diff --git a/Graphical-Changes.md b/Graphical-Changes.md
index 7215937..8eea9a6 100644
--- a/Graphical-Changes.md
+++ b/Graphical-Changes.md
@@ -1,10 +1,10 @@
This article is an overview for changes in Mapbase which alter the game's graphics or visuals and have a visible effect in-game.
-For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel and serve as a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional changes which are intended to serve at least one of these purposes:
+For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel and serve as a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional changes which are intended to serve at least one of the following purposes:
* Fixing issues which annoy mappers trying to use existing features.
* Providing more options for presentation without interfering with existing visuals.
-* Making it easier for mappers to opt into a different art style.
+* Making it easier for mappers to opt into different art styles.
* Providing controllable effects for simple utility purposes.
Despite the strict criteria for including these kinds of changes, Mapbase has grown to contain a lot of them. It also makes shader changes which require special responsibilities for custom materials.
@@ -72,4 +72,12 @@ Mapbase adds parallax corrected cubemaps, a technique implemented by Brian Charl
---
Mapbase adds support for `$treeSway`, a special feature introduced in Left 4 Dead and used in all Valve games ever since. It allows trees to "sway" with the wind. Some existing tree models have been given additional skins which use `$treeSway`. Mapbase used Half-Life 2: Downfall's repo as a guide for porting the involved shader code from the Alien Swarm SDK.
- Warning: Tree sway requires materials to use custom shaders. See [Shader changes](Shader-changes) for more information.
\ No newline at end of file
+
Warning: Tree sway requires materials to use custom shaders. See [Shader changes](Shader-changes) for more information.
+
+### L4D post-processing and DOF control
+---
+
+
+