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Updated Frequently Asked Questions (FAQ) (markdown)
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**Q: How can I see what's changed in Mapbase?**
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**A:** The most detailed list of changes is [Mapbase's Trello board](https://trello.com/b/8M9UIlGY/mapbase), which was used during development to keep track of changes. There's also the [Entity List](Entity-List), which shows every single entity available in Source 2013 and Mapbase, showing how existing entities have changed and listing entities introduced by Mapbase.
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**A:** The most detailed list of changes is [Mapbase's Trello board](https://trello.com/b/8M9UIlGY/mapbase), which was used during development to keep track of changes, although it has been falling behind on content introduced in recent updates. There's also the [Entity List](Entity-List), which shows every single entity available in Source 2013 and Mapbase, showing how existing entities have changed and listing entities introduced by Mapbase.
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**Q: Will support for other games be added to Mapbase in the future? Can I use Mapbase in my mod/game that does not use the SDK's HL2 code?**
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**A:** Mapbase does not use any content taken directly from Source-related leaks, and it never will.
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**Q: Why does Mapbase put everything into one commit for every update instead of putting changes into individual commits?**
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**Q: Why does Mapbase usually put everything in an update into one commit for every update instead of putting changes into individual commits?**
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**A:** The logic behind this is that deriving projects won't be cluttered with Mapbase commits, seeing their own commits more than that of Mapbase's.
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**A:** The logic behind this is that deriving projects won't be cluttered with Mapbase commits, seeing their own commits more than that of Mapbase's. However, contributions are excepted from this rule for the sake of preserving history and crediting contributors for their contributions.
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**Q: Is Mapbase slower than regular Source 2013?**
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**A:** No specific and thorough comparison of FPS in between Mapbase and vanilla Source 2013 has been given, but usually, Mapbase's changes don't precipitate regular performance problems.
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If you have major performance problems after merging Mapbase into your mod and/or you have made a specific and thorough comparison of the FPS in between Mapbase and vanilla Source 2013, please contact me.
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