diff --git a/Using-VScript-as-a-HL2-mapper.md b/Using-VScript-as-a-HL2-mapper.md index 6772e37..1f88bde 100644 --- a/Using-VScript-as-a-HL2-mapper.md +++ b/Using-VScript-as-a-HL2-mapper.md @@ -3,12 +3,12 @@ This article is for Half-Life 2/Source 2013 mappers who have no experience with There are three main ways in which VScript can be used: * [**Using VScript to simplify map logic**](Using-VScript-as-a-HL2-mapper#Using-VScript-to-simplify-map-logic) -* [**Using VScript to do what's not possible with I/O**](Using-VScript-as-a-HL2-mapper#Using-VScript-to-do-what's-not possible-with-I/O) +* [**Using VScript to do what's not possible with I/O**](Using-VScript-as-a-HL2-mapper#using-vscript-to-do-whats-not-possible-with-io) * [**Using VScript to modify game behavior**](Using-VScript-as-a-HL2-mapper#Using-VScript-to-modify-game-behavior) Each of these sections have their own tutorial which starts as if you've never used VScript before. -Mapbase's implementation of VScript started with code ported from the Alien Swarm SDK and reductor's custom Squirrel integration; it has been expanded to include functions adjusted specifically for Half-Life 2-related purposes as well as some more access to Valve's mathlib and utility functions. +Mapbase's implementation of VScript started with reductor's custom Squirrel integration and code ported from the Alien Swarm SDK; it has been expanded to include functions adjusted specifically for Half-Life 2-related purposes as well as some more access to Valve's mathlib and utility functions. ## Using VScript to simplify map logic