mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-25 22:35:31 +03:00
Created Map Compilers (markdown)
parent
6ac6eef020
commit
33e0ae483d
35
Map-Compilers.md
Normal file
35
Map-Compilers.md
Normal file
@ -0,0 +1,35 @@
|
||||
Mapbase has its own custom map compilers. In order to compile maps in Mapbase, users are required to use either Mapbase's custom map compilers or [Slartibarty's Slammin' Source mapping tools](https://knockout.chat/thread/992/1). This is because both sets of tools have the required adjustments to recognize custom shaders, but the original Source 2013 compilers do not.
|
||||
|
||||
**The recommended setup for compiling maps in Mapbase is to use Mapbase's custom `vbsp.exe` while using Slammin' Source for all of the other tools.** This is because Mapbase's VRAD, VVIS, etc. are barely different from Source 2013's regular compilers while Slammin' Source's tools are much more powerful and advanced. Mapbase's VBSP is an exception; it supports almost everything Slammin' Source's VBSP supports *and* supports features unique to Mapbase, like parallax corrected cubemaps or the `buildcubemaps` fix.
|
||||
|
||||
---
|
||||
|
||||
Here's an actual list of changes Mapbase makes to the compile tools:
|
||||
|
||||
### All
|
||||
|
||||
* Thread limit has been boosted to 32 as suggested in [the famous debug counter fix](https://github.com/ValveSoftware/source-sdk-2013/pull/436)
|
||||
|
||||
### VBSP
|
||||
|
||||
* Removed warnings for occluders straddling multiple brushes, as this is believed to have only been a problem in 2004-2006 versions of Source
|
||||
* Fixed func_detail smoothing groups (from [ValveSoftware/source-sdk-2013 #391](https://github.com/ValveSoftware/source-sdk-2013/pull/391))
|
||||
* Applied various manifest fixes (from [DeathByNukes/source-sdk-2013](https://github.com/DeathByNukes/source-sdk-2013))
|
||||
* Allowed all models with `$staticprop` to be used as `prop_static` (replicated from Slammin' Source)
|
||||
* Parallax corrected cubemap support (from [the VDC article](https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps))
|
||||
* `-leaktest` enabled by default and replaced with a `-noleaktest` command (replicated from Slammin' Source)
|
||||
* `%compileNoShadows` command (replicated from Slammin' Source)
|
||||
* Areaportal leaks terminate VBSP, just like regular leak testing (disabled when `-noleaktest` is used)
|
||||
* Default cubemaps not generated by default due to an in-shader alternative used by Mapbase; new `-defaultcubemap` command to reinstate behavior (was previously just `-nodefaultcubemap`, which was replicated from Slammin' Source)
|
||||
* Raised limits based on research from ficool2:
|
||||
* Raised maximum VBSP entities from 8192 to 65536
|
||||
* Raised maximum VBSP worldlights from 8192 to 65536
|
||||
* Raised maximum VBSP overlays from 512 to 8192
|
||||
|
||||
### VVIS
|
||||
|
||||
* N/A
|
||||
|
||||
### VRAD
|
||||
|
||||
* Fixed useless debug counter (from [the famous debug counter fix](https://github.com/ValveSoftware/source-sdk-2013/pull/436))
|
Loading…
Reference in New Issue
Block a user