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Updated Mapbase Credits (markdown)
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Mapbase uses public work from several different sources and there are a few direct contributors. All repos/dev teams with work being used in Mapbase and everyone who has contributed to Mapbase in the past are listed on this page.
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This is Mapbase's main credits page. A lit of all external work used in Mapbase can be found in the [README](https://github.com/mapbase-source/source-sdk-2013/blob/master/README).
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***
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### Blixibon
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@ -6,16 +6,11 @@ Mapbase was originally created by **Blixibon** and almost all work, ideas, and d
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***
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## Open-source work used in Mapbase
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### [Valve Developer Community](developer.valvesoftware.com)
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Mapbase uses many fix and improvement snippets found on the VDC, including [Saul Rennison's dynamic RTT shadow angles](https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007).
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### [Pull requests from Valve's Source SDK 2013 GitHub repo](https://github.com/ValveSoftware/source-sdk-2013/pulls)
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A few of the pull requests have been incorporated into Mapbase.
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### [Insolence](https://github.com/95Navigator/insolence-2013), [G-String](https://github.com/Biohazard90/g-string_2013), [Source++](https://github.com/Joshua-Ashton/Source-PlusPlus), [City 17: Episode One](https://github.com/KyleGospo/City-17-Episode-One-Source)
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Most of the projected texture and shader changes originated from these projects, either directly taken from their own repos or indirectly taken through Insolence's repository.
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### [Half-Life 2: Downfall](https://github.com/DownFall-Team/DownFall)
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Mapbase uses radial fog and `$treeSway` from the Downfall repo, although that originally came from the Alien Swarm SDK.
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### [Half-Life 2: Community Edition](https://gitlab.com/RaraCerberus/HL2CE)
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Mapbase uses DKY's vortigaunt fix.
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We previously kept a list of all work borrowed from free source code articles or open-source repositories here. We now keep a more comprehensive and extremely strict version of this list in the README files of the Mapbase build and the Mapbase code repository.
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You can find the README on the repository here:
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https://github.com/mapbase-source/source-sdk-2013/blob/master/README
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***
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## Contributors
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@ -66,4 +61,6 @@ krassell's insight and suggestions helped shape Mapbase into what it is today. H
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### reductor
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reductor created a custom implementation of VScript in Source 2013 for Mapbase, which is something that many have tried and failed to do for years across many different projects. Mapbase probably never would've gotten VScript without his work.
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### Source Modding Community
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I met a lot of people on SMC that greatly helped with and influenced Mapbase. SMC also allowed it to have a dedicated mod channel.
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I met a lot of people on SMC that greatly helped with and influenced Mapbase in its early stages. SMC also allowed it to have a dedicated mod channel.
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### Map Labs
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In more recent times, Map Labs has helped Mapbase reach new communities and remain highly tied to its original target audience (Mapping competition entrants).
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