diff --git a/Debug-Commands.md b/Debug-Commands.md index eaf1e59..91264bf 100644 --- a/Debug-Commands.md +++ b/Debug-Commands.md @@ -18,7 +18,7 @@ Both support looking through the entity list, but they didn't have auto-completi `ent_create` is an existing command that could create an entity where a player is looking. `npc_create` is a similar existing command that could create a NPC where the player is looking, using a hull check to make sure the NPC could fit in the position. -Mapbase adds auto-completion to both commands, searching through the entity factory list and allowing the commands to auto-complete based on spawnable entity classes. (todo: make npc_create only show entities prefixed with `npc_`) +Mapbase adds auto-completion to both commands, searching through the entity factory list and allowing the commands to auto-complete based on spawnable entity classes. `npc_create`'s auto-completion only shows entities prefixed with `npc_` by default. `npc_create_aimed` is an existing command identical to `npc_create`, except it spawns the NPC facing away from the player that spawned it. Mapbase also adds `ent_create_aimed`, a new command equivalent to `npc_create_aimed`, except for `ent_create`. Both commands use the same auto-completion changes mentioned above.