diff --git a/How-Mapbase-can-be-used-in-specific-settings.md b/How-Mapbase-can-be-used-in-specific-settings.md new file mode 100644 index 0000000..86affdf --- /dev/null +++ b/How-Mapbase-can-be-used-in-specific-settings.md @@ -0,0 +1,12 @@ +This article contains a list of settings and atmospheres, similar to that of the [[category on the VDC|https://developer.valvesoftware.com/wiki/Category:Regions_%26_Atmospheres]]. It is supposed to talk about features and fixes Mapbase has introduced which change how a certain setting could be mapped. + +This is still a very heavy WIP, like most of the wiki. + +# Half-Life 2 + +Mapbase is meant to be general enough to be portable to any type of game or mod, but it's built upon Half-Life 2 since it's the only publicly available game in the Source SDK and a very large portion of its improvements apply directly to HL2's features and entities. + +## Point Insertion + +* **`script_intro`** is used for the blending effects seen in the G-Man intro in `d1_trainstation_01`. Mapbase has changed the entity to show viewmodels correctly and allow the skybox to be drawn in either view. +* **`ai_goal_actbusy`** is used to make citizens walk around, get food packages, and do special animations in the `d1_trainstation_02` plaza and the `d1_trainstation_03` apartments. Mapbase now allows map-specific actbusy scripts to be loaded (`maps/%mapname%_actbusy.txt`) and some miscellaneous improvements have been applied to the system as well. \ No newline at end of file