diff --git a/VScript-:-Basic-I:O-Tutorial.md b/VScript-:-Basic-I:O-Tutorial.md index 135e2be..05d0c69 100644 --- a/VScript-:-Basic-I:O-Tutorial.md +++ b/VScript-:-Basic-I:O-Tutorial.md @@ -68,15 +68,15 @@ Now that we've written our code, it's time to access it from the map. Like outputs, an entity can run a VScript file and store its code until the entity is removed. -Entities can run VScript files through a keyvalue (**Entity scripts**) or an input (`RunScriptFile`). Both of these take the filename of the script(s) to run. The extension is optional and you do not need to insert `scripts/vscripts`. For example, if you named your file `test_script.nut` and put the file is already in `scripts/vscripts`, then you will only need to use "test_script" to refer to it in Hammer. +Entities can run VScript files through a keyvalue (**Entity scripts**) or an input (`RunScriptFile`). Both of these take the filename of the script(s) to run. The extension is optional and you do not need to insert `scripts/vscripts`. For example, if you named your file `test_script.nut` and the file is already in `scripts/vscripts`, then you will only need to use "test_script" as the keyvalue or parameter. -In Hammer, create an entity (e.g. a `logic_relay` or an `info_target`) and use either the keyvalue or the input to run your test file. +In Hammer, create an entity (e.g. a `logic_relay` or an `info_target`) and use either the "Entity scripts" keyvalue or the `RunScriptFile` input on the entity to run your test file. --- ### 4. Calling `SetPlayerHealthTo85` -When the entity runs the script, it will have the `SetPlayerHealthTo85` stored and waiting to be fired, similar an output. We need to call that function from somewhere, which would then set the player's health to `85`. +When the entity runs the script, it will have the `SetPlayerHealthTo85` function stored and waiting to be fired, similar an output. We need to call that function from somewhere, which would then set the player's health to `85`. In the I/O system, this can be done by firing `RunScriptCode` on the entity running the script. This input should have a parameter of "SetPlayerHealthTo85()", which will tell the entity to call its `SetPlayerHealthTo85` function. @@ -89,3 +89,38 @@ You can fire `RunScriptCode` with this parameter by using something in the map o Compile your map and load it in-game. Test the `RunScriptCode` input with the `SetPlayerHealthTo85()` parameter. If you followed these steps correctly, the player's health will be set to 85. If this does not work, check the steps above and make sure you followed them correctly. + +--- + +### 6. Conclusion + +You have now written a basic script file which interacts with the I/O system. This tutorial was meant to give a simple interpretation of what VScript can do. The function we wrote was very simple and not very useful alone, but it's a starting point for more complicated coding. + +For example, this is the script we used in the tutorial: + +```squirrel +function SetPlayerHealthTo85() +{ + EntFire("!player", "SetHealth", "85") +} +``` + +Now look at this one: + +```squirrel +function SetPlayerHealthToRandom() +{ + local health = RandomInt( 55, 85 ) + EntFire("!player", "SetHealth", health) + + printl("Set player health to " + health) +} +``` + +This slightly different function, `SetPlayerHealthToRandom`, sets the player's health to a random number in between `55` and `85`, also printing the result to the console. + +That is a peek at some of the more complicated logic you can use in VScript, where it actually becomes proper programming. There's even a way to set the player's health without using the I/O system at all. + +--- + +* [Back to Mapbase's VScript Tutorials](https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-in-Mapbase#Tutorials) \ No newline at end of file