diff --git a/Graphical-Changes.md b/Graphical-Changes.md index 6f540bb..7215937 100644 --- a/Graphical-Changes.md +++ b/Graphical-Changes.md @@ -1,11 +1,11 @@ This article is an overview for changes in Mapbase which alter the game's graphics or visuals and have a visible effect in-game. -For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel to serve as a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional improvements which are intended to serve at least one of these purposes: +For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel and serve as a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional changes which are intended to serve at least one of these purposes: * Fixing issues which annoy mappers trying to use existing features. -* Providing more options for mappers to make their maps look prettier without interfering with existing visuals. +* Providing more options for presentation without interfering with existing visuals. * Making it easier for mappers to opt into a different art style. -* Providing controllable effects for utility purposes. +* Providing controllable effects for simple utility purposes. Despite the strict criteria for including these kinds of changes, Mapbase has grown to contain a lot of them. It also makes shader changes which require special responsibilities for custom materials.