From 008078e2458f94faae9b65bdc5dfb7fb453593f7 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Sun, 8 Dec 2019 11:48:47 -0600 Subject: [PATCH] Updated Debug Commands (markdown) --- Debug-Commands.md | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/Debug-Commands.md b/Debug-Commands.md index 753ec06..04000fb 100644 --- a/Debug-Commands.md +++ b/Debug-Commands.md @@ -8,6 +8,12 @@ Mapbase changes existing debug console commands and also has its own. These comm There was also an oversight with the delay parameter that prevented decimals from being used. This has been fixed in Mapbase. +## ent_teleport, ent_text + +`ent_teleport` and `ent_text` are existing commands that do two completely separate things. `ent_teleport` teleports a named entity to a location and `ent_text` shows debug information on an entity in `developer` mode. + +Both support looking through the entity list, but they didn't have auto-completion like `ent_fire` does. Mapbase gives them the same entity list auto-completion function as `ent_fire`, which is extremely useful if you use the commands often. + ## ent_create, npc_create, etc. **Not implemented in public build; v1.2 change** @@ -26,8 +32,16 @@ Mapbase adds auto-completion to both commands, searching through the entity fact Using `npc_select` alone just gets the entity the player is looking at, which is standard practice, but a name can be passed as well. However, by default, this does not have auto-completion like `ent_fire` does. -There are other commands with this behavior (todo) +There are 9 other existing AI debugging commands with similar look-at-by-default-but-accept-names behavior: -Mapbase adds auto-completion to `npc_select` and related commands. +* `npc_nearest` +* `npc_route` +* `npc_combat` +* `npc_tasks` +* `npc_task_text` +* `npc_conditions` +* `npc_viewcone` +* `npc_relationships` +* `npc_steering` -(todo) \ No newline at end of file +Mapbase adds auto-completion to `npc_select` and these related commands. They will search the entity list like `ent_fire` does, but they'll only show NPC-derived entities. \ No newline at end of file