::InputSetTarget(inputdata); m_hTarget = NULL; }
|
|
|
|
// Outputs
|
|
COutputVector m_OutPosition;
|
|
COutputVector m_OutAngles;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_entity_position, CLogicEntityPosition);
|
|
|
|
BEGIN_DATADESC( CLogicEntityPosition )
|
|
|
|
// Keys
|
|
DEFINE_FIELD( m_hTarget, FIELD_EHANDLE ),
|
|
DEFINE_KEYFIELD( m_iPositionType, FIELD_INTEGER, "PositionType" ),
|
|
DEFINE_KEYFIELD( m_iszPositionParameter, FIELD_STRING, "PositionParameter" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetPosition", InputGetPosition ),
|
|
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetPosition", InputSetPosition ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "PredictPosition", InputPredictPosition ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutPosition, "OutPosition"),
|
|
DEFINE_OUTPUT(m_OutAngles, "OutAngles"),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline CBaseEntity *CLogicEntityPosition::GetTarget(CBaseEntity *pActivator, CBaseEntity *pCaller)
|
|
{
|
|
// Always reset with procedurals
|
|
if (!m_hTarget || STRING(m_target)[0] == '!')
|
|
m_hTarget = gEntList.FindEntityByName(NULL, STRING(m_target), this, pActivator, pCaller);
|
|
return m_hTarget.Get();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
Vector CLogicEntityPosition::GetPosition(CBaseEntity *pEntity)
|
|
{
|
|
switch (m_iPositionType)
|
|
{
|
|
case POSITION_ORIGIN: return pEntity->GetAbsOrigin();
|
|
case POSITION_LOCAL: return pEntity->GetLocalOrigin();
|
|
case POSITION_BBOX: return pEntity->WorldSpaceCenter();
|
|
case POSITION_EYES: return pEntity->EyePosition();
|
|
case POSITION_EARS: return pEntity->EarPosition();
|
|
case POSITION_ATTACHMENT:
|
|
{
|
|
CBaseAnimating *pAnimating = pEntity->GetBaseAnimating();
|
|
if (!pAnimating)
|
|
{
|
|
Warning("%s wants to measure one of %s's attachments, but %s doesn't support them!\n", GetDebugName(), pEntity->GetDebugName(), pEntity->GetDebugName());
|
|
break;
|
|
}
|
|
|
|
Vector vecPosition;
|
|
pAnimating->GetAttachment(STRING(m_iszPositionParameter), vecPosition);
|
|
return vecPosition;
|
|
}
|
|
}
|
|
|
|
return vec3_origin;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
QAngle CLogicEntityPosition::GetAngles(CBaseEntity *pEntity)
|
|
{
|
|
switch (m_iPositionType)
|
|
{
|
|
case POSITION_BBOX:
|
|
case POSITION_EARS:
|
|
case POSITION_ORIGIN: return pEntity->GetAbsAngles(); break;
|
|
case POSITION_LOCAL: return pEntity->GetLocalAngles(); break;
|
|
case POSITION_EYES: return pEntity->EyeAngles(); break;
|
|
case POSITION_ATTACHMENT:
|
|
{
|
|
CBaseAnimating *pAnimating = pEntity->GetBaseAnimating();
|
|
if (!pAnimating)
|
|
{
|
|
Warning("%s wants to measure one of %s's attachments, but %s doesn't support them!\n", GetDebugName(), pEntity->GetDebugName(), pEntity->GetDebugName());
|
|
break;
|
|
}
|
|
|
|
QAngle AttachmentAngles;
|
|
matrix3x4_t attachmentToWorld;
|
|
pAnimating->GetAttachment( pAnimating->LookupAttachment( STRING( m_iszPositionParameter ) ), attachmentToWorld );
|
|
MatrixAngles( attachmentToWorld, AttachmentAngles );
|
|
return AttachmentAngles;
|
|
} break;
|
|
}
|
|
|
|
return vec3_angle;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicEntityPosition::InputGetPosition( inputdata_t &inputdata )
|
|
{
|
|
CBaseEntity *pEntity = GetTarget(inputdata.pActivator, inputdata.pCaller);
|
|
if (!pEntity)
|
|
{
|
|
m_OutPosition.Set( vec3_origin, NULL, this );
|
|
m_OutAngles.Set( vec3_angle, NULL, this );
|
|
return;
|
|
}
|
|
|
|
m_OutPosition.Set( GetPosition(pEntity), pEntity, this );
|
|
m_OutAngles.Set( GetAngles(pEntity), pEntity, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicEntityPosition::InputSetPosition( inputdata_t &inputdata )
|
|
{
|
|
CBaseEntity *pEntity = GetTarget(inputdata.pActivator, inputdata.pCaller);
|
|
if (!pEntity)
|
|
{
|
|
Warning("%s can't find entity %s for SetPosition!\n", GetDebugName(), STRING(m_target));
|
|
return;
|
|
}
|
|
|
|
Vector vec;
|
|
inputdata.value.Vector3D(vec);
|
|
|
|
// If the position is local, they might want to move local origin instead
|
|
if (m_iPositionType == POSITION_LOCAL)
|
|
pEntity->SetLocalOrigin(vec);
|
|
else
|
|
pEntity->SetAbsOrigin(vec);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicEntityPosition::InputPredictPosition( inputdata_t &inputdata )
|
|
{
|
|
CBaseEntity *pEntity = GetTarget(inputdata.pActivator, inputdata.pCaller);
|
|
if (!pEntity)
|
|
{
|
|
m_OutPosition.Set( vec3_origin, NULL, this );
|
|
m_OutAngles.Set( vec3_angle, NULL, this );
|
|
return;
|
|
}
|
|
|
|
Vector vecPosition;
|
|
UTIL_PredictedPosition(pEntity, GetPosition(pEntity), inputdata.value.Float(), &vecPosition);
|
|
|
|
QAngle angAngles;
|
|
UTIL_PredictedAngles(pEntity, GetAngles(pEntity), inputdata.value.Float(), &angAngles);
|
|
|
|
m_OutPosition.Set( vecPosition, pEntity, this );
|
|
m_OutAngles.Set( angAngles, pEntity, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Accesses context values
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicContextAccessor : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS(CLogicContextAccessor, CLogicalEntity);
|
|
|
|
public:
|
|
CBaseEntity *GetTarget(CBaseEntity *pCaller, CBaseEntity *pActivator);
|
|
|
|
bool TestContext(CBaseEntity *pTarget, const char *szKeyName);
|
|
void SetContext(CBaseEntity *pTarget, const char *szKeyName, string_t szValue);
|
|
|
|
// Inputs
|
|
void InputTest(inputdata_t &inputdata);
|
|
void InputTestContext(inputdata_t &inputdata);
|
|
void InputTestTarget(inputdata_t &inputdata);
|
|
|
|
void InputSetContext(inputdata_t &inputdata);
|
|
|
|
void InputSetValue(inputdata_t &inputdata);
|
|
|
|
//bool ReadUnregisteredKeyfields(CBaseEntity *pTarget, const char *szKeyName, variant_t *variant);
|
|
|
|
COutputString m_OutValue;
|
|
COutputEvent m_OnFailed;
|
|
|
|
string_t m_iszContext;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_context_accessor, CLogicContextAccessor);
|
|
|
|
|
|
BEGIN_DATADESC(CLogicContextAccessor)
|
|
|
|
DEFINE_KEYFIELD( m_iszContext, FIELD_STRING, "context" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Test", InputTest),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "TestContext", InputTestContext),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "TestTarget", InputTestTarget),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "SetContext", InputSetContext),
|
|
DEFINE_INPUTFUNC(FIELD_STRING, "SetValue", InputSetValue),
|
|
|
|
DEFINE_OUTPUT( m_OutValue, "OutValue" ),
|
|
DEFINE_OUTPUT( m_OnFailed, "OnFailed" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
inline CBaseEntity *CLogicContextAccessor::GetTarget(CBaseEntity *pCaller, CBaseEntity *pActivator)
|
|
{
|
|
return gEntList.FindEntityByName(NULL, m_target, this, pActivator, pCaller);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicContextAccessor::TestContext(CBaseEntity *pTarget, const char *szKeyName)
|
|
{
|
|
int idx = pTarget->FindContextByName( szKeyName );
|
|
if ( idx != -1 )
|
|
{
|
|
m_OutValue.Set(FindPooledString(pTarget->GetContextValue(idx)), pTarget, this);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
m_OnFailed.FireOutput(pTarget, this);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicContextAccessor::SetContext(CBaseEntity *pTarget, const char *szKeyName, string_t szValue)
|
|
{
|
|
pTarget->AddContext(szKeyName, STRING(szValue));
|
|
|
|
m_OutValue.Set(szValue, pTarget, this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicContextAccessor::InputTest(inputdata_t &inputdata)
|
|
{
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (pTarget && m_iszContext != NULL_STRING)
|
|
{
|
|
TestContext(pTarget, STRING(m_iszContext));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicContextAccessor::InputTestContext(inputdata_t &inputdata)
|
|
{
|
|
const char *input = inputdata.value.String();
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (input && pTarget)
|
|
{
|
|
TestContext(pTarget, input);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicContextAccessor::InputTestTarget(inputdata_t &inputdata)
|
|
{
|
|
m_target = inputdata.value.StringID();
|
|
CBaseEntity *pTarget = gEntList.FindEntityByName(NULL, inputdata.value.StringID(), this, inputdata.pCaller, inputdata.pActivator);
|
|
if (pTarget && m_iszContext != NULL_STRING)
|
|
{
|
|
TestContext(pTarget, STRING(m_iszContext));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicContextAccessor::InputSetContext(inputdata_t &inputdata)
|
|
{
|
|
m_iszContext = inputdata.value.StringID();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicContextAccessor::InputSetValue(inputdata_t &inputdata)
|
|
{
|
|
CBaseEntity *pTarget = GetTarget(inputdata.pCaller, inputdata.pActivator);
|
|
if (pTarget)
|
|
{
|
|
SetContext(pTarget, STRING(m_iszContext), inputdata.value.StringID());
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Replicates light pattern functionality.
|
|
//-----------------------------------------------------------------------------
|
|
class CMathLightPattern : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CMathLightPattern, CLogicalEntity );
|
|
private:
|
|
|
|
|
|
string_t m_iszPattern;
|
|
|
|
bool m_bDisabled;
|
|
|
|
void Spawn();
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
|
|
void OutputCurPattern();
|
|
|
|
void StartPatternThink();
|
|
void PatternThink();
|
|
unsigned char m_NextLetter = 0;
|
|
|
|
// How fast the pattern should be
|
|
float m_flPatternSpeed = 0.1f;
|
|
|
|
inline bool VerifyPatternValid() { return (m_iszPattern != NULL_STRING && STRING( m_iszPattern )[0] != '\0'); }
|
|
|
|
// Inputs
|
|
void InputSetStyle( inputdata_t &inputdata );
|
|
void InputSetPattern( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputFloat m_OutValue;
|
|
COutputString m_OutLetter;
|
|
COutputEvent m_OnLightOn;
|
|
COutputEvent m_OnLightOff;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( math_lightpattern, CMathLightPattern );
|
|
|
|
BEGIN_DATADESC( CMathLightPattern )
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_iszPattern, FIELD_STRING, "pattern"),
|
|
DEFINE_KEYFIELD(m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
|
DEFINE_KEYFIELD(m_flPatternSpeed, FIELD_FLOAT, "PatternSpeed"),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetStyle", InputSetStyle ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetPattern", InputSetPattern ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
DEFINE_OUTPUT(m_OutLetter, "OutLetter"),
|
|
DEFINE_OUTPUT(m_OnLightOn, "OnLightOn"),
|
|
DEFINE_OUTPUT(m_OnLightOff, "OnLightOff"),
|
|
|
|
DEFINE_THINKFUNC( PatternThink ),
|
|
DEFINE_FIELD( m_NextLetter, FIELD_CHARACTER ),
|
|
|
|
END_DATADESC()
|
|
|
|
extern const char *GetDefaultLightstyleString( int styleIndex );
|
|
|
|
static const char *s_pLightPatternContext = "PatternContext";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::Spawn()
|
|
{
|
|
BaseClass::Spawn();
|
|
|
|
if (!m_bDisabled && VerifyPatternValid())
|
|
StartPatternThink();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::OutputCurPattern()
|
|
{
|
|
// This code looks messy, but it does what it's supposed to and is safe enough.
|
|
// First, we get the next letter in the pattern sequence.
|
|
// Next, we calculate its integral proximity to the character 'a' (fully dark)
|
|
// and calculate its approximate brightness by dividing it by the number of letters in the alphabet other than a.
|
|
// We output that brightness value for things like projected textures and other custom intensity values
|
|
// so they could replicate the patterns of their corresponding vrad lights.
|
|
char cLetter = STRING(m_iszPattern)[m_NextLetter];
|
|
int iValue = (cLetter - 'a');
|
|
float flResult = iValue != 0 ? ((float)iValue / 25.0f) : 0.0f;
|
|
m_OutValue.Set(flResult, this, this);
|
|
|
|
// User-friendly "Light on, light off" outputs
|
|
if (flResult > 0)
|
|
m_OnLightOn.FireOutput(this, this);
|
|
else
|
|
m_OnLightOff.FireOutput(this, this);
|
|
|
|
// Create a string with cLetter and a null terminator.
|
|
char szLetter[2] = { cLetter, '\0' };
|
|
m_OutLetter.Set( AllocPooledString(szLetter), this, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::StartPatternThink()
|
|
{
|
|
// Output our current/next one immediately.
|
|
OutputCurPattern();
|
|
|
|
// Start thinking now.
|
|
SetContextThink( &CMathLightPattern::PatternThink, gpGlobals->curtime, s_pLightPatternContext );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::PatternThink()
|
|
{
|
|
// Output our current/next one
|
|
OutputCurPattern();
|
|
|
|
// Increment
|
|
m_NextLetter++;
|
|
if (STRING(m_iszPattern)[m_NextLetter] == '\0')
|
|
m_NextLetter = 0;
|
|
|
|
//m_OutLetter.Set(AllocPooledString(UTIL_VarArgs("%c", m_NextLetter)), this, this);
|
|
|
|
SetNextThink( gpGlobals->curtime + m_flPatternSpeed, s_pLightPatternContext );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathLightPattern::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
if ( FStrEq( szKeyName, "style" ) )
|
|
{
|
|
m_iszPattern = AllocPooledString(GetDefaultLightstyleString(atoi(szValue)));
|
|
}
|
|
else
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::InputSetStyle( inputdata_t &inputdata )
|
|
{
|
|
m_iszPattern = AllocPooledString(GetDefaultLightstyleString(inputdata.value.Int()));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::InputSetPattern( inputdata_t &inputdata )
|
|
{
|
|
m_iszPattern = inputdata.value.StringID();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
if (VerifyPatternValid())
|
|
StartPatternThink();
|
|
else
|
|
Warning("%s tried to enable without valid pattern\n", GetDebugName());
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
SetContextThink( NULL, TICK_NEVER_THINK, s_pLightPatternContext );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathLightPattern::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
if (GetNextThink(s_pLightPatternContext) != TICK_NEVER_THINK)
|
|
InputDisable(inputdata);
|
|
else
|
|
InputEnable(inputdata);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sequences for keypads, etc.
|
|
//-----------------------------------------------------------------------------
|
|
#define MAX_SEQUENCE_CASES 16
|
|
|
|
class CLogicSequence : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicSequence, CLogicalEntity );
|
|
public:
|
|
CLogicSequence();
|
|
|
|
void Activate();
|
|
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
|
|
void TestCase( int iCase, string_t iszValue, CBaseEntity *pActivator );
|
|
void SequenceComplete( string_t iszValue, CBaseEntity *pActivator );
|
|
|
|
private:
|
|
string_t m_iszCase[MAX_SEQUENCE_CASES];
|
|
int m_iNumCases;
|
|
|
|
bool m_bDisabled;
|
|
|
|
bool m_bDontIncrementOnPass;
|
|
|
|
// Inputs
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
void InputInValue( inputdata_t &inputdata );
|
|
void InputSetCurrentCase( inputdata_t &inputdata );
|
|
void InputSetCurrentCaseNoFire( inputdata_t &inputdata );
|
|
void InputIncrementSequence( inputdata_t &inputdata );
|
|
void InputResetSequence( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputInt m_CurCase;
|
|
COutputString m_OnCasePass;
|
|
COutputString m_OnCaseFail;
|
|
COutputString m_OnSequenceComplete;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( logic_sequence, CLogicSequence );
|
|
|
|
|
|
BEGIN_DATADESC( CLogicSequence )
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD( m_iszCase[0], FIELD_STRING, "Case01" ),
|
|
DEFINE_KEYFIELD( m_iszCase[1], FIELD_STRING, "Case02" ),
|
|
DEFINE_KEYFIELD( m_iszCase[2], FIELD_STRING, "Case03" ),
|
|
DEFINE_KEYFIELD( m_iszCase[3], FIELD_STRING, "Case04" ),
|
|
DEFINE_KEYFIELD( m_iszCase[4], FIELD_STRING, "Case05" ),
|
|
DEFINE_KEYFIELD( m_iszCase[5], FIELD_STRING, "Case06" ),
|
|
DEFINE_KEYFIELD( m_iszCase[6], FIELD_STRING, "Case07" ),
|
|
DEFINE_KEYFIELD( m_iszCase[7], FIELD_STRING, "Case08" ),
|
|
DEFINE_KEYFIELD( m_iszCase[8], FIELD_STRING, "Case09" ),
|
|
DEFINE_KEYFIELD( m_iszCase[9], FIELD_STRING, "Case10" ),
|
|
DEFINE_KEYFIELD( m_iszCase[10], FIELD_STRING, "Case11" ),
|
|
DEFINE_KEYFIELD( m_iszCase[11], FIELD_STRING, "Case12" ),
|
|
DEFINE_KEYFIELD( m_iszCase[12], FIELD_STRING, "Case13" ),
|
|
DEFINE_KEYFIELD( m_iszCase[13], FIELD_STRING, "Case14" ),
|
|
DEFINE_KEYFIELD( m_iszCase[14], FIELD_STRING, "Case15" ),
|
|
DEFINE_KEYFIELD( m_iszCase[15], FIELD_STRING, "Case16" ),
|
|
|
|
// This doesn't need to be saved, it can be assigned every Activate()
|
|
//DEFINE_FIELD( m_iNumCases, FIELD_INTEGER ),
|
|
|
|
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
|
|
|
DEFINE_KEYFIELD( m_bDontIncrementOnPass, FIELD_BOOLEAN, "DontIncrementOnPass" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "InValue", InputInValue ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetCurrentCase", InputSetCurrentCase ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetCurrentCaseNoFire", InputSetCurrentCaseNoFire ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "IncrementSequence", InputIncrementSequence ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "ResetSequence", InputResetSequence ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_CurCase, "OutCurCase" ),
|
|
DEFINE_OUTPUT( m_OnCasePass, "OnCasePass" ),
|
|
DEFINE_OUTPUT( m_OnCaseFail, "OnCaseFail" ),
|
|
DEFINE_OUTPUT( m_OnSequenceComplete, "OnSequenceComplete" ),
|
|
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CLogicSequence::CLogicSequence()
|
|
{
|
|
m_CurCase.Init( 1 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::Activate( void )
|
|
{
|
|
BaseClass::Activate();
|
|
|
|
// Count number of cases
|
|
for (m_iNumCases = 0; m_iNumCases < MAX_SEQUENCE_CASES; m_iNumCases++)
|
|
{
|
|
if (m_iszCase[m_iNumCases] == NULL_STRING)
|
|
break;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Cache user entity field values until spawn is called.
|
|
// Input : szKeyName - Key to handle.
|
|
// szValue - Value for key.
|
|
// Output : Returns true if the key was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicSequence::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
if (FStrEq( szKeyName, "StartCase" ))
|
|
{
|
|
m_CurCase.Init( atoi(szValue) );
|
|
}
|
|
else
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::TestCase( int iCase, string_t iszValue, CBaseEntity *pActivator )
|
|
{
|
|
if (m_bDisabled)
|
|
{
|
|
DevMsg("%s ignoring case test because it is disabled\n", GetDebugName());
|
|
return;
|
|
}
|
|
|
|
// Arrays are 0-based, so the index is (iCase - 1)
|
|
int iIndex = iCase - 1;
|
|
if (iIndex >= m_iNumCases)
|
|
{
|
|
DevMsg("%s ignoring case test because the current case %i is greater than or equal to the number of cases %i\n", GetDebugName(), iCase, m_iNumCases);
|
|
return;
|
|
}
|
|
|
|
if (Matcher_Match( STRING( m_iszCase[iIndex] ), STRING(iszValue) ))
|
|
{
|
|
m_OnCasePass.Set( iszValue, pActivator, this );
|
|
|
|
if (!m_bDontIncrementOnPass)
|
|
{
|
|
m_CurCase.Set(iCase + 1, pActivator, this);
|
|
|
|
if (m_CurCase.Get() > m_iNumCases)
|
|
{
|
|
// Sequence complete!
|
|
SequenceComplete(iszValue, pActivator);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_CurCase.Set(iCase, pActivator, this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_OnCaseFail.Set( iszValue, pActivator, this );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::SequenceComplete( string_t iszValue, CBaseEntity *pActivator )
|
|
{
|
|
m_OnSequenceComplete.Set( iszValue, pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = (m_bDisabled == false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputInValue( inputdata_t &inputdata )
|
|
{
|
|
TestCase( m_CurCase.Get(), inputdata.value.StringID(), inputdata.pActivator );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputSetCurrentCase( inputdata_t &inputdata )
|
|
{
|
|
m_CurCase.Set( inputdata.value.Int(), inputdata.pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputSetCurrentCaseNoFire( inputdata_t &inputdata )
|
|
{
|
|
m_CurCase.Init( inputdata.value.Int() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputIncrementSequence( inputdata_t &inputdata )
|
|
{
|
|
int iInc = inputdata.value.Int();
|
|
m_CurCase.Set( m_CurCase.Get() + (iInc != 0 ? iInc : 1), inputdata.pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicSequence::InputResetSequence( inputdata_t &inputdata )
|
|
{
|
|
m_CurCase.Set( 1, inputdata.pActivator, this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Generates various types of numbers based on existing material proxies
|
|
//-----------------------------------------------------------------------------
|
|
class CMathGenerate : public CLogicalEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CMathGenerate, CLogicalEntity );
|
|
CMathGenerate();
|
|
|
|
enum GenerateType_t
|
|
{
|
|
GENERATE_SINE_WAVE,
|
|
GENERATE_LINEAR_RAMP,
|
|
GENERATE_UNIFORM_NOISE,
|
|
GENERATE_GAUSSIAN_NOISE,
|
|
GENERATE_EXPONENTIAL,
|
|
};
|
|
|
|
// Keys
|
|
float m_flMax;
|
|
float m_flMin;
|
|
|
|
float m_flParam1;
|
|
float m_flParam2;
|
|
|
|
bool m_bDisabled;
|
|
|
|
GenerateType_t m_iGenerateType;
|
|
|
|
// Inputs
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueNoFire( inputdata_t &inputdata );
|
|
void InputGetValue( inputdata_t &inputdata );
|
|
void InputSetGenerateType( inputdata_t &inputdata );
|
|
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
|
|
void UpdateOutValue( float fNewValue, CBaseEntity *pActivator = NULL );
|
|
void UpdateOutValueSine( float fNewValue, CBaseEntity *pActivator = NULL );
|
|
|
|
// Basic functions
|
|
void Spawn();
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
|
|
void StartGenerating();
|
|
void StopGenerating();
|
|
|
|
// Number generation functions
|
|
void GenerateSineWave();
|
|
void GenerateLinearRamp();
|
|
void GenerateUniformNoise();
|
|
void GenerateGaussianNoise();
|
|
void GenerateExponential();
|
|
|
|
// The gaussian stream normally only exists on the client, so we use our own.
|
|
static CGaussianRandomStream m_GaussianStream;
|
|
|
|
bool m_bHitMin; // Set when we reach or go below our minimum value, cleared if we go above it again.
|
|
bool m_bHitMax; // Set when we reach or exceed our maximum value, cleared if we fall below it again.
|
|
|
|
// Outputs
|
|
COutputFloat m_OutValue;
|
|
COutputFloat m_OnGetValue; // Used for polling the counter value.
|
|
COutputEvent m_OnHitMin;
|
|
COutputEvent m_OnHitMax;
|
|
COutputEvent m_OnChangedFromMin;
|
|
COutputEvent m_OnChangedFromMax;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( math_generate, CMathGenerate );
|
|
|
|
|
|
BEGIN_DATADESC( CMathGenerate )
|
|
|
|
DEFINE_INPUT( m_flMax, FIELD_FLOAT, "SetHitMax" ),
|
|
DEFINE_INPUT( m_flMin, FIELD_FLOAT, "SetHitMin" ),
|
|
DEFINE_INPUT( m_flParam1, FIELD_FLOAT, "SetParam1" ),
|
|
DEFINE_INPUT( m_flParam2, FIELD_FLOAT, "SetParam2" ),
|
|
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
|
|
|
DEFINE_KEYFIELD( m_iGenerateType, FIELD_INTEGER, "GenerateType" ),
|
|
|
|
DEFINE_FIELD( m_bHitMax, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( m_bHitMin, FIELD_BOOLEAN ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetValue", InputSetValue ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetValueNoFire", InputSetValueNoFire ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetValue", InputGetValue ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetGenerateType", InputSetGenerateType ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
|
|
DEFINE_OUTPUT( m_OutValue, "OutValue" ),
|
|
DEFINE_OUTPUT( m_OnHitMin, "OnHitMin" ),
|
|
DEFINE_OUTPUT( m_OnHitMax, "OnHitMax" ),
|
|
DEFINE_OUTPUT( m_OnGetValue, "OnGetValue" ),
|
|
DEFINE_OUTPUT( m_OnChangedFromMin, "OnChangedFromMin" ),
|
|
DEFINE_OUTPUT( m_OnChangedFromMax, "OnChangedFromMax" ),
|
|
|
|
DEFINE_THINKFUNC( GenerateSineWave ),
|
|
DEFINE_THINKFUNC( GenerateLinearRamp ),
|
|
DEFINE_THINKFUNC( GenerateUniformNoise ),
|
|
DEFINE_THINKFUNC( GenerateGaussianNoise ),
|
|
DEFINE_THINKFUNC( GenerateExponential ),
|
|
|
|
END_DATADESC()
|
|
|
|
CGaussianRandomStream CMathGenerate::m_GaussianStream;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CMathGenerate::CMathGenerate()
|
|
{
|
|
m_GaussianStream.AttachToStream( random );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::Spawn()
|
|
{
|
|
BaseClass::Spawn();
|
|
|
|
if (!m_bDisabled)
|
|
StartGenerating();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathGenerate::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
if (FStrEq( szKeyName, "InitialValue" ))
|
|
{
|
|
m_OutValue.Init( atof(szValue) );
|
|
}
|
|
else
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
UpdateOutValue(inputdata.value.Float(), inputdata.pActivator);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::InputSetValueNoFire( inputdata_t &inputdata )
|
|
{
|
|
m_OutValue.Init(inputdata.value.Float());
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::InputGetValue( inputdata_t &inputdata )
|
|
{
|
|
float flOutValue = m_OutValue.Get();
|
|
m_OnGetValue.Set( flOutValue, inputdata.pActivator, inputdata.pCaller );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::InputSetGenerateType( inputdata_t &inputdata )
|
|
{
|
|
m_iGenerateType = (GenerateType_t)inputdata.value.Int();
|
|
|
|
if (GetNextThink() != TICK_NEVER_THINK)
|
|
{
|
|
// Change our generation function if we're already generating.
|
|
// StartGenerating() should set to the new function.
|
|
StartGenerating();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = false;
|
|
StartGenerating();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = true;
|
|
StopGenerating();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled ? InputEnable(inputdata) : InputDisable(inputdata);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the value to the new value, clamping and firing the output value.
|
|
// Input : fNewValue - Value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::UpdateOutValue( float fNewValue, CBaseEntity *pActivator )
|
|
{
|
|
if ((m_flMin != 0) || (m_flMax != 0))
|
|
{
|
|
//
|
|
// Fire an output any time we reach or exceed our maximum value.
|
|
//
|
|
if ( fNewValue >= m_flMax || (m_iGenerateType == GENERATE_SINE_WAVE && fNewValue >= (m_flMax * 0.995f)) )
|
|
{
|
|
if ( !m_bHitMax )
|
|
{
|
|
m_bHitMax = true;
|
|
m_OnHitMax.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Fire an output if we just changed from the maximum value
|
|
if ( m_OutValue.Get() == m_flMax )
|
|
{
|
|
m_OnChangedFromMax.FireOutput( pActivator, this );
|
|
}
|
|
|
|
m_bHitMax = false;
|
|
}
|
|
|
|
//
|
|
// Fire an output any time we reach or go below our minimum value.
|
|
//
|
|
if ( fNewValue <= m_flMin )
|
|
{
|
|
if ( !m_bHitMin )
|
|
{
|
|
m_bHitMin = true;
|
|
m_OnHitMin.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Fire an output if we just changed from the maximum value
|
|
if ( m_OutValue.Get() == m_flMin )
|
|
{
|
|
m_OnChangedFromMin.FireOutput( pActivator, this );
|
|
}
|
|
|
|
m_bHitMin = false;
|
|
}
|
|
|
|
fNewValue = clamp(fNewValue, m_flMin, m_flMax);
|
|
}
|
|
|
|
m_OutValue.Set(fNewValue, pActivator, this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the value to the new value, clamping and firing the output value.
|
|
// Sine generation needs to use a different function to account for skips and imprecision.
|
|
// Input : fNewValue - Value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::UpdateOutValueSine( float fNewValue, CBaseEntity *pActivator )
|
|
{
|
|
if ((m_flMin != 0) || (m_flMax != 0))
|
|
{
|
|
//
|
|
// Fire an output any time we reach or exceed our maximum value.
|
|
//
|
|
if ( fNewValue >= (m_flMax * 0.995f) )
|
|
{
|
|
if ( !m_bHitMax )
|
|
{
|
|
m_bHitMax = true;
|
|
m_OnHitMax.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Fire an output if we just changed from the maximum value
|
|
if ( m_bHitMax )
|
|
{
|
|
m_OnChangedFromMax.FireOutput( pActivator, this );
|
|
}
|
|
|
|
m_bHitMax = false;
|
|
}
|
|
|
|
//
|
|
// Fire an output any time we reach or go below our minimum value.
|
|
//
|
|
if ( fNewValue <= (m_flMin * 1.005f) )
|
|
{
|
|
if ( !m_bHitMin )
|
|
{
|
|
m_bHitMin = true;
|
|
m_OnHitMin.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Fire an output if we just changed from the maximum value
|
|
if ( m_bHitMin )
|
|
{
|
|
m_OnChangedFromMin.FireOutput( pActivator, this );
|
|
}
|
|
|
|
m_bHitMin = false;
|
|
}
|
|
|
|
//fNewValue = clamp(fNewValue, m_flMin, m_flMax);
|
|
}
|
|
|
|
m_OutValue.Set(fNewValue, pActivator, this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::StartGenerating()
|
|
{
|
|
// Correct any min/max quirks here
|
|
if (m_flMin > m_flMax)
|
|
{
|
|
float flTemp = m_flMin;
|
|
m_flMin = m_flMax;
|
|
m_flMax = flTemp;
|
|
}
|
|
|
|
switch (m_iGenerateType)
|
|
{
|
|
case GENERATE_SINE_WAVE:
|
|
SetThink( &CMathGenerate::GenerateSineWave );
|
|
break;
|
|
case GENERATE_LINEAR_RAMP:
|
|
SetThink( &CMathGenerate::GenerateLinearRamp );
|
|
break;
|
|
case GENERATE_UNIFORM_NOISE:
|
|
SetThink( &CMathGenerate::GenerateUniformNoise );
|
|
break;
|
|
case GENERATE_GAUSSIAN_NOISE:
|
|
SetThink( &CMathGenerate::GenerateGaussianNoise );
|
|
break;
|
|
case GENERATE_EXPONENTIAL:
|
|
SetThink( &CMathGenerate::GenerateExponential );
|
|
break;
|
|
|
|
default:
|
|
Warning("%s is set to invalid generation type %i! It won't do anything now.\n", GetDebugName(), m_iGenerateType);
|
|
StopGenerating();
|
|
return;
|
|
}
|
|
|
|
// All valid types should fall through to this
|
|
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::StopGenerating()
|
|
{
|
|
SetThink(NULL);
|
|
SetNextThink( TICK_NEVER_THINK );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::GenerateSineWave()
|
|
{
|
|
// CSineProxy in mathproxy.cpp
|
|
float flSineTimeOffset = m_flParam2;
|
|
float flSinePeriod = m_flParam1;
|
|
float flValue;
|
|
|
|
if (flSinePeriod == 0)
|
|
flSinePeriod = 1;
|
|
|
|
// get a value in [0,1]
|
|
flValue = ( sin( 2.0f * M_PI * (gpGlobals->curtime - flSineTimeOffset) / flSinePeriod ) * 0.5f ) + 0.5f;
|
|
// get a value in [min,max]
|
|
flValue = ( m_flMax - m_flMin ) * flValue + m_flMin;
|
|
|
|
UpdateOutValueSine( flValue );
|
|
|
|
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::GenerateLinearRamp()
|
|
{
|
|
// CLinearRampProxy in mathproxy.cpp
|
|
|
|
// Param1 = rate
|
|
float flVal = m_flParam1 * gpGlobals->curtime + m_OutValue.Get();
|
|
|
|
// clamp
|
|
if (flVal < m_flMin)
|
|
flVal = m_flMin;
|
|
else if (flVal > m_flMax)
|
|
flVal = m_flMax;
|
|
|
|
UpdateOutValue( flVal );
|
|
|
|
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::GenerateUniformNoise()
|
|
{
|
|
// CUniformNoiseProxy in mathproxy.cpp
|
|
|
|
UpdateOutValue( random->RandomFloat( m_flMin, m_flMax ) );
|
|
|
|
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::GenerateGaussianNoise()
|
|
{
|
|
// CGaussianNoiseProxy in mathproxy.cpp
|
|
|
|
float flMean = m_flParam1;
|
|
float flStdDev = m_flParam2;
|
|
float flVal = m_GaussianStream.RandomFloat( flMean, flStdDev );
|
|
|
|
// clamp
|
|
if (flVal < m_flMin)
|
|
flVal = m_flMin;
|
|
else if (flVal > m_flMax)
|
|
flVal = m_flMax;
|
|
|
|
UpdateOutValue( flVal );
|
|
|
|
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathGenerate::GenerateExponential()
|
|
{
|
|
// CExponentialProxy in mathproxy.cpp
|
|
|
|
// Param1 = scale
|
|
// Param2 = offset
|
|
float flVal = m_flParam1 * exp( m_OutValue.Get() + m_flParam2 );
|
|
|
|
// clamp
|
|
if (flVal < m_flMin)
|
|
flVal = m_flMin;
|
|
else if (flVal > m_flMax)
|
|
flVal = m_flMax;
|
|
|
|
UpdateOutValue( flVal );
|
|
|
|
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
|
|
}
|
|
#endif
|