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Mentioned multi-tool
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@ -17,7 +17,7 @@ If you have followed all instructions correctly, Mapbase should be fully playabl
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Setting up Mapbase for Hammer is more complicated, and unfortunately requires more setup than other mods. After installing Mapbase itself, you must have three things to use it with Hammer and other SDK tools:
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1. A custom game configuration. All that should be different from the original configurations are the FGD directory, the game directory, and the BSP directory.
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2. A shortcut to hammer.exe that has the `-game` launch parameter followed by the absolute path to your mod (e.g. `hammer.exe -game "C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic"`).
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2. A shortcut to hammer.exe that has the `-game` launch parameter followed by the absolute path to your mod (e.g. `hammer.exe -game "C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic"`). The [Mapbase Multi-Tool](Mapbase-Multi-Tool) can create these shortcuts automatically.
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3. Map compilation tools that support custom shaders. Slartibarty's Slammin' Source or [Mapbase's custom compilers](https://www.moddb.com/mods/mapbase/downloads/mapbase-compile-tools) can be used. These tools should be placed in the same `bin` directory as `hammer.exe`. See [this article](https://github.com/mapbase-source/source-sdk-2013/wiki/Map-Compilers) for more information on Mapbase's compilers.
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Mapbase's default FGDs are located in `mapbase_shared/shared_misc/bin`. You should only have to include `halflife2.fgd`. **Do not** include `base.fgd`.
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