diff --git a/Graphical-Changes.md b/Graphical-Changes.md
index 2592f62..6f540bb 100644
--- a/Graphical-Changes.md
+++ b/Graphical-Changes.md
@@ -1,13 +1,13 @@
This article is an overview for changes in Mapbase which alter the game's graphics or visuals and have a visible effect in-game.
-For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel as serve a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional improvements which are intended to serve at least one of these purposes:
+For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel to serve as a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional improvements which are intended to serve at least one of these purposes:
* Fixing issues which annoy mappers trying to use existing features.
* Providing more options for mappers to make their maps look prettier without interfering with existing visuals.
* Making it easier for mappers to opt into a different art style.
* Providing controllable effects for utility purposes.
-Despite the strict criteria for including these kinds of changes, Mapbase has grown to contain a lot of them. It also makes shader changes which have special obligations for custom materials.
+Despite the strict criteria for including these kinds of changes, Mapbase has grown to contain a lot of them. It also makes shader changes which require special responsibilities for custom materials.
### Projected textures
---
@@ -18,7 +18,7 @@ Despite the strict criteria for including these kinds of changes, Mapbase has gr
**Main article:** *[Projected textures](Projected-textures)*
-Mapbase overhauls projected textures to function similarly to other games. To fix most of the issues with projected textures, Mapbase uses shader code originating from the Alien Swarm SDK and certain snippets or open-source repositories. See the main article for more information.
+Mapbase overhauls projected textures to function similarly to later Source games. To fix most of the issues with projected textures, Mapbase uses shader code originating from the Alien Swarm SDK and certain snippets or open-source repositories. See the main article for more information.
Warning: Some of the changes require materials to use custom shaders. See [Shader changes](Shader-changes) for more information.
@@ -32,7 +32,7 @@ Mapbase overhauls projected textures to function similarly to other games. To fi